We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

Xenoblade Chronicles/Unused Enemies

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Xenoblade Chronicles.

Stats, Arts, and drop data for these enemies are currently unknown.

Mechonis Core

The Mechonis itself has a listing in the enemy table. Most of its stats are copied from Yaldabaoth's. While it doesn't participate in the battle directly, it mirrors some of Yaldabaoth's animations, which is visible with some difficulty out the windows (and with prominence when Bionis Slash X is foreseen). Interestingly, as Egil swings his sword around, Mechonis copies him only until it might strike the Bionis, where it halts.

Enemy ID Name Model Drops Model size Family Level HP Strength Ether Agility Vulnerabilities Auto-attack Arts
2504 Mechonis en015901 (none) 20.0x (none) 75 300,000 1500 1000 120 Resists stat-downs, immune to everything else typical (none)
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: could be worth showing how the Mechonis animations mirror Yaldabaoth's, since they're difficult to see ingame

Bionis' Interior

When fighting Disciple Lorithia, she summons four Novas (fancy-named Nebulas) called "Primo Nova", "Secondo Nova", "Quarto Nova", and "Quinto Nova". They're named as Italian for first, second, fourth, fifth - so what happened to the third one? Well, apparently both it and a sixth one were cut. Slotted between Secondo and Quarto is an unnamed enemy, and there's also a blank after Quinto before the rest of the Interior's monsters. They're of the two unused nebula colours and have thematically-appropriate crystal loot and spike effects, but have no arts.

Enemy ID Name Model Crystals Counter spike
Used 2310 Primo Nova en070103 (Water Nebula) Paralysis Resist, Recovery Up eth def down 25%
Used 2311 Secondo Nova en070101 (Wind Nebula) Arts Seal Resist, Quick Step agility down 25%
Not used 2312 [blank] en070102 (Earth Nebula) Attack Stability, Muscle Up ether down 25%
Used 2313 Quarto Nova en070104 (Fire Nebula) Bind Resist, Blaze Attack strength down 25%
Used 2314 Quinto Nova en070105 (Electric Nebula) Ether Up, Phys Def Down paralysis 75%
Not used 2315 [blank] en070106 (Ice Nebula) Chill Plus, Lock-On Resist slow 50%

Of note is that each entry in the game's enemy spawn tables only has room for five enemies, so the only way for Lorithia to spawn a sixth Nova would be to use a different summoning art. She does have two summoning arts, but she only has one of them equipped, and the enemy spawns they point to have identical contents.

(Source: Sir Teatei Moonlight)

Memory Space

Image Enemy Name Model Number Notes
Xenoblade-GhostMassProducedFace.png
Spirit - Face
思念体・フェイス
en015241
(1075127326.brres)
Located between Spirit - Xord and Spirit - Gadolt. Appears to have been cut due to being a Spirit version of a regular enemy instead of a boss.
Xenoblade-Asara.png Spirit - Disciple Lorithia
思念体・使途ロウラン
en080401
(1082146846.brres)
Located between Spirit - Telethia and Zanza, so she was likely to have been intended to be the last enemy encountered in Memory Space before confronting Zanza. Her model is the same one used by the Asara Telethia. Judging from the fact she doesn't have a unique model, it is likely this enemy was cut early on.
Xenoblade-Zanz.png Test Zanza
テスト用ザンザ
en090701
(1083207710.brres)
Appears to be a testing enemy for Zanza's final form.
(Source: Iggy, Robotortoise (brres file names))

Test Bunnits

Grouped between the Colony 6 and Ether Mines enemy lists is a listing consisting solely of... testing bunnits? One of these bunnits, Hit & Away, is named after a skill from the Super Robot Wars series.

Image Enemy Name Model Number
Xenoblade-Bunnit.png Simple
シンプル
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Rage 1
憤怒1
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Rage 2
憤怒2
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Atrophy 1
萎縮1
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Atrophy 2
萎縮2
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Escape Atrophy
萎縮逃走
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Restricted Arts 1 (Rage
限定アーツ1(怒
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Restricted Arts 2 (Rage
限定アーツ2(怒
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Restricted Arts 1 (Atrophy
限定アーツ1(縮
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Restrict Arts 2 (Atrophy
限定アーツ2(縮
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Crazed
暴走
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Awakening
覚醒
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Status Change (Weaken
状態変化(弱体
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Status Change (Strengthen
状態変化(強化
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Hit & Away
ヒット&アウェイ
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Long-Distance
遠距離型
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Extra Long-Distance
超遠距離型
en020102
(1075843118.brres)
Xenoblade-Bunnit.png Target Debuff (Strong
対象状態異常(強
en020102
(1075843118.brres)
(Source: Iggy, Robotortoise (brres file numbers))

Other

Hmmm...
To do:
There are A LOT more enemies left to document, including "Mass-Produced Dummy" and Wolf enemies. All of these text entries have also been localized into every single language (even the 3 new languages in XCDE translated these enemies). All enemy bdats from definitive edition are available in plaintext here: https://cdn.discordapp.com/attachments/673287054058192920/845043158768287824/enemy_lang.zip
  • Nearly every enemy has a duplicate with a preliminary name, the only apparent exceptions to this being any test enemies and the unused Spirit - Disciple Lorithia. The English names of these preliminary enemies appear to be the result of a machine translation, as they often contain grammatical errors.
  • The enemies that appear outside the barrier during several battles have their own entries in the enemy list, usually having Dummy (ダミー) somewhere in their names. These names cannot be seen at all during gameplay as even if you do moonjump outside the barrier, you cannot target them, and they cannot attack you.

Entries that are listed more than once are noted.

Enemy Name (English) Enemy Name (Japanese) Model Number Notes
Bunny ウサ en020111
(1075843358.brres)
A bunniv.
Bunny (No Use) ウサ(無効) en020103
(1075843134.brres)
Bunnits wielding Mechon scrap clubs.
Bunny (Resist) ウサ(レジスト)
Dummy Tentacle 触手型ダミー en010709 A dummy entry for either the M71 units or one of their tentacles.
Dummy ダミー en015101
(1074810910.brres)
Just some dummy enemies.
Dummy ダミー en015219
???
Dummy ダミー en010101
(1074794526.brres)
Dummy ダミー en010301
(1074802718.brres)
Dummy ダミー en010309
???
Dummy Telethia D ダミーテレシアD en080409
???
One of many dummy Telethia.
Dinosaur Exception 恐竜例外 en030401
(1076903966.brres)
This is listed with the testing Bunnits, but it is listed here because it's obviously not a Bunnit.
Captured Juju 掴まったジュジュ en010251
(1074799902.brres)
Juju from the Ether Mines.
Mysterious Telethia Dummy 謎のテレダミー en080101
(1082134558.brres)
Appears to be a dummy version of the Mysterious Telethia.
35m 35m en010501
(1074810910.brres)
35m = roughly 115 feet. Makes sense that the model is of an M104 unit. Duplicated.
Confined Mu 幽ム en015121
(1075122718.brres)
Duplicate of Spirit - Mumkhar. The 幽 kanji is meant to be read as ghost here.
Confined Zo 幽ゾ en015231
(1075127070.brres)
Duplicate of Spirit - Xord.
Confined Zo 2 幽ゾ2 en015241
(1075127326.brres)
Duplicate of Spirit - Face.
Confined Ga 幽ガ en015311
(1075130654.brres)
Duplicate of Spirit - Gadolt.
Confined Te 幽テ en080511
(1082151198.brres)
Duplicate of Spirit - Telethia.
Meat Subspecies (Mounted 肉亜(乗り en120101
(1109397534.brres)
Hode riding an Orluga. Duplicated.
Meat Subspecies 肉亜 en120201
(1109401630.brres)
A masked Orluga with a bizarre name. Duplicated.
Meat Subspecies (Plain 肉亜(素顔 en120301
(1109405726.brres)
A plain Orluga. Duplicated.
Meat Subspecies (Tattoo 肉亜(刺青 en120401
(1109409822.brres)
The tattoo-covered Orluga from Makna Forest with the trippy face texture. Duplicated.
Meat Subspecies (Tomb 肉亜(墓所 en120501
(1109413918.brres)
The Orluga Rufus from the High Entia Tomb. Duplicated.
Snow Subspecies (Tomb 雪亜(墓所 en121001
(1109458974.brres)
The Slobos from Valak Mountain. Duplicated.
Upper Yado 上ヤド en060111
(1080037662.brres)
A Pagul. Listed three times.
Ei A エイA en060211
(1080041758.brres)
The Laia from Eryth Sea. Duplicated.
Ei B エイB en060201
(1080041502.brres)
The Moramora from Valak Mountain. Duplicated.
Prison Ei 監獄エイ en060202
(1080041518.brres)
The Skyrays from Prison Island. Duplicated.
Lower Fish (Green 下魚(緑 en060301
(1080045598.brres)
A green Sardi. Listed three times.
Lower Fish (Red 下魚(赤 en060302
(1080045614.brres)
A red Sardi. Listed three times.
Upper Fish 上魚 en060311
(1080045854.brres)
The blue and red fish from Eryth Sea. The first one is duplicated.
en060312
(1080045870.brres)
Sea Dragon 海竜 en060401
(1080049694.brres)
The first model is a blue Lexos, the second one is a red Lexos.
en060402
(1080049710.brres)
Turtle Fish 亀魚 en060501
(1080053790.brres)
Duplicated.
Large Turtle 大魚 en060511
(1080054046.brres)
The fish turtles from Eryth Sea.
Giant Turtle 大大魚
Sea Bird 海鳥 en040411
(1077952798.brres)
This is a Hiln. Listed three times.
Tele A (Wild テレA(野 en080101
(1082134558.brres)
These both appear as Gigas Telethia.
Tele A テレA
Tele B (Wild テレB(野 en080201
(1082138654.brres)
These are both Aora Telethia.
Tele B テレB
Tele C (Wild テレC(野 en080301
(1082142750.brres)
These are both Phoenix Telethia.
Tele C テレC
Tele テレ en080401
(1082146846.brres)
They're both Asara Telethia.
Tele (Wild テレ(野
Elite Tele 極上テレ en080501
(1082150942.brres)
Alvis' Telethia. Duplicated.
Lorithia ロウラン en080601
(1082155038.brres)
You'll pay for your insolence! Duplicated.
Tyrea タルコ en090101
(1083183134.brres)
Tyrea quote. Duplicated.
Assassination (Sword 暗殺(剣 en090201
(1083187230.brres)
The High Entia assassins from Alcamoth.
Assassination (Shield 暗殺(盾 en090211
(1083187486.brres)
Assassination (Magic 暗殺(魔 en090221
(1083187742.brres)
Dickson ディクソン en090401
(1083195422.brres)
You've got a nerve! Duplicated.
Silk Zanza 綺ザンザ en090501
(1083199518.brres)
God Zanza's otherwise unused listing in the game's NPC list seems to imply that Beautiful Zanza is the intended reading of 綺ザンザ.
Zanza's Aide A ザンザ側近A en090511
(1083199774.brres)
The Zanza Guardians.
Zanza's Aide B ザンザ側近B
Machine Mumkhar 機ムムカ en090801
(1083211806.brres)
Core Unit Mumkhar. Duplicated.
Living Egil 生身エギル en090901
(1083215902.brres)
Well, he is a living being after all. Duplicated.
Mumkhar Machine ムムカ機 en015101
(1075122206.brres)
Metal Face. Unlike the other alternate name Face Mechon, his duplicates use different models. This one uses the model of his first appearance...
en015111
(1075122462.brres)
...and this one is his appearance after Prison Island.
Xord Machine ゾード機 en015201
(1075126302.brres)
Xord. Duplicated.
Gadolt Machine ガド機 en015301
(1075130398.brres)
Jade Face. Gadolt's Mechon. You probably shouldn't be reading this if you don't want spoilers/didn't unlock the Jade Face trophy in Super Smash Bros. Duplicated.
Fio Machine フィオ機 en015501
(1075138590.brres)
Face Nemesis with a spoilerific name. Duplicated.
Egil Machine エギル機 en015701
(1075146782.brres)
Yaldabaoth. Duplicated.
Dummy Nemesis ダミーネメシス en015509
???
The name and position hints this is the name of Face Nemesis from the Metal Face fight on Prison Island.
Dummy Face ダミーフェイス en015219
???
The name and position in the enemy list hints that this is the name of the Mass-Produced Faces that appear outside the barrier of the Metal Face fight on Prison Island.
Fallen Homs Soldier 倒れたホムス兵 en300101
???
This is likely used to load the Homs soldiers seen during the game's prologue.
Mass-Produced Face ダミー量産型 en015221
(1075126814.brres)
Appears to be the name of the non-targetable Mass-Produced Faces that surround Heavy Machine Depot in Sword Valley during the fight with Mumkhar.
Man-Eater Dummy 人食いダミー en010302
(1074802734.brres)
Appears to be the M72 units that can be seen in the background of several barrier-confined battles.
Bunny (Unarmed ウサ(素手 en020101
(1075843102.brres)
Bunnits were the favorite punching bag of Monolith Soft during development, apparently.
Bunny (Unarmed (Weak ウサ(素手(弱 en020101
(1075843102.brres)
Bunny (Unarmed (Strong ウサ(素手(強 en020111
(1075843358.brres)
Strong = Bunniv.
Bunny (Club ウサ(棍棒 en020102
(1075843118.brres)
While the first one is a Bunnit wielding a stick, the Strong variant is, oddly enough, a Bunniv wielding Mechon scrap, despite a Bunniv variant wielding a stick being present.
Bunny (Club (Strong ウサ(棍棒(強 en20112
(1075843374.brres)
Bunny (Parts ウサ(部品 en020103
(1075843134.brres)
Bunnit wielding Mechon scrap.
Bunny (Parts ウサ(部品 en020112
(1075843374.brres)
Duplicated.
Bunny (Mineral ウサ(鉱石 en020123
(1075843646.brres)
These are Bunnias. The first and third ones are Bunnias wielding torches, and the second one is an otherwise-unused Bunnia wielding nothing.
en020121
(1075843614.brres)
en020123
(1075843646.brres)
Cattle Beast ♀ 牛獣♀ en020331
(1075852062.brres)
An Aries. Duplicated.
Cattle Beast ♂ 牛獣♂ en020341
(1075852318.brres)
An Ories. Duplicated.
Prison Shellfish 監獄バイ en020342
(1075852334.brres)
The name of this enemy is a mistranslation. バイ, being used here as a shortened form of the katakana spelling for bison can be read as 貝 (shellfish). Duplicated.
Supply Unit Dummy 補給型ダミー en010303
(1074802750.brres)
Appears to be one of the various Mechon that appears in the background of several barrier-confined battles.
Telethia C (Dummy) テレシアC(ダミー en080309
???
Appear to be the Telethia that appear in the background of the fight aboard the Junks ship.
Telethia D (Dummy) テレシアD(ダミー en080409
???
(Source: Iggy, Robotortoise (35m's, Sub-Meat's, and Large Large Fish's brres file numbers))

Filler Enemies

The spaces between the entries on BTL_enelist.xls are padded by several filler enemies, most of which use the model of the M51 units as it's the first enemy model internally.

(Source: Iggy)