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Wayne Gretzky and the NHLPA All-Stars (Genesis)
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Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Time Warner Interactive
Games > Games by platform > Genesis games
Games > Games by publisher
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games > Games published by Time Warner Interactive
Games > Games by release date > Games released in 1995
Games > Games by series > Wayne Gretzky series
| Wayne Gretzky and the NHLPA All-Stars |
|---|
|
Developer:
Time Warner Interactive
|
One of the many, many sports games on the Sega Genesis during the '90's.
Uncompiled Code
Two chunks of uncompiled code can be found within the game. The first of these chunks begins at 4AE00 and ends at 4BFDF.
CODEPLACE ; PLOTTING SHADOWS!
MOVE.L #DUDVAR,A5 ; GET POINTER TO SECTION
MOVE.W #DUDCHUNKIND,D5 ; INDEX!
.PS1
TST.W (A5,D5) ; CHECK IF PLAYER ON
BEQ.S .NOSHAD
TST.W DUDSHADFR(A5,D5)
BEQ.S .NOSHAD ; SKIP IF NO SHADOW TO PLOT!
MOVE DUDX(A5,D5),D0
MOVE DUDYS(A5,D5),D1
BEQ.S .NOSHAD ; IF Y = 0- SKIP HIM
LSR.W #PSHIFT,D0 ; SAVE Y VALUE OF PUCK!
SUB D2,D1 ; GET POSITION OF PUCK LESS ALTITUDE
MOVE.W D1,SPY
SUB WINDOWX,D0 ; GET WINDOWY
MOVE.W D0,SPX
;; MOVE PUCKFR,D0 ; AND PLOT THE PUCKER!
;; JSR SAFEVIDEO_PLOT ; GENERAL PLOT TO VIDEO TAPE!
; JSR SAFEGENERAL_PLOT
POP D1
TST.W PERIODOVER ; IF REGULAR PERIOD OVER!
BNE.S .SKIPSHAD
MOVE.W D1,SPY
MOVE #$5,D0 ; AND PLOT THE SHADOW!
BSR SAFEVIDEO_PLOT ; GENERAL PLOT TO VIDEO TAPE!
.SKIPSHAD
RTS
XDEF INITDUDELIST
INITDUDELIST
CLR.W PTEMP
MOVE #(NUMDUDS+2)*2,D2 ; MAKE BIGGER FOR PUCK AND GOALS....
MOVE.L #PLOTDUDELIST,A1 ; GET PLOT LIST!
.ID2
MOVE.W PTEMP,D0
ADD #$80,PTEMP
MOVE D0,(A1)+ ; SAVE WHICH GUY TO PLOT!
SUBQ #2,D2 ; ONE LESS GUY!
BPL.S .ID2 ; NOT DONE YET!
MOVE.W #$FFFF,(A1)+ ; FLAG FOR END!
RTS
SORTDUDES
; OK- THIS ONE GOES THROUGH DUDES AND JUST REA-ARRANGES THEM ONE AT A TIME...
MOVE.L #DUDVAR,A5 ; GET POINTER TO SECTION
tst.w gamenum
beq.s .MAINGAME
; UHH- HERE CLEAR ALL PUCKX AND THAT SHIT...
MOVE.W #LGOALDUD,D5 ; POINT TO LEFT GOAL...
CLR.W DUDYS(A5,D5)
CLR.W DUDFR(A5,D5)
MOVE.W #RGOALDUD,D5 ; POINT TO LEFT GOAL...
CLR.W DUDYS(A5,D5)
CLR.W DUDFR(A5,D5)
MOVE.W #PUCKDUD,D5 ; POINT TO LEFT GOAL...
CLR.W DUDYS(A5,D5)
CLR.W DUDFR(A5,D5)
BRA .SORTEM
.MAINGAME
MOVE.W #LGOALDUD,D5 ; POINT TO LEFT GOAL...
MOVE.W GOALX,D0
ASL #PSHIFT,D0
MOVE.W D0,DUDX(A5,D5)
MOVE.W GOALY,D0
ASL #PSHIFT,D0
MOVE D0,DUDYS(A5,D5)
ADD D0,D0
MOVE D0,DUDY(A5,D5)
MOVE.W #4,DUDFR(A5,D5)
MOVE.W #RGOALDUD,D5 ; POINT TO LEFT GOAL...
MOVE.W GOALX+2,D0
ASL #PSHIFT,D0
MOVE.W D0,DUDX(A5,D5)
MOVE.W GOALY+2,D0
ASL #PSHIFT,D0
MOVE D0,DUDYS(A5,D5)
ADD D0,D0
MOVE D0,DUDY(A5,D5)
MOVE.W #4+FLIP,DUDFR(A5,D5)
MOVE.W #PUCKDUD,D5 ; POINT TO LEFT GOAL...
; MOVE.W #RGOALDUD,D5 ; POINT TO LEFT GOAL...
MOVE.W PUCKX,DUDX(A5,D5)
MOVE.W PUCKY,D0
MOVE.W D0,DUDY(A5,D5)
SUB.W PUCKA,D0 ; TAKE OFF ALTITUDE!
LSR #1,D0
MOVE.W D0,DUDYS(A5,D5)
MOVE.W PUCKFR,DUDFR(A5,D5)
.SORTEM
; ANYWAYS SORT THE DAMN THING...
MOVE.L #PLOTDUDELIST,A1 ; GET PLOT LIST!
.SDL
MOVE.W (A1),D5 ; GET GUY....
MOVE.W 2(A1),D4 ; GET OTHER GUY!
BMI.S .SWAPDONE ; OK- DONE...
MOVE DUDY(A5,D5),D0
CMP DUDY(A5,D4),D0
BHS .NOSWAP ; equal no swap!
; WOW! SWAP THEM!
MOVE D4,(A1)
MOVE D5,2(A1)
.NOSWAP
ADDQ.L #2,A1 ; GO TO NEXT...
BRA .SDL
.SWAPDONE
RTS
; END OF FILE
; COACH.A -
;
;
; HANDLES PAUSED OPTIONS AND COACHING OPTIONS DURING GAMEPLAY!
OPT NOABSPCADD,E,NOCASE
NAME FLUFF
; SO LINE CHANGE CAN BE CALLED FROM COACHING SCREEN!
INCLUDE S:ASM.INC
INCLUDE S:DMA.INC
INCLUDE S:SOUNDS.INC
SECTION CODE,,C
XREF _gemspauseall
XREF _gemsresumeall
XREF SAVELINES ; OK- SAVE THE LINES
XREF CLEARRVSCREEN
XREF CLEARLVSCREEN
XREF FROMCOACHLINE0
XREF FROMCOACHLINE1
XREF SETSTATS
XREF CLEARMOSTVSCREEN
XREF CLEARVSCREEN
XREF CLEARSCREENA
XREF CLEARSCREENB
XREF SETALLPAL
The second chunks begins at BAA00 and ends at BAFE6.
IF LESS THAN! */
MYIFL MACRO P1,P2,P3
CMP.W P2,P1
BLO.S P3
ENDM
;/* LONG JUMP IF LESS */
MYIFLL MACRO P1,P2,P3
CMP.W P2,P1
BLO P3
ENDM
; IF LESS THAN! */
MYIFLE MACRO P1,P2,P3
CMP.W P2,P1
BLS.S P3
ENDM
; DOES A QUICKY COMPARISON! */
MYIFG MACRO P1,P2,P3
CMP.W P2,P1
BHI.S P3
ENDM
MYIFGL MACRO P1,P2,P3
CMP.W P2,P1
BHI P3
ENDM
MYIFGE MACRO P1,P2,P3
CMP.W P2,P1
BHS.S P3
ENDM
MYIFNE MACRO P1,P2,P3
CMP.W P2,P1
BNE.S P3
ENDM
BOXCHECK MACRO X,Y,LEFT,RIGHT,TOP,BOTTOM
LOCAL .NOTHIT,.BCDONE
MYIFL X,LEFT,.NOTHIT
MYIFG X,RIGHT,.NOTHIT
MYIFL Y,TOP,.NOTHIT
MYIFG Y,BOTTOM,.NOTHIT
SETEQ
BRA.S .BCDONE
.NOTHIT
SETNE
.BCDONE
ENDM
RANGERLH MACRO REG,LOW,HIGH
LOCAL L1,L2
; CHECKS IF SOMETHING IN RANGE!
IFL LOW,REG,L1 ; IF WAY PAST THEN WRAPPED UNDER- NOT NEGATIVE!
MOVE.W LOW,REG ; IF SO, STOP!
BRA.S L2 ; WHY NEEDED?
L1:
IFG HIGH,REG,L2 ; IS IT LOWER THAN BOTTOM THEN KOSHER!?
MOVE.W HIGH,REG
(Source: evilhamwizard)
| The Wayne Gretzky series | |
|---|---|
| Amiga | Wayne Gretzky Hockey |
| NES | Wayne Gretzky Hockey |
| SNES | Wayne Gretzky and the NHLPA All-Stars |
| Genesis | Wayne Gretzky and the NHLPA All-Stars |
| Arcade | Wayne Gretzky's 3D Hockey |
| PlayStation | Wayne Gretzky's 3D Hockey '98 |
| Nintendo 64 | Wayne Gretzky's 3D Hockey • Wayne Gretzky's 3D Hockey '98 |
Games > Games by content > Games with uncompiled source code
Games > Games by developer > Games developed by Time Warner Interactive
Games > Games by platform > Genesis games
Games > Games by publisher
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games > Games published by Time Warner Interactive
Games > Games by release date > Games released in 1995
Games > Games by series > Wayne Gretzky series
