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User:LolHacksRule/Furby Connect World

From The Cutting Room Floor
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Communicate with your toy.

Unused text

String ID English Russian Description
TEXT_QUEST_TESTSTRINGNAME Test Quest Name TEXT_QUEST_TESTSTRINGNAME(Russian) Test of quest name text.
TEXT_QUEST_TESTSTRINGDESC Test Quest Description TEXT_QUEST_TESTSTRINGDESC(Russian) Test of quest description text.
TEXT_QUEST_TESTSTRINGFLAV Test Quest Flavour Text TEXT_QUEST_TESTSTRINGFLAV(Russian) Test of quest flavour text.
REQUIRED_CHARACTERS /;:?.<>,+-=ÂÃÄÀÁÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæèéêëìíîïðñòóôõöøùúûüýþÿ~£$€¥₩ŽžŠščł®¥©™–«»‹›¡¿Ç猜ºª REQUIRED_CHARACTERS(Russian) Accepted characters, not called anywhere in game files.
TEXT_TEST_STRING This is a test string! TEXT_TEST_STRING(Russian)) Example

Present in the localization file. Russian stubbed the text for the string ID with "(Russian)".

Development leftovers

Debugging API config

<APIConfig>
	<Enabled>true</Enabled>
	<NetworkPrintfEnabled>true</NetworkPrintfEnabled>
	<IPAddress>10.1.20.22</IPAddress>
	<DataRoot>Z:\work\fluff_1_4\Fluff\built\android\</DataRoot>
	<Platform>ANDROID</Platform>
</APIConfig>

Version 1.4.0 for Amazon has left over this file called debugapi.xml. This file has no purpose for the game.

Unknown asset list

Hmmm...
To do:
Compare hashes with the original file.

Version 1.4.0 for Amazon has left over this asset list file called upload_assets.xal in the data directory. This file has no purpose for the game.

Text files

Home for all the Full Screen FX textures.
That is stuff like lens fare, rain drops on the screen, heat haze....etc

Naming Conventions:
FSFX_"TextureName"


Present in data/effects.pak/textures/fsfx is readme.txt.