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Angry Birds Transformers

From The Cutting Room Floor
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Angry Birds Transformers

Developer: Rovio
Publisher: Rovio
Platforms: Android, iOS
Released internationally: September 25, 2014


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Angry Birds Transformers is a robotic shooter built off Exient's XGS engine. What could go wrong?

Leftover Angry Birds Go! Audio

In the game's asset directory, leftover audio clips from Angry Birds Go! are still present in each update to the game.

Debugging Utilities

In the game's XML holding PAK and library file, there are mentions of a Debug Menu similar to the one in Angry Birds Go!, allowing the ability to select any screen(s) in the game if the file(s) is/are present. A developer menu is present to modify savedata and show debugging information. There's even debugging utilities, but they are hidden from releases and it's unknown how to enable.

Internal Project Name

The game library is named ABBS and some of the game files have bs, abbs, or abt in the name. The Rovio cloud CDN URL mentions BlueSteel when looking for Angry Birds Transformers! assets, so the game's internal project name was likely "Angry Birds: Blue Steel".

Leftover Console Log

In the game's global.pak file on iOS and the OBB file on Android, a file called xgsconsole_log.html is present in seasonal/thanksgiving/ui/textures.