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WWF No Mercy
| WWF No Mercy |
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Developer:
AKI
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: The US manual shows a "Records" mode not available in the game, and a Smackdown Mall option named "Debug". Are there leftovers? http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_N64/Manual/formated/WWF_No_Mercy_-_2000_-_THQ,_Inc..pdf |
Do you smell what the Rick is cookin'? No, no you probably don't...
Contents
Sub-Page
| Bugs |
Unused Championship Mode Path
The game was supposed to have Transfer Pak functionality to take your created wrestler in the Game Boy Color version and place him in the Nintendo 64 version. Once the GBC version was cancelled, the mode was dummied out, but it's still accessible with a couple of simple steps.
First, input GameShark code
810AB0A0 0C00 810AB0A2 0053 810AB0A4 0009
Second, go into the Smackdown Mall. Choose "Clone Superstar" and clone it to the "Data 512" slot, which is in the newly-opened "Superstars 6" group. Now the mode will be accessible in Championship Mode.
Listed as "No Mercy Game Boy Color" in the Championship menu, it consists of eight matches. There are no branching paths, and your player character plays no role in the plot.
The story starts out with you being introduced by The Rock as an exciting fresh new face. Triple H and Stephanie McMahon interrupt, and introduce the plot: you have to win a series of matches before facing Triple H for the World Heavyweight Championship. Your character then interjects with the single bit of dialogue that they will utter within the entire campaign, and the rest of it takes place as backstage dialogues between Hunter/Stephanie and (generally) your upcoming opponent.
Matches:
Dean Malenko
Tazz (Submission match)
Taka
Shane McMahon
Angle (has pre-match dialogue)
Benoit (Cage match)
X-Pac & Road Dogg (2 vs. 1 Handicap, Rock interferes)
Triple H (Ironman match, 10 minutes)
Winning the Championship results in a message that your Game Boy Color character is now playable on your N64 No Mercy cart.
This mode was fully written, and seems to take advantage of the fact that it can tell a unique story without involving the player character. In every other Championship mode, the opposite is the case, necessary for getting Attitude Era catchphrases and the like in. Opponents are all completely in-character, at least inasmuch as No Mercy portrayed them - Angle's cutscenes involve plenty of "It's true," for example. Some of the cutscenes, most notably Taka's and the one that comes after the Handicap Match, are fairly humorous as well.
Unlike other Championships, there is no title defense secondary story path - your Game Boy Color character would get saved into an open slot, and that's it.
Unused Text
Starting at 0x144354 in the ROM is text that was going to be used for this mode. Of note is that there's quite a few typos.
There is something other than the Transfer Pak inserted The Transfer Pak in not inserted properly Please re-insert the Transfer Pak The Gameboy cartridge was removed during access Please re-insert the cartridge and try again inserted again Accessing again The connection of the Gameboy cartridge is abnormal Please insert the Gameboy version of [No Mercy GBC] into the Transfer Pak versionof [No Mercy GBC] The Gameboy version of [No Mercy GBC] is not plugged Due to possibility of the controller/Transfer Pak being disconnected during access accessing again. This superstar is being used in a championship mode So it can not be overwrote If you want to overwrite it, please finish your GBC course or start another cource The deffer Gameboy version of [No Mercy GBC] is plugged Overwrite this Superstar?
Unused Face Textures
Big Show
Big Show was taken off television during the development of WWF No Mercy, so he was taken out of the game's roster. However, using GameShark code 8029729E 0003 (or just setting the aforementioned address to 03 in a hex editor), his face can be accessed as a texture in the Wrestler Edit mode. The name of the face will show up as RROR (for ERROR), but will be available as normal.
If you wish to change the face at a later time, you will either have to change it in a hex editor or GameShark, wipe the character, or clone over the character.
The Rock
Several different versions of The Rock's face exist between the digits 77-7B. Oddly enough, two are normal, two have a raised eyebrow, and the 7B face only has a palette for the brightest skin color setting. In addition, no hair properly works with it. It's quite possible that one was an early placeholder.
Unused Sounds
The US manual shows a 'Records' option on the comissioner section of the main menu, along with a screenshot; it was used to see the number of matches, wins, loses, draws and win percentage of all wrestlers just like it was in the previous game, Virtual Pro-Wrestling 2. In this game, there is no Records menu in the final, leaving this sound unused.
Full Entrances
Every wrestler had full entrances in WWF WrestleMania 2000, however, this game, during development, was intended to have full entrances for each wrestler, but they were cut for unknown reason, or either because they were glitchy or because of the cartridge space.
Regional Differences
The European version fixed the save glitch present in other versions and awkwardly removed visible blood as well, even though first blood matches and animations for reacting to bloodshed remained.
Cleanup > Stubs
Cleanup > To investigate
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by syn Sophia > Games developed by AKI
Games > Games by platform > Nintendo 64 games
Games > Games by publisher > Games published by THQ
Games > Games by release date > Games released in 2000
Games > Games by series > WWE series