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User:PokeFan/Pokemon DP Prototypes Rewrite/Alpha Builds/Sound Data Differences

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The Sound Data for the Alpha builds have 36 music slots.

Pokemon Cry Oddity

For some reason, all Pokémon - up to slot 391 - have seperate SSEQs for thier cries. This would eventually be changed to 2 universal slots at sequence zero. Three cries after Chingling's cry in slot 388 are duplicates of Bulbasaur, and all cries are in the Gen 3 internal index number.

In the streamed audio section, there also exists Bulbasaur's and Blastoise's cry. This suggests that Game Freak considered using streamed audio for cries.

Music

All IDs after SEQ_DUMMY would be shifted up by one.

Sound ID Internal Name Proto Final Notes
1000 SEQ_DUMMY
Vastly different from the final. The drums in the introduction is different, and most instruments are missing.
1002 SEQ_TEST_TITLE
A placeholder title theme until the final version was composed. Many of the instruments are missing from the final, again because most instruments are not in the SBNK. The MIDI is exactly the same as the version from RSE.
1003 SEQ_TOWN01

SEQ_TOWN01_D / SEQ_TOWN01_N (in the final)

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There is a sour note near the beginning. Both the Day and Night versions are mixed together because of the day-night cycle fading tracks to differentiate the music.