Difference between revisions of "Talk:The Legend of Zelda: Twilight Princess"
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--[[User:Dark Linkaël|Dark Linkaël]] 12:12, 16 March 2012 (EDT) | --[[User:Dark Linkaël|Dark Linkaël]] 12:12, 16 March 2012 (EDT) | ||
| − | == Data for | + | == Data for E3 Twilight Princess? == |
| − | [English( | + | [English (GlitterBerri)] |
| − | There was what appears to be data for | + | There was what appears to be data for Twilight Princess E3. |
| − | + | The file path is [Disc\Game partition\res\Layout\clctresE3.arc]. (Japanese Wii Version) | |
| − | + | It contains a blo file and bti image file. | |
| − | In | + | In the same folder, there's something similar called "clctres.arc", which is included in the unused stuff. |
[Japanese] | [Japanese] | ||
Revision as of 22:33, 7 April 2012
So, uh... A few things...
1) What's the best way to go about tagging this game as it's both a Wii and GC release? I put it as Wii for now, but is there any way to tag it for both? The only major difference is that the GC version has the left handed mode locked as default and no of motion controls. That, and it was released and marketed as the same the game anyway. It's a really murky thing I guess. Personally, I think, if it's too complicated, we can leave it as a Wii release.
2) There was a second revision of the game for the US and, I think, Japan. I believe it was as a reaction to the Twilight Hack. If that's the case then I think that would be something worth mentioning. I also distinctly remember a game breaking bug in TP in which people were flooding the internet over. Could the revision have been to fix that? Anyone have a better memory than mine? It may be worth mentioning the revision if that's the case too... I dunno' though. I'll leave it up to you guys.
~Tanks 5/12/11 11:56 PM EST
- I recall reading that there were a few other minor differences between the GC and Wii versions, such as a few bugs fixed in the GC version... and apparently, in the Wii version, it's possible to let blue and yellow chuchus merge into a green one, which you can then bottle up and use... for no effect. (Magic potion?) Dunno how true it is, though. -YK
23:59, 12 May 2011 (EDT)
- Game breaking bug? There was the cannon save glitch and the Eldin Bridge save glitch... maybe one of these? -- Prince Kassad 00:05, 13 May 2011 (EDT)
- Ahh yeah I remember the cannon bug. Don't know about the Eldin save bug though. As for GC, I have no idea about bug fixes in that... Anyway, unless we can dig up some info on these fixes being major, I don't know if it's worth commenting on. Tanks
- The Eldin Bridge glitch is basically... when you cross the Eldin Bridge for the first time, a chunk of it gets warped away (you later find it in the Gerudo Desert), and you're supposed to continue onwards to the Twilight area beyond it. If you save and quit after the bridge segment is warped away, but before you actually enter the Twilight, when you reload the game, you'll be at the bridge entrance... with the chunk of the bridge still missing, leaving you with no way to cross and no way to continue with the game. I don't think it was fixed in the GC release, either. You'd actually have to go out of your way to do this, because the window is so small, but it exists. -YK
02:13, 13 May 2011 (EDT)
- The Eldin Bridge glitch is basically... when you cross the Eldin Bridge for the first time, a chunk of it gets warped away (you later find it in the Gerudo Desert), and you're supposed to continue onwards to the Twilight area beyond it. If you save and quit after the bridge segment is warped away, but before you actually enter the Twilight, when you reload the game, you'll be at the bridge entrance... with the chunk of the bridge still missing, leaving you with no way to cross and no way to continue with the game. I don't think it was fixed in the GC release, either. You'd actually have to go out of your way to do this, because the window is so small, but it exists. -YK
- Hm. I recall the Eldin glitch being debunked a while ago, unless it only exists in the initial Wii shipment (which would mean they patched it before the 'cannon' glitch). Some of the videos which claimed to be proof of its existence are thought to be hacked. Not even Zelda Chaos lists it, and they're pretty reliable when it comes to verifying glitches. I believe this is a case of an Urban Legend of Zelda. On another note when it comes to Wii/GCN differences, I added the note about Green Chu and Green Chu Jelly, which is barely used in the Wii version. Supposedly, there's also a completely unused Black Chu Jelly that actually has a description and takes away one heart, though I'm unsure if the enemy itself is in the game data. Does anyone want to find out for sure if that exists?
- I'd never expect an "unwinnable game" glitch to be just a busted myth. Well, anyway, there is no such thing as a Black Chu. I'm very sure of that. Unless my memory is really, really hazy. I don't think there even was one in the Wind Waker, which has more Chus. So, if there is Black Chu Jelly, it's gotta be unused. Someone should perform a simple test: get the address that stores what item you have on your bottle, and keep changing values until one comes up with Black Chu Jelly, if it exists. Should be fairly straight forward. {EspyoT} 17:49, 7 February 2012 (EST)
- Black Chu Jelly here: http://www.unseen64.net/wp-content/uploads/2008/04/backchujelly.jpg
- I've seen a better pic of this, but that's all I can find for the moment.
- As for the game-breaking glitch, surely it's easy to find a launch-version TP ROM online? I have a North American launch-version TP cart myself, but my Wii is broken, alas.
- GlitterBerri 05:27, 6 March 2012 (EST)
- If you can't find a launch copy, drop me a note and I'll get you mine. --Afti 12:06, 3 April 2012 (EDT)
- I'd never expect an "unwinnable game" glitch to be just a busted myth. Well, anyway, there is no such thing as a Black Chu. I'm very sure of that. Unless my memory is really, really hazy. I don't think there even was one in the Wind Waker, which has more Chus. So, if there is Black Chu Jelly, it's gotta be unused. Someone should perform a simple test: get the address that stores what item you have on your bottle, and keep changing values until one comes up with Black Chu Jelly, if it exists. Should be fairly straight forward. {EspyoT} 17:49, 7 February 2012 (EST)
Contents
Developer notes
In Sample.arc in the objects folder, there is a few text files as well as a file called "a" that is in the same format as the R_00 "BMD" file in TWW.
The first two text files just contain their names, but the third seems to contain lots of notes from the developers.
http://dl.dropbox.com/u/16672629/file2.7z It's in Japanese so it will have to be translated.
--Kargaroc 06:27, 6 March 2012 (EST)
Really amazing! It helps to know a little more about how how they did the 3D models prior to conversion. A_R00 is no longer the only, although it is not in the same Zelda.
--Dark Linkaël 06:13, 6 March 2012 (EST)
Unused Icons in Twilight Princess
For use on TCRF, but I do not know what I could say about these pictures. I leave here and someone cares.
--Dark Linkaël 07:39, 6 March 2012 (EST)
Some interesting pictures you have there. I think something could be mentioned about the 3rd, 5th and last(starting from the left). The third looks like tetra, obviously. The fourth looks like the mirror shield from OOT to be honest. The last is the icon for the soup from WW. This site mentions the last two icons I talked about. Seeing the soup icon in this group makes me think that perhaps some of these icons could have been used for which button an item was equipped to(ie soup equipped to button X) but I am only speculating. Perhaps others can give better input.
--Cuber456 08:58, 6 March 2012 (EST)
As Dark Linkaël and I were discussing, because demon Tetra's file name is "midona" it's likely that she was used as a placeholder icon for Midna until she received a design of her own. I was confused about the file name "map" for the net-looking-thing, but according to Dark Linkaël, it's the cage you occasionally see around the top part of some globes. "makimono" means "scroll", and "honny" is a misromanization of "honey", I reckon.
--GlitterBerri 14:38, 6 March 2012 (EST)
As show in the site, there is also a hookshot icon on the game files. I don't remember exactly where was it, but here goes the image: File:Hookshot.png
Yes, I saw this icon and I kept it somewhere. Since I do not know much Twilight Princess, especially as there NGC and Wii version, I had a doubt and I was not sure of the origin of the icon.
--Dark Linkaël 04:35, 7 March 2012 (EST)
Most of these seem like placeholders, but that Mirror Shield one is interesting. If I'm not mistaken, it's actually a brand new icon and not just directly taken from Ocarina of Time. That means they considered having another ultimate shield. It's also weird how the old Gerudo Symbol is chosen over the new one. I guess they figured, "It's supposed to be a more realistic Zelda anyway, so the fans can take having the pre-censored version?" LinkTheLefty 10:25, 7 March 2012 (EST)
Discoveries and other in Twilight Princess...
I discovered there are a lot of time in the first part of Hyrule Field is something impossible to see in the game should be that this part of the field or in the twilight, then use the moon jump at a time when the twilight has completely invaded Hyrule.
At the location where you meet the postman for the first time, there is a character only seen with Wolf Link. However, I have not been with Wolf Link and I do not know what there is. I'd like someone to go and see in detail.
--Dark Linkaël 13:18, 6 March 2012 (EST)
I'm not sure I understand your instructions, Dark Linkaël. Can you try explaining one more time? Also, if someone does this, can they take pictures or a video? I'm curious to see the what this is.
--GlitterBerri 22:27, 6 March 2012 (EST)
I think his translator isn't getting French phrases over correctly... it sounds like he's trying to say
"I discovered [long] ago in [that?] in the first part of Hyrule Field [there] is something impossible to see. "
I was going to do more but it would be easier if he posted the French alongside the google translated English. Mon francais n'est pas tres bien, mais nous pouvons essayer a le comprendre, oui?--Celice 03:35, 7 March 2012 (EST)
Oui, s'il te plaît, Dark Linkaël! :)
--GlitterBerri 04:17, 7 March 2012 (EST)
Bon d'accord, je vais essayer en français !
Dans la Plaine d'Hyrule (version crépuscule qui nécessite l'utilisation du code Moon Jump) à l'emplacement où vous trouvez le postier pour la première fois, il y a une personne qui est visible seulement avec Link Loup. Seulement, je n'étais pas en Link Loup à ce moment-là et je n'ai pas pu voir qui c'était. Donc, je demande à quelqu'un de voir précisément qui est cette personne.
Voilà, j'espère que vous avez mieux compris mon message.
--Dark Linkaël 04:27, 7 March 2012 (EST)
English:
Alright, then, I'll try French!
In Hyrule Field (the Twilight version, which requires you to use the Moon Jump code), at the place where you find the Postman for the first time, there's a person who is visible only with Wolf Link. The only thing is that I wasn't Wolf Link at the time and I couldn't see who was there. So, I ask that someone take a look and see who this person is.
There you go, I hope you understood my message better.
--GlitterBerri 16:20, 7 March 2012 (EST)
Files JP/US/EU to "frameworkF.map"
I shall make the file "frameworkF.map" each version of Twilight Princess. I recall that it is through this file that I could discover the Debug Menu in The Wind Waker. It is possible that there are other interesting stuff to discover it.
JP Version - US Version - EU Version
Note : E3 2006 Demo (2.25 MB) and normal version (1.88 MB)
--Dark Linkaël 08:56, 13 March 2012 (EDT)
Just at a quick glance, one interesting thing I notice is that there are two items called S_MAGIC and L_MAGIC in what appears to be an items section. It appears in both the US and E3 versions at least. I'm just guessing but perhaps these items are the magic jars that enemies would drop to replenish magic. Also interesting is the fact that there is something called drawMagic which appears close to something called drawOxygen. I assume that drawOxygen would be the action of displaying the oxygen meter when Link is underwater. In that case, perhaps drawMagic would display the unused magic meter in the game. I'm just guessing here but maybe someone can check out what I just mentioned.
--Cuber456 14:05, 13 March 2012 (EDT)
As we know, the magic was removed very late in the developement of the game. It is possible that two models BMD jars of magic are in the demo "E3 2006". I will watch to see! However, I can not play this version of the game, it does not work for some strange reason...
--Dark Linkaël 14:29, 13 March 2012 (EDT)
I'm just wondering though, are we sure that it was 100% removed from the game? Do we really have evidence to support this claim? Perhaps it is just disabled or maybe drawMagic is never executed so that the magic meter never appears. I think it would be worth while to see what happens when Link drinks a green chu in debug mode. Perhaps the game tries to update a counter for the magic meter we aren't aware of. I'm just throwing ideas out there.
--Cuber456 16:02, 13 March 2012 (EDT)
There are 340 results for "alpha" in the demo, and 302 in the JP version. This suggests that some of these unused entries were deleted from the final game. An example of interest is "00214a94 000414 8021a154 4 setButtonIconMidonaAlpha__13dMeter2Draw_cFUl d_meter2_draw.o", which may correspond to the shadow Tetra icon. I think the alpha entries are worth exploring for unused content.
Searching "item_func" and "item_getcheck" yields interesting results. I don't remember TP very well, so I suggest people check for themselves.
0008e2b8 000044 80094bd8 4 item_getcheck_func_HOOKSHOT(void) d_item.o
0008ef00 000034 80095820 4 item_getcheck_func_CHUCHU_BLACK(void) d_item.o
0008ec08 000034 80095528 4 item_getcheck_func_CHUCHU_GREEN(void) d_item.o
0008f3ac 000008 80095ccc 4 item_getcheck_func_SURFBOARD(void) d_item.o
0008f370 000014 80095c90 4 item_getcheck_func_TOMATO_PUREE(void) d_item.o
0008f2f4 000044 80095c14 4 item_getcheck_func_LV7_DUNGEON_EXIT(void) d_item.o
The Wind Waker (Kaze no Takt) leftovers?
0028cdd8 000014 802936f8 4 Z2SeqMgr::taktModeMute(void) Z2AudioLib.a Z2SeqMgr.o
0028cdec 000014 8029370c 4 Z2SeqMgr::taktModeMuteOff(void) Z2AudioLib.a Z2SeqMgr.o
Navi?
00286928 000010 8028d248 4 Z2SeMgr::playNaviFlySound(float, float) Z2AudioLib.a Z2SeMgr.o
Save the ending?
001cd36c 0000a8 801d3c8c 4 dMenu_save_c::saveEnd(void) d_menu_save.o
001cd414 000080 801d3d34 4 dMenu_save_c::endingNoSave(void) d_menu_save.o
001cd494 000030 801d3db4 4 dMenu_save_c::endingNoSave2(void) d_menu_save.o
Debug camera?
0017177c 000008 80176e3c 4 test1Camera__9dCamera_cFl d_camera.o
00171784 000008 80176e44 4 test2Camera__9dCamera_cFl d_camera.o
0017382c 0001e4 8017a14c 4 ShopCam_action_c::_debugSetCamera(void) d_shop_camera.o
Other suggested search terms: TRK_Hollywood_Revolution, midona, arcname, LINK_VOICE, 8Z2MdnPrm, debug, gamecube
--GlitterBerri 19:15, 13 March 2012 (EDT)
This is not Zelda I played most, but the items in this list does not seem really tell me anything.
0017382c 0001e4 8017a14c 4 ShopCam_action_c::_debugSetCamera(void)
I do not know if this is the Debug Camera, but it's interesting...
However, I wish I could run this demo! It does not work either my emulator or on my Wii with NeoGamma. It is really weird this game...
One thing is sure, execute the Map Select that's impossible! Death!
As for the Debug Mode... Hmmm... There may have something to do. But I need to know how to play this demo of Twilight Princess.
--Dark Linkaël 07:10, 14 March 2012 (EDT)
Moo.
000dce4c 000080 800e376c 4 daAlink_c::checkCowGame(void) d_a_alink.o
--GlitterBerri 08:20, 14 March 2012 (EDT)
I just watched files .Arc models and there is nothing at all. Just over a file in the demo version. However, it is only Navi models and two arrows during a battle with an enemy. In short, nothing! Otherwise, the rest is the same size of all files is such that the final version.
--Dark Linkaël 08:36, 14 March 2012 (EDT)
Some interesting unused text(?)
I found this video on youtube so who knows what the credibility of it is but it lists interesting unused text if this video is credible. What I find the most interesting is the text at 0:10, 0:20 and 1:11.
--Cuber456 01:15, 14 March 2012 (EDT)
I do not know, but I advise you to see this page from the site "Zelda Legends". You'll see if these texts are there.
--Dark Linkaël 07:14, 14 March 2012 (EDT)
They are, yes.
Please select a stage. PAUSE SELECT STAGE Select Back OK Start Thank You for Playing the Demo START Epona Rodeo strategy (Rescue Epona) Flag 56 has been turned ON. Saw the demo where Colin is abducted. Flag 53 has been turned ON. Saw the demo where Colin is saved. Flag 85 has been turned ON. Saw the demo of Prince Zora being saved. (Convory sucessful) Flag 68 has been turned ON. North south bridge mirror space big small mysterious shield test 20060713 22:11pm The darkness has been in Kakariko Village has been lifted. Flag 61 has been turned ON. Carriage convoy game start Flag 66 has been turned ON. Lava fusion event temporary demo Please end the dark cargo (big) event (Event flag 84 = please turn it ON) After seeing the lava fusion on Death Mountain Flag 65 has been turned ON. (Condition: Even flag 84 has been turned ON) Surf Leaf There is a save file for this game on the Memory Card in Slot A. Would you like to transfer this data to the Wii? Unable to find Memory Card in Slot A. In order to copy save data from a Memory Card, please start over. Magic Potion You don't have any magic power... You know you can't turn into a beast without it!
Surf Leaf must be the item used by Link to snowboard down the mountain, also called Ice Leaf in the framework file. However, in the Japanese game, the Surf Leaf's item name is Shield Surfing, meaning Link was likely originally going to snowboard using his shield.
--GlitterBerri 07:54, 14 March 2012 (EDT)
I wonder if that had something to do with the unused (placeholder?) Mirror Shield. On the topic of unused text, I'd like to bring attention to some unused ending dialog after the battle with Ganondorf that possibly alluded to A Link to the Past and was revised for defeating the final boss of Skyward Sword; in the finished game, Ganondorf only says a piece of the full dialog (either because they forgot to program it in, they thought it was too wordy, or maybe due to behind-the-scenes timeline stuff/"upending the tea table"). I think there's also unused dialog for the citizens around the Palace of Twilight. This is present in both Japanese and American versions, and people of the Legends Alliance Forums have translated and compared the two (http://forums.legendsalliance.com/topic/17108-list-of-japanese-translations/). They also uncovered remnants of an earlier storyline of Four Swords Adventures which would have had Sages and the Master Sword and would have likely been a retelling of the Imprisoning War before Miyamoto had the storyline changed (and thus we currently have a third timeline). All of these things are listed as "Removed" in that page I linked to. Think we ought to add them? LinkTheLefty 14:51, 14 March 2012 (EDT)
About the E3 2006 demo of Twilight Princess
I just watched most of the files in the E3 2006 demo of Twilight Princess and its final version. What I can conclude is that these two versions are finally likeness. The differences are not very many, except for files (frameworkF.map) or the presence of two files in the Map Select. Otherwise, a lot like the final version!
As this version is not as interesting as planned, I'd rather not use my free time searching for this game. Sorry to all those who thought that this demo could hold a lot of are older versions of Twilight Princess. If it was a demo from E3 2005, it probably contains some very interesting things.
About this demo from E3 2005, I remember seeing someone do a video on YouTube with a copy of this demo. However, I can not find anymore and I do not know if it was a fake.
--Dark Linkaël 09:09, 14 March 2012 (EDT)
This person apparently owns it.
--GlitterBerri 09:57, 14 March 2012 (EDT)
He said something in particular? I can not quite understand what he says.
--Dark Linkaël 10:11, 14 March 2012 (EDT)
User derekb says he has a demo of Twilight Princess from "the Fusion tour". He think it is the same as the E3 2005 demo. He has thought about accepting people's bids to buy it from him, but says he isn't really interested in selling it. User sondow says he is interested in derekb's demo, but he maybe found another copy somewhere else.
--GlitterBerri 10:13, 14 March 2012 (EDT)
I see... I hope we can see her one day!
However, I think the files are not really the same as the demo is from 2005 and at that time, the game was still in development.
--Dark Linkaël 10:20, 14 March 2012 (EDT)
Progression of the translation of "file2.txt"
Add here the rest of the English translation of the file file2.txt translation.
--Dark Linkaël 12:12, 16 March 2012 (EDT)
Data for E3 Twilight Princess?
[English (GlitterBerri)] There was what appears to be data for Twilight Princess E3. The file path is [Disc\Game partition\res\Layout\clctresE3.arc]. (Japanese Wii Version) It contains a blo file and bti image file. In the same folder, there's something similar called "clctres.arc", which is included in the unused stuff.
[Japanese] トワイライトプリンセスのE3用データと思われるものがありました。 ファイルパスは、[ディスク\ゲーム用パーティション\res\Layout\clctresE3.arc]です。(バージョンはWiiの日本語版) その中には、bloファイルやbti画像ファイルがありました。 同フォルダに似た名前の[clctres.arc]がありますが、それも未使用のものが含まれていました。 --RGBA CRT 07:08, 3 April 2012 (EDT)
