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Where's My Water 2?
| Where's My Water 2? |
|---|
|
Developer:
Creature Feep
|
| This article has just been started and needs the article basics added. Help us out and add them. |
| To do: Most levels have textures from most likely the level editor. |
Where's My Water 2? is a sequel to the past puzzler with some free-to-play elements.
Contents
Debugging Content
| To do: Some of these don't have visibility toggles and do not appear in-game but DO have code. |
You can enable a portion of these by deleting visibility flags or setting them to true in the screen XML files in the Data directory.
Debug Menu
| To do: The game's executable also mentions many seemingly working functions. |
Many files mention a debug menu, but it will only load if the game is built for debugging, however the game's executable also mentions such strings.
Reset Database. Unlock all levels. Triduck all levels. Unlock all collectibles. Complete all challenges and unlock bonus levels. Unlock all achievements. Unlock all evil objects. Show finger dot. Complete all bonus levels
Hub
- DBG:Purchase: Unknown.
- DBG:Unlock: Unknown.
In-App Purchase
| To do: This only works in "debug/playtest mode", figure out how to set that on if possible. |
- DBG:PURCHASE: Unknown.
In-Game
- Debug Auto-Win Button: Tri-ducks the level, uses a texture, instead of a normal score, this outputs 10 ducks collected in the level.
Locked Gate Popup
- DBG: Get Tickets: Unknown.
- DBG: Unlock Gate: Unknown.
Loading (Android)
- Framerate: Displays the FPS on a little above the left corner on the performance testing screen on Android devices, the game runs at 60 so it will output numbers between 0-60.
Location Map
- Debug Heart Icon: Unknown.
- Debug Heart Plus 1: Adds a heart to your save data.
- Debug Heart Minus 1: Removes a heart from your save data.
- Debug Next Location: A button titled "NL". It goes to the next location, when done on the last location, this has no effect.
- Debug Previous Location: A button titled "PL". It goes to the previous location, when done on the first location, this has no effect.
- Debug Duck Icon: Unknown.
- Debug Duck Plus 1: Adds a duck to your save data.
- Debug Duck Minus 1: Removes a duck from your save data.
Main Menu
Please note the internal button positioning is horrible, overlapping the characters on the title screen, oh and the animation viewer button is horribly placed near the top left corner, a little offscreen.
- DBG:UI: Loads a UI test, dialog being one for unlocking a gate.
| To do: Unhide sign in code to log into Facebook then try? |
- DBG:Friend Selector: Doesn't have an effect.
- DBG:What's new: Doesn't have an effect.
- DBG:Animation: Loads the Animation viewer.
- DBG:Achievement: Loads the Achievement viewer.
- DBG:Toggle FPS/Mem: Adds a view for "Used" (used memory), "Free" (free memory) and "FPS" (Frames per second) on the top of the screen.
Settings Profile
| To do: If possible, fix the first two. They call existing debugging functions. |
- Unlock/Triduck: Appears to unlock and tri-duck a certain amount of the levels, unfortunately crashes the game.
- Gift Keys: Appears to give the user's profile a certain amount of keys, unfortunately crashes the game.
- Unlock Powerups: Unlocks powerups on the user's profile.
- Enter NickName: Allows you to enter a nickname with an improperly localized keyboard.
- Collect All MDs: Collects all Mystery Ducks on the user's profile.
- Complete To Level 7: Completes all levels up to level 7.
World Select
- DBG:Unlock: Unknown.
Animation Viewer
Allows viewing and playback of any animation present in the game's files, looping and enabling cross-fading of them is possible, loading an actor behind 0 or beyond 5 will crash the game.
Achievement Viewer
Allows viewing and earning of any achievement present in the game's files, however the UI is extremely bugged.
Level Editor
Many images are present for some level editor, data is also present.
Developer Notes
| To do: Add xml devnotes. |
Text
| String ID | English | Note |
|---|---|---|
DESCRIPTION |
TBD: Duck descriptions will go here |
A note saying where duck descriptions go. |
DUCK_VIP_GAMECENTER_DESC |
TBD |
A note saying to add an Game Center achievement description later for the VIP Duck on iOS. |
DUCK_VIP_GAMECENTER_NAME |
TBD |
A note saying to add an Game Center achievement name later for the VIP Duck on iOS. |
DUCK_VIP_GAMECENTER_HINT |
TBD |
A note saying to add a hint for the VIP Duck's Game Center achievement on iOS. |
DUCK_WOODS_DESC |
TBD |
A note saying to add a description for a "Woods Duck", that never got any appearance in the game. |
DUCK_WOODS3_DESC |
TBD |
A note saying to add a description for a "Woods Duck", that never got any appearance in the game. |
DUCK_WOODS_DESC |
TBD |
A note saying to add a description for a "Woods Duck", that never got any appearance in the game. |
DUCK_WOODS3_NAME |
TBD |
A note saying to add a name for a "Woods Duck", that never got any appearance in the game. |
DUCK_WOODS_NAME |
TBD |
A note saying to add a name for a "Woods Duck", that never got any appearance in the game. |
FBS_CTA |
Now YOU can help Swampy and the gators by cutting through dirt and guiding fluids to solve fun puzzles in the FREE app Where’s My Water 2. |
Leftover text from promotions. |
FBS_GAME_NAME |
Where’s My Water 2 |
Leftover text from promotions. |
STORE_PROMO_SUBTITLE |
Subtitle of the promotional item here |
A note saying where subtitles of store promotion items go. |
STORE_PROMO_TITLE |
Placeholder Store Promotional Text Here! |
A note saying where store promotion text goes. |
WHATS_NEW_DESC_1 |
Test a longer description, maybe a nice call to action or something or other… |
A description test. |
WHATS_NEW_DESC_2 |
nice call to action |
A description test. |
WHATS_NEW_DESC_3 |
something or other |
A description test. |
WHATS_NEW_DESC_4 |
somethingorother |
A description test. |
WHATS_NEW_DESC_5 |
to be expanded on later |
A description test. |
WHATS_NEW_DESC_6 |
Test a longer description, maybe a nice call to action or something or other… |
Exact same as the first description. |
WHATS_NEW_DESC_7 |
nice call to action |
Exact same as the second description. |
WHATS_NEW_DESC_8 |
something or other |
Exact same as the third description. |
WHATS_NEW_DESC_9 |
somethingorother |
Exact same as the fourth description. |
WHATS_NEW_DESC_10 |
to be expanded on later |
Exact same as the fifth description. |
WHATS_NEW_MESSAGE_1 |
This is new. |
A message test. |
WHATS_NEW_MESSAGE_2 |
Newness |
A message test. |
WHATS_NEW_MESSAGE_3 |
See the new |
A message test. |
WHATS_NEW_MESSAGE_4 |
What's new? I am! |
A message test. |
WHATS_NEW_MESSAGE_5 |
New here. |
A message test. |
Present in Script is the text file that keeps all the game's text, WC.txt. Oddly other languages have some of the developer text quoted with stars.
XML Files
<!-- WARNING!!!!
-
- Textures are loaded directly after the MainMenu's _buildUI(), so any textures not
- present in ui_atlas.imagelist WILL display as a NO_TEX.png
-
- Place all WidgetPrototype textures into ui_atlas for the time being.
-
-->
Present in Data/FontPrototypes.xml and Data/WidgetPrototypes.xml.
<!-- For some reason the notification steals widget with id 1 so we need this widget to display the text -->
Present in Data/HD_Assets_Notification.xml.
<!--
BEGIN what's new badge
(uncomment whichever one of these versions the designer feels like using at the time ;-)
-->
Present in Data/SM_MainMenu.xml.
| The Where's My Water? series | |
|---|---|
| iOS | Where's My Water? (iOS) • Where's My Water 2? (iOS) |
| Android | Where's My Water? (Android) • Where's My Water 2? (Android) |
- Games developed by Creature Feep
- Games published by The Walt Disney Company
- Games published by Disney Mobile
- IOS games
- Android games
- Windows games
- Games released in 2013
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with debugging functions
- Articles needing basics
- To do
- Where's My Water? series
Cleanup > Articles needing basics
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Creature Feep
Games > Games by platform > Android games
Games > Games by platform > IOS games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Disney Mobile
Games > Games by publisher > Games published by The Walt Disney Company
Games > Games by release date > Games released in 2013
Games > Games by series > Where's My Water? series