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User talk:Tiger21820
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Please be sure to tag your image filenames with the name of the game they were ripped from. --BMF54123 14:40, 5 May 2013 (EDT)
- You should know that re-uploading a file doesn't change it's file name on the wiki. You need to upload it again under a different name rather than clicking on uploading a new version of the same file (that is, upload it to File:MKDS-Shy Guy Icon.png, not File:Shy Guy Icon.png) --From: divingkataetheweirdo 14:53, 5 May 2013 (EDT)
Super Mario 64 DS Codes
Do you know how to use/understand either of these two codes?
http://kuribo64.net/?page=wiki&id=Action_Replay_Codes#Animation_Modifier
Thanks
--Hiccup (talk) 09:04, 20 December 2013 (EST)
- Nope, have no idea... Sorry... --Tiger21820 (talk) 11:03, 20 December 2013 (EST)
How can you replace onjects in Yoshi's Island DS?
How can you replace onjects in Yoshi's Island DS? --Hiccup (talk) 11:24, 19 January 2014 (EST)
- Are you talking about the eggs?
- If you want the Action Replay code to have flashing eggs, it is:
- 120ED9F8 00000003
- 120ED9FA 00000003
- 120ED9FC 00000003
- 120ED9FE 00000003
- 120EDA00 00000003
- 120EDA02 00000003
- This makes all 6 of your eggs flashing eggs.
- If you are talking about replacing objects with other ones in a level, I can't help you there, bud.
- I hope this helps. Tiger21820 (talk) 13:51, 19 January 2014 (EST)