If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User:Hiccup/Prerelease:New Super Mario Bros./2006
Contents
Todo
- http://www.gamekyo.com/videofr5698_video-new-super-mario-bros.html / https://blog.xuite.net/arashi881/blog/13271874-NDS-%E6%96%B0%E8%B6%85%E7%B4%9A%E7%91%AA%E8%8E%89%E5%85%84%E5%BC%9F
- https://www.gamekult.com/actualite/planning-des-sorties-nintendo-46095.html
- https://www.gamekult.com/actualite/new-mario-ds-plus-d-images-47744.html
- https://www.gamekult.com/actualite/new-super-mario-images-et-pochette-47767.html
- https://www.gamekult.com/actualite/new-mario-ds-des-images-toutes-neuves-48019.html
- order each month's subsections by date
- some websites have reasonably high-res renders of the world maps - investigate
- Mario 35th aniversary JP site's history page has a prerelease NSMB screen: https://www.nintendo.co.jp/character/mario/assets/images/history/games/new_smb/img-modal-03.png
- Gekkan Nintendo Tentou Demo 2006.6.1 disc has near-final footage/screenshots (but its not necessarily "new" stuff)
- https://web.archive.org/web/20060413194108/http://www.shacknews.com/extras/2006/033006_nsmb_1.x e3 2006 or gdc 2006 demo preview article
Unk
- Nintendo Dream issue released. Has preview with new screenshots. (1, 2, 3, 4, 5, 6, 7)
- Magazine released. Has preview with new screenshots. (1, 2)
- Two screens added to amazon jp page / Amazon jp page published (1
add this source for below: [1]
| Image | Earliest date found | Sources |
|---|---|---|
| 2006-04-11 | [2] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3][3][2] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3][2] | |
| 2006-04-11 | [1][3][2] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3] | |
| 2006-04-11 | [1][3][2] | |
| 2006-04-12 | [3] | |
| 2006-04-12 | [3] | |
| 2006-04-12 | [3] | |
| 2006-04-12 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3][2] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] | |
| 2006-05-20 | [3] |
February
DS Conference 2006
The screenshot on the DS Conference 2006[4] website and the video at the conference itself appear to be of the same version.
Level
- The section in the screenshot doesn't appear in the final. The block and bush arrangement and the position relative to the mid-point suggest it was an early version of the section with the Vine-containing block.
- The midway point is near the centre of the level, rather than near the end.
HUD
- The Coin and Timer icons have slightly different appearances and are centred.
- The Progress Bar marker for the Midway Point is a line, rather than a flag.
- The player icon on the progress bar is higher up than the final.
- The 'w' before the level number is a lower case, unlike the final game.
- Various elements are placed and sized differently in this version.
- The item storage only has one slot now.
- The three empty circles appear to be the first sign of the Star Coins, or something like them.
Famitsu
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Translate the magazine article |
These new screenshots first appear in a Famitsu issue from around this month[5] and seem to have been released to the general press later.[6]
| Early | Mockup | Final |
|---|---|---|
![]() |
![]() |
|
Most resembles World 3-1. Compared to the final, the theme is desert, there are coins on top of the pipes (something that doesn't happen at all in the final level) and all the pipes are green. The background scrolling amount suggests that the placement of this section along the level is the same in this build and in the final.
Nintendo Dream
| To do: Get a full scan |
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: Translate the magazine article |
This issue features the screenshots from the previously-released Famitsu, plus one not seen before. The new screenshot is probably from the same build.
| Early | Final |
|---|---|
![]() |
Most resembles World 8-4. World 8-4 has the dark land theme, whereas this has the jungle theme. Blocks, coins and terrain were rearranged. You can see the unused "junglekusa" actor from the final game in use here, with earlier graphics. Judging from the background scrolling distance, the equivalent objects are in the final level are not in the same location in the early level.
March
- ?th two videos with artwork background released in this month or earlier - compare with final.
- ?th - Famitsu issue released. Has preview with new screenshots. (1, 2, 3)
- 29th - USA ROM built.
- http://www.eurogamer.net/articles/news020306supermarioprod
todo: add the other set from tmk's "prerelease"-labelled screens
Screenshots
- https://www.gamekult.com/forum/t/ds-new-super-mario-bros-topic-officiel/122284/71
- https://forum.hardware.fr/hfr/JeuxVideo/Consoles/topik-unik-nintendo-sujet_83933_897.htm#t3306187
- http://web.archive.org/web/20060221133604/http://www.insidegamer.nl/content.php?id=9383
- https://www.gamekult.com/actualite/new-super-mario-bros-s-illustre-47174.html
- http://www.gamekyo.com/newsfr14918_new-super-mario-bros-la-totale.html
Interview with Miyamoto in Paris
https://www.gamekult.com/forum/t/ds-new-super-mario-bros-topic-officiel/122284/87
Press Release
GDC
Demo
Impressions
Videos
- https://web.archive.org/web/20061018221322/http://www.gametrailers.com/player.php?id=9854&type=wmv&pl=game
- https://web.archive.org/web/20061017050605/http://www.gametrailers.com/player.php?id=9854&pl=game&type=mov
Screenshots
Date: ~29th
April
- April ?th - Nintendo Power issue 202 released. Unknown what it contains in terms of previews.
~19th screenshots
todo: add other ign-exclusive screens https://uk.ign.com/images/games/new-super-mario-bros-nds-682879?page=4
~24th screenshots
more of them, and earlier date (11th) found here: https://game.watch.impress.co.jp/docs/20060411/mario.htm
May
- May ?th - Nintendo Power issue 203 released. Unknown what it contains in terms of previews.
E3 2006
Screenshots
todo: add press kit as ref
Level
- The patch of mushrooms on the ground moved a block to the right in the final.
Visual
- The Coin and Timer icons have slightly different appearances.
- The Midway Point Flag has a stand, like in the sequals.
- The player icon on the progress bar is higher up than the final.
- The streak behind the lives HUD is a different shape.
Misc
- Oddly, Mario has activated the midway flag, yet is behind its location.
- The player also seems to have gained a massive 0 points from smashing up the level.
| Early | Final |
|---|---|
![]() |
![]() |
Levels
- The first Toad House is green instead of red.
Visual
- Lines connecting worlds are blue. Also, the lines that connect locked worlds are not dotted.
- The Star Coin counter has a slightly difference appearence and is on the top-right.
Misc
- Some points on the touchsceen's map overview are misplaced unlike final.
- The Star Coin Signs were moved back and forth a bit, between the prerelease version and the final. The 2 boxes containing the map overview and the "World 1" text were moved up slightly for the final.
The boss icon is a skull that is unused in the final.
Gameplay Screen: The mushroom platform is longer and has some Coins and three Goombas.
Information Screen: The Star Coin graphics on the bottom screen has black eyes.
There is a Fire Bubble here unlike the final.
The Cheep Cheep is higher.
xxxx
The singleplayer mode button is labelled 'Mario' instead of xx and parts of the logo and copyright text have an ugly-looking light green border.
Trailer
todo:
- https://chupnet.com/E3/2006/E306Part11.avi (press conference)
- trailer is higher res + has sfx
- ds b-roll (which can be found elsewhere I think) has a nsmb clip
- official nintendo magazine july 2006 dvd has a higher/different qualty version of the trailer compared to the online/cd press kit version - but still bad quality
Looks final, but I haven't checked carefully. Nintendo's Japanese E3 2006 website DS page says screens and video show games in-development, but that might not be accurate for all the screens/videos.
Press release
xxxx
Demo
Touch!-DS Site
ref: http://web.archive.org/web/20060623022100im_/http://touch-ds.jp/mfs/newmario/
Japanese Official Site
todo:
- this is from this site (early music) https://www.youtube.com/watch?v=kZygmvED4a8
- there is at least one more prerelease image on the site - check all of them
USA Manual
| To do: Get a better scan. Also, there are more pre-release screens in the manual (even if its just HUD differences), inc. in the PDF version. Check other regions too. |
The USA manual contains a pre-final screenshot used in explanation of the map screen on page 12. It shows an early bottom screen for the World 1 map. It doesn't correspond to the top screen screenshot on the same page. The manuals for the other regions and the PDF versions of the manual available on the official Nintendo websites were corrected [todo: add link].
June
- June 8th - Game released in Australia
- June 30th - Game released in Europe.
- new super mario bros had kiosk demo at World Hobby Fair June 2006 - probably post-final
Famitsu
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
| To do: get full scan |
Famitsu issue 912 released, featuring New Super Mario Bros. on the cover. Unknown if it has a preview inside. [19]
July
Nintendo Online Magazine
Issue 96 features developer interview and pre-final screenshots[20].
December
- December 27th - Korean ROM built.
Nintendo Dream (gamekyo filename 224)
| ...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! Notes: see source/s, please write translations over image/s using image editor |
WARNING: Language tag not added.
This screen shows Unused Level 5 in a later form. This shows that the level was removed after the desert tileset was changed to the final. Also notable is the Spiny, which uses the wrong sprite-set in the final.
A nearly finished Ghost House level. The candle flame in the background is missing, and the "?" Block is a darker yellow instead of gray.
An early version of 3-B, with only green pipes, and with a desert background. This could mean that World 2 was going to have another extra level [or a desert bonus in another world]
Nintendo Dream (gamekyo filename 427)
This screen shows that 2-4 was once an oasis like 2-2, or at least they marked it like that on the map.
This correlates with the existence of a screenshot showing the same block arrangements that appear in this level, in a grassland level.
The level does not have any desert-specific elements, other than the swelling ground - which supports the theory that this level may have existed with another theme/in another world.
Unknown Date
NOM 96 - Screenshots
| To do: |
NOM 96 - Interview
| To do: ... |
Future's Game Guide
p120
| To do: ...
|
Both-Screen Screenshots
Visual
- The Big Star progress bar icon is sligtly different?
Misc
- There is no wireless icon.
One-Screen Screenshots
Misc
- The wireless icon is on the gameplay screen.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 https://nlab.itmedia.co.jp/games/articles/0604/11/news042.html
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 https://www.nintendomaine.com/75450-new-super-mario-bros/
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 https://uvejuegos.com/imagenes-juego/New-Super-Mario-Bros-NDS/7115/2
- ↑ Nintendo announces web browser and TV tuner for DS - The Guardian, Feb. 15th, 2006
- ↑ http://www.gamekyo.com/newsfr14432_new-super-mario-bros-en-images.html
- ↑ http://www.jeuxvideo.com/news/2006/00016197.htm
- ↑ https://www.gamesindustry.biz/articles/a-blast-from-the-past-as-retro-gaming-gets-a-makeover
- ↑ https://www.eurogamer.net/articles/news160306nsmb
- ↑ Games Press
- ↑ 10.0 10.1 https://themushroomkingdom.net/media/nsmb/ss
- ↑ 11.0 11.1 https://uk.ign.com/images/games/new-super-mario-bros-nds-682879?page=4
- ↑ https://uvejuegos.com/imagenes-juego/New-Super-Mario-Bros-NDS/7115/2
- ↑ https://www.nintendomaine.com/75450-new-super-mario-bros/ [copies here have exif dates + slice names]
- ↑ https://web.archive.org/web/20140817144951/http://www.nintendo.co.jp/event/e3_2006/ds/02_newmario/ss01.html
- ↑ https://www.alamy.com/may-11-2006-los-angeles-ca-usa-video-fans-wait-in-line-to-see-the-image65196283.html
- ↑ https://nlab.itmedia.co.jp/games/articles/0605/12/news018.html
- ↑ https://kuwalab.hatenablog.jp/entry/20060528/1148812617
- ↑ https://web.archive.org/web/20060615041937/http://www.nintendo.co.jp/ds/a2dj/world/index.html
- ↑ http://www.gamekyo.com/newsen16143_une-video-pour-new-super-mario-bros.html
- ↑ https://www.nintendo.co.jp/nom/0607/11/index.html





















