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Banjo-Kazooie

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Title Screen

Banjo-Kazooie

Also known as: Banjo to Kazooie no Daibouken (JP)
Developer: Rare
Publisher: Nintendo
Platform: Nintendo 64
Released in JP: December 6, 1998
Released in US: June 30, 1998
Released in EU: July 17, 1998


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
BugsIcon.png This game has a bugs page
PrereleaseIcon.png This game has a prerelease article

In Banjo-Kazooie, Mario fell into a nuclear power plant and mutated into a strange bear with a bird stuck to his back. The same fallout transformed all the Power Stars into Jiggys as well.

Test Map

Stonehenge has seen better days.

This simple test map consists of eight slopes arranged in a circle formation. All of them are too steep for you to walk up all the way, you will slide down. It was presumably used to test walking up steep slopes, both normally and with the Talon Trot.

The following code enables the test map. Get to the title screen and it will load the test map instead of Mumbo's Mountain. Now, simply wait until the AI dies and you will get control of Banjo.

8136ABFA 14D6
8136ABFC 0000

Unused Music

There are four unused songs. The most famous is "Advent", due to theories of where it would be used. There are also two unused versions of the Click Clock Wood theme and an unused Mumbo Jumbo song called "Mumbo's Raindance".

(Source: Banjordan's BK Lair, USF Central)

Advent

Early Click Clock Wood #1 (House Summer)

Early Click Clock Wood #2 (House Autumn)

Mumbo's Raindance (Rain)

Unused Underwater Themes

The music tracks for several areas of the game contain MIDI channels which are never played. These make up the "aquatic" (underwater harp) versions of the music in several areas where it is impossible to swim underwater.

Freezeezy Peak

In-game, it is impossible to swim in the water in Freezeezy Peak because it is too cold (and also very shallow). While you can become submerged using the walrus transformation, the music does not change.

Wozza's Cave

As with its parent level of Freezeezy Peak, the water in Wozza's Cave is too cold to swim in and the music again does not change in the underwater tunnel accessible through the walrus transformation. It seems that at some point in development, this cavern was meant to be swam through instead of using the walrus.

This track can actually be heard during the normal game, albeit through an odd bug: if the Wozza's Cave BGM comes up in a "What level is this music from?" question in the Grunty's Furnace Fun quiz, this version and the regular version will play layered, because the game is not told to mute the MIDI channels containing the harp sound.

It can also be heard without glitches by drowning in Wozza's cave.

Rusty Bucket Bay Engine Room

By far the oddest of the lot, as there is absolutely no place for swimmable water to exist in the engine room in Rusty Bucket Bay. One likely possibility is that the anchor room inside the bow of the ship originally used the engine room's BGM. In-game, it shares the main level BGM.

Unused Fanfares

Quit

Quit is a shorter version of the Game Over fanfare (which has the internal name Last Bit). It might have been used for the Game Over screen before the cutscene was implemented.

Door Open

This resembles the tune played when Mumbo transforms Banjo, albeit with softer instrumentation. It is later used in Banjo-Tooie if you let Dingpot replenish your items.

Mystery

This seems to be a shorter version of the jingle that plays when a world is opened (internally named Open Up).

Unused Graphics

Picture

Hello, sailor.

This was probably intended to show up in one of the rooms in Mad Monster Mansion with all the other pictures.

Debug Stuff

SFX MAKE FIX KILL is my new band name.

These look like icons and text which would be used in a debug mode. No idea how they were used, though.

Firefly

Joss Whedon had nothing to do with this.

A firefly which looks similar to the Beehives' bees, even using the same sprite for its wings! It might have been for Mad Monster Mansion, the only level set at night.

"ON VACATION" Sign

On vacation from what? You just sit there and wait for me to stop by!

This was very likely for use in Mumbo's hut in the Winter area of Click Clock Wood. Instead, a Beehive tells Banjo that Mumbo's on vacation.

2D Button Icons

BanjoKazooie-abutton.png BanjoKazooie-bbutton.png BanjoKazooie-cup.png BanjoKazooie-cdown.png BanjoKazooie-cleft.png BanjoKazooie-cright.png BanjoKazooie-lbutton.png BanjoKazooie-rbutton.png BanjoKazooie-zbutton.png BanjoKazooie-sbutton.png BanjoKazooie-dpad.png BanjoKazooie-cstick.png

2D button icons found near the dialogue font graphics. These were likely meant to appear in the dialogue instead of the button names.

Rusty Bucket Bay Toxic Pool

BanjoKazooie-rbbtoxicpool.png

Most of the textures for the toxic pool in Rusty Bucket Bay can't be seen in-game normally since the water texture is completely opaque and Banjo can't swim under it.

Christmas Tree

BanjoKazooie-christmastree.png

A small graphic of the Christmas tree in Freezeezy Peak.

Coconut

BanjoKazooie-coconut.png

An unused dialogue icon for what appears to be a coconut.

Tree

BanjoKazooie-tree.png

An unused 2D tree which can be seen in some early footage of the game.

Early Empty Honeycomb

Early Final
BanjoKazooie-emptyhoneycombearly.png BanjoKazooie-emptyhoneycombfinal.png

An early version of the empty honeycomb icon.

Early Hourglass

Early Final
BanjoKazooie-hourglassearly.png BanjoKazooie-hourglassfinal.png

An early version of the hourglass icon which has skulls on it.

Random Honeycombs

150px

The random honeycombs from Banjo-Tooie are present here, but are unused. Like in the sequel, press a button to be restored a random amount of health.

Vent

The vent object hacked into the anchor room of Rusty Bucket Bay.

A global "vent" object is available within the game's code. It is a fully functional hazard that matches the aesthetics of Rusty Bucket Bay. It was likely used in that level as well as in place of the Grille Chompas outside of it. The vent remains closed until the player is within a certain proximity at which point it will release steam on a fixed interval that will damage the player. It can't be killed or damaged.

Exit to Witch's Lair

An unused option for the pause menu was Exit to Witch's Lair. This option would instantly return you to Gruntilda's Lair from any level, without having to run back to the start pad. It's featured in a picture in the American instruction booklet, but absent again in the European one. Using the following GameShark code, you can re-add this option to the pause menu:

8036C4FC 0000
8036C4FD 005A
8036C50D 007D
8036C51D 009C
8036C4FE 0005
81383012 0100

Stop 'n' Swop

Maddening, isn't it?

If you manage to collect all the Jiggys and then beat Gruntilda, Mumbo will show you pictures of two eggs and one Ice Key. Using secret built-in codes, you can actually collect these and four more eggs. To enter them, simply go to the sandcastle in Treasure Trove Cove and type in "CHEAT". You should hear a cow mooing. Now, enter any of these codes:

Code Description
NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE In Wozza's Cave in Freezeezy Peak, the ice wall will disappear, allowing you to go through into a room containing the Ice Key. As a special note, this was one of the first Stop 'n' Swop items to be discovered due to use of the "Press L to levitate" GameShark code.
OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES Sharkfood Island will rise out of the sea and you will be able to enter it. Once inside, there's a large structure which you can climb to acquire the Pink Egg.
A DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE In Gobi's Valley, the door which is normally always closed will be opened. Inside, you'll be in a secret room with a sarcophagus which can be opened using a nearby switch. Contained in the sarcophagus is the Blue Egg.
DONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR In the wine cellar in Mad Monster Mansion, the keg which normally has an X printed on it will be opened. It leads to a secret room with the Cyan Egg inside.
AMIDST THE HAUNTED GLOOM A SECRET IN THE BATHROOM In the bathroom in Mad Monster Mansion, the Green Egg will appear on top of Loggo the toilet.
THIS SECRET YOULL BE GRABBIN IN THE CAPTAINS CABIN The Red Egg will appear in the Captain's Cabin in Rusty Bucket Bay.
NOW BANJO WILL BE ABLE TO SEE IT ON NABNUTS TABLE In Click Clock Wood in winter, the Yellow Egg will appear on the table in Nabnut's house.

As soon as you collect one of these, a new menu called Stop 'n' Swop will appear at the very end of the game totals, which shows all the eggs and the key you've collected so far. None of these items have an effect in-game; they were actually intended to be used in the sequel, Banjo-Tooie, by quickly swapping the cartridges after turning the power off, hence the feature's name. Unfortunately, due to technical limitations, the feature had to be scrapped - the feature depended on powered-off N64s retaining Rambus memory for 10 seconds, but newer models starting in 1999 reduced the time down to just 1 second, and attempting to swap one cartridge for another and turning the power back on within this time would be exceptionally difficult.

These codes are effectively permanent. New games started after these codes are input will begin with the locations unlocked, and new games started after the items are collected will still have them collected. The only way to erase these items is to use the GameShark code 81283400 0000.

Rare reintroduced the concept in the Xbox Live Arcade release of Banjo-Kazooie: collecting the items both adds them to your inventory in Banjo-Tooie (which does away with the breakable N64 carts) and unlocks rare parts in Banjo-Kazooie: Nuts & Bolts.

Useless Cheat Code

In addition to the Stop'n'Swop cheats above, there are also cheat codes to unlock every level except the first. This includes the second level, Treasure Trove Cove, despite that you need to be in that level to enter the cheats, which may suggest that at one point cheats were to be entered at a different location. (The code is "THIS COMES IN HANDY TO OPEN SOMEWHERE SANDY".)

Unused Text

Present at 0x80277A80 in RAM are internal song names.

Blank
Scrap
Jungle 2
Snow 2
Bells
Beach
Swamp
Crab Cave
Title
Notes
Jinjo
Feather
Egg
Jigpiece
Sky
Spooky
Training
Lighthouse
Crab
Shell
Feather Inv
Extra life
Honeycomb
Empty honey piece
Extra honey
Mystery
You lose
Termite nest
Outside whale
Spell
Witch House
In whale
Desert
In spooky
Grave
Church
Sphinx
Invunerability
Collapse
Snake
Sandcastle
Summer
Winter
Right
Wrong
Achieve
Autumn
Default forest
5 Jinjos
Game over
Nintendo
Ship
Shark
Ship inside
100 Notes
Door Open
Organ sequence
Advent
Slalom
Race win
Race lose
Jigsaw magic
Oh dear
Up
Down
Shamen Hut
Jig 10
Carpet
Squirrel
Hornet
Treetop
Turtle Shell
House Summer
House Autumn
Out Buildings
Hornet 2
Cabins
Rain
Jigsaw Open
Jigsaw Close
Witch 1
Witch 2
Witch 3
Witch 4
Witch 5
Mr Vile
Bridge
Turbo Talon Trot
Long Legs
Witch 6
Boggy sad
Boggy happy
Quit
Witch 7
Witch 8
Spring
Squirrel attic
Lights
Box
Witch 9
Open up
Puzzle complete
Xmas tree
Puzzle in
Lite tune
Open extra
Ouija
Wozza
Intro
Gnawty
Banjo's Pad
Pause
Cesspit
Quiz
Frog
GameBoy
Lair
Red Extra
Gold Extra
Egg Extra
Note door
Cheaty
Fairy
Skull
Square Grunty
Square Banjo
Square Joker
Square Music
Lab
Fade Up
Puzzle Out
Secret Gobi
Secret Beach
Secret Ice
Secret Spooky
Secret Squirrel
Secret Egg
Jinjup
Turbo Talon Trot short
Fade Down
Big Jinjo
T1000
Credits
T1000x
Big Door
Descent
Wind up
Air
Do jig
Picture
Piece up
Piece down
Spin
BarBQ
Chord1
Chord2
Chord3
Chord4
Chord5
Chord6
Chord7
Chord8
Chord9
Chord10
Shock1
Shock2
Shock3
Shock4
Sad grunt
Podium
Endbit
Rock
Last Bit
Unnamed piece
Unnamed piece

Present at 0x82781A0 in RAM are internal world names.

gs
coshow
whale
haunted
desert
beach
jungle
swamp
ship
snow
tree
training
intro
witch
battle

Present at 0x80377740 in RAM are internal room names.

(gcSectionMin)
Training - Spiral Mountain
Jungle
Beach - Pirate Ship Hold
Beach - Crab Shell
Beach
Beach - Sand Castle
Whale
Jungle - Termite Hill
Swamp - Crocodile Head
Swamp - Turtle
Desert
Desert - Pyramid 1 (Match the pairs)
Desert - Pyramid 2 (Maze)
Desert - Pyramid 3 (Water)
Desert - Pyramid 4 (Snake)
Desert - Sphinx
Desert - Secret Chamber
Haunted House
Haunted House - Organ
Haunted House - Cellar
Intro - Start - Nintendo
Intro - Start - Rareware
Intro - End Scene 2 : Not 100
Intro - Grunties Lair - Scene 1
Intro - Grunties Lair 2
Intro - Grunties Lair 3 - Machine 1
Intro - Grunties Lair 4 - Game Over
Intro - Grunties Lair 5
Intro - Inside Banjo's Cave 1 - Scenes 3,7
Intro - Inside Banjo's Cave 2
Intro - Inside Banjo's Cave 3
Intro - Spiral 'A' - Scenes 2,4
Intro - Spiral 'B' - Scenes 5,6
Intro - Spiral 'C'
Intro - Spiral 'D'
Intro - Spiral 'E'
Intro - Spiral 'F'
Intro - Spiral 'G'
Intro - End Scene 3 : All 100
Intro - Grunty Threat 1
Intro - Grunty Threat 2
Intro - End Scene
Intro - End Scene 4
Whale - Inside A
Whale - Inside B
Whale - Inside C
Haunted House - Dining Room
Haunted House - Room 1
Haunted House - Room 2
Haunted House - Room 3 : Fireplace
Haunted House - Church
Haunted House - Room 4 : Bathroom
Haunted House - Room 5 : Bedroom
Haunted House - Room 6 : Floorboards
Haunted House - Barrel
Haunted House - Shamen Hut
Haunted House - Septic Tank
Ship
Ship - Anchor room
Ship - Prop Room
Ship - Warehouse 1
Ship - Warehouse 2
Ship - Container 1
Ship - Container 3
Ship - Crew Cabin
Ship - Hold
Ship - Store Room
Ship - Galley
Ship - Navigation Room
Ship - Container 2
Ship - Captain's Cabin
Tree - Start
Tree - Main (Spring)
Tree - Main (Summer)
Tree - Main (Autumn)
Tree - Main (Winter)
Swamp - Shamen Hut
Tree - Shamen Hut (Spring)
Tree - Shamen Hut (Summer)
Tree - Shamen Hut (Autumn)
Tree - Shamen Hut (Winter)
Snow - Inside Xmas Tree
Snow - Igloo
Snow - Shamen Hut
Tree - Wasp Hive (Summer)
Tree - Wasp Hive (Spring)
Tree - Wasp Hive (Autumn)
Tree - Squirrel House (Spring)
Tree - Squirrel House (Summer)
Tree - Squirrel House (Autumn)
Tree - Squirrel House (Winter)
Tree - Squirrel Room 1 (Winter)
Tree - Squirrel Room 2 (Autumn)
Tree - Squirrel Room 2 (Winter)
Tree - Top (Spring)
Tree - Top (Summer)
Tree - Top (Autumn)
Tree - Top (Winter)
Witch - Flr 1, Area 1 : Mumbo
Witch - Flr 1, Area 2
Witch - Flr 1, Area 3
Witch - Flr 1, Area 3a : Cauldron
Witch - Flr 1, Area 4 : Pirate ship
Witch - Flr 1, Area 5 : Pipes room
Witch - Flr 1, Area 6 : Witch statue
Witch - Flr 1, Area 7 : Swamp/Snow
Witch - Flr 2, Area 1 : Sand Chamber
Witch - Flr 2, Area 2 : Spooky/Advent
Witch - Flr 2, Area 4 : Dark room
Witch - Flr 2, Area 5 : Crypt outside
Witch - Flr 2, Area 5a : Crypt inside
Witch - Flr 3, Area 1
Witch - Flr 3, Area 2 : Ship side
Witch - Flr 3, Area 3
Witch - Flr 3, Area 4 : Tree trunks
Witch - Flr 3, Area 4a
Witch - Flr 4, Area 1 : Quiz Room
Witch - Flr 5, Area 1 : Gruntie's rooms
Witch - Battlements
Snow - Wozza Cave
Training - Banjo Cave
Training - Banjo Cave Save
(gcSectionMax)

Present at 0x80378550 in RAM is text for the unused Exit to Witch's Lair option.

EXIT TO WITCH'S LAIR

Present at 0x803950C0 in RAM is a test string for the quiz at the end of the game.

THIS IS A SLIGHTLY LONGER PIECE OF TEXT FOR THE QUIZ DIALOGS!

Present at 0x80368801 in RAM is a hidden copyright.

** BANJO KAZOOIE (c) RARE Ltd 1998 **
Early Final
MY OILY SCUM WILL MAKE YOU GASP AND CHOKE WHEN YOU'RE IN GRUNTY'S GRASP! MY OILY WATER, IN YOU PLUNGE, YOU'LL LOSE AIR WHILE IN THAT GUNGE!

An early version of the message Grunty says when you jump into the water in Rusty Bucket Bay. This change was likely done to make it more clear that Banjo still loses air when swimming on the surface.

Early Final
YOU'LL USE YOUR AIR UP DOUBLE FOLD. I'VE MADE THE WATER ICY COLD. YES THAT'S RIGHT, SWIM UNDER THERE, ICY WATER TAKES DOUBLE AIR!

An early version of the message Grunty says when you swim under the icy water in the winter section of Click Clock Wood.

BANJO MUST STAND STILL OR SPELL GO ALL FUNNY.

Dialogue for Mumbo that's never used since Banjo can't move while he's being transformed by Mumbo. In some very early footage, Banjo can be seen moving around while Mumbo is transforming him, indicating that this is a very old leftover.

MUMBO GET NEW STICK, THIS ONE NOT WORK WELL.

Unused text for Mumbo.

COOL...
AN ENORMOUS ICE KEY! WE OUGHT TO KEEP THIS FOR LATER.

Text for when Banjo collects the Ice Key.

PRESS THE Z TO READ THE INSTRUCTIONS AGAIN, OR START TO QUIT OUT OF THE GAME AT ANY TIME.

Unused text for the puzzle mini game inside Banjo's house. Pressing Start does quit the game but pressing Z does nothing.


(Source: Ferrox)

Debugging Text

Present at 0x80278340 in RAM is some audio-related debugging text.

comusic.c
n_csplayer.c
n_seqplayer.c
FALSE
seqp->state != AL_PLAYING
seqp->state == AL_STOPPED
seqp->bank != NULL
event->type == AL_SEQ_MIDI_EVT
TRACE: '%s' {Line %d}
inst != NULL

Present at 0x80275658 in RAM is this string.

HjunkDire:218755

Regional Differences

Title Screen

In order to accommodate the language difference and altered title, which translates to Banjo and Kazooie's Great Adventure, the Japanese version's logo was completely redesigned.

Japanese International
Banjo-Kazooie-titleJP.png Banjo-Kazooie-title.png

Version Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Other stuff, if any.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Several things have changed in the Xbox Live Arcade version of the game:

  • Most importantly, Notes now stay collected permanently (like the sequels), substantially lowering the difficulty of collecting them all (as it no longer has to be done all in one visit and one life).
    • This change resulted in a bug - Notes collected during the scenes of Bottles' Bonus Puzzles would not count but remain in their collected state, rendering them permanently lost. This bug was later fixed.
  • Several textures have been redone. Some are simply in higher quality, while all talking head icons have been redone from scratch, and the speech font has been changed to match that in Nuts & Bolts.
  • The Stop 'n' Swop items are automatically available if the console has a Banjo-Tooie or Nuts & Bolts save on it. Collecting them leads to bonuses in said games similar to the original feature's intent.
  • Most Nintendo references have been removed:
    • The N64 "N" no longer exists on the intro screen, though the squeaking sounds still play.
    • The "Nintendo" logo on Mumbo's xylophone now reads "Microsoft Games Studios".
    • Banjo still plays a Game Boy to represent file 3, but the startup noise no longer plays.
  • Pressing L+R+B to skip dialogue no longer works. (This feature was undocumented in the N64 versions.)
(Source: http://banjokazooie.wikia.com/wiki/Banjo-Kazooie_(Xbox_Live_Arcade)

Texture Changes

N64 XBLA
BKBerri.png
Banjo-Kazooie-XBLA-Rusty-Bucket-Posters.png

The poster found in one of the Rusty Bucket cabins previously featured Berri from Twelve Tales: Conker 64. Since her design was changed after the initial release of Banjo-Kazooie, this poster was changed to an image of Conker for the Xbox Live Arcade release.