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User talk:Lemurboy12
Contents
- 1 Image Guidelines
- 2 DS NTR
- 3 Regarding Car Logos
- 4 Image Tagging Redux
- 5 Spongebob LCP pak files
- 6 Editing
- 7 Bad Filenames
- 8 Wii Series Archive Decompression
- 9 audiofile tagging
- 10 Redirects
- 11 DK64 Models
- 12 SB Movie Modelviewer
- 13 Regarding ripping graphics
- 14 Hex Editor
- 15 Extract
- 16 Taking Screenshots
- 17 Funny spambot page
- 18 Graphics
- 19 A request
- 20 Shockwave games
- 21 Adobe Flash
- 22 SB movie/BFBB .snd files?
- 23 hacking HTML5 GAMES
- 24 Infinity
- 25 suggestion
- 26 one of your .bms scripts dont work on Game Extractor
- 27 <3
- 28 Ren and Stimpy: Stimpy's Invention Help/Prototype
- 29 Revenge of the Flying Dutchman misplaced oddity
- 30 SpongeBob SquarePants BFBB 3d models
- 31 QuickBMS Script message: error
- 32 Ratchet and Clank
- 33 TTL Files?
- 34 South Park Rally
- 35 .Raw files in Crash The Wrath of Cortex.
- 36 Mario Power Tennis
- 37 LittleBigPlanet?
- 38 Sesame Street Creative Wonders games
- 39 Crash Bandicoot The Wrath Of Cortex
- 40 SpongeBob Supersponge models?
- 41 Viewing SuperSponge's .BIN files
- 42 CFTKK Textures
- 43 CFTKK unused test platform model
- 44 CFTKK unused test platform model: Followup
- 45 OMT graphics
- 46 Nintendo Campus Challenge 1992
- 47 Krabby Quest Assets Extraction
- 48 I'm sorry.
- 49 Regarding your comment on my talk page
- 50 Viewing models from Mario & Sonic at the Olympic Games (DS)
- 51 .h4m Files
- 52 Pokémon Channel Images
Image Guidelines
JPEG files are not allowed on this wiki. Please read the image guidelines. --BMF54123 18:13, 23 February 2013 (EST)
Please do not upload box art as a title screen image. --GoldS 21:24, 5 April 2013 (EDT)
- You might also want to categorize your images during the uploading process. --From: divingkataetheweirdo 20:13, 11 April 2013 (EDT)
- You uploaded a *ton* of images without any categorization whatsoever. You also forgot to add the game's name to the files, so there's no naming confusion. Please don't forget either of these. Thank you for reading and I really hope you actually read the image guidelines linked above.--From: divingkataetheweirdo 15:41, 23 July 2013 (EDT)
- Images need to be taken at the game's/console's native resolution, and tagged with the name of the console they were taken from. Again, please read the image guidelines! --BMF54123 16:48, 10 August 2013 (EDT)
- Could you please make sure that ripped graphics are actually in PNG format, and not just renamed BMP images. -- Einstein95 (talk) 15:12, 22 August 2013 (EDT)
- Images need to be taken at the game's/console's native resolution, and tagged with the name of the console they were taken from. Again, please read the image guidelines! --BMF54123 16:48, 10 August 2013 (EDT)
- You uploaded a *ton* of images without any categorization whatsoever. You also forgot to add the game's name to the files, so there's no naming confusion. Please don't forget either of these. Thank you for reading and I really hope you actually read the image guidelines linked above.--From: divingkataetheweirdo 15:41, 23 July 2013 (EDT)
Alternative question: what emulator are you using and how are you actually taking the screenshots? - Andlabs (talk) 19:09, 8 October 2013 (EDT)
- Like this:
Do I really have to retake every picture? It looks the same either way. --Lemurboy12 (talk) 19:15, 8 October 2013 (EDT)
- I expect all users to follow the guidelines equally. And yes, it does matter, because it can affect the image quality. --BMF54123 (talk) 19:19, 8 October 2013 (EDT)
- I've been retaking the last few, and either way it looks the same. --Lemurboy12 (talk) 19:21, 8 October 2013 (EDT)
DS NTR
Could you please reupload the Nintendo DS NTR Debug Cartridge to a site like MediaFire? The only download links I could find for it are on MegaUpload, which was taken down by the US government. --AttackedbyGlitch 13:21, 8 August 2013 (EDT)
Regarding Car Logos
According to the GameCube Service Disc v1.0/03 page, it has logos from Goodyear and Tamiya. Did you find them? Mario Weaboo 16:53, 8 August 2013 (EDT)
Image Tagging Redux
I feel like I'm talking to a wall here, but you really need to remember to tag your images with the console they came from, even if the game is multi-platform. --BMF54123 15:10, 12 August 2013 (EDT)
Spongebob LCP pak files
Could you tell me what did you use to decompress/access them... i need to look at the files...? -- JeanMich02 17:55 2013-08-15
- Game Extractor can extract all the textures from the .pak files. Alternatively, you can use these scripts on the PS2 version: http://ps23dformat.wikispaces.com/Jimmy+Neutron+Attack+of+the+Twonkies
Editing
Please use the Show Preview button before saving your edits so that you don't create multiple edits for minor errors. --
Xkeeper (talk) 15:23, 16 August 2013 (EDT)
- Yeah I'm sorry, I just think extremely quickly and try to get things done as fast as possible. If I make a mistake or if I don't like the way I worded something, I instantly go back to fix it. Lemurboy12
- We have a bot that reports wiki edits in IRC. Every time you make a minor edit, it spits out a bunch of lines, so it's really annoying when you make lots of small edits in a row. Just slow down and think about what you're adding before you add it, that's all we ask. --BMF54123 16:09, 16 August 2013 (EDT)
Bad Filenames
Why do you continue to use filenames that blatantly disregard the naming guidelines? You need to include the game name in ALL filenames, not just images. --BMF54123
Wii Series Archive Decompression
Can you tell me what did you use to decompress the CARC archives included in the wii play files? -jeanmich02
audiofile tagging
All audiofiles should be tagged as soundfile. -nensondubois (talk) 10:52, 23 October 2013 (EDT)
Redirects
Please don't create a bunch of unnecessary redirects for alternate spellings/interpretations of game titles. --BMF54123 (talk) 15:32, 28 October 2013 (EDT)
DK64 Models
What program(s) did you use to rip/view those DK64 models? --M64m (talk) 13:10, 7 November 2013 (EST)
- I actually ripped them straight from the emulator with 1964 and the Lemmy's Nemu64 Graphics plugin, and got them to show up using runehero's codes. --Lemurboy12 (talk) 13:12, 7 November 2013 (EST)
SB Movie Modelviewer
http://tcrf.net/File:Sbmoviepc_patunderpants.png
Which modelviewer did you use to open the GR2 model files? GermanPokemon (talk) 16:09, 16 November 2013 (EST)
- https://www.dropbox.com/s/tmh86cz5kmkaf2y/gr2_viewer.zip Lemurboy12 (talk) 16:37, 16 November 2013 (EST)
Regarding ripping graphics
I have no clue how to rip graphics from things like GameCube games. PC Games like any Source Engine game; yes, but GameCube? Nope! How do you extract content from the ISO of the game (is it just opening it like it's a ZIP file with WinRAR)? 404: User Not Found (talk) 20:05, 5 December 2013 (EST)
- You'll need a tool like Dolphin (which is also the emulator of choice) or GameCube Rebuilder. -Einstein95 (talk) 20:51, 5 December 2013 (EST)
- Every game is different. Some have files I can easily just open and rip, while others require actually ripping it from in-game. --Lemurboy12 (talk) 21:02, 5 December 2013 (EST)
- I have the Dolphin emulator, it's how I'm currently playing Animal Crossing. I've just not seen any option for ripping graphics :\ 404: User Not Found (talk) 21:09, 5 December 2013 (EST)
- In Graphics, go to Hacks and turn on Dump Textures. --Lemurboy12 (talk) 21:47, 5 December 2013 (EST)
- Arse barns! How did I not notice that? 404: User Not Found (talk) 22:43, 5 December 2013 (EST)
- Turns out I don't like this method of texture dumping, via Dolphin. Dumps everything as TGAs, only dumps stuff you see in the game, and gives everything weird names, so I can't tell what file is what until I open it up in Photoshop. 404: User Not Found (talk) 23:20, 5 December 2013 (EST)
- Arse barns! How did I not notice that? 404: User Not Found (talk) 22:43, 5 December 2013 (EST)
- In Graphics, go to Hacks and turn on Dump Textures. --Lemurboy12 (talk) 21:47, 5 December 2013 (EST)
- I have the Dolphin emulator, it's how I'm currently playing Animal Crossing. I've just not seen any option for ripping graphics :\ 404: User Not Found (talk) 21:09, 5 December 2013 (EST)
- Every game is different. Some have files I can easily just open and rip, while others require actually ripping it from in-game. --Lemurboy12 (talk) 21:02, 5 December 2013 (EST)
Hex Editor
What hex editor do you use? — The preceding unsigned comment was added by Shiny-Object50 (talk) • (contribs)
- None. I have no clue how a hex editor works. --Lemurboy12 (talk) 17:11, 25 December 2013 (EST)
Extract
How to Ripping Models from Spongebob the movie game.I dont know.There's lots of MODL files.Please can you help me?(Sorry for my bad English.Im German!)--BlueBerryx191 (talk) 13:05, 1 April 2014 (EDT)
- Rename them to .dff and use 3D Object Converter. --Lemurboy12 (talk) 10:26, 25 January 2014 (EST)
OK thanks,but no Textures? And How can I view the rwtx files?--BlueBerryx191 (talk) 13:05, 1 April 2014 (EDT)
Taking Screenshots
A lot of screenshots you've uploaded recently do not match their respective console's native resolution (your Frogger GBC shots are 145px tall, for example). You need to use the emulator's built-in screenshot function, not PrintScreen and crop the entire window. --BMF54123 (talk) 19:44, 14 March 2014 (EDT)
Funny spambot page
Uh... wouldn't having that sort of text cause search engines to think the wiki is... a source of spam? Even if it's just text? // Foxhack 15:36, 19 March 2014 (EDT)
Graphics
What'd you use to rip these graphics? Tile editor? Matchstick (talk) 15:25, 28 April 2014 (EDT)
- yep, tile molester. --Lemurboy12 (talk) 15:56, 28 April 2014 (EDT)
A request
You've made a lot pages on Spongebob games lately, and so I was wondering if you could look into one game you haven't done yet: Spongebob Sqaurepants: Employee of the Month, as I assume you own it. I played it alot as a kid and after looking at all these Spongebob pages, I began to wonder if there was any unused content in it. Unfortunately I lost my copy years ago, so you seem to be the best person to do the job. Supermariosomething (talk) 13:24, 10 May 2014 (EDT)
- I've looked several times and the game has nothing. I'm serious, there's like nothing at all.--Lemurboy12 (talk) 15:56, 10 May 2014 (EDT)
Could you look at Nicktoons Racing's models? timothy timjim
- I don't know how. --Lemurboy12 (talk) 16:07, 2 June 2014 (EDT)
Barnacles... Well, Toon Twister 3D has some low poly models as well as high poly. They're W3D, which some program by Adobe can read. timothy timjim Found out it was Shockwave. You have it? timothy timjim
- http://en.kioskea.net/download/download-14850-shockwave-3d-viewer --Lemurboy12 (talk) 14:19, 3 June 2014 (EDT)
I've found 3 unused models as well as a 3D Gary. If you've used Toon Twister 3D, you should know about Gary's appearance. I also found a Pirate Doll, a sledgehammer, and a Cookie Jar that's named Cocktail.timothy timjim
- ... okay, make a page then. --Lemurboy12 (talk) 22:48, 5 June 2014 (EDT)
I did, and Einstein deleted it just because it was a "placeholder page." Can you do it? timothy timjim
- No, you do it! I'm not The Cutting Room Servant. --Lemurboy12 (talk) 07:27, 6 June 2014 (EDT)
Well exuuuuuuuuuuuuuuuuse me princess! timothy timjim
Shockwave games
What tools are you using to look through Shockwave games? I have a few I'm interested in looking at. --AttackedbyGlitch (talk) 19:14, 30 June 2014 (EDT)
- Offzip. The command to extract stuff is "offzip -a "whatever.dcr" "C:/whatever" 0" It doesn't extract it a convenient way though, it mostly extracts stuff as .dat files. If you're lucky, you might find some JPEGs.~~----
- Thanks. --AttackedbyGlitch (talk) 22:03, 30 June 2014 (EDT)
- Jaeder Naub will extract the JPEGs that offzip misses. --AttackedbyGlitch (talk) 17:21, 1 July 2014 (EDT)
- Thanks. --AttackedbyGlitch (talk) 22:03, 30 June 2014 (EDT)
Adobe Flash
Hey Lemur, how do you get stuff from Flash games? --Timothy timjim (talk) 23:23, 11 July 2014 (EDT)
- http://www.free-decompiler.com/flash/ --Lemurboy12 (talk) 23:31, 11 July 2014 (EDT)
SB movie/BFBB .snd files?
How the hell do you play the .snd files in the SB movie game and BFBB? I've tried every PS2 .snd player and non-PS2 .snd player out there, and nothing works. please do tell your magic. SevenIron (talk) 14:34, 15 August 2014 (EDT)
- MFAudio. --Lemurboy12 (talk) 15:34, 15 August 2014 (EDT)
- My brother and I figured it out.
- SND files - Mono, 11025-44100 Hz, COMPRESSED
- SNDS files - Mono, 11025-44100 Hz, UNCOMPRESSED
hacking HTML5 GAMES
from http://tcrf.net/Squidward's_Sizzlin'_Scare
how did you hack HTML5/flash to get the unused content from this game. Momjosh12b (talk) 19:37, 16 August 2014 (EDT)
- Fiddler2. --Lemurboy12 (talk) 19:55, 16 August 2014 (EDT)
Infinity
Hey, would you mind looking into Disney Infinity? --Timothy timjim (talk) 13:05, 31 August 2014 (EDT)
- yes, I would. I'm not Mr. Request. look at it yourself. --Lemurboy12 (talk) 14:18, 31 August 2014 (EDT)
- and how am i gonna look into a Wii U game, Mr.Request? --Timothy timjim (talk) 16:09, 13 September 2014 (EDT)
- well how am I? looking at wii u games is currently impossible --Lemurboy12 (talk) 16:46, 13 September 2014 (EDT)
- Then how did we look at MK8? http://tcrf.net/Mario_Kart_8 --Timothy timjim (talk) 15:18, 14 September 2014 (EDT)
- well how am I? looking at wii u games is currently impossible --Lemurboy12 (talk) 16:46, 13 September 2014 (EDT)
- and how am i gonna look into a Wii U game, Mr.Request? --Timothy timjim (talk) 16:09, 13 September 2014 (EDT)
Can I at least have some ketchup dude? --Timothy timjim (talk) 20:52, 19 September 2014 (EDT)
suggestion
Hello, its Wonderman532 from youtube, you may not know me, but i love your SFM videos. Anyway, i was thinking, can you rip stuff from Calling all Mixels V3.0? its an android game based of the new CN show mixels. Plus can you show me how to get out of the title screen in the PS2 version of Spongebob BfBB?
- no. --Lemurboy12 (talk) 19:27, 14 September 2014 (EDT)plus i want to
- oh yeah, youre not a request guy, nvm. but tell me how to rip sounds from PS2 games with audacity i tried using VOX ADPCM encoding & its all staticy & i tried using noise removal & everything but it never turns out good aaarrrgghh DX
- Use PSound. http://www.romhacking.net/utilities/679/ it also works with some PC games, like Employee of the Month.--Timothy timjim (talk) 20:57, 19 September 2014 (EDT)
- ok ill give it a shot.
- Use PSound. http://www.romhacking.net/utilities/679/ it also works with some PC games, like Employee of the Month.--Timothy timjim (talk) 20:57, 19 September 2014 (EDT)
- oh yeah, youre not a request guy, nvm. but tell me how to rip sounds from PS2 games with audacity i tried using VOX ADPCM encoding & its all staticy & i tried using noise removal & everything but it never turns out good aaarrrgghh DX
one of your .bms scripts dont work on Game Extractor
im trying out the AtlantisSquarepantisPS2.bms script on Game Extractor, it don't seem to work on CFtKK. am i doing something wrong? the errors are: 0x4, 0x10, 0x28 & 0xc which are all variables. HALP. oh btw im using Game Extractor vi2.2 demo — The preceding unsigned comment was added by Wonderman (talk) • (contribs)
- Use regular quickbms. --Lemurboy12 (talk) 18:46, 20 September 2014 (EDT)
- how do you extract from mainData from unity games? do you use game extractor or unity assets explorer?
- kaykay oh btw, Game Extractor is not extracting any .hip files from Spongebob BfBB
<3
I'm a fan of your youtube videos, and you edited a page I have been mainly working on. Senpai noticed me. --Camwoodstock (talk) 17:25, 2 November 2014 (EST)
- Here I am. --Lemurboy12 (talk) 17:27, 2 November 2014 (EST)
Ren and Stimpy: Stimpy's Invention Help/Prototype
Hey, I was wondering if you wanted any help with the Stimpy's Invention page. I have the Beta rom and can give assistance or work on it if you want me to. --JeffMandM (talk) 16:41, 12 January 2015 (EST) (Jeff)
- Go for it. --Lemurboy12 (talk) 16:49, 12 January 2015 (EST)
Revenge of the Flying Dutchman misplaced oddity
I have no knowledge what so ever about camera editing, but I was watching a speedrun of this game by Coel Udd when I noticed after he went out of bounds that you can see a Flying Dutchman model flying in the distance. He managed to be able to interact with it once I asked him about it and you are able to stand on his hand, but nothing else. This is on the world that you access right after exiting Spongebob's house. I just feel as if this should be documented on the page if you get the time. Thank you! --D3adKn1f3rRKS (talk) 19:01, 7 April 2015 (EDT)
SpongeBob SquarePants BFBB 3d models
How did you get the BFBB 3d models you posted here (http://tinyurl.com/jvmq4jl)?
Do you have any others (town models would help).
I am trying to make an HD PC version of the game, and importing the .OBJ models into Unity would be a lot faster then making the Location, Player, and NPC models from scratch in Maya or Mudbox.
Thanks in advance. -- Funlunde (talk) 10:36, 21 April 2015
QuickBMS Script message: error
im trying to use your QuickBMS script on BfBB's .JSP files, but when i go to convert it, i get an error, can you help me out oh btw, im using QuickBMS, not Game Extractor.
Wonderman (talk) 16:32, 13 May 2015 (EDT)Wonderman
Ratchet and Clank
Since you've made pages on pretty much everything, can you please make pages on the Ratchet and Clank series? There is BOUND to be a treasure trove of unused content within those files! — The preceding unsigned comment was added by Shoopdahoop (talk) • (contribs)
- Never played a Ratchet and Clank game, so no. --Lemurboy12 (talk) 15:11, 27 July 2015 (EDT)
TTL Files?
Hello, can you explain me how you opened TTL textures in Nicktoons Unite! ? Thanks! :) -Got4n (talk) 21:51, 24 August 2015 (EDT)
- I didn't. I just used TextureFinder, and a few files got images to show up clearly. — The preceding unsigned comment was added by Lemurboy12 (talk) • (contribs)
- Ok, thanks! :) -Got4n (talk) 07:09, 25 August 2015 (EDT)
How do you use texturefinder to get the images to appear correctly. could you give instructions please? --Super Fire Wheel (talk) 18:21, 15 May 2016 (EDT)
South Park Rally
Hey, how did you view the graphics in the game? TheBluegeek (talk) 07:23, 15 February 2016 (EST)TheBluegeek
- TextureFinder. --Lemurboy12 (talk) 12:17, 15 February 2016 (EST)
.Raw files in Crash The Wrath of Cortex.
I'm new here. How did you manage to open and convert .raw image files?
I'm curious how to do it.— The preceding unsigned comment was added by Brer3000 (talk) • (contribs)
TextureFinder. --Lemurboy12 (talk) 22:59, 17 July 2016 (EDT)
Mario Power Tennis
Did you end up figuring out what compression was used in the GameCube version? -Ehm (talk) 20:31, 25 July 2016 (EDT)
- I'm getting them from file replacement in the Wii version. --Lemurboy12 (talk) 20:32, 25 July 2016 (EDT)
LittleBigPlanet?
On the page for LittleBigPlanet;
https://tcrf.net/LittleBigPlanet
What is your method of extracting the scripts/code from data.farc?
--Shoopdahoop (talk) 14:48, 12 August 2016 (EDT)
Sesame Street Creative Wonders games
I remember at some point I asked about how you opened up the files for Adventures of Elmo in Grouchland (Windows), but I don't remember the program you told me you used. I want to open up some of the other Sesame Street games from the late 90's by Creative Wonders and they use the same files, as they are built on the same engine. --JeffMandM (talk) 09:37, 31 August 2016 (EDT)
- I don't remember, I think I used Dragon Unpacker. --Lemurboy12 (talk) 13:13, 31 August 2016 (EDT)
- I used Dragon Unpacker and that worked. The palettes on some BMPs are messed up, but since it looks like with some of the games they did lots of overlaying to show scaling and motion the palette is probably in the static image. That or I can just fix it myself. For reference, here's a list of the Sesame Street games I have that use that type of .CON packing:
- Adventures of Elmo in Grouchland
- Get Set to Learn!
- Let's Make A Word
- Elmo's Preschool (Original and Deluxe)
Letters and Numbers were made in 1994, before they started doing that, so I've already been able to cross them off. --JeffMandM (talk) 11:45, 1 September 2016 (EDT)
Crash Bandicoot The Wrath Of Cortex
How did you make a render of the Giraffe from Crash The Wrath of cortex? Did you do like an internal rip,i am an beta explorer aimed at Crash Games :)
https://www.youtube.com/channel/UCuZCMITv3G1Uv6WBWLhZdFw
I am also working on making a remake of crash twoc, with all the beta elements so that is basically why i am asking :P — The preceding unsigned comment was added by BetaTester2001 (talk) • (contribs)
SpongeBob Supersponge models?
How do you rip the models and textures? The various unused enemies look pre-rendered, but how did you rip models like SpongeBob? Sp0nge80b (talk) 11:53, 26 February 2017 (EST)
- They are pre-rendered. In those 58 prototype discs I bought, two of them development archives. They had all the source code, graphics and everything. The characters are 3D Studio Max files. --Lemurboy12 (talk) 22:34, 27 February 2017 (EST)
Viewing SuperSponge's .BIN files
Hello. I thought you could help me in viewing the two .BIN files.
CFTKK Textures
I'm trying to rip textures from the ps2 version via the game files. how exactly do I open the files when their format is just "ExestraSavings" --From https://tcrf.net/User:Shadowluigi37 TextureFinder. --Lemurboy12 (talk) 20:34, 31 March 2018 (EDT)
CFTKK unused test platform model
I found an unused model in one of the level files but I don't know how to properly extract the model.
I don't really know how to extract the models the way you did when you uploaded models to the models resource for this game.
what program?
- I used Ninja Ripper while running the game in Dolphin. --Lemurboy12 (talk) 23:44, 3 July 2018 (EDT)
- the character models don't appear in a t-pose. and I got it in the Direct3D 11 backend-- --https://tcrf.net/User:Shadowluigi37 (talk) 2:00am
CFTKK unused test platform model: Followup
the character models don't appear in a t-pose. and I got it in the Direct3D 11 backend
- I dunno what to say, stop asking --Lemurboy12 (talk) 11:28, 8 July 2018 (EDT)
OMT graphics
How were you able to convert the images from .OMT archives?
- https://puu.sh/CjT4r.zip --Lemurboy12 (talk) 22:29, 18 December 2018 (EST)
- I know it's like two years later, but the link you had sent appears to not be functional anymore, is there any chance you have another link to this zip elsewhere? --SttiS_Tunes (talk) 22:26, 27 December 2020 (EST)
Nintendo Campus Challenge 1992
I recently was on a quest to hunt down the ROM for this very rare game. Did you dump it yourself, or got it from somewhere? If you got it from somewhere, then where? That's a very rare game, and i would want to get my hands on it. Thank you so much! VECTORKNICKERS (talk) 14:50, 5 January 2019 (EST)
- I don't remember, nor do I have it anymore. I downloaded it from somewhere but don't remember. Lemurboy12 (talk) 17:45, 5 January 2019 (EST)
Krabby Quest Assets Extraction
Just out of curiosity what program did you use to find the unused assets in the res*.dat files of Spongebob Krabby Quest? That game was my childhood but it barely runs on newer systems.
I'm sorry.
I just want to talk about the Supersponge uncompiled page for PS1. Yeah, i made some mistakes, but i fixed them, the file was from a uncompiled prototype of the PS1 port, so why remove the file from the page? is it becase it's a iso file originally? i thought it was worth documenting. --Unused999 (talk) 04:16, 8 July 2020 (UTC)
Regarding your comment on my talk page
This is regarding your comment on my talk page, sometimes I couldn't find any title screens floating around, but I can try taking title screen photos from now on. :)
Viewing models from Mario & Sonic at the Olympic Games (DS)
Hello, I was wondering, how did you rip the models from the DS version of Mario & Sonic: ATOG? I know that RAM dumps are needed, but after doing this and trying with Apicula, the models come out with broken textures (look like a bunch of completely random pixels, though resolution looks normal), even though everything else appears intact. I also tried MKDS Course Modifier 4.0 (called "last" version) but it gives me a "TexOffset is not 0!" error.
.h4m Files
I noticed in a previous revision of the Pokémon Channel page that you added the unused .h4m videos found on the Japanese disc. I'm wondering if you have a tool for fully decryption these files / any information I can use to help extract the video portion of these. To my understanding, the video format is similar to that of MJPG, but I've only gotten as far as decrypting the audio. Any help would be appreciated :)
Pokémon Channel Images
Back in 2014 you seemed to update the Pokémon Channel page but never added these images you also uploaded. Do you remember if they're used/unused or if you forgot to add them?