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Animal Crossing/Version Differences

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This is a sub-page of Animal Crossing.

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Hmmm...
To do:
  • Add images in place of the broken image links.
  • Get better versions of some images that only exist online in less-than-ideal formats, e.g. Post Office exterior, Igloo interior, etc.
  • Might need to clean up organization; article could read better if separated entirely between games (especially since most changes made in Animal Crossing are retained in e+)
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Instances of artistic nudity, tanuki testicles, and racially insensitive character designs.

Animal Crossing has had five different versions, with plenty of differences between them:

  • Doubutsu no Mori, a Japan-only game on the Nintendo 64.
  • Doubutsu no Mori+, a Japan-only enhanced port of Doubustu no Mori released for the GameCube.
  • Animal Crossing, the localized version of Doubutsu no Mori+, released for the GameCube.
  • Doubutsu no Mori e+, the Japan-only enhanced re-release of Animal Crossing, released for the GameCube.
  • Dongwu Senlin, the Chinese localization of the original N64 game, released for the iQue.

Contents

General Differences

Doubutsu no Mori Doubutsu no Mori+
DnM64 Startup Logo.gif DnMPlus Startup Logo.png
Animal Crossing Doubutsu no Mori e+
ACGC Startup Logo.png DnMePlus Startup Logo.png

The logo seen upon startup varies. In Doubutsu no Mori, it was a Nintendo 64 logo which would pop up similarly to a piece of furniture being dropped in a house; the logo's color palette would change each time the intro played, beginning with the regular logo each time the game was booted up. In succeeding games, it was the Nintendo logo that would simply fade in. The logo is white in Doubutsu no Mori+, red in Animal Crossing, and blue in Doubutsu no Mori e+.

Title Screen

Differences between the four base versions

Doubutsu no Mori Doubutsu no Mori+
Doubutsunomori.png DnMPlus Title Screen.png
Animal Crossing Doubutsu no Mori e+
Animal Crossing-title.png DnMePlus Title Screen.png

Differences between region in Animal Crossing

America Europe Australia
Animal Crossing-title.png PG Title Screen Europe.png PG Title Screen Australia.png

In addition to the differences between the main four versions of the game, there are also slight differences in the title screen of Animal Crossing between the American, European, and Australian releases. Namely, the "Press Start!" message features a different font and is formatted differently in the European version (being written as "press START") and the copyright information features the same font as in e+ and a different range of years in the European and Australian versions (2001-2004 for Europe, 2001-2003 for Australia), reflecting the different release dates of the game in those regions.

Title Demos

Hmmm...
To do:
Get video of all the title demos in Animal Crossing.
Japanese International

The demos that play on the title screen additionally differ between the different versions of the game, featuring different player types and slightly different timing and villager behavior.

Writing Interface

Doubutsu no Mori Doubutsu no Mori+, Doubutsu no Mori e+ Animal Crossing
DnM64 LetterWriting.png DnMePlus LetterWriting.png ACGC LetterWriting.png

The Japanese versions use a dial-based typing system. The Control Stick selects a letter, A types the letter, and pressing Down on the Control Stick switches the dial to a different set of characters (ABCDE to FGHIJ, etc.). In Animal Crossing, a keyboard system is used instead.

Clock Interface

Differences between the four base versions

Doubutsu no Mori Doubutsu no Mori+
DnM64 Clock.png DnMPlus Clock.png
Animal Crossing Doubutsu no Mori e+
ACGC Clock.png DnMePlus Clock.png

Differences between region in Animal Crossing

North America Europe
ACGC Clock.png ACGC ClockEurope.png

The European release utilizes a 24-hour clock and a month/day dating system, rather than a 12-hour clock and a day/month dating system. Dialogue in-game is altered to reflect this.

Video Quality

Like most NTSC Nintendo 64 games, Doubutsu no Mori is displayed in 240p, a form of low-resolution video consisting of 320 pixels by 240, spread out to only occupy odd-numbered scanlines. The GameCube versions, meanwhile, are re-rendered in 480i, allowing for double the resolution but alternating between even-numbered and odd-numbered scanlines on a frame-by-frame basis at 60 frames per second. This video quality was standard for most consumer televisions prior to the late 2000's, as well as for sixth generation game consoles like the GameCube. Like most GameCube games, however, Doubutsu no Mori + and its various re-releases are also capable of being displayed at 480p, a higher-quality form of standard definition video that displays all 525 scanlines simultaneously. In PAL regions, Animal Crossing is officially playable solely in 576i, the only common video resolution for these regions at the time; progressive scan support had to be hidden or removed on PAL GameCube games according to Nintendo's standards.

On modern progressive displays, the difference in video quality boils down to 240p appearing more "pixellated" than 480i/480p/576i at the same size due to the lower amount of visual data making up the image, while 480i and 576i appear to have a "combing" effect on moving parts of the image without any deinterlacing software active.

Item Differences

Changed Items

Clothing

Several articles of clothing are changed across games; the changed items have the same IDs as the old ones, and affect animals who wear them as their default outfits in addition to their availability to the player.

Nintendo 64 GameCube
N-Logo Shirt.png
DnM64 NLogoShirtModel.png
G-Logo Shirt.png
DnMPlus GLogoShirtModel.png

The N-Logo Shirt was replaced with the G-Logo Shirt from + onward, fitting the change in console.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
Three-Arc Shirt.png
DnMPlus ThreeArcShirtModel.png
Fortune Shirt.png
ACGC FortuneShirtModel.png

The Three-Arc Shirt (also known as the Familiar Shirt) was replaced with the Fortune Shirt in Animal Crossing and e+, likely due to the former's resemblance to the shirt worn by Charlie Brown from the American comic strip Peanuts (which had ceased its print run just a year before the N64 game's release).

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
Tomato Juice Shirt.png
DnMPlus TomatoJuiceShirtModel.png
Fishbone Shirt.png
ACGC FishboneShirtModel.png

The Tomato Juice Shirt was replaced with the Fishbone Shirt in Animal Crossing and e+, likely due to the former accidentally resembling a bloodstain.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
W Shirt.png
DnMPlus WShirtModel.png
Houndstooth Tee.png
ACGC HoundstoothTeeModel.png

The W Shirt was replaced with the Houndstooth Tee in Animal Crossing and e+, likely due to the former's resemblance to the logo of American fast food chain McDonald's.

Doubutsu no Mori Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
I Love 64 Shirt.png
DnM64 ILove64ShirtModel.png
I Love GC Shirt.png
DnMPlus ILoveGCShirTModel.png
Cherry Shirt.png
ACGC CherryShirtModel.png

The I Love 64 Shirt is the only clothing article to be redesigned twice; in +, it was changed to the I Love GC Shirt, fitting the change in console, while in Animal Crossing and e+, it was changed to the more generic Cherry Shirt, likely because the previous two variants were based off of the I ❤ NY logo, which is under the legal ownership of the New York Department of Economic Development.

Furniture

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus BusStop.png ACGC BusStop.png

The Bus Stop is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing (US), Doubutsu no Mori e+ Animal Crossing (Europe)
DnMPlus ChalkBoard.png
ACGC ChalkBoard.png
ACGC ChalkBoard EU.png

The writing on the Chalkboard is changed from a Kanji lesson to the English name of a school subject in large lettering. In the US release of Animal Crossing and in e+, the writing says "Social Study," while in the European release it reads "English Lesson."

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus KamakuraHibachi.png ACGC Chowder.png

The Kamakura Hibachi is changed to the Chowder, reflecting the alteration to igloo interiors in-game.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus CollegeRule.png ACGC CollegeRule.png

The College Rule is flipped around.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus CubbyHole.png ACGC CubbyHole.png

The Cubby Hole is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus DetourSign.png ACGC DetourSign.png

The Detour Sign is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Diary.png ACGC Diary.png

The Diary is flipped around.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus DumpModel.png ACGC DumpModel.png

The sign on the Dump Model is changed to reflect the alteration to the actual dump.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Extinguisher.png ACGC Extinguisher.png

The label on the Fire Extinguisher is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus GraffitiDesk.png ACGC FlipTopDesk.png

The Graffiti Desk is changed to the western-based Flip-Top Desk.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus GarbageCan.png ACGC GarbageCan.png

The Garbage Can is changed from a blue plastic one to a gray metal one.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus GlassTopTable.png ACGC GlassTopTable.png

The texture layering on the Glass Top Table is reordered so that the glass actually is on the top of the table, rather than being underneath the East Asian pattern.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus HighEndStereo.png ACGC HighEndStereo.png

The High-End Stereo replaces the wood paneling on the speakers with metal, recolors the front of the speakers from dark gray to grayish-brown, and replaces the VU meters with a more conventional stereo system interface.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Journal.png ACGC Journal.png

The Journal is flipped around.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus LetterCubby.png ACGC LetterCubby.png

The Letter Cubby is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori +, Animal Crossing (US) Animal Crossing (Europe), Doubutsu no Mori e+
DnMPlus LuigiTrophy.png DnMePlus LuigiTrophy.png

The Luigi Trophy's base is shortened in the European version of Animal Crossing and in e+.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Mailbox.png ACGC Mailbox.png

The Mailbox is changed to a more American-based design.

Doubutsu no Mori, Doubutsu no Mori +, Animal Crossing (US) Animal Crossing (Europe), Doubutsu no Mori e+
DnMPlus MarioTrophy.png DnMePlus MarioTrophy.png

The Mario Trophy's base is shortened in the European version of Animal Crossing and in e+.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus MarketModel.png ACGC MarketModel.png

The sign on the Market Model is changed to reflect the alteration to Crazy Redd's tent.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus WorkAheadSign.png ACGC MenAtWorkSign.png

The Work Ahead sign is changed to the western-based Men At Work Sign.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus NintendoBench.png ACGC NintendoBench.png

The Nintendo Bench swaps out the original Kanji logo, used from 1889 to 1950, with the more internationally-recognized rōmaji pill-shaped Nintendo logo that has continuously been in use since 1975. The former is rarely seen in Japanese versions of Nintendo games, with most opting for the usual rōmaji logo. Additionally, the katakana above the URL, which reads "Home Page", is removed, and the URL is enlarged, repositioned, and altered to that of Nintendo of America's official website.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Organizer.png ACGC Organizer.png

The Organizer is flipped around.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus PiggyBank.png ACGC PiggyBank.png

The Japanese Post Office icon on the Piggy Bank is removed.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus PoliceModel.png ACGC PoliceModel.png

The Police Model is changed to reflect the alteration to the actual Police Station.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus PostModel.png ACGC PostModel.png

The Post Model is changed to reflect the alteration to the actual Post Office.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus SchoolDesk.png ACGC SchoolDesk.png

The School Desk is changed to a more western-based design.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus SchoolPad.png ACGC SchoolPad.png

The School Pad is flipped around.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus ShopModel.png ACGC ShopModel.png

The Shop Model is changed to reflect the alteration to the actual Nook's Cranny building.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Tissue.png ACGC Tissue.png

The Japanese Post Office logo is removed from the Tissue.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus StripedCone.png ACGC TrafficCone.png

The Striped Cone is changed to the more western-based Traffic Cone.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus ShrineModel.png ACGC WellModel.png

The Shrine Model is changed to the Well Model, reflecting the replacement of the Bell Shrine with the Wishing Well.

Paintings

Fine Painting Healing Painting Lovely Painting Pleasant Feeling Painting
DnMPlus FinePainting.png DnMPlus HealingPainting.png DnMPlus LovelyPainting.png DnMPlus PleasantFeelingPainting.png

The Fine Painting (based on Amedeo Modigliani's Jeanne Hébuterne with Yellow Sweater), Healing Painting (based on Claude Monet's Woman with a Parasol - Madame Monet and Her Son, a.k.a. The Stroll), Lovely Painting (based on Pierre-Auguste Renoir's Portrait of Irène Cahen d'Anvers), and Pleasant Feeling Painting (based on Édouard Manet's Olympia) are all replaced in Animal Crossing for unspecified reasons. The Fine Painting is not to be confused with a different painting which uses the same name in the English release of Animal Crossing; the latter is present in all versions and based on Paul Gauguin's Arearea. The Lovely Painting would reappear in all versions of Wild World. The Pleasant Feeling Painting appears to have been removed due to its depiction of female frontal nudity.

Basic Painting Classic Painting Quaint Painting Scary Painting
ACGC BasicPainting.png ACGC ClassicPainting.png ACGC QuaintPainting.png ACGC ScaryPainting.png

In place of these four paintings, Animal Crossing features the Basic Painting (based on Thomas Gainsborough's The Blue Boy), Classic Painting (based on Emanuel Leutze's Washington Crossing the Delaware), Quaint Painting (based on Johannes Vermeer's The Milkmaid), and Scary Painting (based on Tōshūsai Sharaku's Ōtani Oniji III in the Role of the Servant Edobei). With the sole exception of the Classic Painting, the replacement artwork would reappear in all later games in the series.

Stationary

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
ACGC FortunePaper.png
Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
ACGC NewYearsCard.png

The Fortune Paper and New Years Card are given more western-centric designs.

Removed Items

Dreadful and Novel Paintings

Dreadful Painting Novel Painting
Dreadful Painting.png Novel Painting.png

The Dreadful Painting (based on Edvard Munch's The Scream) and the Novel Painting (based on Piet Mondrian's Composition with Red, Yellow, and Blue) are no longer obtainable in the normal course of play from + onwards due to copyright issues, as both paintings were still legally owned by the artists' estates at the time (Munch and Mondrian's works though would eventually enter the public domain in 2015). However, they are still accessible in the code for + and could at one point be officially transferred over from a copy of the N64 version, as detailed in "Changes made in Doubutsu no Mori +" below. In Animal Crossing and e+, the paintings' models are removed, and their index numbers instead point to duplicates of the DUMMY placeholder furniture item.

Other Furniture

58 other furniture items are removed in Animal Crossing due to their strictly Japanocentric nature. 37 of these items would later be reinstated in Doubutsu no Mori e+, and most of them would reappear in later games in the series regardless of region.

DnMPlus Alcove.png DnMPlus AutumnPennant.png DnMPlus Barricade.png DnMPlus BassBoatWrapSushi.png DnMPlus BathLocker.png DnMPlus BathMat.png DnMPlus BeanThrowingSet.png DnMPlus BigHaulFlag.png DnMPlus BlueKotatsu.png DnMPlus Bucket.png DnMPlus ClerksBooth.png DnMPlus Dharma.png DnMPlus Dresser.png DnMPlus DrinkVendingMachine.png DnMPlus ElectricalSign.png DnMPlus Faucet.png DnMPlus Fence.png DnMPlus FenceAndSign.png DnMPlus GiantDharma.png DnMPlus Hearth.png DnMPlus Hibachi.png DnMPlus Kadomatsu.png DnMPlus Kagamimochi.png DnMPlus LightBrownTinDrum.png DnMPlus LongWashbasin.png DnMPlus LuckyBlackCat.png DnMPlus LuckyCat.png DnMPlus LuckyFrog.png DnMPlus MassageChair.png DnMPlus MilkFridge.png DnMPlus MiniDharma.png DnMPlus NewYear'sEveFood.png DnMPlus NewYear'sEveNoodles.png DnMPlus PaperLantern.png DnMPlus PinkKotatsu.png DnMPlus RagChair.png DnMPlus RagDesk.png DnMPlus RedTinDrum.png DnMPlus RequestSign.png DnMPlus SchoolChair.png DnMPlus Screen.png DnMPlus SewingBox.png DnMPlus ShogiBoard.png DnMPlus SpaChair.png DnMPlus SpaScreen.png DnMPlus SpaTub.png DnMPlus SpringPennant.png DnMPlus Tansu.png DnMPlus TanukiFigurine.png DnMPlus TeaTable.png DnMPlus TeaTansu.png DnMPlus ThreeFootBall.png DnMPlus TrafficGuidanceRobot.png DnMPlus TrashCan.png DnMPlus TsukimiDango.png DnMPlus VinylFence.png DnMPlus WashBasin.png DnMPlus ZenBasin.png

Wallpaper and Flooring

The Bathhouse Wall, Worn-Out Mud Wall, Bathhouse Tile, and Old Board Floor are all removed in Animal Crossing; they would reappear in e+.

DnMPlus BathhouseWall.png DnMPlus WornOutMudWall.png

DnMPlus BathhouseTile.png DnMPlus OldBoardFloor.png

Character Differences

Hmmm...
To do:
  • Get model rips for characters that don't have any yet; most available images are of promotional renders that are either low-quality or polish up their appearances in a way that makes them easy to pick apart from the actual models.
  • Make sure that any obtained model rips of Tiara depict her from the side, as existing images of her model are frontal views that don't show her eyes (which were changed in Animal Crossing); existing promo renders are currently the only images that show her eyes.

Various characters and villagers were redesigned in the GameCube versions.

Player Characters

Hmmm...
To do:
Get player model rips with better and more consistent lighting and in higher resolution.
Type Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubustu no Mori e+ Type Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubustu no Mori e+
Boy AAA
ACGC BoyAAA.png
Girl AAA
ACGC GirlAAA.png
Boy AAB
DnMPlus BoyAAB.png
ACGC BoyAAB.png
Girl AAB
DnMPlus GirlAAB.png
ACGC GirlAAB.png
Boy ABA
ACGC BoyABA.png
Girl ABA
DnMPlus GirlABA.png
ACGC GirlABA.png
Boy ABB
DnMPlus BoyABB.png
ACGC BoyABB.png
Girl ABB
DnMPlus GirlABB.png
ACGC GirlABB.png
Boy BAA
DnMPlus BoyBAA.png
ACGC BoyBAA.png
Girl BAA
DnMPlus GirlBAA.png
ACGC GirlBAA.png
Boy BAB
DnMPlus BoyBAB.png
ACGC BoyBAB.png
Girl BAB
DnMPlus GirlBAB.png
ACGC GirlBAB.png
Boy BBA
DnMPlus BoyBBA.png
ACGC BoyBBA.png
Girl BBA
DnMPlus GirlBBA.png
ACGC GirlBBA.png
Boy BBB
DnMPlus BoyBBB.png
ACGC BoyBBB.png
Girl BBB
ACGC GirlBBB.png

All player character variants in the N64 version and + featured black eyes. In Animal Crossing and e+, most of these designs' eyes are recolored, with only a few of them maintaining their original black coloration.

Special Characters

While all of the special characters were redesigned, they were strangely kept for all regional versions of Wild World and beyond.

The Resettis

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnMPlus Resetti.png
ACGC Resetti.png
Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 DonResetti.png
ACGC DonResetti.png

Resetti and Don Resetti wear a white shirt in the N64 and + versions, and a set of overalls atop the shirt in the US and e+ versions. However, their alternate outfits will later be reused in Animal Crossing: Happy Home Designer.

Shopkeeps

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM TomNook.png
ACGC TomNook.png
Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 Redd.png
ACGC Redd.png

Tom Nook and Redd have slightly different uniforms in the N64 and + versions. In those versions, their uniforms contain Japanese characters, which were replaced in the US and e+ versions (Nook bearing his signature leaf logo and Redd displaying the letter "B").

Tom Nook Trophy Mr. Resetti Trophy
Tom Nook Trophy Melee.png
Mr. Resetti Trophy Melee.png

Interestingly, both Tom Nook and Mr. Resetti's original designs appear as trophies in all versions of Super Smash Bros. Melee regardless of region, likely due to the localization process for Animal Crossing having not been complete yet. Both trophies use the same character models as in Doubutsu no Mori and +.

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM TomNookLottery.png
ACGC TomNookLottery.png
Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 ReddFireworksShow.png
ACGC ReddFireworksShow.png

Tom Nook's lottery uniform and Redd's Fireworks Show uniform are also changed to more western-friendly designs.

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnMPlus TomNookNookNGo.png
ACGC TomNookNookNGo.png
Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnMPlus TomNookNookway.png
ACGC TomNookNookway.png

Tom Nook's uniforms for Nook 'n' Go and Nookway are switched around, both in model and color scheme, in Animal Crossing and e+, likely due to the original Nook N' Go uniform resembling that of employees at the 7-Eleven chain of American convenience stores.

Tortimer

Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnMPlus Tortimer.png
ACGC Tortimer.png

In +, Tortimer wears a red zucchetto and glasses with light-blue lenses. In the US and e+ versions, he wears a top-hat and glasses with clear lenses.

Katrina (New Year's Day)

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 Katrina.png
DnMPlus Katrina.png

On New Year's Day, Katrina wears a white kosode & headband and a red hakama in the N64 and + versions. In the US and e+ versions, she wears the same traditional red Roma outfit as in her regular appearances.

Chip

Japanese International
DnM64 Chip.png
ACGC Chip.png

Chip's eyes are altered and moved farther apart, his glasses are removed, his muzzle is made larger, his fur is lightened, and his vest is given a green trim in Animal Crossing. This change in design is likely due to his original one resembling racist Asian caricatures, prominently featured in Allied propaganda during World War II (said caricatures were based on the Japanese wartime prime minister Hideki Tojo). His design is reverted back to the Japanese one in e+, but appearances in later games use his international design. Curiously, the photograph in Chip's booth is still of his Animal Crossing design in e+.

Villager Characters

Amelia

Nintendo 64 GameCube
120px DnMPlus Amelia.png

Amelia's pupils are enlarged and moved to the front of her eyes, while her eyelids are changed to a scowling expression.

Bangle

Nintendo 64 GameCube
DnM64 Bangle.png DnMPlus Bangle.png

Bangle's eyes are enlarged and made fully open, and her pupils are moved to her left side.

Bluebear

Nintendo 64 GameCube
DnM64 Bluebear.png DnMPlus Bluebear.png

Bluebear's pupils, nose, and muzzle are smaller, the latter is altered from a rectangular shape to a trapezoidal one, her cheeks are paler, her hair is darkened, and her mouth is changed from an inverted Y-shape to a skewed 3-shape.

Boris

Nintendo 64 GameCube
DnM64 Boris.png DnMPlus Boris.png

Boris' eyebrows are changed from yellow to bluish-gray, and are changed in shape from triangular to semicircular, while his eyes are made longer and more circular.

Carmen

Nintendo 64 GameCube
DnM64 Carmen.png DnMPlus Carmen.png

Carmen's fur is made brighter and more reddish, and her eyes are changed to place her pupils on her left side rather than being entirely black.

Caesar

Japan International
DnMPlus Cesar.png ACGC Cesar.png

Cesar's default outfit is changed in Animal Crossing to the Two-Ball Shirt instead of the A Shirt; this is distinctive for the fact that the change did not occur due to the clothing item itself being altered, as both shirts exist within every version of the game. The alteration would be reverted in e+ and all later installments.

Chevre

Nintendo 64 GameCube
DnM64 Chevre.png DnMPlus Chevre.png

Chevre's eyes are made rounder, her freckles are changed from orange to pink, and her hairstyle is altered from a large lock to bangs facing her right side.

Cleo

Nintendo 64 GameCube
DnM64 Cleo.png DnMPlus Cleo.png

Cleo's nostrils are changed from large circles to small, upside-down almond shapes, and her hairstyle is changed from a cowlick to a bang facing her left.

Cupcake

Nintendo 64 GameCube
DnM64 Cupcake.png DnMPlus Cupcake.png

Cupcake's fur is brightened, her hair and eyelids swap colors, her eyes are altered to an almond shape, and her muzzle, nose, and mouth are made smaller.

Elina

Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnMPlus Elina.png
ACGC Elina.png

Elina, an islander introduced in +, has the bindi on her forehead removed in Animal Crossing.

Fang

Nintendo 64 GameCube
DnM64 Fang.png DnMPlus Fang.png

Fang's fur is darkened, his eyes are made smaller and moved down, and his eyelids are changed from brown to purple.

Friga

Nintendo 64 GameCube
DnM64 Friga.png DnMPlus Friga.png

Friga's lighter feathers and blush are considerably brightened, her eyes are made larger and given a more scowling expression, and her eyebrows are removed.

Gwen

Nintendo 64 GameCube
DnM64 Gwen.png DnMPlus Gwen.png

Gwen's eyes are made smaller and wider, her eyelids are changed from purple to pink, and the lock in her hair is made longer.

Huggy

Nintendo 64 GameCube
DnM64 Huggy.png DnMPlus Huggy.png

Huggy's fur is changed from orange-brown to yellow-beige, her nose is brightened, her cheeks are darkened, and her eyes, eyebrows, and mouth are all considerably redesigned.

Jane

Japanese International
DnMPlus Jane.png
ACGC Jane.png

In the Japanese versions, Jane had white fur, brown skin, tired eyes, and large pink lips. Due to this design's rather unfortunate similarity to racist depictions of African-Americans, she was given purple fur, smaller lips, pinkish skin, and irritated-looking eyes in Animal Crossing. This change is reverted in e+ for unknown reasons.

Kody

Nintendo 64 GameCube
DnM64 Kody.png DnMPlus Kody.png

Kody's eyes are enlarged and moved closer together, while his mouth is made smaller.

Lucy

Nintendo 64 GameCube
DnM64 Lucy.png DnMPlus Lucy.png

Lucy's eyes are made larger and moved closer together, two of her eyelashes are removed (with the remaining one being made larger and more pronounced), the light refraction-style shading in her hair is removed (resulting in a flat, dark-brown appearance), the locks in her hair are spaced out further, and her cheeks are changed from dithered to a solid pink and moved lower.

Maple

Nintendo 64 GameCube
DnM64 Maple.png DnMPlus Maple.png

Maple's face is completely redesigned to a more teddy bear-esque appearance.

Murphy

Nintendo 64 GameCube
DnM64 Murphy.png DnMPlus Murphy.png

Murphy is given a dark green patch on his right ear, his eyes and eyebrows are made smaller and more neutral, and his mouth and muzzle are made smaller.

Nibbles

Nintendo 64 GameCube
DnM64 Nibbles.png DnMPlus Nibbles.png

Nibbles's green fur is changed to teal, her frown is changed to a smile, her eyes are slightly modified, her teeth are rounder and smaller, her hair is changed to three yellow lines instead of two goldenrod ones, and her blush is replaced with freckles.

Portia

Nintendo 64 GameCube
DnM64 Portia.png DnMPlus Portia.png

Portia's eyes are longer, her pupils are moved to the top of her eyes, and her eyebrows are changed to a more stern expression.

Puck

Nintendo 64 GameCube
120px DnMPlus Puck.png

Puck's pink areas are made brighter and his eyes are made narrower.

Scoot

Nintendo 64 GameCube
DnM64 Scoot.png DnMPlus Scoot.png

Scoot's skin is darkened and his eyes are made narrower with more visible outlines.

Spike

Nintendo 64 GameCube
120px 120px

Spike's skin is darkened, his eyes are enlarged, and his scar is changed from a gash to a suture.

Static

Nintendo 64 GameCube
DnM64 Static.png DnMPlus Static.png

Static's fur is changed from purple to blue, his eyes are made rounder and spaced further apart, his pupils are made smaller, and his mouth is changed from an inverted U-shape to an inverted V-shape.

Stella

Nintendo 64 GameCube
DnM64 Stella.png DnMPlus Stella.png

Stella's muzzle is replaced with a curved smile, her skin is changed from pink to beige, and her blush is changed from orange to salmon.

Tiara

Nintendo 64 GameCube
DnM64 Tiara.png DnMPlus Tiara.png

Tiara's skin is made lighter and her eyes are altered, giving her one eyelash instead of three and enlarging her pupils.

Ursala

Nintendo 64 GameCube
DnM64 Ursula.png DnMPlus Ursala.png

Ursala's hair is darkened and covers the entirety of her head, her eyebrows are changed from a u-shape to thicker, diagonal lines (making her appear milder in expression), her muzzle is made smaller and recolored from bright pink to cream, her eye shape is changed from half-almond to full-almond, and her fur is made brighter.

Valise

Nintendo 64 GameCube
DnM64 Valise.png DnMPlus Valise.png

Valise's fur is changed from blue to gray, and her eyes and hairstyle are redesigned.

Vladimir

Nintendo 64 GameCube
DnM64 Vladimir.png DnMPlus Vladimir.png

Vladimir's pupils are enlarged, his eyes are lengthened and spaced further apart, his nose and mouth are made smaller, his fur is made a more reddish shade, his hair is changed from neon green to goldenrod and given more pronounced outlines, and a muzzle is added to his face.

Yuka

Nintendo 64 GameCube
DnM64 Yuka.png DnMPlus Yuka.png

Yuka's mouth is made smaller, her fur is brightened, and her hairstyle is altered from a fan shape to bangs facing her right side.

Location Changes

Hmmm...
To do:
Isolate textures for signs with design changes in Animal Crossing.

Bell Shrine/Wishing Well

Doubutsu no Mori, Doubutsu no Mori+ (Day) Doubutsu no Mori, Doubutsu no Mori+ (Night) Animal Crossing, Doubutsu no Mori e+
DnM64 BellShrineDay.png
DnM64 BellShrineNight.png
ACGC WishingWell.png

In Doubutsu no Mori and +, a Bell Shrine would appear beside a large tree in a lower acre; the shrine would illuminate at night. In Animal Crossing and e+, the Bell Shrine was replaced with a Wishing Well, which does not light up at night.

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 BellShrineInteraction.gif ACGC WishingWellInteraction.gif

Along with this, the interactivity with the large tree on New Year's Day changed: in the N64 and + versions, the player would shake the rope on the face of the shrine, making the bells on the rope ring. In the US and e+ versions, the player would throw a Bell (as in the currency) into the well.

Nook's Cranny

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM NooksCranny.png
ACGC NooksCranny.png

Nook 'n' Go

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
ACGC NookNGo.png

Nookway

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
ACGC Nookway.png

Nookington's

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
ACGC Nookingtons.png

Post Office

Doubutsu no Mori Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 PostOfficeExterior.png File:DnMPlus PostOfficeExterior.png ACGC PostOfficeExterior.png

Dump

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnM64 Dump.png
ACGC Dump.png

Police Station

Because of the high amount of posters and signs used for the Police Station, it sees an unusually dramatic amount of overhauling compared to other locations.

Outside banner

Doubusu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
ACGC PoliceStationBanner.png

Outside poster

Doubusu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnM64 PoliceStationOutsidePoster.png
ACGC PoliceStationOutsidePoster.png

Recruitment poster

Doubusu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnM64 PoliceStationRecruitmentPoster.png
ACGC PoliceStationRecruitmentPoster.png

Wanted poster

Doubusu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnM64 PoliceStationWantedPoster.png
ACGC PoliceStationWantedPoster.png

Removed sign

Texture In-game, Doubutsu no Mori and Doubutsu no Mori + In-game, Animal Crossing and Doubutsu no Mori e+
DnM64 PoliceStationExtraSignTexture.png
DnM64 PoliceStationFull.png ACGC PoliceStationFull.png

In Doubutsu no Mori and +, an additional sign is present outside the Police Station; this sign is not included in Animal Crossing or e+.

Other Differences

Hmmm...
To do:
  • Upload the actual + version of the Town Tune Board instead of a fan translated version of the N64 variant.
  • Isolate textures for sprite-based gameplay assets changed across versions (e.g. the typing layout, in-game clock, ink meter).
N64 GameCube
DnM64 FishRelease.png File:DnMPlusACGC FishRelease.png

Released fish in the N64 version bounce along the ground once before diving into the water. In later versions, they dive straight into the water to conserve time.

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM64 CherryBlossomFestival.gif ACGC CherryBlossomFestival.png

During the Cherry Blossom Festival, villagers have picnics on tatami mats in the N64 and + versions. In the US and e+ versions, they use tables similar to the ones seen in the Harvest Festival.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+

Likewise, the music for the festival was changed in the American version. An acoustic guitar arrangement of the Japanese theme would later be featured in Doubutsu no Mori e+ as a track played whenever the player requests an invalid song from K.K. Slider, before becoming an obtainable aircheck in its own right as "Spring Blossoms" from Animal Crossing: City Folk onward.

Doubutsu no Mori, Doubutsu no Mori + Animal Crossing, Doubutsu no Mori e+
DnM+ Fireworks Festival Redd.png PG Fireworks Festival Redd.png

The design of Redd's booth at the Fireworks Festival is changed to a western-based design in Animal Crossing and e+, in addition to the aforementioned alteration to Redd's uniform.

Doubutsu no Mori Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
Animalforest iglootest.png File:DnMPlus IglooInside.png ACGC IglooInside.jpg

In the Japanese versions, igloos contain woks with slowly bubbling blocks of tofu. In the US version, it is replaced with a cauldron full of chowder. The latter design is reused in all versions of New Leaf.

Doubutsu no Mori Doubutsu no Mori+
DnM64 TownTuneBoard.png DnMPlus TownTuneBoard.png
Animal Crossing Doubutsu no Mori e+
ACGC TownTuneBoard.png DnMePlus TownTuneBoard.png

The notes on the Town Tune board are represented with katakana in the Japanese versions and Latin characters in Animal Crossing.

  • Shadow sizes of certain fish vary between versions.
Doubutsu no Mori, +, Animal Crossing Doubutsu no Mori e+
DnM DroppedDiary.png
DnMePlus DroppedDiary.png

Diaries dropped on the floor in the N64, +, and US versions appear as objects stuffed inside a brown paper bag with Tom Nook's symbol printed on it; this symbol is also used for saplings. In e+, diaries appear as manila envelopes.

Nintendo 64 GameCube
DnM DroppedInsideItems.png File:ACGC DroppedInsideItems.png

Items that do not act as furniture when placed indoors vary in how they are displayed if present in a building. In the N64 version, they appear as sprites, while in the GameCube versions, they have 3D models.

Nintendo 64 GameCube
DnM DroppedOutsideItems.png
ACGC DroppedOutsideItems.png

In the N64 version, many items dropped on the ground appear as either toolboxes or chests; toolboxes represent tools, and chests represent almost everything else. In the GameCube versions, each category of item is given its own overworld sprite: tools and stationary use their N64 indoors sprites, clothes use a folded-up shirt with white and magenta stripes, and umbrellas use a red umbrella with yellow polka-dots. All categories of items not mentioned have their own overworld sprites in all versions. Wild World would revert back to the toolboxes and chests, City Folk would feature unique sprites, and New Leaf and New Horizons would only feature toolboxes (with non-tool items having unique sprites).

Doubutsu no Mori Doubutsu no Mori+, Animal Crossing Doubutsu no Mori e+
File:DnM InkMeterLetter.png File:ACGC InkMeterLetter.png File:DnMePlus InkMeterLetter.png

The ink meter (seen when writing letters, diary entries, or bulletin board posts) is absent in e+.

Doubutsu no Mori, +, Animal Crossing Doubutsu no Mori e+
DnM Font.png
DnMePlus Font.png
  • The font in e+ is reworked to take advantage of the game's better video quality compared to the N64 version (GameCube games typically output video in a display resolution of 640x480, compared to the 320x240 output of most N64 games); the result is crisper and bolder than in previous versions. Additionally, because e+ incorporates kanji (with the N64 version and + only using hiragana, katakana, and Latin), the total amount of characters in e+ is much larger than in previous versions.
  • The American release uses commas as digit separators (e.g. 1,000 for one thousand). In the European release, this is changed to periods (e.g. 1.000 for one thousand).
  • The European release supports French, German, Italian, and Spanish in addition to English; which language the game uses is dependent on the language setting in the GameCube's main menu.
  • Animalese in all of its variants sounds deeper in Animal Crossing compared to its Japanese counterparts and is better tuned to fit western languages.

Gameplay Differences

  • In the N64 version, insects aren't restricted to Acres yet are restricted from flying out to sea. With the exception of bees, these limits are reversed in the GameCube versions.
  • Upon being awoken, Gulliver will give the player a random furniture item in the N64 version. In the GameCube versions, he gives the player a rare furniture item from the "Gulliver's Treasury" set.
  • Wendell will only eat fish in the N64 version; in the GameCube versions, he will accept any and all edible items.
  • The "Handhelds" section in the catalog is restricted to umbrellas in the N64 version.
  • In the N64 version, only one item can be stored in storage compartments and only one song can be stored in a radio. In the GameCube versions, three items can be stored in each storage compartment and all 55 songs in the game can be stored in radios.
  • In the N64 version, stationery is bought one sheet at a time instead of in packs of four (as is the case in the GameCube versions).
  • House debts are slightly different in e+.
  • In Animal Crossing, Gyroids inside a house will begin to move the minute the player enters the room they are in. In e+, Gyroids in a neighbor's house will pause for a moment before they all begin at the same time, while Gyroids in the player's home can be set to be synced with each other or a song playing in the room, and will stay synced even when the player goes out and comes back.
  • In the N64 version, travelling between towns required two Controller Paks: one to save travel data, and one to access the town being visited. In the GameCube versions, travelling requires two memory cards for the same purposes. However, in the GameCube versions the player has two options for how to perform this process: they can either travel to a town saved on a memory card in Slot B on the same console as the card in Slot A, or they can travel to a memory card in Slot A on a second GameCube.
  • In the GameCube versions, once the player has entered their town, it is possible to eject the game disc without interrupting gameplay. This is because the amount of additional content in +, Animal Crossing, and e+, while plentiful, only takes up a marginal amount of additional data; all of the data in the N64 version takes up only around 16.8 megabytes, while the GameCube has 24 megabytes of memory. As a result, even with the added data, the GameCube versions' ROMs are small enough to be loaded into the console's RAM in their entirety.

Changes made in Doubutsu no Mori +

Hmmm...
To do:
See if there are any undocumented differences between Doubutsu no Mori + and other versions; since the + version is more obscure than others, this will be more difficult.

Note: The following features are ones not listed in previous sections.

New Features

  • The private island is added, which can be traveled to by linking a Game Boy Advance to the Nintendo GameCube using a link cable. Players can also interact with their islands through the "Animal Island" mode on the GBA itself.
  • The Museum is added, allowing players to donate caught fish and bugs, evaluated fossils, and purchased artwork.
  • Able Sisters is added, allowing players to create custom designs that can be used on clothing, umbrellas, wallpaper, flooring, the island flag, and the new sign board item (described in more detail under "Items and Interactivity") for a small fee of 350 Bells each time. The Able Sisters building always spawns in one of the F acres and is open from 8 AM to 11 PM.

ACGC CopperAerobics.png

  • From July 25 up through August 31, Copper will host Morning Aerobics sessions from 6 AM to 7 AM during clear weather; the player is able to partake in these using the C stick. Copper receives a new outfit for the event.
  • e-Reader support is added.

New Characters

Twenty-five new characters are introduced in +: five special characters (all of whom correspond to additional features present in-game), two standard villagers, and eighteen "islander" villagers.

New Special Characters

ACGC Blathers.png

  • Blathers is introduced as the Museum curator, and acts as the outlet through which new donations are received.

ACGC Kapp'n.png

  • Kapp'n is introduced as the ferryman to the island, singing shanties during the loading transitions between it and the player's town.

ACGC Mabel.pngACGC Sable.png

  • Mabel and Sable are introduced as the owners of Able Sisters. Mabel acts as an outlet for creating and saving patterns, both through the in-game design tool and through scanning e-Reader cards, while Sable can casually converse with the player after being interacted with over several days.

DnMPlus Tortimer.png

  • Tortimer is introduced as the town mayor, and gives out gifts on special occasions at the Bell Shrine.

ACGC Wisp.png

  • Wisp is introduced as a character who occasionally appears between 12 AM and 4 AM in towns with at least 8 weeds. He tasks the player with recovering five lost spirits with their net, and rewards them by either removing all the weeds in their town, repainting their roof to a color of their choice, or gifting an item not in their catalog.

New Villagers

DnMPlus Punchy.pngACGC Cheri.png

Two new villager characters are introduced: Punchy, a lazy cat, and Cheri, a peppy cub.

ACGC Ankha.pngACGC Annalise.pngACGC Bliss.pngACGC Boomer.pngACGC Bud.pngACGC Dobie.pngACGC Drift.pngDnMPlus Elina.pngACGC Faith.pngACGC Flash.pngACGC Flossie.pngACGC June.pngACGC Maelle.pngACGC O'Hare.pngACGC Pigleg.pngACGC Plucky.pngACGC Rowan.pngACGC Yodel.png

In addition to this pair, eighteen islander villagers are introduced, one of whom can appear on the island for a given town. The islanders in question are Ankha, Annalise, Bliss (renamed Caroline in later games), Boomer, Bud, Dobie, Drift, Elina, Faith, Flash, Flossie, June, Maelle, O'Hare, Pigleg, Plucky, Rowan, and Yodel.

New Items and Interactivity

Tool Changes

  • The axe now breaks after 23 uses, having previously had an unlimited number of uses like all other tools.
  • Golden tools are introduced, acting as higher-quality versions of standard tools.

Golden Shovel PG Model.pngGolden Shovel PG Sprite.pngGolden Shovel PG Inv Icon.png

    • The golden shovel, which is capable of randomly digging up bells in locations not occupied by buried items, plants, etc, requires burying a standard shovel in a glowing spot and allowing a golden tree to grow from it. Once the tree is fully grown, shaking it will cause a golden shovel to fall out. Only one shovel can be obtained per tree, similarly to bell trees.

Golden Rod PG Model.pngGolden Rod PG Sprite.pngGolden Rod PG Inv Icon.png

    • The golden fishing rod, which more readily attracts the attention of fish, is obtained upon catching every fish in the game at least once.

Golden Net PG Model.pngGolden Net PG Sprite.pngGolden Net PG Inv Icon.png

    • The golden net, which has a larger hitbox that makes catching bugs easier, is obtained upon catching every bug in the game at least once.

Golden Axe PG Model.pngGolden Axe PG Sprite.pngGolden Axe PG Inv Icon.png

    • The golden axe, which has an unlimited number of uses (like the standard axe in the N64 version and all other tools in all versions), is obtained by interacting with the Bell Shrine after maintaining a "perfect town" with numerous trees and flowers and little to no weeds or garbage for 15 consecutive days.

New Item Sets

ACGC ArcDeTriomphe.pngACGC ChineseLion.pngACGC ChineseLioness.pngACGC Compass.pngACGC FishingBear.pngACGC LadyLiberty.pngACGC ManekinPis.pngACGC Matryoshka.pngACGC Merlion.pngACGC MermaidStatue.pngACGC MoaiStatue.pngACGC MouthOfTruth.pngACGC Pagoda.pngACGC PlateArmor.pngACGC ShogiPiece.pngACGC StoneCoin.pngACGC TigerBobblehead.pngACGC TokyoTower.pngACGC TowerOfPisa.pngACGC TribalMask.png

  • The "Gulliver's Treasury" set, consisting of the Arc de Triomphe, Chinese Lion, Chinese Lioness, Compass, Fishing Bear, Lady Liberty, Manekin Pis, Matryoshka, Merlion, Mermaid Statue, Moai Statue, Mouth of Truth, Pagoda, Plate Armor, Shogi Piece, Stone Coin, Tiger Bobblehead, Tokyo Tower, Tower of Pisa, and Tribal Mask furniture items, is added. Items in this set are obtainable exclusively from Gulliver (in place of the random furniture items he would give in the N64 version).

DnMPlus MarioTrophy.pngDnMPlus LuigiTrophy.png

  • The Lucky Nintendo Set, consisting of the Mario Trophy and the Luigi Trophy furniture items, are added. Both items can either be purchased from Redd or obtained through universal item codes that were officially published in Nintendo Power in December 2003 (for the Mario Trophy) and January 2004 (for the Luigi Trophy).

ACGC ?Block.pngACGC BrickBlock.pngACGC Cannon.pngACGC Coin.pngACGC FireFlower.pngACGC Flagpole.pngACGC GreenPipe.pngACGC KoopaShell.pngACGC Starman.pngACGC SuperMushroom.pngACGC BlockFlooring.png ACGC MushroomMural.png

  • The Mario Theme, consisting of the ? Block, Brick Block, Cannon, Coin, Fire Flower, Flagpole, Green Pipe, Koopa Shell, Starman, and Super Mushroom furniture items, plus the Block Flooring item and the Mushroom Mural wallpaper item, are added. These can only be legitimately obtained through the use of universal item codes that were officially published in Nintendo Power from January 2003 to November 2003.

ACGC BeachChair.pngACGC BeachTable.pngACGC DiverDan.pngACGC LifeRing.pngACGC SnowconeMachine.pngACGC Surfboard.pngACGC TreasureChest.pngACGC Ukulele.pngACGC Wavebreaker.pngACGC RedAlohaShirtModel.pngACGC BlueAlohaShirtModel.png

  • The Beach Chair, Beach Table, Diver Dan, Life Ring, Snowcone Machine, Surfboard, Treasure Chest, Ukulele, and Wavebreaker furniture items, as well as the Red Aloha Shirt and Blue Aloha Shirt clothing items, are all added. These can only be legitimately obtained through interacting with islanders.

Other New Items

ACGC AerobicsRadio.png

  • The Aerobics Radio furniture item is added, acting as a reward for participating in fourteen Morning Aerobics sessions in a given year (done by talking to Tortimer each morning). Switching on the item allows the player to exercise in their home with the C stick as they would during actual Morning Aerobics.

ACGC GLogoFurniture.png

  • The G Logo furniture item is added, purchasable from Tom Nook's store for 2500 Bells.

ACGC MuseumModelItem.png

  • The Museum Model furniture item is added, acting as a reward for completing all four wings of the museum. Every player created in a given town will receive the item through the mail simultaneously, regardless of which one submitted the final donation.

ACGC SignBoardStoreModel.pngACGC SignBoardPlacedModel.pngACGC SignBoardIcon.png

  • The sign board is added as a purchasable item from Tom Nook's store; these items can be placed outside like furniture items and have custom designs displayed on them.

Famicom Games

New Titles

Twelve Famicom games are added (with two of them being Famicom Disk System titles, using the same FDS model as the nonfunctional unit in the N64 version):

DnMPlus Baseball.pngDnMPlus DonkeyKong3.pngDnMPlus GomokuNarabe.png

  • Baseball, Donkey Kong 3, and Gomoku Narabe, obtainable through Tom Nook's lottery.

DnM64 FDS.pngDnMPlus DKJrMath.pngDnMPlus PunchOut.png

  • Clu Clu Land D, Donkey Kong Jr. Math, and Punch-Out!!, obtainable from Redd. The version of Punch-Out!! included in + (as well as Animal Crossing and e+ later on) is the 1990 revision, which previously had only been available in North America and Europe as a limited release. Effectively, this makes the game's appearance in + the first official Japanese release of the 1990 revision.

DnMPlus WariosWoods.png

DnMPlus Mahjong.png

  • Mahjong, obtainable through codes periodically offered on the game's official website.

DnMPlus SuperMarioBros.png

  • Super Mario Bros., obtainable through a sweepstakes contest in Famitsu magazine or by sending secret codes to villagers.

DnMPlus IceClimber.png

  • Ice Climber, obtainable as a housewarming gift when importing a player through the Data Moving Service or by sending secret codes to villagers.

DnMPlus MarioBros.png

  • Mario Bros., obtainable solely by sending secret codes to villagers.

DnM64 FDS.png

  • The Famicom Disk System version of The Legend of Zelda, obtainable solely by sending secret codes to villagers.

Other Alterations

  • The requirements for obtaining the seven games from the N64 version are altered:
    • Balloon Fight is obtainable as a present from Jingle on Toy Day or via the Island.
    • Donkey Kong is obtainable as a present on the player character's birthday or via the Island.
    • Donkey Kong Jr. and Tennis are only obtainable via the Island.
    • Clu Clu Land, Golf, and Pinball are obtainable as housewarming gifts when importing a player through the Data Moving Service or by sending secret codes to villagers.
Nintendo 64 GameCube Nintendo 64 GameCube
DnM64 CluCluLand.png DnMPlus CluCluLand.png DnM64 Pinball.png DnMPlus Pinball.png
  • The labels for Clu Clu Land and Pinball are altered. While both games feature the "pulse" label used on the first fourteen first-party Famicom titles in Doubutsu no Mori, + replaces the label for Clu Clu Land with a pastiche of the "picture" label seen on later Famicom cartridges (as Clu Clu Land was never actually part of the "pulse" line) and Pinball changes colors from white-on-yellow to yellow-on-silver. The latter is actually a change made in error, as the yellow-on-silver label was used by Popeye no Eigo Asobi (which is not included in +), not Pinball (which used the white-on-yellow design seen in Doubutsu no Mori).
Nintendo 64 GameCube
DnMPlus DKJrMath.png DnMPlus DonkeyKongJr.png
  • Donkey Kong Jr sees its cartridge and label altered to more closely resemble the real-life physical release of the game; its original model is instead reused by Donkey Kong Jr. Math, which did use a blue cartridge.

Other Changes in +

  • The game's file size is expanded to occupy between 57 and 59 blocks (approx. 494-512 KB): 57 for town data, 1 for NES save data, and an optional block included on the promotional "Special Present" memory card bundled with the game, enabling a newly-created player to receive a housewarming letter from Nintendo with a grab bag containing a K.K. Slider song, two NES games, and a random furniture item. Because the Special Present Memory Card is a 59-block one, this means that it is specifically devoted to carrying save data for Animal Crossing.
  • A second floor and basement are added as available house expansions.
Name Field/Tank Sprite Icon Tank Model Time of Year Time of Day Location Shadow Size Sell Price
Arapaima Arapaima PG Field Sprite.png Arapaima PG Icon.png Arapaima PG Furniture Icon.png July-September 4 PM to 9 AM River Huge 10,000 Bells
Barred Knifejaw Barred Knifejaw PG Field Sprite.png Barred Knifejaw PG Icon.png Barred Knifejaw PG Furniture Icon.png March to November All day Sea Large 5,000 Bells
Crawfish Crawfish PG Field Sprite.png Crawfish PG Icon.png Crawfish PG Furniture Icon.png April to mid-September All day Pond Small 250 Bells
Frog Frog PG Field Sprite.png Frog PG Icon.png Frog PG Furniture Icon.png May to August All day Pond Tiny 120 Bells
Jellyfish Jellyfish PG Field Sprite.png Jellyfish PG Icon.png Jellyfish PG Furniture Icon.png August All day Sea Medium 100 Bells
Killifish Killifish PG Field Sprite.png Killifish PG Icon.png Killifish PG Furniture Icon.png April to August All day Pond Tiny 300 Bells
Red Snapper Red Snapper PG Field Sprite.png Red Snapper PG Icon.png Red Snapper PG Furniture Icon.png All year All day Sea Large 3,000 Bells
Sea Bass Sea Bass PG Field Sprite.png Sea Bass PG Icon.png Sea Bass PG Furniture Icon.png All year All day Sea Large 160 Bells
Name Field/Cage Sprite Icon Cage Model Time of Year Time of Day Location Sell Price
Ant Ant PG Cage Sprite.png Ant PG Icon.png Ant PG Furniture Icon.png All year All day Dropped candy or rotten turnips 80 Bells
Bagworm Bagworm PG Field Sprite.png Bagworm PG Icon.png Bagworm PG Furniture Icon.png October to March All day Shaken out from trees 250 Bells
Mole Cricket Mole Cricket PG Field Sprite.png Mole Cricket PG Icon.png Mole Cricket PG Furniture Icon.png November to March All day Underground (must be dug out with a shovel) 200 Bells
Mosquito Mosquito PG Field Sprite.png Mosquito PG Icon.png Mosquito PG Furniture Icon.png May to September 8 AM to 11 PM In the air (can bite players) 130 Bells
Pill Bug Pill Bug PG Field Sprite.png Pill Bug PG Icon.png Pill Bug PG Furniture Icon.png All year All day In rocks (must be hit with a shovel) 250 Bells
Pond Skater Pond Skater PG Field Sprite.png Pond Skater PG Icon.png Pond Skater PG Furniture Icon.png June to September 8 AM to 7 PM Atop freshwater 130 Bells
Snail Snail PG Field Sprite.png Snail PG Icon.png Snail PG Furniture Icon.png April to September During rain Atop flowers 250 Bells
Spider Spider PG Field Sprite.png Spider PG Icon.png Spider PG Furniture Icon.png April to September All day Shaken out from trees 300 Bells
  • Eight more fish (Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish) and eight more bugs (Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail) are added.
  • Mushrooming Season is removed; it would later be restored in Animal Crossing.
Nintendo 64 GameCube
  • The guitar riffs used throughout the live version of "DJ K.K." are changed; in Doubutsu no Mori, the riffs sound similar to those in the song "Get Ready for This" by Dutch Eurodance duo 2 Unlimited, whereas in Doubutsu no Mori + and onwards, the riffs are changed to a new, original melody, likely owing to potential legal issues presented by the similarity.
  • Starting on January 10, 2002, and continuing up through the next few years, players could pay ¥630 (approximately $6 USD) to have data transferred from a Doubutsu no Mori save file and a Doubutsu no Mori + save file via the Data Moving Service. By sending Nintendo both an N64 Controller Pak and a 59-block GameCube Memory Card with save data for their respective games on them, players could import their characters, catalog information, encyclopedia information, saved letters, and pocketed items. However, the following items will not be carried over:
    • Letters stored in the player's inventory (as opposed to being saved at the Post Office).
    • Items used to fulfill delivery-based favors between villagers.
    • The I Love 64 Shirt, N-Logo Shirt, Three-Arc Shirt, Tomato Juice Shirt, and W Shirt, which are instead replaced with Patched Shirts in the player's save file for + (despite the fact that the N64-exclusive shirts are replaced in the GameCube versions rather than being outright removed). Catalog information for these shirts was also not transferred.
    • Catalog information for the Dreadful and Novel Paintings. Despite this, the items themselves could be transferred if the player stored them in their pockets, making this the only legitimate means of obtaining them in +, though they could not be donated to the museum.

Changes made in Animal Crossing

Hmmm...
To do:
The European release of Animal Crossing removed the e-Reader functionality; determine what changes are made to reflect this and compare them to Doubutsu no Mori (which also lacks e-Reader functionality by virtue of being an N64 title).

Note: The following features are ones not listed in previous sections.

Event Changes

To compensate for cultural differences, new American or otherwise western-adjacent holidays are added, and Japanese holidays are either altered or removed outright; some holidays are renamed from their real-life counterparts for various reasons (including removing religious references and references to America specifically).

New Holidays

The holidays added are as follows (any not listed here were already present in Doubutsu no Mori and +):

  • Groundhog Day
  • April Fool's Day
  • Nature Day (based on Earth Day)
  • Spring Cleaning (localization of Golden Week, a week-long Japanese equivalent of Labor Day; in the UK version, this event is replaced with the actual "Labour Day," which in most parts of the world outside the US and Canada is held on May 1 like Animal Crossing's Spring Cleaning)
  • Founder's Day (not based on a specific holiday, but appears to be based on real-world town anniversary celebrations in general)
  • Hometown Day (no real-life equivalent)
  • Explorer's Day (based on Columbus Day)
  • Mayor's Day (no real-life equivalent)
  • The Harvest Festival (based on Thanksgiving; unrelated to the Harvest Moon Festival)
  • Sale Day (based on Black Friday)

Other Holiday Changes

  • Seven Spring Herbs Day, Coming of Age Day, Bean Throwing Festival, White Day, Festival of the Weaver, Summer Day, and Winter Day are removed.
    • Because of the removal of White Day (March 14), Valentine's Day (February 14) is reconfigured so that both male and female players receive gifts from opposite-gender villagers; in Doubutsu no Mori and +, male players would receive gifts from female villagers on Valentine's Day, while female players would receive gifts from male villagers on White Day.
  • Mushrooming Season from Doubutsu no Mori is reintroduced.
  • The Fireworks Show only occurs on July 4, American Independence Day, instead of every Saturday in August. Wild World would revert to the latter in all regions, and from City Folk onwards they would occur on every Sunday in August instead of Saturday.
Name ID Image Texture Name ID Image Texture
Plum Kimono 24 12 AC Plum Kimono.png AC Plum Kimono Texture.png Somber Robe 24 13 AC Somber Robe.png AC Somber Robe Texture.png
Summer Robe 24 18 AC Summer Robe.png AC Summer Robe Texture.png Bamboo Robe 24 19 AC Bamboo Robe.png AC Bamboo Robe Texture.png
  • In the N64 and + versions, villagers wear the Summer Robe and Bamboo Robe during the Fireworks Show and Mushrooming Season, and the Plum Kimono and Somber Robe on New Year's Day. In Animal Crossing, they simply wear their normal clothes at all times of the year; the Japanese outfits are still present in the game's code though and can be accessed through universal item codes.

e-Reader Changes

Doubutsu no Mori Doubutsu no Mori+ Animal Crossing
DnM PostOfficeInterior.png ACGCJapan PostOfficeInterior.png ACGC PostOfficeInterior.png
  • The bench in the Post Office is replaced with the e-Card Transfer Machine (ETM), an ATM-like device via which the player can obtain special letters in the mail by scanning e-Cards.
  • The European release removes all e-Reader functionality as a result of the peripheral having never been officially sold in the region.

New Characters

Two new characters are introduced in Animal Crossing that were not previously seen in Doubutsu no Mori or +.

Franklin PG.png
  • The first, Franklin the turkey, acts as the central character of the Harvest Festival, and rewards the player with Harvest Series furniture in exchange for bringing him pieces of cutlery from the tables set up at the Wishing Well. Franklin repeatedly hides behind objects throughout the day, and each time he is given some cutlery, he will change his hiding place, which is occasionally hinted at by villagers in dialogue.
Farley PG.png
  • The second, Farley the gnome, is introduced as a middleman to grant the player the golden axe. He appears in the middle of the Wishing Well upon interacting with it after maintaining a "perfect town" for 15 days in a row; in +, the golden axe was simply placed into the player's pockets by the Bell Shrine itself.

NES Games

Game Name Doubutsu no Mori + Model Animal Crossing Model Animal Crossing Texture Game Name Doubutsu no Mori + Model Animal Crossing Model Animal Crossing Texture
Balloon Fight DnM64 BalloonFight.png ACGC BalloonFight.png Balloon Fight PG Sprite.png Baseball DnMPlus Baseball.png ACGC Baseball.png Baseball PG Sprite.png
Clu Clu Land DnMPlus CluCluLand.png ACGC CluCluLand.png Clu Clu Land PG Sprite.png Clu Clu Land D DnM64 FDS.png ACGC CluCluLandD.png Clu Clu Land PG Sprite.png
Donkey Kong DnM64 DonkeyKong.png ACGC DonkeyKong.png Donkey Kong PG Sprite.png Donkey Kong Jr. DnMPlus DonkeyKongJr.png ACGC DonkeyKongJr.png Donkey Kong Jr PG Sprite.png
Donkey Kong 3 DnMPlus DonkeyKong3.png ACGC DonkeyKong3.png Donkey Kong 3 PG Sprite.png Donkey Kong Jr. Math DnMPlus DKJrMath.png ACGC DKJrMath.png DK Jr MATH PG Sprite.png
Golf DnM64 Golf.png ACGC Golf.png Golf PG Sprite.png Ice Climber DnMPlus IceClimber.png ACGC IceClimber.png Ice Climber PG Sprite.png
The Legend of Zelda DnM64 FDS.png ACGC TheLegendOfZelda.png Legend of Zelda PG Sprite.png Mario Bros. DnMPlus MarioBros.png ACGC MarioBros.png Mario Bros PG Sprite.png
Pinball DnMPlus Pinball.png ACGC Pinball.png Pinball PG Sprite.png Punch-Out!! DnMPlus PunchOut.png ACGC PunchOut.png Punchout PG Sprite.png
Super Mario Bros. DnMPlus SuperMarioBros.png ACGC SuperMarioBros.png Super Mario Bros PG Sprite.png Tennis DnM64 Tennis.png ACGC Tennis.png Tennis PG Sprite.png
Wario's Woods DnMPlus WariosWoods.png ACGC WariosWoods.png Wario's Woods PG Sprite.png Blank System DnM64 FDS.png ACGC NES.png None
  • Famicoms are redesigned as Nintendo Entertainment Systems, the version of the Famicom released in North America and Europe, with the game's boxes sitting on top of the console instead of having the cartridge visible (as the initial model of the NES was a front-loading device instead of a top-loader, with the top-loading model being relatively obscure as a result of its late introduction in 1993); the nonfunctional Famicom Disk System item is likewise replaced with a nonfunctional NES with no box on top of it (in actuality an item for loading NES ROM data off of the memory card). Curiously, despite the NES having never been released in Japan, the NES items are not reverted to Famicoms in e+.
    • Games are now differentiated by name in addition to box art; in Doubutsu no Mori and +, each game was simply called "Famicom" and differentiated solely by the color of the cartridge and, in +, the design of the cartridge label (save for Clu Clu Land D and The Legend of Zelda, which used identical models of a Famicom Disk System).
    • Because Clu Clu Land D was never released outside of Japan prior to Animal Crossing, and because no NES equivalent of the Famicom Disk System was ever released, the model and texture for Clu Clu Land D are duplicates of those for the original Clu Clu Land. Consequently, the only way to verify which is which in standard gameplay is to interact with it or check its item name when holding it in one's pockets or dropping it on the ground.
Doubutsu no Mori + Game Doubutsu no Mori + Model Animal Crossing Game Animal Crossing Model Animal Crossing Texture Doubutsu no Mori + Game Doubutsu no Mori + Model Animal Crossing Game Animal Crossing Model Animal Crossing Texture
Gomoku Narabe DnMPlus GomokuNarabe.png Soccer ACGC Soccer.png Soccer PG Sprite.png Mahjong DnMPlus Mahjong.png Excitebike ACGC Excitebike.png Excitebike PG Sprite.png
  • The Famicom games Gomoku Narabe and Mahjong are replaced with Soccer and Excitebike.
  • The circumstances for obtaining NES games are altered:
    • Balloon Fight, Clu Clu Land, Donkey Kong, Donkey Kong Jr. Math, Excitebike, Golf, Pinball, and Tennis are obtainable through Tom Nook's lottery, from Redd's tent, as items buried by villagers (announced via the town's bulletin board), as housewarming gifts on the 59-block memory cards included with the game, or through sending secret codes to villagers.
    • Wario's Woods and Baseball are only obtainable via the island.
    • Soccer, Donkey Kong Jr., Donkey Kong 3, Clu Clu Land D, and Punch-Out!! were only obtainable from secret codes generated for the player's specific name and town through Nintendo of America's official website for the game; because the site is now offline, these games can no longer be obtained through legitimate means and require the use of either universal item codes or hacks.
    • Ice Climber and Mario Bros. are only obtainable from scanning rare e-Reader cards and cannot be obtained through universal item codes.
    • Super Mario Bros. and The Legend of Zelda are inaccessible through any official means or through universal item codes, and consequently can only be obtained through hacks. Strangely, although it is inaccessible, the FDS version of The Legend of Zelda is replaced with the NES version, indicating that it was once meant to be accessible.

ACGC SuperTortimer.pngSuper Tortimer PG Sprite.png

    • While not a legitimate NES game, Super Tortimer is obtainable as an April Fool's Day gift from Tortimer. Interacting with the "game" simply produces a blurb mocking the player for attempting to play an NES game that doesn't exist.

Other Changes in Animal Crossing

Doubutsu no Mori, Doubutsu no Mori+ Animal Crossing, Doubutsu no Mori e+
DnM Herabuna.png
Herabuna DnM+ Icon.png
Herabuna DnM+ Furniture Model.png
ACGC BrookTrout.png
Brook Trout PG Icon.png
Brook Trout PG Furniture Icon.png
  • The Herabuna is replaced with the Brook Trout, likely due to its visual similarities to the Crucian Carp (differentiated only by its more prominently arched back) as well as due to it not being well-known outside of Japan. The sellback value of the fish is also reduced, being knocked down from 300 Bells to just 150.
Doubutsu no Mori + Animal Crossing
  • Kapp'n's song is changed to a new melody based more in western sea shanties, which would become a leitmotif for him in all later entries. The original, Japanocentric melody heard in Doubutsu no Mori+ would later become the basis for the K.K. Slider track "Marine Song 2001", the title of which references the original release date of +.

Changes made in Doubutsu no Mori e+

Note: The following features are ones not listed in previous sections.

New Characters in e+

Hmmm...
To do:
Get proper model rips for Bella, Francine, Roscoe, Tiffany, Verdun, Victoria, and Wade.

There are 85 new neighbors (67 villagers and 18 islanders) featured in e-Reader cards, most of whom would reappear in later entries in the series. These additional neighbors can be invited to move in by collecting their corresponding e-Reader card and then swiping them; this method can also be used to add in neighbors present in previous versions of the game as well. A modified version of this feature, making use of amiibo cards rather than e-Reader cards, would later be implemented 13 years later with the Welcome amiibo update for New Leaf as well as in New Horizons in 2020. The new characters added are as follows:

DnMePlus Alice.png DnMePlus Carrot.png DnMePlus Clara.png DnMePlus Gladys.png DnMePlus Lolly.png DnMePlus Maggie.png DnMePlus Margie.png DnMePlus Nan.png DnMePlus Sunny.png DnMePlus Sylvana.png

  • 10 new normal villagers: Alice, Carrot, Clara, Gladys, Lolly, Maggie, Margie, Nan, Sunny, and Sylvana

DnMePlus AgentS.png DnMePlus Bella.png DnMePlus Chrissy.png DnMePlus Felicity.png DnMePlus Ketchup.png DnMePlus Megumi.png DnMePlus Meow.png DnMePlus Merry.png DnMePlus Paula.png DnMePlus Peggy.png DnMePlus Victoria.png

  • 11 new peppy villagers: Agent S, Bella, Chrissy, Felicity, Ketchup, Megumi, Meow, Merry, Paula, Peggy, and Victoria.

DnMePlus Becky.png DnMePlus Bree.png DnMePlus Francine.png DnMePlus Miranda.png DnMePlus Petunia.png DnMePlus Sylvia.png DnMePlus Tasha.png DnMePlus Tiffany.png DnMePlus Vivian.png DnMePlus Willow.png

  • 10 new snooty villagers: Becky, Bree, Francine, Miranda, Petunia, Sylvia, Tasha, Tiffany, Vivian, and Willow.

DnMePlus Aisle.png DnMePlus Benedict.png DnMePlus BigTop.png DnMePlus Bow.png DnMePlus Broccolo.png DnMePlus Hopkins.png DnMePlus Jacob.png DnMePlus Moe.png DnMePlus Nobuo.png DnMePlus Wade.png DnMePlus Walker.png

  • 11 new lazy villagers: Aisle, Benedict, Big Top, Bow, Broccolo, Hopkins, Jacob, Moe, Nobuo, Wade, and Walker.

DnMePlus Analog.png DnMePlus Antonio.png DnMePlus Frobert.png DnMePlus Gen.png DnMePlus KidCat.png DnMePlus Kit.png DnMePlus Leonardo.png DnMePlus Nindori.png DnMePlus Pierre.png DnMePlus Poko.png DnMePlus Rod.png DnMePlus Shinabiru.png DnMePlus Shoukichi.png DnMePlus Tarou.png

  • 14 new jock villagers: Analog, Antonio, Frobert, Gen, Kid Kat, Kit, Leonardo, Nindori, Pierre, Poko, Rod, Shinabiru, Shoukichi, and Tarou.

DnMePlus Angus.png DnMePlus Avery.png DnMePlus Boyd.png DnMePlus Champagne.png DnMePlus Curt.png DnMePlus Del.png DnMePlus Ike.png DnMePlus Joe.png DnMePlus Jūbei.png DnMePlus Roscoe.png

  • 10 new cranky villagers: Angus, Avery, Boyd, Champagne, Curt, Del, Ike, Joe, Jūbei, and Roscoe.

DnMePlus Marina.png DnMePlus Norma.png DnMePlus Patricia.png

  • 3 new normal islanders: Marina, Norma, and Patricia.

DnMePlus Charlise.png DnMePlus Koharu.png DnMePlus Violet.png

  • 3 new peppy islanders: Charlise, Koharu, and Violet.

DnMePlus Julia.png DnMePlus Lulu.png DnMePlus MadamRosa.png

  • 3 new snooty islanders: Julia, Lulu, and Madam Rosa.

DnMePlus Kidd.png DnMePlus Pironkon.png DnMePlus Raddle.png

  • 3 new lazy islanders: Kidd, Pironkon, and Raddle.

DnMePlus Fruity.png DnMePlus Harry.png DnMePlus Masa.png

  • 3 new jock islanders: Fruity, Harry, and Masa.

DnMePlus Curlos.png DnMePlus Frank.png DnMePlus Verdun.png

  • 3 new cranky islanders: Curlos, Frank, and Verdun.

Villager Interactions

  • The player can make neighbors perform a few more actions than usual if one attains the highest possible friendship status with them, such as waving to the player when they see them. These extra interactions would later debut overseas in Wild World.
  • The player can eavesdrop on conversations held between two neighbors in e+. The neighbors in Animal Crossing talk only for a split second, preventing the player from doing the same. This feature appears again in Wild World onward.
  • The option to request an errand is no longer possible; favors are instead asked randomly by villagers during conversations. Consequently, Tom Nook no longer requires the player to complete errands for villagers when working for him. This standard would be implemented in all later games.
  • In Animal Crossing, asking for errands will cause them to either ask for an item from another neighbor or give an item to the player to deliver to a select neighbor. These items, however, are always unusable even if they were the same kind of object that could be normally used (like clothing or tools). In e+, they will do the same, except the items are always those that can be used by the player, and are contained in presents tied up with blue ribbons. If the player chooses to unwrap the present, they are able to use the item inside, but the one who gave the player the errand will be temporarily angered. They also sometimes offer errands involving the player personally giving another neighbor a letter, which they can choose to read. This is another feature added into Animal Crossing: Wild World, except the color of the ribbons on delivery presents is changed to green.
  • After completing a delivery, the sender will ask for the recipient's feedback. This feature was later implemented in Wild World and onward.

Item Changes

DnMePlus AppleBox.pngDnMePlus Scarecrow.pngDnMePlus JoumonVase.pngDnMePlus Bathtub.pngDnMePlus BasketballHoop.pngDnMePlus MummysCasket.pngDnMePlus MandarinBox.pngDnMePlus JumpingBoySign.pngDnMePlus FireHydrant.pngDnMePlus Dogu.pngDnMePlus PinballMachine.pngDnMePlus DrumSet.pngDnMePlus WoodenCrate.pngDnMePlus RockingHorse.pngDnMePlus Shower.pngDnMePlus Helm.pngDnMePlus DartBoard.pngDnMePlus CanopyBed.pngDnMePlus PawSign.pngDnMePlus DisplayDish.pngDnMePlus NooksBillboard.png

  • 21 new furniture items are added to the game: the Apple Box, the Scarecrow, the Joumon Vase, the Bathtub, the Basketball Hoop, the Mummy's Casket, the Mandarin Box, the Jumping Boy Sign, the Fire Hydrant, the Dogu, the Pinball Machine, the Drum Set, the Wooden Crate, the Rocking Horse, the Shower, the Helm, the Dart Board, the Canopy Bed, the Paw Sign, the Display Dish, and Nook's Billboard. Some of these items are only available through winning Game Boy Advance minigames, as described below. All of these items are listed as "not for sale" in the catalog, and thus cannot be repurchased.

DnMPlus BathLocker.pngDnMPlus ClerksBooth.pngDnMPlus SpaScreen.pngDnMPlus BathMat.pngDnMPlus Faucet.pngDnMPlus SpaChair.pngDnMPlus Bucket.pngDnMPlus SpaTub.pngDnMPlus MilkFridge.pngDnMPlus MassageChair.pngDnMPlus SewingBox.pngDnMPlus PaperLantern.pngDnMPlus TeaTable.pngDnMPlus Hibachi.pngDnMPlus TeaTansu.pngDnMPlus Hearth.pngDnMPlus GiantDharma.pngDnMPlus Dharma.pngDnMPlus MiniDharma.pngDnMPlus LuckyCat.pngDnMPlus LuckyBlackCat.pngDnMPlus TanukiFigurine.pngDnMPlus LuckyFrog.pngDnMPlus ZenBasin.pngDnMPlus WashBasin.pngDnMPlus LongWashbasin.pngDnMPlus Alcove.pngDnMPlus Dresser.pngDnMPlus Tansu.pngDnMPlus ShogiBoard.pngDnMPlus Screen.pngDnMPlus PinkKotatsu.pngDnMPlus BlueKotatsu.pngDnMPlus GarbageCan.pngDnMPlus TrashCan.pngDnMPlus Kadomatsu.pngDnMPlus Kagamimochi.pngDnMPlus BathhouseWall.png DnMPlus BathhouseTile.png DnMPlus WornOutMudWall.png DnMPlus OldBoardFloor.png

  • 41 items removed in Animal Crossing (37 furniture items, two wallpaper items, and two flooring items) are reintroduced: the Bath Locker, the Clerk's Booth, the Spa Screen, the Bath Mat, the Faucet, the Spa Chair, the Bucket, the Spa Tub, the Milk Fridge, the Massage Chair, the Sewing Box, the Paper Lantern, the Tea Table, the Hibachi, the Tea Tansu, the Hearth, the Giant Dharma, the Dharma, the Mini-Dharma, the Lucky Cat, the Lucky Black Cat, the Tanuki Figurine, the Lucky Frog, the Zen basin, the Wash Basin, the Long Washbasin, the Alcove, the Dresser, the Tansu, the Shogi Board, the Screen, the Pink Kotatsu, the Blue Kotatsu, the Garbage Pail, the Trash Can, the Kadomatsu, the Kagamimochi, the Bathhouse Wall, the Bathhouse Tile, the Worn-Out Mud Wall, and the Old Board Floor.

Cracker DnMe+ Icon.pngCracker DnMe+ Sprite.pngCracker DnMe+ Inv Icon.png

  • Party poppers now appear as a held item that is immediately destroyed upon use. Tom Nook will sell these in the second half of December as a lead-up to the new year. He also offers a greater variety of items during his sales, including holiday knickknacks such as the party poppers, fans, balloons, and pinwheels.
  • The player can pluck flowers and carry them around as novelty items.
  • The standard axe's durability is upgraded to 25 uses.

Medicine DnMe+ Model.pngMedicine DnMe+ Sprite.pngMedicine DnMe+ Icon.png

  • Medicine is added, which can cure bee stings and help heal villagers, who can now become sick. This feature was later implemented overseas in Animal Crossing: Wild World.

Music

Added Songs

Fifteen new songs are added, all of which would make their overseas debuts in Wild World:

"My Place" "To the Edge" "Forest Life"
  • "My Place", "To the Edge", and "Forest Life" are accessible by requesting them from K.K. Slider. All three tracks were originally live-only cuts in previous versions, which could only be heard by giving K.K. an invalid song request (with "Forest Life" always being played if said request includes "forest" in the title).
"Agent K.K." "King K.K." "K.K. Dixie"
"K.K. Marathon" "K.K. Metal" "K.K. Rally"
"K.K. Rockabilly" "Mountain Song" "Marine Song 2001"
"Neapolitan" "Pondering" "Steep Hill"
  • "Agent K.K.", "King K.K.", "K.K. Dixie", "K.K. Marathon", "K.K. Metal", "K.K. Rally", "K.K. Rockabilly", "Mountain Song", "Marine Song 2001", "Neapolitan", "Pondering", and "Steep Hill" are accessible by scanning their corresponding e-Reader card. While most of these new songs would remain unaltered in later entries in the series, "Mountain Song" would receive an extra yodeling part from City Folk onwards.

Invalid Song Changes

"Spring Blossoms" "Stale Cupcakes" "Wandering"

Because the three "invalid request" songs from prior versions were made airchecks in their own right, K.K. now has three different tracks he can perform if the player requests a song that doesn't exist. The three songs would later become obtainable airchecks from City Folk onward as "Spring Blossoms", "Stale Cupcakes", and "Wandering"; incidentally, "Spring Blossoms" is an arrangement of the Cherry Blossom Festival theme from Doubutsu no Mori and +.

Other Music Changes

Studio Live
ACGC Aircheck.png
DnMePlus LiveSong.png
  • Each song now includes a looped live rendition playable on a stereo furniture item; the sprites for these versions differ from the studio recordings in that they take the form of a pair of eighth notes rather than a single one. These live recordings can be obtained by reaching maximum friendship status with villagers, each of whom possess their own specific song.
  • K.K. Slider will perform for the player's birthday. The song he plays was later accessible in New Leaf and New Horizons as "K.K. Birthday" (itself only obtainable on the player's birthday).
  • Certain villagers' favorite songs, which will play on a stereo if they have one in their house, are modified; most of these changes are retained in subsequent games.
Animal Crossing Doubutsu no Mori e+
DnM64 DefaultTownTune.png DnMePlus DefaultTownTune.png
  • The default Town Tune is changed to a new melody, maintaining the cadence of the original but featuring a markedly different notation (note that the images shown here are simply mockups of the tunes based on how they would appear if created in Animal Crossing, and are featured here for ease of access; e+ uses katakana to represent different notes). Recreations of these tunes in fan-made Town Tune makers can be heard here (for Animal Crossing) and here (for e+).
Animal Crossing Doubutsu no Mori e+
  • The main theme is remixed, featuring a much larger percussion section compared to previous versions and a more worldbeat-influenced sound.

Holidays and Events

  • The player's mother will occasionally send letters discussing Tanataba and Mamekami, the Japanese Festival of the Stars and Bean-Throwing Festival.
DnMePlus HarvestFestivalHatsScreencap.jpg
  • Villagers will wear special hats during the Harvest Festival and the day after Toy Day. These hats would eventually reappear in New Horizons under similar circumstances.
  • Villagers will acknowledge the player's birthday by congratulating them and sending them gifts, and the player's mother will mail them a birthday cake.
  • During the Fishing Tourney, Chip will give the player a fishing rod if they don't have one in their inventory. This feature was later implemented in New Leaf.

Game Boy Advance Changes

  • All e-Reader functionality is changed so that it is accessed at the Wishing Well, as a means of better streamlining the mechanic. While preparing the e-Reader can still be done at the same locations as in + and Animal Crossing, actually scanning cards has to be done at the Wishing Well.
  • The player can play three unique minigames on a linked Game Boy Advance, each accessible on certain days of the week.
    • "Darumasangakoronda", available on Mondays and Thursdays, is a game of "Red Light, Green Light" in which the player races three other villagers to approach a fourth while their back is turned. Mashing the A button moves the player closer to the target villager, and moving while the target villager is facing forward results in an immediate loss. Winning this game will grant the player the Apple Box, Scarecrow, Vase, Bathtub, Basketball Hoop, or Mummy Casket.
    • "Donjanken", available on Tuesdays and Fridays, is a mix of a balancing game, sumo wrestling, and rock-paper-scissors, in which the player and a CPU-controlled opponent villager compete to push each other off of a log via games of rock-paper-scissors. The player must press left and right D-pad to keep themselves balanced laterally on the log, and up on the D-pad, the A button, or the B-button to select a move in rock-paper-scissors. Winning a round will push the loser further back towards their end of the log: if a competitor falls off the log (either through losing balance or being pushed off of their end), the other will win. Winning this game will grant the player the Mandarin Box, Jumping Boy Sign, Fire Hydrant, Spaceman, Pinball Machine, or Drum Set.
    • "Nakadojji", available on Wednesdays and Saturdays, is a game of dodgeball. The players and three CPU-controlled villagers run around inside a white square and try not to get hit by balls thrown by two outside villagers; the player must use the D-pad to move and the A-button to dive. Being hit by a ball eliminates a competitor from the game: the last one remaining wins. Winning this game will grant the player the Wooden Box, Rocking Horse, Shower, Helm, Darts Board, or Canopy Bed.

Other Changes in e+

Hmmm...
To do:
  • Rip and upload isolated Public Works Project models.
  • Upload the legato variation of Tom Nook's theme.
  • The game's file size is further increased to 72 blocks (approx. 625 KB): 57 for town data, 5 for saved letters at the post office, 5 for saved patterns at Able Sisters, 1 for NES save data, and 4 for travel data. Because of this increased file size, e+ is the first version of the game to not be bundled with a promotional memory card (as no promotional cards were ever made for capacity sizes greater than 59 blocks).
  • The player can adjust their fluency with kanji (Chinese pictographs re-purposed for the Japanese language) in the main menu.
  • While Tom Nook's store is closed, if the player hits the shop's door with a shovel or an axe three consecutive times, the shop will open for the player. However, as Tom Nook was sleeping, he moves much slower, prices of his wares are inflated by 40%, prices wares the player sells are deflated by 20%, and the catalog is unavailable. There is also a special "after hours" theme: a groggy, legato variation of Tom Nook's theme. If the player has upgraded Tom Nook's shop to Nookingtons, Timmy and Tommy will also appear in their pajamas and comment on the fact that they are working past their bedtimes.
Name Image Construction Cost Size (Squares) Name Image Construction Cost Size (Squares)
Egg Town Decoration Egg.jpg 32,000 Bells 3x3 Floral Clock Town Decoration Floral Clock.jpg 28,000 Bells 3x3
Footprints Town Decoration Footprints.jpg 19,000 Bells 3x3 Fountain Town Decoration Fountain.jpg 30,000 Bells 3x3
Gas Lamp Town Decoration Gas Lamp.jpg 14,000 Bells 1x1 Geoglyph Town Decoration Geoglyph.jpg 20,000 Bells 4x4
Guidepost Town Decoration Guidepost.jpg 13,000 Bells 1x1 Helipad Town Decoration Helipad.jpg 15,000 Bells 3x3
Mushroom Town Decoration Mushroom.jpg 24,000 Bells 3x3 Pipes Town Decoration Pipes.jpg 17,000 Bells 3x3
Public Clock Town Decoration Public Clock.jpg 18,000 Bells 1x1 Stonehenge Town Decoration Stonehenge.jpg 26,000 Bells 4x4
Well Town Decoration Well.jpg 14,000 Bells 2x2 Wind Turbine Town Decoration Windmill.jpg 18,000 Bells 1x1
Windpump Town Decoration Windpump.jpg 27,000 Bells 1x1
  • The player has the option of hiring Tom Nook to build objects found around town for display for a fee. These include objects such as a water mill, sewer lines, street lamps, and so on. Several of these decorations were reused as Public Works Projects in Animal Crossing: New Leaf, 10 years after the release of e+.
  • The island now serves as the product for the player's final loan, which totals in at just under a million bells. Each player will own their own private island, as opposed to all 4 players sharing a single one.
  • Similarly to the prior Data Moving Service, players can be copied from + to e+. The player can only take a few things with them, such as their name, birthdate, fishing and insect catching records, their personal patterns, and their item catalog. The duplicated subjects are not deleted from the + version and are still fully accessible there. Unlike the Data Moving Service, however, the process in e+ can be done by the player themselves, without needing to send their memory cards over to Nintendo, thanks to both + and e+ being GameCube titles.
  • The Post Office can now hold up to five sections for saved letters, each with 160 slots, either on the same Memory Card or on multiple ones, allowing the player to save up to 800 letters.
  • When creating personalized messages via their outdoor Gyroid, the player can now create multiple ones and time them to appear at specific times of day or after a certain amount of time has passed.
  • The Reset Surveillance Center can be accessed after encountering Mr. Resetti twice. After the player smacks every rock every day for up to a week, a rock will smash open and reveal the entrance. Mr. Resetti can be found in here as well as Don. This was not available in Animal Crossing, but the Reset Surveillance Center can be visited in both Animal Crossing: City Folk and Animal Crossing: New Leaf through different means.
Name Field/Tank Sprite Icon Tank Model Time of Year Time of Day Location Shadow Size Sell Price
Blue Marlin DnMePlus BlueMarlinFieldSprite.png Blue Marlin DnMe+ Icon.png Blue Marlin DnMe+ Furniture Model.png July to September All day Private Island Huge 10,000 Bells
Dab DnMePlus DabFieldSprite.png Dab DnMe+ Icon.png Dab DnMe+ Furniture Model.png October to April All day Sea Large 200 Bells
Horse Mackerel Horse Mackerel DnMe+ Field Sprite.png Horse Mackerel DnMe+ Icon.png Horse Mackerel DnMe+ Furniture Model.png All year All day Sea Medium 120 Bells
Octopus DnMePlus OctopusFieldSprite.png Octopus DnMe+ Icon.png Octopus DnMe+ Furniture Model.png March to July; September to January All day Sea Large 450 Bells
Olive Flounder Olive Flounder DnMe+ Field Sprite.png Olive Flounder DnMe+ Icon.png Olive Flounder DnMe+ Furniture Model.png All year All day Sea Large 800 Bells
Puffer Fish DnMePlus PufferFishFieldSprite.png Balloonfish DnMe+ Icon.png Balloonfish DnMe+ Furniture Model.png July to September All day Private Island Small 200 Bells
Seahorse Seahorse DnMe+ Field Sprite.png Seahorse DnMe+ Icon.png Seahorse DnMe+ Furniture Model.png April to November All day Sea Tiny 1,500 Bells
Squid DnMePlus SquidFieldSprite.png Squid DnMe+ Icon.png Squid DnMe+ Furniture Model.png December to August 15 All day Sea Medium 400 Bells
Name Field/Cage Sprite Icon Cage Model Time of Year Time of Day Location Sell Price
Birdwing Butterfly Birdwing Butterfly DnMe+.png Alexandra's Swallowtail Butterfly DnMe+ Icon.png Alexandra's Swallowtail Butterfly DnMe+ Furniture Model.png All year All day Private Island (in the air) 3,000 Bells
Coconut Crab Coconut Crab DnMe+.png Coconut Crab DnMe+ Icon.png Coconut Crab DnMe+ Furniture Model.png July to September 7 PM to 8 AM On coconut trees 300 Bells
Crab Crab DnMe+.png Crab DnMe+ Icon.png Crab DnMe+ Furniture Model.png All year All day Beach 150 Bells
Diving Beetle Diving Beetle DnMe+.png Diving Beetle DnMe+ Icon.png Diving Beetle DnMe+ Furniture Model.png March to September All day In water (can only be caught when surfacing) 800 Bells
Dung Beetle Dung Beetle DnMe+.png Dung Beetle DnMe+ Icon.png Dung Beetle DnMe+ Furniture Model.png March to October 7 PM to 8 AM Rolling balls 400 Bells
Flea Flea DnMe+.png Flea DnMe+ Icon.png Flea DnMe+ Furniture Model.png March to November All day On villagers (must hit villager with a net to catch; doesn't count as malicious) 70 Bells
Hercules Beetle Hercules Beetle DnMe+.png Hercules Beetle DnMe+ Icon.png Hercules Beetle DnMe+ Furniture Model.png July and August 11 PM to 8 AM Private Island (on coconut trees) 11,250 Bells
Hermit Crab Hermit Crab DnMe+.png Hermit Crab DnMe+ Icon.png Hermit Crab DnMe+ Furniture Model.png March to December All day Beach 200 Bells
  • Eight new fish (Horse Mackerel, Puffer Fish, Dab, Olive Flounder, Squid, Octopus, Seahorse, and Blue Marlin) and eight new insects (Birdwing Butterfly, Hercules Beetle, Diving Beetle, Flea, Crab, Hermit Crab, Coconut Crab, and Dung Beetle) are added. Almost all of these fish and insects would reappear in later installments in the series, the only exceptions being the Crab and the Coconut Crab.
  • The shadow size of the Coelacanth is increased, and the fish is now only able to appear once in a single play session; despawning it by catching it or scaring it away requires the player to save and quit, then restart the game in order to allow it to appear again. This latter trait would be removed in later games.
  • Conch-type seashells appear as 3D models outdoors rather than 2D sprites, as a means of hiding Hermit Crabs.
  • Along with Pokémon Channel, this is one of the only two licensed titles to support SD Cards via a mechanical adapter (DOL-019 or third party equivalent, such as "SD Gecko").
    • The game only supports first-generation SD cards (i.e. up to 1 GB); larger SDSC cards will work if repartitioned to said size (which is automatically done by formatting it via the game), while SDHCs are incompatible.
    • Among other functions, the player can take screenshots of the game in uncompressed (!) TIFF format and save them to the SD card (by pressing Z); this feature would return in City Folk onward, with New Horizons adding in the ability to save screenshots directly to the console's internal on-board memory in addition to a microSD card. The pictures can be displayed or deleted on the console, very slowly and sequentially, with the appropriate options in the pre-game menu.
    • The player can also copy their town to the SD card (in /PRIVATE/GAMECUBE/NINTENDO/DOUBUTU/{filename set at start of game}.DBM); this file can then be used as in ordinary 2-card travel, but with the obvious added advantage of being transferable across the world. The town owner will afterwards import it back from SD to memory card, as done in ordinary 3-card travel.
  • In Animal Crossing, the first player created on the included promotional memory card will receive a special letter from Nintendo, containing a grab bag with two NES games and a song from K.K. Slider inside. In e+, this grab bag arrives as a gift in a letter from Mom.
  • Lilies of the valley are introduced, and only grow in perfect towns; this feature would become a staple for the series starting with Wild World, although the English localizations incorrectly called them "Jacob's ladders" until Happy Home Designer.
  • Ice Climbers, Mario Bros., Super Mario Bros., and The Legend of Zelda are completely excised from the game's code and consequently cannot be obtained even through hacking, despite having previously been available in +.

Dongwu Senlin (iQue port of Doubutsu no Mori)

Hmmm...
To do:
  • Add in more information about changes made in the iQue port of Doubutsu no Mori.
  • Obtain high-quality screenshots of and assets from the iQue port.

In 2006, the original N64 game was ported to the Chinese-exclusive iQue Player under the title Dongwu Senlin (a direct translation of Doubutsu no Mori, meaning "Animal Forest"), featuring a brand new Chinese localization. Notably, the game was the final iQue title published before the system's discontinuation and the concurrent shutdown of its content distribution servers, both in 2018 (a whole 12 years after the port's release). While mostly unchanged from the 2001 Japanese release, a number of modifications are made to fit the game to the Chinese market.

Startup Logo

Nintendo 64 iQue
DnM64 Startup Logo.gif 320px

The splash screen that appears upon booting the game up is replaced with a fade-in and fade-out of the iQue logo, reminiscent of the splash screens seen in +, Animal Crossing, and e+. The key difference however is that the logo appears over a white background instead of a black one.

Title Screen

Nintendo 64 iQue
Doubutsunomori.png DSiQue Title Screen.png

Writing Interface

Doubutsu no Mori Animal Crossing Dongwu Senlin
DnM64 LetterWriting.png ACGC LetterWriting.png DSiQue LetterWriting.png

The writing interface uses a keyboard-based layout similar to the one used in Animal Crossing, accordingly fitted around the design of the iQue controller. However, the art style is radically different.