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007: Tomorrow Never Dies
| 007: Tomorrow Never Dies |
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Developer:
Black Ops Entertainment
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Tomorrow Never Dies, the game based on the 1997 movie of the same name. Having been made in the wake of the stellar GoldenEye on Nintendo 64, this game strays from the FPS formula, as it is a third person shooter. Add a lives system and you have a "fresh" experience. Luckily they went back to FPS in The World Is Not Enough.
To do:
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Contents
Unused Graphics
An early loading text graphic. Loading screens have the text from the first loading screen already on them so this is not used. The blue glow also indicates it is not used, as all the text graphics in the game use a red glow, to match the movie's red titles glow.
A loading screen for the HMS Devonshire, which isn't tied to a level at all.
A screen for mission stats that is unused.
A picture of the developers.
Loading screen for mission 2 shows earlier layout for that mission.
Multiplayer Related Images
This game, along with the PlayStation version of The World is Not Enough, lacks a multiplayer mode, although these images show that the idea may have been thought of during development but ultimately canned.
These strings are related to multiplayer:
WAREHOUSE STONEHEWN JUNGLE MP 1 OPTIONS KILLS MINUTES AREA START MATCH P1 P2
Differences of earlier versions
When one takes a look at trailers, pre-release images, official strategy guide, manual or back cover of the box, there are a bunch of differences.
- Life bar was once at top right side.
- Box telling things was situated at top left.
- HUD icons for gadgets were different.
- Character dialog appeared in that blue box with yellow text, final version just uses voices.
- According to strategy guide, in mission 5 after defeating the boss, you could take the grand staircase or small curved one. That curved staircase is not found anywhere.
- Also according to the guide there's 2 fuel tanks near the enemy holding the key to the jet in mission 2. There is only one fuel tank.
Debugging functions
The game has a lot of cheat codes, some of them being debugging codes. The game's code gives one in comments:
//use tri x3, cir cheat to get to Row 700 once in car
- Inputting code Select, Select, Circle, Circle, L2, R2 gives you debug information. When repeated, more information is shown.
- Code Select, Select, Circle, Circle, R1, R1, R1 marks the spots where you do your mission objectives.
- Code Select, Select, Circle, Circle, R2, R2 gives you a free moving camera system to view the level. Only what is visible can be seen.
- Code Select, Select, Circle, Circle, Triangle, Circle, Triangle, Square seems to let you modify values which have something to do with the camera move that rotates around your character when you do nothing for a short while.
- Code Select, Select, Circle, Circle, Triangle, Triangle, Square, Square shows level borders within you can move.
- Code Select, Select, Circle, Circle, Triangle, Circle, Circle highlights an object you shoot.
- Code Select Select Circle Circle R2 R1 L2 L1 sets Driving Physics GCHEAT from 0 to 1. What it does, is unknown.
- Code Select Select Circle Circle Square Triangle Square seems to update Gameloop Profile information's DRAWSYNC value.
- Code Select Select Circle Circle Triangle Square Square sets GOPT2 from 0 to 1. What it does, is unknown.
- When you go to Options in Main Menu, highlight music and press L1, music pauses. This might have something to do with "pause music" string in main menu text.
- There are cheat codes that either do nothing or something unknown:
- Select Select Circle Circle L1 L1 L1
- Select Select Circle Circle Select Select L2 L2
- Select Select Circle Circle Select Select Select Select
- Select Select Circle Circle Select Triangle Select Triangle
Early objectives
All mission .exe files have all objectives listed. There are some unused:
ELIMINATE ALL TERRORISTS DESTROY BIO WEAPONS RECON AREA PLANT HOMING DEVICE PHOTOGRAPH MISSILE BAY FIND THE DEVONSHIRE
Unused audio
The game disc contains some unused dialog and one music track.
| Dialog | Clip | Notes |
|---|---|---|
| Square, Circle, Triangle, X. | Probably intended for the end of mission 9 where you enter a code using those buttons. | |
| Self destruct sequence initiated. T minus two minutes and counting. | Another version of the countdown in mission 10 which would give you less time than the final choice. | |
| Go ahead, save your little friend. Carver's already won. The launch is imminent. | Probably intended to be heard somewhere in level 10. | |
| Self destruct sequence initiated. T minus four minutes and counting. | Another version of the countdown in mission 10 which would give you more time than the final choice. | |
| Affirmative. Missile away. | Probably intended for mission 2, but never used. | |
| Wai Lin! Over here! | Might be intended for mission 10. | |
| Target is designated. Confirm. | Perhaps intended for the target designation part in mission 1. | |
| Checkmate. | No idea where this would go. |
Glitches
- By going out of bounds while everything is freezed in missions that take place outside you are able to make duplicates of ammunition boxes, clips, armors and extra lives. This way your life counter can reach 63. Because this needs cheats during gameplay, this is impossible in Japanese version (without hacking?).
- When activating cheat camera and freezing everything, and then pressing action button to start a cutscene you can sometimes hear unused dialog and unused song.
Regional differences
Japanese version has some differences compared to the US and EU versions:
- Because the remapped buttons for confirm and back, it is impossible to input cheat codes during gameplay. Main menu codes can be activated by skillful button pressing using music player in options menu.
- Text boxes that appear during gameplay have white text instead of yellow.
- Japanese version supports only one Memory Card slot.
- When prompted to start a new game, Japanese version has button Circle to accept and X to cancel. Other versions have Square for accept and Triangle for cancel.
- Japanese version won't show D-pad functions in pause menu controls.
- Music & SFX test are together and vibration toggle is added to main menu options.
The James Bond series
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|---|---|
| Atari 2600 | James Bond 007 |
| Oric | 007: Dangereusement Vôtre |
| NES | James Bond Jr. (John Smith: Special Agent Prototype) |
| Sega Master System | James Bond 007: The Duel |
| SNES | James Bond Jr. |
| Genesis | James Bond 007: The Duel |
| Game Boy | James Bond 007 |
| PlayStation | Tomorrow Never Dies • The World Is Not Enough • 007 Racing |
| Nintendo 64 | GoldenEye 007 • The World Is Not Enough |
| PlayStation 2 | Everything or Nothing • From Russia with Love |
| GameCube | Agent Under Fire • NightFire • Everything or Nothing • From Russia with Love |
| Xbox | Everything or Nothing • From Russia with Love |
| Xbox 360 | GoldenEye 007 (Prototype) |
| PlayStation Portable | From Russia with Love |
| Nintendo DS | Quantum of Solace • GoldenEye 007 • Blood Stone • GoldenEye: Rogue Agent |
| Windows | NightFire |
| Wii | GoldenEye 007 |
Cleanup > To do
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Games > Games by content > Games with unused music
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Games > Games by developer > Games developed by Black Ops Entertainment
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Games > Games by release date > Games released in 1999
Games > Games by series > James Bond series
