We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

007: Tomorrow Never Dies

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

007: Tomorrow Never Dies

Developer: Black Ops Entertainment
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: November 16, 1999
Released in EU: November 25, 1999
Released in AU: 2000


GraphicsIcon.png This game has unused graphics.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Tomorrow Never Dies, the game based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, this game strays from the FPS formula, as it is a third person shooter. Add a lives system and you have a "fresh" experience. Luckily they went back to FPS in The World Is Not Enough.

Unused Graphics

007TND - Early Loading Text.png

An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.


007TND - HMS Devonshire.png

A loading screen for the HMS Devonshire, which isn't tied to a level at all.

007TND - Developers Picture.png

A picture of the developers.

Unused audio

The game disc contains some unused dialog and one music track.

Hmmm...
To do:
Upload those files.


Multiplayer Related Images

This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.