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360: Three Sixty
Revision as of 01:59, 19 June 2020 by Lemurboy12 (talk | contribs)
| 360: Three Sixty |
|---|
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Developer:
Smart Dog
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360: Three Sixty is a very forgotten, very obscure futuristic racing game.
Source Code
| Download LAVA12.TIM
File: Three Sixty-LAVA12.rar (info)
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For some reason, the game's source code is present on the disc. It's in the CD/TEST folder as LAVA12.TIM, which is actually a .RAR file.
(Source: Haus)
Development-Related Text
GAME.EXE contains some strange error messages, including some by an unspecified bovine:
Starting 360, %d players, %s %s Jun 3 1999 17:06:04 Out of packet memory camera out of bounds. Gonna chop your moo! off! LOAD: Generic data GameMode(%lu) modused(%d) LOAD: Level specific stuff tot sdf mem %ld DEBUG: Error opening pc files (%s) DEBUG: Error writing pc files (%s) DEBUG: Error writing pc files NumTextures %lu LOAD_map 360 loadmenu %d %c %s LOAD_remapplayermod() n == %d numitems %lu startpoint LOAD_startrots[%d](%ld) too many pickups, moo! pickup %d %d %d fog! panncam unknown field, moo! %d %d. could not find height to a satisfactory level of accuracy, writing to local m.p reading logo yrot (%d) MINE: ouch Vab trans body failed, retrying.. transbody %d x%d y%d z%d ry%d Inital State Flag == %d RT: %d badd pad config! error deleted player Could not init ob: %d on no oh dear tried to delete to many objects. Fucked shit!!!!!!!!! playerinit %d , obj %ld fuck no!! Frag Doesnt count: obj_ptr->owner==%d (%s) (%s) TWEAKLAND: craft=%d sptop %d spbot %d sptopdim %d spbotdim %d strate %d grip %d thrust %d airdrag %d ywdamp %d roll %d imax %d SOUND LAND tot tracks : %d CD track : %d cdvol : %d sfx(%d) 3d sound pro ang %d deb0 %d %cvsync %d %ctimebar %d %cres %d %cgrid %d %ccr0 %d %ccr1 %d Mod:%d memory card land %cquit game %cmainmode var %d %cenable access to all levels %cset access to defaults %c%s wake disable enable World access : %c %c %c %c %c World %d : %c %c %c %c %cstart action replay %cstart pause menu %c%s all menu %clock pad p0=%d p1=%d EXE MODE: %s PS-X EMU e.g. BLEEM init pickup(%d) type(%d) language %d what eh!!! untypped explosion ctrl= %d untypped explosion face= %d MEMCARD: MEMCARD_init() MEMCARD: MEMCARD_stop() MEMCARD: MEMCARD_save() (data==%p, len==%u) MEMCARD: MEMCARD_load() (data==%p, len==%u) wonflag = %d, normal arcade game next level, level == %d
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