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Prerelease:New Super Mario Bros./2004

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This is a sub-page of Prerelease:New Super Mario Bros..

May

E3 2004

Press Release

2004 Video Demos

Nintendo has many games in development for Nintendo DS, including the following, which will be shown only on video at E3:

Mario Kart™ DS
Animal Crossing™ DS
NEW Super Mario Bros. ®

Nintendogs[1]

Trailer

General

  • No HUD is present (on the top screen at least).
  • None of these tilesets and backgrounds appear in the final game.
  • No music plays.

Player

  • Physics are looser and slightly buggy.
  • Mario uses different animations, reminiscent of ones in Super Mario 64 DS.
  • Mario can perform triple jumps without much speed, like in SM64DS.
  • Mario can sideflip and backflip like in Super Mario 64 DS.
  • Mega Mario...
    • grows without touching a Mega Mushroom. The growing sound effect is also missing, and Mario's voice line is Ha-haaa!, rather than Here we go!
    • can run (can only "jog" in the final game). This ability is re-introduced in New Super Mario Bros. 2.
    • isn't just limited to the standard jump - he can sideflip.
  • Mario speaks when performing normal jumps like in 3D games.
  • Mario uses different voice clips, taken from, again, SM64DS.
  • Different sound effects are used for shooting fireballs and fireballs bursting. The fireball shooting sound effect is a lot similar to the one from Super Mario All-Stars version of Super Mario Bros.

Objects

  • The ? Blocks use different graphics and don't do anything when hit. The "?/! Block break" sound from SM64DS (albeit lower-pitch) is used when they are hit.
  • Pipes use different graphics, the green pipes are more tinted and closer to blue.
  • Coins use different graphics and the sound effect is straight from the booting-up of Aging Card NTR.
  • Goombas and Koopas use 3D models and the "enemy defeat" sound is the Spindrift defeating sound when shot by fireballs, and the normal enemy defeating sound when squished (by Mega Mario in the video), both from Super Mario 64 DS.
  • Mega Goomba...
    • is smaller and has different model and animations, straight from Super Mario 64 DS.
    • grows after touching a mushroom that uses a tinted version of the Super Mushroom graphic from Super Mario 64 DS. The Super Mushroom in SM64DS makes the player giant, rather than acting like it usually does.
  • Mario can move during the Mega Goomba growing cutscene.
  • Bowser uses a standing pose, doesn't move, and appears in an overworld area.

Level

  • None of these areas resemble anything seen in the final game.
  • Coins are never seen in such large blocks, other than in World 1-2.
  • Bowser is just standing, out in the open.
  • Bricks are not seen in this layout.

Screenshots

Hmmm...
To do:
It's possible that there are multiple builds being shown here - note the absence/difference in appearance between the mushrooms between some screenshots
  • Mario now gains 100 points for trampling or shooting Goombas. This value was doubled for the final.
  • The mushrooms on the touchscreen seem to be decorations that move back and forth or an early inventory.
  1. Nintendo DS Software Fact Sheet - Nintendo of America, May 2004