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007: Tomorrow Never Dies

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Title Screen

007: Tomorrow Never Dies

Developer: Black Ops Entertainment
Publisher: Electronic Arts
Platform: PlayStation
Released in JP: February 10, 2000
Released in US: November 16, 1999
Released in EU: November 25, 1999
Released in AU: 2000


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

Tomorrow Never Dies, the game based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, this game strays from the FPS formula, as it is a third person shooter. Add a lives system and you have a "fresh" experience. Luckily they went back to FPS in The World Is Not Enough.

Hmmm...
To do:


Unused Graphics

007TND - Early Loading Text.png

An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.

007TND - HMS Devonshire.png

A loading screen for the HMS Devonshire, which isn't tied to a level at all.

TND-Stats-unused.png

A screen for mission stats that is unused.

007TND - Developers Picture.png

A picture of the developers.

TND-Mission-2-LoadScreen.png

Loading screen for mission 2 shows earlier layout for that mission.

Multiplayer Related Images

This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.

Differences of earlier versions

When one takes a look at trailers, pre-release images, official strategy guide, manual or back cover of the box, there is a bunch of differences.

  • Life bar was once at top right side.
  • Box telling things was situated at top left.
  • HUD icons for gadgets were different.
  • Character dialog appeared in that blue box with yellow text, final version just uses voices.
  • According to strategy guide, in mission 5 after defeating the boss, you could take the grand staircase or small curved one. That curved staircase is not found anywhere.
  • Also according to the guide there's 2 fuel tanks near the enemy holding the key to the jet in mission 2. There is only one fuel tank.

Unused audio

The game disc contains some unused dialog and one music track.

Dialog Clip Notes
Square, Circle, Triangle, X.
Probably intended for the end of mission 9 where you enter a code using those buttons.
Self destruct sequence initiated. T minus two minutes and counting.
Another version of the countdown in mission 10 which would give you less time than the final choice.
Go ahead, save your little friend. Carver's already won. The launch is imminent.
Probably intended to be heard somewhere in level 10.
Self destruct sequence initiated. T minus four minutes and counting.
Another version of the countdown in mission 10 which would give you more time than the final choice.
Affirmative. Missile away.
Probably intended for mission 2, but never used.
Wai Lin! Over here!
Might be intended for mission 10.
Target is designated. Confirm.
Perhaps intended for the target designation part in mission 1.
Checkmate.
No idea where this would go.


Glitches

  • By going out of bounds while everything is freezed in missions that take place outside you are able to make duplicates of ammunition boxes, clips, armors and extra lives. This way your life counter can reach 63. Because this needs cheats during gameplay, this is impossible in Japanese version (without hacking?).
  • When activating cheat camera and freezing everything, and then pressing action button to start a cutscene you can sometimes hear unused dialog and unused song.
File:TND-ExtraLifeGlitch.png
Screenshot demonstrating item duplication, where extra lives are duplicated.


Regional differences

Because the remapped buttons for confirm and back in Japan, it is impossible to input cheat codes during gameplay. Main menu codes can be activated by skillful button pressing using music player in options menu.