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User:West/Notes:EarthBound

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Hmmm...
To do:
video drug types (might not be possible if not stored in RAM),
overworld AI types (probably not possible, I doubt anything other than the character type/XYZ coords/facing direction/speed is being stored in RAM)
see if paula/poo alone if dead will make them appear on game over screen instead of ness

Window Type

7E99CD:??

00: Glitch
01: Normal
02: Blue
03: Pink
04: Yellow
05: Orange
06 up: Normal (error-trapped)

Useful for setting a proper window color when using the Debug Menu.

Party Formations (Battle Debug Menu)

0: Ness
1: Paula
2: Ness, Paula
3: Jeff
4: Ness, Jeff
5: Paula, Jeff
6: Ness, Paula, Jeff
7: Poo
8: Ness, Poo
9: Paula, Poo
10: Ness, Paula, Poo
11: Jeff, Poo
12: Ness, Jeff, Poo
13: Paula, Jeff, Poo
14: Ness, Paula, Jeff, Poo


Hint List

Event List

00: cancel
01: ブンブーンをなかまにする (Buzz-Buzz Ally Event): Onett, near meteor with Pokey, King
02: ブンブーンのさいご (The End of Buzz-Buzz): Onett, with Buzz-Buzz in front of Pokey's House
03: けいかん5にんぬき (5 Policemen): Onett, in front of Police Station
04: スリークいきのバス といろいろべんり (Threed Bus Ride, Etc.) Twoson, in front of Bike Shop (obtaining the bike is an event? otherwise used to test Everdred/Preschool events)
05: トンズラステージ( カオスげきじょう) (Runaway Stage (Chaos Theater)): Twoson, inside Chaos Theater (no extra party members, no extra items, used for the Runaway Five backstage event post-Paula rescue but doesn't give you the items necessary. Weird!)
06: Happy-Happy Village, in front of Carpainter
07: Happy-Happy Village, Paula's hideaway
08: Twoson, inside Chaos Theater boss's room with Paula
09: Threed, Hotel zombie girl event (with Paula)
10: Winters Drug Store as Jeff, Bubble Monkey event
11: Winters lake side as Jeff, Tessie event
12: Andonuts Lab as Jeff, Sky Runner event
13 - runaway five topolla 1
14 - gold mine diamond event
15 - runaway five topolla 2 (give diamond to woman)
16 - monotoli building (attacked by the robot pretty fast)
17 - monotoli building at base floor (???)
18 - repair sky runner
19 - summers
20 - dalaam training
21 - runaway five topolla 3
22 - second bubble monkey
23 - stonehenge end
24 - boat trip
25 - prehistoric
26 - pyramid entrance (doesn't work) 
27 - brick road end
28 - lumine hall end
29 - volcano
30 - endgame
31 - endgame 2
32 - desert
33 - endgame cliffside (present)
34 - paula's dad event
35 - apple kid (stuck)
36 - ruined house in onett
37 - onett 2f library (probably testing bathroom event)
38 - pyramid exit
39 - magicant; sea of eden
40 - carpainter fight
41 - fourside everdred event
42 - fourside elektra event
43 - dinosaur museum event
44 - deep darkness (master barf?)
45 - post-moonside
46 - onett frank battle
47 - winters school
48 - hotel in threed after belch is defeated (flags are wrong?)
49 - gumi
50 - coffee saturn valley
51 - scaraba hotel (?????)
52 - final boss
53 - threed zombie paper
54 - threed ???
55 - lumine hall
56 - desert (monkeys)
57 - brick road (from entrance)
58 - paula kidnapped
59 - final battle (ness's family)
60 - final battle (runaway five)
61 - final battle (paula's family)
62 - final battle (winters school)
63 - final battle (dalaam)
64 - final battle (onett / frank)
65 - final battle (saturn valley)
66 - sky runner to summers
67 - summers magic cake
68 - buzz buzz on top of cliff (???)
69 - post-credits event
70 - post-final boss


Video Drug List

Music / SFX List

Music

00 - nothing
01 - opening UFO sound, preempted by value AE
02 - new game
03 - load game
04 - ??? blank
05 - win battle; 
06 - level up
07 - game over
08 - boss fight; given the early placement in the order. it seems likely this was the "standard"  battle music intro in earlier builds, especially considering this sound was the standard intro in  Mother 1.
09 - fail battle entry
0A - game over (again?)
0B - main player join
0C - event-rest (non-hotel). may have been used as the hotel stay song for awhile but this is  baseless speculation.
0D - Teleport
0E - teleport fail
0F - fall to underworld
10 - museum
11 - indoors 1 (tuba)
12 - indoors 2 (silly)
13 - indoors 3 (good natured)
14 - arcade
15 - pokey's house
16 - hospital
17 - ness's house
18 - paula [Easter/Youngtown Theme]
19 - chaos theater
1A - hotel
1B - hotel stay
1C - store
1D - nighttime (standard; used when looking for Picky)
1E-27 - sanctuary songs
28 - dungeon complex (used in milky well dungeon for example)
29 - alien ambient song (first outdoor sequence, starman deluxe base, etc)
2A - volcano
2B - belch's base
2C - threed w/zombies
2D - threed w/zombies indoors
2E - Onett
2F - Fourside
30 - saturn valley
31 - monkey theme
32 - moonside
33 - dusty dunes desert
34 - waterside dungeon
35 - happy happy village
36 - winters, day
37 - cavern dungeon
38 - summers 
39 - jackie's bar
3A - boat trip
3B - dalaam
3C - mu training
3D - scaraba (town)
3E - scaraba (desert)
60 - [Enemy (discordant)]
61 - [Enemy (techno)]
62 - [Enemy (silly)]
63 - [Enemy (scary)]
64 - [Enemy (rock and roll)]
65 - [Enemy (weak)]
66 - [Enemy (strong)]
67 - [Boss (normal)]
68 - [Boss (techno)]
69 - [Final Boss]
6A - Brick Road
6B - Brick Road in the party (drum line stolen from ELO's Don't Bring Me Down)
6C - Sea of Eden
6D - rumbling, then alert sounds (unused?)
6E - Sky Runner crashes
6F - Knocked Out
70 - Buzz-Buzz sound over "peculiar" theme
71 - Buzz-Buzz critical hit 
72 - buzz-buzz at night
77 - buzz-buzz's legend 
79 - Onett Night (intro)
7A - Onett morning event
7B - Guest party member joins
7D - Snow Wood Boarding School (Snowman theme)
84 - somewhere at night (???) 
99 - Pokey theme


AB - winters intro
BC - wake up in winters