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If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Asteroids (PlayStation)
| Asteroids |
|---|
|
Developer:
Syrox Developments
|
The classic arcade game returns with 3D graphics, more ships to play as, a versus mode, and a new line of terrible rock puns.
Debug Text
tty debug console
The tty debug console displays a lot of chatter when loading and throughout gameplay. This is not visible to the user.
Starting Asteroids Programmed By: Mark Gordon and a funny little chap called Phong :) Level Design by: Derek Poon Developed By: Syrox Developments CD File System OK File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished init_menus... init_menus...doneFile \DATA\SOUND\SHELL\ASSFX_SH.VH- Len 3616 - Addr 0x800bff18 - Finished File \DATA\SOUND\SHELL\ASSFX_SH.VB- Len 291600 - Addr 0x80127900 - Finished File \DATA\SOUND\SHELL\ASSFX_SH.SAT- Len 1464 - Addr 0x800f9fdc - Finished File \DATA\SOUND\SHELL\ASSFX_SH.SLT- Len 366 - Addr 0x800fa594 - Finished do_menus...Loading g_menu_font texture data File \MENUDATA\TIMS\NEWFONT.TIM- Len 4160 - Addr 0x80127900 - Finished File \MENUDATA\TIMS\ICONS.TIM- Len 864 - Addr 0x80127900 - Finished Loading other font data File \MENUDATA\FONTDATA\TESTFONT.FDT- Len 4163 - Addr 0x80127900 - Finished Loading g_menu_Sfont texture data File \MENUDATA\TIMS\FONT.TIM- Len 8256 - Addr 0x80127900 - Finished File \MENUDATA\FONTDATA\F3BIG.FDT- Len 3324 - Addr 0x80127900 - Finished Loading g_menu_tfont font data File \MENUDATA\FONTDATA\TFONT.FDT- Len 4159 - Addr 0x80127900 - Finished File \DATA\TEXTURES\LOADING.TIM- Len 307224 - Addr 0x80127900 - Finished CdRead: retry... File \MENUDATA\TIMS\ICON2.TIM- Len 192 - Addr 0x80127900 - Finished MMS menu CdRead: retry... File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished sps SSS menu CdRead: retry... File \MENUDATA\TIMS\SSS.TIM- Len 307224 - Addr 0x80127900 - Finished 0 10648 File \DATA\MESHES\FRSHIP0.PSD- Len 10549 - Addr 0x80159310 - Finished File \DATA\TEXTURES\SHIP3TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 10648 5480 File \DATA\MESHES\FRSHIP1.PSD- Len 5381 - Addr 0x8015bca8 - Finished File \DATA\TEXTURES\SHIP1TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 16128 7288 File \DATA\MESHES\FRSHIP2.PSD- Len 7189 - Addr 0x8015d210 - Finished File \DATA\TEXTURES\SHIP2TEX.TIM- Len 16928 - Addr 0x80139310 - Finished 23416 5928 File \DATA\MESHES\FRSHIP3.PSD- Len 5829 - Addr 0x8015ee88 - Finished File \DATA\TEXTURES\SHIP4TEX.TIM- Len 16928 - Addr 0x80139310 - Finished GES menu CdRead: retry... File \MENUDATA\TIMS\DISP.TIM- Len 307224 - Addr 0x80127900 - Finished CD_init:addr=8010e040 CD_init:addr=8010e040 CdRead: retry... File \DATA\TEXTURES\BOX.TIM- Len 536 - Addr 0x800c8268 - Finished File \DATA\TEXTURES\LTEXT.TIM- Len 2874 - Addr 0x800c8668 - Finished do_menus...done to game...Starting Main Menu Loop File \DATA\TEXTURES\LOADING1.TIM- Len 307224 - Addr 0x80127240 - Finished CD_init:addr=8010e040 CdRead: retry... File \DATA\SOUND\ZONE1\ASSFX_Z1.VH- Len 5152 - Addr 0x800bff18 - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.VB- Len 240160 - Addr 0x80127240 - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.SAT- Len 440 - Addr 0x800f9fdc - Finished File \DATA\SOUND\ZONE1\ASSFX_Z1.SLT- Len 366 - Addr 0x800fa594 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.VH- Len 11296 - Addr 0x800c1f18 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.VB- Len 194752 - Addr 0x80127240 - Finished File \DATA\SOUND\ZONE1\ASMUS_Z1.MST- Len 400 - Addr 0x80105b04 - Finished File \DATA\SOUND\ZONE1\SEPZ1M01.SEP- Len 14794 - Addr 0x800fa704 - Finished File \DATA\TEXTURES\TEX1.TIM- Len 393238 - Addr 0x80127240 - Finished File \DATA\TEXTURES\PAL1.TIM- Len 40982 - Addr 0x80127240 - Finished ---------------------------------- Base Memory 0x8012f240 2 ---------------------------------- File \DATA\INFOS1.PSX- Len 72208 - Addr 0x8012f240 - Finished oldbase 0x8015b560 newbase 0x80140c50 relocsize -108816 File \DATA\MODELS1.PSX- Len 484748 - Addr 0x80140c50 - Finished Loaded Meshes Cleared objects Setup objects Setup lights Loading game_font texture data File \MENUDATA\TIMS\GAMEFONT.TIM- Len 1984 - Addr 0x801b71dc - Finished Loading other font data File \MENUDATA\FONTDATA\GAMEFONT.FDT- Len 3403 - Addr 0x801b71dc - Finished File \DATA\FIELD1.STF- Len 584 - Addr 0x801b71dc - Finished ... ... ...
SLU-007.73
The file SLU-007.73 contains a lot of text from the game including debug and developer related text.
...
...
...
\DATA\SOUND\SHELL\ASSFX_SH.VHASSFX_SH.VBASSFX_SH.SATASSFX_SH.SLT
Starting Asteroids
Programmed By: Mark Gordon and a funny little chap called Phong :)
Level Design by: Derek Poon
Developed By: Syrox Developments
to game...CD File System OK
DANGER! - Primitive Heap Exceeded By %d bytes
File %s- Len %d - Addr 0x%x - File Read Error
Finished
File %s Not Found
\DATA\TEXTURES\LTEXT.TIMSCARINESS FACTOR %d
PLAYER 1 SCORE
PLAYER 2 SCORE
SURVIVAL BONUS
DEATH PENALTY
SHIPS REMAINING
TOTAL SCORE
PRESS ANY BUTTON TO EXIT
PLAYER 1 WINS
PLAYER 2 WINS
GAMEOVER.STR
COMPLETE.STR
LEVEL1.STR;1
BLACK.STR
WORM.STR
SEARTH.STR
\MENUDATA\MSTREAM\%s;1
HISCORES
PLAYER 1 ENTER YOUR INITIALS
PLAYER 2 ENTER YOUR INITIALS
CONTINUES %d
PRESS X TO CONTINUE
HSBLUR.TIM
HSTABLE.TIM
\DATA\MESHES\BULLET.TIM
BANG0001.TIM
BANG0002.TIM
BANG0003.TIM
BANG0004.TIM
BANG0005.TIM
BANG0006.TIM
BANG0007.TIM
BANG0008.TIM
BANG0009.TIM
BANG0010.TIM
BANG0011.TIM
BANG0012.TIM
BANG0013.TIM
BANG0014.TIM
BANG0015.TIM
BANG0016.TIM
PUFF0001.TIM
PUFF0002.TIM
PUFF0003.TIM
PUFF0004.TIM
PUFF0005.TIM
PUFF0006.TIM
PUFF0007.TIM
PUFF0008.TIM
PUFF0009.TIM
PUFF0010.TIM
PUFF0011.TIM
PUFF0012.TIM
PUFF0013.TIM
PUFF0014.TIM
PUFF0015.TIM
PUFF0016.TIM
SMOK0001.TIM
SMOK0002.TIM
SMOK0003.TIM
SMOK0004.TIM
SMOK0005.TIM
SMOK0006.TIM
SMOK0007.TIM
SMOK0008.TIM
SMOK0009.TIM
SMOK0010.TIM
SMOK0011.TIM
SMOK0012.TIM
SMOK0013.TIM
SMOK0014.TIM
SMOK0015.TIM
SMOK0016.TIM
Z:\DATA\INFOS%d.PSX
Z:\DATA\MINFOS%d.PSX
Z:\DATA\MODELS%d.PSX
Z:\DATA\MMODELS%d.PSX
INFOS%d.PSX
MINFOS%d.PSX
MODELS%d.PSX
MMODELS%d.PSX
oldbase 0x%x
newbase 0x%x
relocsize %d
Loaded Meshes
\DATA\SOUND\ZONE%d\ASSFX_Z%d.VHASSFX_Z%d.VBASSFX_Z%d.SATASSFX_Z%d.SLTASMUS_Z%d.VHASMUS_Z%d.VB
Music Not OK
ASMUS_Z%d.MSTSEPZ%dM01.SEP
----------------------------------
Base Memory 0x%x %d
----------------------------------
Cleared objects
Setup objects
Setup lights
TEX%d.TIM
PAL%d.TIM
Starting Main Menu Loop
DLOAD%d.TIM
LOADING%d.TIM
DEMO.DAT
Base Memory 0x%x
m= {%d %d %d
%d %d %d
%d %d %d } t= %d %d %d SHIP REGENERATING
\DATA\MESHES\\DATA\TEXTURES\
LEVEL %d
PLAYER %d
LEADS
ARMAGEDDON
HOMING MISSILE
SMARTBOMB
MSLE ARMAGEDDON
PLASMA SWORD
PLASMA DRILL
RAMMING SHIELD
TRIGGER BOMBS
ROBO WALL
WIDESHOT
EARTH DAMAGE CRITICAL
%d HITS UNTIL DESTRUCTION
0 HITS UNTIL DESTRUCTION
%s%d.TIM\DATA\TEXTURES\PLANET.TIM
%s%d.PSD\DATA\MESHES\
LEV%d%d.AST
\DATA\BEGINNER\AST%d\
\DATA\EXPERT\AST%d\
\DATA\MAST%d\
\DATA\SOUND\ZONE%d
\SEPZ%dM%02d.SEP
AUTO SHIELD
PLAYER %d
PAUSE
LEVEL %d
COLLISION OFF
COLLISION ON
CONTINUE
PLAYER 1 NO CONTROLLER
PLAYER 2 NO CONTROLLER
ARE YOU SURE
EXCALIBUR SHIP UNLOCKEDD
Loading g_menu_font texture data
\MENUDATA\TIMS\NEWFONT.TIMICONS.TIMLoading other font data
\MENUDATA\FONTDATA\TESTFONT.FDTLoading g_menu_Sfont texture data
FONT.TIMF3BIG.FDTLoading g_menu_tfont font data
TFONT.FDTLoading game_font texture data
GAMEFONT.TIMGAMEFONT.FDT
init_menus...
init_menus...done
do_menus...\MENUDATA\MSTREAM\ACTIV.STR;1\MENUDATA\MSTREAM\SYROX.STR;1\MENUDATA
\MSTREAM\BOATD.STR;1\MENUDATA\MSTREAM\NEWINTRO.STR;1\DATA\TEXTURES\LOADING.TIM
do_menus...done
MMS menu
\MENUDATA\TIMS\DISP.TIM\MENUDATA\MSTREAM\COMPLETE.STR;1
SPS menu
GES menu
\DATA\SOUND\XA\ASTVOSH.XAP;1
cannot run stream, skipping
RCS menu
rcs_menu
RCS_LOAD_PENDING
dnwtof1
Not done
RCS_LOAD_CONFIRM_NO_PENDING
RCS_CANCEL_PENDING
RCS_LOAD_CHOSEN crf%d cep%d lc%d
load failed RCS_LOAD_PENDING
card not ready RCS_CANCEL_PENDING
continue without saving confirmed
continue without saving rejected.
RCS_SAVEMODE_CANCEL_PENDING
cancelled
%s chosen
OPS menu
SSS menu
CCS menu
CCS_3.TIMCCS_2.TIMplyr %d , conf %d
MAX_G_char_buffer_SIZE exceeded, quittingAssertion failed: file "%s", line %d
textpars.cpp
–file not found
time out in strNext()time out in strNext() %d
quit streaming.
rewind_switch==0time out in decoding !
Assertion failed: file "%s", line %d
memcard.cpp\MENUDATA\TIMS\ICON2.TIMBASLUS-00773
mem card delete file error
loading icons
format, key pressed, formatting
format, key pressed, quitting
mem card formatted
mem card format error
cf card not exist
cf com err
cf already exists
cf block full
wf ok key pressed, continuing
wf com err/not connected, key pressed, continuing
file exists, key pressed, overwriting
file exists, key pressed, no overwrite
mem card delete file ok
delete file confirmed
delete file rejected
writefile ok
writefile errornot yet supported
most recent file restored
CLASSIC ASTEROIDS UNLOCKED
...
...
...
WILDCARD
DEFAULT
SETUP
ALTERNATIVE
SETUP
WING
USERS
SETUP
SMALL HANDS SETUP
EXPERT CONTROLS SETUP
CUSTOMIZED SETUP
FIELD%d.STF
Assertion failed: file "%s", line %d
pad2.cppbad sound *** %d ***
lgalien%ssmalien%slgast%li%smdast%li%ssmast%li%s
REPLACE CONTROLLER
PLAYER 2
PLAYER 1
PRESS START
GAME OVER
NUMBER OF PLAYERS?
EXIT TO NEW ASTEROIDS
EXIT TO CLASSIC ASTEROIDS
CONTINUE
HIGH SCORES
ENTER YOUR INITIALS
WELL DONE PLAYER
font.lti%2i %5lu %c%c%c
%s%2.2li%sASTEROID.PKR\RESOURCE\trig.costrig.sin
\DATA\SOUND\ASSFX_AR.VHASSF
AX_AR.VBASSFX_AR.SATASSFX_AR.SLT0123456789abcdef(null)0123456789ABCDEF
0123456789ABCDEF0123456789abcdef
%dDRAWMINEGUNSATLASER%s%s %dÿÿÿÿ%d %d
NEBABLAKSUNWORMEARTHEART!$)ROCKCRYST-BGROCKBLAKRKCB_0DEBRISUNROCKKN0AWROCK
GUNS3MORP0REGN0SPLAERINGLIVT0BLINEBLEFBURSTWHOLSSUNBACRY0FR0BWORMEGGSMARTWO
0CAGEWMOUTHTHRUSTSWORDDRILLRAMMINGTRIGWALLCYSS0SAT0GAMMA0SUNEFFMSHRATUGSHA
LPHA0LF0ENDSAUCHEXAMOTHERMORPREGNKAMINUKELIVTFUELCYSSTRACWOZONE %dQUITYESNO
done%dSSS.TIMLOADINGFRSHIPCCS.TIM
%d BLOCKBLOCKS%d
%d
cf ok*YESNOCANCELBACK|}~DAGGERRAPIERTHRUSTSHIELDLOADINGOPTIONSGALLERYNORMALEXPERTDBDCSAVEDELETEFORMAT!BB!BCCREDITSEXITCDS123IN-GAMEMENUFAILEDDONE
LEFTRIGHTFLIPLASERPAUSE\DATA\
.tim.timPAUSEDTWOONEship3%s.tim%5li%5.5li___%s%li%sexpl_.timpexpl_;1
shot%s.tim
ship1%s.timship2%
The Asteroids series
| |
|---|---|
| Atari 2600 | Asteroids |
| Atari 7800 | Asteroids |
| Game Boy (Color) | Asteroids |
| Nintendo 64 | Asteroids Hyper 64 |
| PlayStation | Asteroids |
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Games > Games by series > Asteroids series