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Animal Crossing
| Animal Crossing |
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Developer:
Nintendo
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| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Animal Crossing is a port of the N64 Doubutsu no Mori to the GameCube, and the first game of the series to be localized.
Contents
Subpage
| Animal Island Even unlockable stuff has things unused. |
Debug Mode
The game has a debug mode which can be activated by setting the disc ID version field to 0x99. Use a hex editor to change byte #7 (0x00000007) of the ISO/GCM file. It works on all versions – the North American, European, Japanese (both versions), and Australian games can all be modified in this way.
- Shows info about the game build date/version/etc. on startup, and on the title screen
- Shows the ID of the current message in the corner of the screen
- Shows 3D arrows pointing to various special things (like event NPCs and balloons)
- Shows a CPU/memory usage meter on the boot screen
- Enables button combos on Controllers 2 and 3
- Prevents Resetti from showing up
- Shows a crash dump if the game crashes
- More?
Controller 3 features an item select that, if you have the patience to use it, can summon a variety of items directly into your pocket:
- Pressing Start brings up text that says ナシ (nothing).
- Up on the D-Pad cycles through the categories FTR (furniture), PPR (paper), MNY (money), TOL (tools and umbrellas and junk), FSH (fish), ELS (other junk), CPT (carpet), WLL (wallpaper), FOD (food), MSC (music), DST (calendar/diary things), LOT (raffle tickets), IST (insects), HPY (grab bags), and KAB (turnips).
- Left and Right on the D-Pad change the number.
- Down on the D-Pad puts one of the selected item in your pocket.
Controller 2 features everything else. Most buttons, when pressed once, will show or hide a debug display. The C-stick is four separate buttons, one for each of Up, Down, Left, and Right. R changes the game speed rather than displaying something on-screen.
In the item screen, C-Down gives you one net, axe, shovel, and fishing rod; C-Left increases your money by 1,000 Bells; and C-Right fills your pocket with bags of 30,000 Bells.
Controller 2 also has two-button combinations, all of which involve holding L, R, or Start. All but one of the possible combinations opens memory editors of some kind (the exception being holding R and pressing Down on the D-Pad, which pauses and unpauses the game). Memory editors can be opened by holding one of the three buttons mentioned earlier, and pressing another button twice. For example, holding L and tilting the C-Stick left twice opens the "S(SREG)" editor. holding L and tilting the C-Stick left again flips to the next page, and so on. The editor closes when there are no more pages or when different button combo starts (e.g., holding R and pressing Start once).
Editors are navigated using the D-Pad to scroll up and down between items, and left and right between possible values. The editor that opens from holding R and pressing Start, "H(HREG)", can be used to activate a debug controller input display by navigating to item 47 and setting its value to nonzero.
| To do: Get screenshots, post them, figure out other debug functions, make this not be walls of text. |
Map Select
The "forest map select" from Doubutsu no Mori still exists, but there's no easy way to access it.
| To do: Write some ASM to handle this, post the patch here. |
Unused Villager
An unused villager, fan-dubbed Blazel, can be found in the game's code. The villager's name is a series of glitched characters, and has characteristics similar to Bliss and Hazel. Talking to the villager a second time changes its name to Jambette, possibly due to memory errors. An odd quirk is that it's loaded in the memory with other non-villager NPCs. It has a cranky personality. Interestingly, it talks like Kapp'n, and he himself says he doesn't like squirrels.
The villager can be seen by using the following Action Replay codes with the US version:
QRV3-4RM5-ZZKU7 KKJQ-YNNA-01B4D
- Animalcrossing blazelstartup.png
Starting the game
The Forbidden Four
In addition to the 15 available NES games, there are four normally unobtainable games dubbed "The Forbidden Four" by fans: Mario Bros., Ice Climber, Super Mario Bros., and The Legend of Zelda. Certain NES game requirements were shifted around in each regional version of the game, which resulted in some obscure methods to obtain them.
- In the initial Japanese release, Ice Climber could be obtained as a gift when transferring save data from the N64 game (although this service has long since been discontinued), while Super Mario Bros. was given away as a limited-run Famitsu prize.
- In North America, Mario Bros. and Ice Climber were obtainable via very rare e-Reader cards in Series 4 of Animal Crossing-e.
- The Legend of Zelda is legitimately unavailable in any version, and none of these games are available in European versions without hacking.
These games can only be obtained by hacking them into the player's inventory, as trying to unlock them with a trade code generator will not work. Interestingly, all except The Legend of Zelda have Advance Play options, and in Doubutsu no Mori e+ the Advance Play data still remains via hacking even though the games were otherwise erased as console items.
Unused Items
| To do: Find screenshots of each item; include screenshots of the Unknown Item's inventory sprite and the Sickle's overworld sprite. |
Within the coding of the game lie several unused items that can only be accessed by hacking. These include:
- DUMMY, a glitch item appearing as a white triangle with red Japanese text on it reading "ダミー" (which translates to "DUMMY", hence the name). Unlike other items, this one can be accessed through a glitch – once in an Igloo (the winter equivalent of a Summer Camper's tent), you obtain the item in a similar way to other furniture. The villager inside might want to play a game where s/he will ask you to pick two cards: one card forces you to buy something, while the other gives you a free prize. The prize card may sometimes be a DUMMY.
- Named DUMMY items.
- Legend of Zelda appearing as a standard NES that will reset Animal Crossing upon attempting to play.
- A blue fish with a hook in its mouth, possibly used to test the fishing function.
- A glowing yellow box that moves back and forth, can push the player around (sometimes making them float), and can modify the spread of Paper Airplanes; it was most likely used to test the lighthouse.
- A tool labeled "Sickle", which makes the player function as if they had nothing in their hands. Strangely, it appears as a toolbox when dropped, a feature that only appeared in Wild World and New Leaf. However, a toolbox can be seen in Animal Island.
- An "Unknown Item" that appears in the player's inventory as a box with a question mark, and appears in homes as a clone of DUMMY.
- Paper Airplanes which, if you place on the ground, walk offscreen, and come back, will duplicate itself. Pressing A while on top of the paper airplane will make it disappear visibly, but will still exist in the system's memory. When the airplanes fill up an acre, that acre shuts down and is rendered inaccessible. Letting the airplane multiply too much can shut down your entire town and crash the game.
- Present items that can't be removed or opened from the inventory.
- Full grown saplings, trees, town tune board, stores, map and train models.
Unused Clothing
8 unused clothing items exist in the game, and can be added to the first inventory slot using the following Action Replay code (US only):
01520000 08000000 03266488 0000XXXX
Replace XXXX with any of the following item ID numbers below:
- Plum Kimono - 2412
- Somber Robe - 2413
- Red Sweatsuit - 2414
- Blue Sweatsuit - 2415
- Red Puffy Vest - 2416
- Blue Puffy Vest - 2417
- Summer Robe - 2418
- Bamboo Robe - 2419
Build Text
The file COPYDATE has, well, the copy date.
02/08/01 00:16:48
static.str also has the directory from where foresta.rel was compiled.
d:\home\otsuki\Project\GCFOREST\src\bin\HW2\foresta.plf
Resetti Easter Egg
The sixth time you meet Resetti, he will force you to copy what he says by typing it in. However, typing in the following phrases will trigger an easter egg. Some of these things are somewhat vulgar.
no NO! jerk Die! Loser RESET Freak Creep no way Leave! No way! shut up go away Pinhead Dirtbag Scumbag Shut up! Go away! butthead Bite me! U R ugly groundhog You stink I + reset You suck! I hate you Moles suck Who cares?
The Animal Crossing series
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|---|---|
| Nintendo 64 | Doubutsu no Mori |
| GameCube | Animal Crossing |
| Nintendo DS | Animal Crossing: Wild World |
| Wii | Animal Crossing: City Folk |
| Nintendo 3DS | Animal Crossing: New Leaf • Animal Crossing: Happy Home Designer |
| Wii U | Animal Crossing Plaza • Animal Crossing: amiibo Festival |
| iOS/Android | Animal Crossing: Pocket Camp |
| Nintendo Switch | Animal Crossing: New Horizons |
Cleanup > Needs more images
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > GameCube games
Games > Games by platform > GameCube games
Games > Games by platform > Game Boy Advance games > E-Reader compatible games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2001
Games > Games by series > Animal Crossing series

