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007: Tomorrow Never Dies

From The Cutting Room Floor
Revision as of 22:37, 31 May 2015 by Psxdriverplayer (talk | contribs) (Added unused audio files.)
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Title Screen

007: Tomorrow Never Dies

Developer: Black Ops Entertainment
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: November 16, 1999
Released in EU: November 25, 1999
Released in AU: 2000


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Tomorrow Never Dies, the game based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, this game strays from the FPS formula, as it is a third person shooter. Add a lives system and you have a "fresh" experience. Luckily they went back to FPS in The World Is Not Enough.

Unused Graphics

007TND - Early Loading Text.png

An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.


007TND - HMS Devonshire.png

A loading screen for the HMS Devonshire, which isn't tied to a level at all.

TND-Stats-unused.png

A screen for mission stats that is unused.

007TND - Developers Picture.png

A picture of the developers.

Unused audio

The game disc contains some unused dialog and one music track.

Dialog Song Notes
Square, Circle, Triangle, X.
Probably intended for the end of mission 9 where you enter a code using those buttons.
Self destruct sequence initiated. T minus two minutes and counting.
Another version of the countdown in mission 10 which would give you less time than the final choice.
Go ahead, save your little friend. Carver's already won. The launch is imminent.
Probably intended to be heard somewhere in level 10.
Self destruct sequence initiated. T minus four minutes and counting.
Another version of the countdown in mission 10 which would give you more time than the final choice.
Affirmative. Missile away.
Probably intended for mission 2, but never used.
Wai Lin! Over here!
Might be intended for mission 10.
Target is designated. Confirm.
Perhaps intended for the target designation part in mission 1.
Checkmate.
No idea where this would go.


Hmmm...
To do:


Glitches

By going out of bounds while everything is freezed in missions that take place outside you are able to make duplicates of ammunition boxes, clips, armors and extra lives. This way your life counter can reach 63. Because this needs cheats during gameplay, this is impossible in Japanese version (without hacking?).


Multiplayer Related Images

This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.


Regional differences

Because the remapped buttons for confirm and back in Japan, it is impossible to input cheat codes during gameplay.