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Bayonetta 2

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Bayonetta 2

Developer: PlatinumGames
Publisher: Nintendo
Platforms: Wii U, Nintendo Switch
Released in JP: September 20, 2014
Released in US: October 24, 2014
Released in EU: October 24, 2014
Released in AU: October 25, 2014


GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:

Bayonetta 2 is one of those few examples of a grimdark sequel done right. It also improves on and/or adds more features, such as having a much better-written, better-paced, and less convoluted plot, a larger amount of weapons to choose from (including a mech!), a new animal form that makes navigating through water easier, a wider selection of characters (with easier ways to unlock them as well), and much more. But at the same time, the combat system has arguably been made easier, especially due to the implementation of Umbran Climax. Most importantly, Bayonetta got to cosplay as Samus, Link, and Princess Peach. There was a Star Fox section that foretold one of Platinum's then upcoming projects, Star Fox Zero. Bayonetta made it into Smash. The galaxy is at peace. This game didn't teach me anything about talking to a lady. Gotta call my mom.

Bayonetta 2, along with the first game, were ported to the Nintendo Switch on February of 2018.

Unused Models

  • pl000f.dat and plffff.dat contain an early version of Bayonetta's default model, used in the E3 demo. The only noticeable difference is that her earrings contain the Triforce in them, rather than the more intricate design. (The Triforce earrings, however, did make their way into the box art)

Unused Images

  • ui_test.dat is a goldmine of early/test content:
    • A font containing random Japanese characters and English letters.
    • A render based on the first game, depicting Bayonetta fighting Affinities, with the number 10 in the background.
    • A background left over from the E3 demo.
    • A repeating screenshot of a test room.
    • A texture of a red and green swirl, accompanied by normal and specular maps.
    • A screenshot of Tag Climax in development.
    • An early scoreboard or save menu, depicting the world map from Bayonetta 1 in the background.
    • A picture reading, "AaaaaAAAAAaaaaAAAaaa" over and over.
    • An early options menu, using a whole mixture of languages, and black dots in place of the button icons.

Version Differences

The most notable change in the Nintendo Switch port is the addition of Amiibo functionality that can be accessed from Rodin's shop.

Nintendo specific costumes that can normally be purchased through the in-game currency can be unlocked immediately with a specific corresponding Amiibo. All other Amiibo are compatible and unlock currency and generic items.

The difficulty setting names are also changed from a "Climax" to "Easy", "Medium", and "Hard", effectively making at least 2/3s of the difficulties less suggestive but all easier to understand. The 3rd Climax is now Hard. Geez, it's a slow day.