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Bully: Scholarship Edition (Windows)
| Bully: Scholarship Edition |
|---|
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Also known as: Bully (JP)
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| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This late 2008 PC version of Bully: Scholarship Edition is a port of the Xbox 360 port. It removed the Multiplayer mode but, in return, added exclusive PC-Only features like jarring audio glitches and unexpected freezes. The lack of proper support for newer computers also makes this one of the worst ports of an already-rushed video game. Thanks, Rockstar!
| To do: There is still a lot of stuff to upload and cover, like:
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Contents
Subpages
| Unused Dialogue "Looking pretty scrawny there, pal!" |
| Unused Sounds Compared to the dialogue, there's not much juicy information here. |
| Unused Text DAT TEXT *ba-dum crash* |
| Map Differences Just what is it with Rockstar and their last-minute changes? |
| Unused Models Scholarship Edition includes more unused models, because reasons. |
| Platform Differences The newer the ports, the buggier the game gets. |
| Multiplayer Leftovers Multiplayer leftovers from the Xbox 360 and Wii versions, including content that went unused. |
Unused Textures
HUD Icons
| To do: There's more. |
Some generic HUD elements likely included with Bully's engine.
A bunch of HUD icons containing health and special meters. They seem to be very outdated.
An icon for a voice changer. It is unknown what this was intended for.
An icon for the slingshot, matching its early design as seen in pre-release screenshots. Oddly enough, this is located inside the textures for the cutscene model of the slingshot.
Three icons of Earnest feeling calm, annoyed and angry. According to the filename, it was supposed to be used in The Candidate.
An icon of a trophy. It was going to be used in Beach Rumble.
Two icons of with Edna feeling annoyed and angry. The "calm" one is used in Last Minute Shopping, even though it is stored in the same texture file as the mission for Cook's Date.
An icon of the rat poison gun, which was intended for Rats in the Library. As this icon wasn't deleted unlike earlier leftovers, this further evidences that the mission was changed very late in development.
Temporary Graphics
A missing texture.
A void texture that can be found in multiple .nft files.
These are material textures that cannot normally be seen under normal circumstances.
Missions
Unused Missions
Rendezvous
A mission known as Rendezvous. According to its ID ("3_03") this was supposed to be unlocked after the mission Bait in Chapter 3.
It involved Jimmy helping Lola to protect Tad from some Greasers, while they try to get along with each other.
Unused Content
The Gym is Burning Unused Bike Chase
Jimmy was originally going to chase Gurney on bikes during The Gym is Burning. The reason for this removal is unknown, but it could've filled in a big plothole about Jimmy knowing where the Townies hideout is located. It can be re-enabled by editing the script.
Mailbox Armageddon Unused Difficulty Levels
This Scholarship Edition-exclusive mission has four hidden difficulty levels that can be activated via modding. Normally, the difficulty is set at 3, where Jimmy is given the objective to smash all 20 mailboxes displayed on the map in under three minutes. The other three levels are actually easier or harder versions of the same objective:
- On Level 1, Jimmy must destroy 10 out of 15 mailboxes on the map and is given ten minutes to complete it. For some reason, ten minutes is a bit long compared to the other three objectives and most likely served as a tutorial.
- On Level 2, Jimmy will have to destroy 14 out of 19 mailboxes in two minutes. Nothing is different, except it seems to be an slightly easier version of the final objective.
- On Level 4, Jimmy must smash up 24 out of 25 mailboxes in three minutes. Unlike the other three levels, dogs spawn in different places rather than in fixed positions. Unlike the hardest difficulty level of Paper Route, almost no other hazards (like Preps throwing eggs and trying to chase Jimmy on bicycles) are present.
All the levels likely suggest that Mailbox Armageddon was going to be an odd job for the Townies, much like the mowing grass and paper route missions.
End Credits
There are leftover coordinates meant for Constantinos left in the .DAT file for the credits. He is never spawned, so the coordinates are left unused.
Test Missions
Test_4_02
An incomplete, harder version of the mission Stronghold Assault. In this mission, Jimmy is armed only with a regular slingshot, even though he is automatically given a Super Slingshot after clearing The Candidate back in Chapter 1. This makes it possible that the Super Slingshot was meant to be obtained in Chapter 4.
While the remainder of the mission is the same, the ending is incomplete. Jimmy can still break the doors open with the Super Spud Cannon, but he cannot enter the building and will fall through the terrain, causing him to get knocked out.
Cutscenes
Unused Cutscenes
Full Introduction
An unused, non pre-rendered version of the introduction cutscene. Unlike the used one, a few cut parts and some unused lines are in it.
Trailer 1 Welcome to Bullworth Cutscene
| To do: Get a better quality video. |
1-1-02.dat contains what seems to be an alternate version of the Welcome To Bullworth cutscene.
Fighting Johnny Vincent Unused Cutscene
Johnny was originally going to have a cutscene when the magnet was activated, but was replaced with an in-game animation of that event. Unlike the final version, Johnny doesn't lose his pipe weapon.
Stronghold Assault Fight Scene
Two cutscenes of Earnest leaping from platform to platform. This happens in the game, but as (rather odd-looking) in-game scenes instead.
The Paddle
While the sounds and animations have been deleted, the camera panning remains. Interestingly, two excerpts of that scene were seen in the Bully "Holiday Special" video. It was actually part of a scrapped mission known as "The Paddle", which involved framing Damon with Dr. Crabblesnitch's paddle.
Unused voice clips for the mission objectives remain and can be found here.
Busting In
An alternative cutscene possibly intended for Busting In. It was likely cut because of plot inconsistencies.
Showdown at the Plant Confrontation Scene
There is an unused cutscene of Jimmy confronting Edgar before the second and final phase of the fight.
Test Cutscenes
Making A Mark
In the game's files, there's a file called "CS_COUNTER", which is actually a very early version of the "Making A Mark" cutscene.
The animations are very wonky and unpolished, and there's only a single camera angle throughout the entire cutscene, implying this is a very early leftover.
There's no big differences between this version and the final, though some animations are different. Jimmy's position on the couch in this version is different and he is leaning forwards towards Earnest's direction, but in the final Jimmy is laid back on the couch. Other changes include Jimmy's hand movements when Pete enters and Derby Harrington doesn't move towards Ted Thompson after insulting him.
Minigames
Miscellaneous
BMXRumble
A scrapped minigame where Jimmy has to knock out other opponents on bikes, with Lefty, Jerry, Vance, Norton, Clint and Peanut acting as opponents.
The script teleports everyone to outdated coordinates for the BMX Park, this causes everyone to fall down and get knocked out.
Seeing as it's impossible to properly run this script, parts of it like the outro cutscene can never be seen.
Classes
Wrestling classes
In the final game, Gym class has both Wrestling and Dodgeball classes.
The script for Wrestling class, however, still contains all 5 Wrestling classes:
Wrestling 3
Opponent: Bob
Objective:
Reverse three grapples to continue the class.
Wrestling 4
Opponent: Bob
Objective:
Use all the skills you've learned to defeat your opponent.
Wrestling 5
Opponent: Luis
Objective:
Lets see if you can defeat Luis.
Collectibles
Snowmen
There are a total of 14 snowmen that spawn at the beginning of Chapter 3. While only used as decorations in the final game, they were supposed to be destroyed, like Halloween Pumpkins and Tombstones.
The reward for destroying all of them is unknown.
Weapons
Oddities
Cricket Bat texture change
The cricket bat has two different textures depending on wether it's on a wall or being held by a ped. The former seems to be using an older texture.
| Texture while on a wall | Texture while being held |
|---|---|
Areas
Unused Areas
Cafeteria Kitchen
Area ID 3 was meant for the Cafeteria, it had its own interior, separated from the main school one.
Infirmary
Area ID 7 was meant for the cut Infirmary interior.
1st Floor Bathroom
Area ID 10 was meant for the bathroom on the first floor of the academy.
In the final game, there are 2 bathrooms per floor in the main school interior, but the name of this one hints at a single bathroom.
2nd Floor Bathroom
Same as the previous one, its Area ID is 11.
Wrestling Gym
Area ID 12 seems to indicate that at one point the wrestling gym had its own interior.
Nerd Fortress
Area ID 21 may have been an earlier version of the Observatory.
Island 3
An area likely made for testing physics, its area ID is 22.
Due to missing lighting, it is very dark in color. It can only be accessed via modding and on the PC and Xbox 360 versions.
Attic
Area ID 24 was intended for the cut Attic interior.
Some references of it still exist in the leftover .DAT file for the cut mission "The Paddle".
Funhouse
Area ID 25 might have been where the final Funhouse interior would be located.
The final one uses House Of Mirrors, an earlier version of the Funhouse.
Fireworks Store
Area ID 28 was meant for the cut "Rocket In My Pocket" store.
Test Area
An interior similar to Island 3, only with more objects instead of physics, its area ID is 31.
It barely has any lighting and can only be accessed via modding, on the PC and Xbox 360 versions.
Indoor Go-Kart Track
Area ID 41, nothing is known about this.
Record Store
Area ID 44 was meant for the supposedly Xbox-exclusive music store.
Underwater
Area ID 47, nothing is known about this.
Go-Kart Track 2
Area ID 48 was meant for a second go-kart track at the carnival.
An unused song for it still exists in the game's files.
Gift Shop
Area ID 49 was meant for a scrapped shop at the carnival.
Early Nerds' Hideout
Area 58 is an unused area ID meant for the Nerd Hideout, it originally had its own interior, separated from the Comic Store.
Only some doors remain, and using one of them properly teleports the player outside of the back entrance.
An earlier version of the comic book store (when it was known as the Dragon's Head) was actually seen in a press kit screenshot, and the doorway seems to have been completely decorative rather than functional.
Library
Area ID 63, the last interior ID, is simply named "Library". It shares the same name with the school's library interior.
Nothing is known about this.
It may have been an extension of the school's library or an entirely different interior.
Hidden Geometry/FX
| To do: There's a lot more. |
Exterior
Chapter 1 Carnival Barricade
During Chapter 1, a barricade in front of the tunnel leading to the carnival is present. It's impossible to see it as Jimmy can't leave the academy during that chapter.
Saw Mill Smoke Particle
There is some smoke coming out of nowhere in the sky on top of a small island near Blue Skies.
This is one of the very few leftovers of the Saw Mill.
School
Janitor's Room
A strange, empty room that can be found on the second floor of Bullworth Academy. If Jimmy manages to get inside, a strange noise of water dripping can be heard meaning that the Janitor's Room was going to be accessible in freeroam before it got moved to the school basement.
Rooftop Stairway
A stairway to the rooftop can be found on the second floor of the academy building.
In Complete Mayhem, Jimmy was originally going to chase Gary around the main school building so it could lead him to the rooftop stairs. In the final version, that part is reduced to a regular cutscene, and Jimmy or Gary are never seen using the rooftop stairs.
The rooftop door is always locked, but if unlocked via modding, it will be fully functional, meaning that at one point the door used to be unlocked.
Class Door Leftover
Behind one of the walls on the second floor of the school, there is a window that would go on top of a door, this matches with an early screenshot, showing the door.
Basement
When Jimmy enters the basement at the Bullworth Academy grounds, he won't be able to go out from the way he came in as the door is locked, and yet a set of untextured stairs are hidden behind it.
If unlocked via modding, the door will be fully functional.
Boys' Dorm Second Floor
If the player gets to the second floor via modding, the game's minimap will display a fully-working texture of it.
Bathroom Mirror
There's an unused mirror reflection above the left side of the lounge. It's very likely that this was the same bathroom seen in this prerelease screenshot on the left.
| Prerelease Screenshot | Leftover Reflections |
|---|---|
Side Entrance
There is an unused entrance point from the left side of the Boys' Dorm which can't normally be accessed.
If Jimmy enters in it, he will fall through the building onto the first floor of the dorm, due to no collision remaining for the second floor.
Industrial Park Tattoo Trailer
The Tattoo trailer has a lot more detail that is obscured due to the fixed camera angle.
Interestingly, underneath the trailer contains unseen decals that would've made the trailer look more beaten up.
Autoshop
The Autoshop door is fully functional, if unlocked via modding.
Auditorium
| To do: Get a better pic. |
There is a small room that's impossible to notice as you can't turn around during The Candidate.
Chemical Plant
| To do: Record a video of the elevator in action. |
Elevator
Via modding, Jimmy can get inside the elevator inside the power plant, and it is fully functional during the mission Showdown At The Plant! It is possible that Jimmy was supposed to use this elevator at some point during said mission, earlier in development.
Asylum
At one in point in development, the Happy Volts Asylum had a second floor located over the B area.
Junkyard
The Junkyard is its own interior, not an actual extension of New Coventry. It contains some extra details not present in the final version of New Coventry.
| New Coventry | Junkyard |
|---|---|
- Two lamps have been removed from the main map.
- A layout change. It is possible there was going to be an alleyway between the police station and the other building.
- A ramp and a Beam Cola sign have been removed from the main map.
Unused Animations
The game has a lot of animations, and even more of them go unused. Documenting every single one would be impossible, so here is a collection of videos showcasing various ones.
Fighting Animations
This video features several fighting animations, idle animations and other miscellaneous ones of the various fighting styles in the game.
- Some of Jimmy's fighting moves from Sota Yuyama's videos are in the game, but their animation has been tweaked. Most retain their functionality, others only have the animation as leftover.
- Some of Johnny Vincent's animations from Sota Yuyama's videos are still in the game, including the notorious Tornado Kick.
Dodgeball Animations
This video features animations related to the Dodgeball classes/minigame: including idles, taunts and the removed special throws.
Unseen Details
Cutscenes
Some of the cutscenes tend to include unseen details in normal gameplay, such as better-quality textures and reflective shadows. Although, several oddities are present and are likely taken from earlier in the developmental cycle.
- In the full unused introduction cutscene, the car Jimmy is driven in goes around different places on the road in Old Bullworth Vale, likely to give off the illusion that they're on a long road journey. Also, some of the pedestrians seem to be levitating. When the car drives off, the drivers are never to be seen again and the car stays afloat until the cutscene ends.
- During Jimmy's first lecture with Dr. Crabblesnitch in Welcome to Bullworth, Mrs. Danvers brings in a tea set, and places in midair before the it automatically moves onto the desk.
- When Jimmy meets Gary for the first time in the second cutscene for Welcome to Bullworth, they both head to the left which is the direction to the staircase of the cut second Boys' Dorm floor.
- As Gary introduces the cliques to Jimmy in This Is Your School, their motion-capture animations are unpolished. Also, the clique members only move when they're shown in the camera and the characters don't get dragged down under the floor unlike other cutscenes. Some of their positions are also different, and Ricky seems to lip-sync something likely due to the motion-capture test.
- In Save Algie, Algernon can actually be seen looking at the books in the Library before he meets Jimmy. Although, he seems to be too close to the bookshelf.
- The Hobo's first appearance in A Little Help actually has an unseen idle animation and can be seen below the ground before he appears.
- In the first cutscene for Slingshot, the television show Pete watches actually has a graphic which is mostly obscured from the camera. This further evidences that the TV programs could be watched.
- Damon's cutscene model seen in The Candidate has different shoes.
- In the Halloween cutscene that takes place in Jimmy's bedroom, an office chair and an extra pillow with a glitched texture (which wasn't present in the Wii version) can be seen. At the end, they also go out of Jimmy's dormitory room the wrong way meaning that the cutscene originally took place in a different dormitory room or an earlier version of Jimmy's.
- When Gary and Jimmy leaves the dormitory in the cutscene for Help Gary, he goes to the left side of the hallway meaning that the cutscene likely took place on the cut second floor.
- Johnny, Earnest and Derby have lower-quality face models in the cutscenes for Russel In The Hole, though Earnest doesn't suffer that problem at the ending cutscene.
- There is an unseen animation of Jimmy eavesdropping on Mr. Hattrick and Mr. Galloway outside of the classroom during the cutscene for Hattrick Vs. Galloway. This could mean that classrooms were actually going to be attached to the main academy building rather than being separate rooms. Also, the characters are positioned in a slightly different manner.
- In the first Race The Vale cutscene, Jimmy and Pete leave the room the wrong way, like Help Gary.
- When Jimmy meets Pinky at the movie theater in Carnival Date, they are actually both levitating. It also happens in the beginning cutscene of The Gym is Burning.
- Jimmy enters the Biology Classroom from the wrong side in Weed Killer.
- At the end of the first cutscene in Boxing Challenge, Jimmy heads slightly back from the wrong side of the pier and floats in midair. It could be possible that the pier was much shorter during development.
- At the beginning of the Chapter 3 cutscene, Jimmy and Pete throw darts, but they seem to glitch. A similar situation happens when Edna throws the perfume bottle in the ending cutscene of Cook's Crush.
- The stool in the library Jimmy sits on is in a different color in the opening cutscene for Wrong Part Of Town. That stool with the alternate colorisation was present in the original PlayStation 2 version as well.
- Jimmy leaves the Chemistry Class the wrong way in Discreet Deliveries, meaning that the cutscene probably took place somewhere else.
- Ricky, Peanut and Hal can be seen in the prelude cutscene to Fighting Johnny Vincent, even though they don't get fought in the same alleyway in The Rumble.
- Melvin's face in the Funhouse Fun cutscene has unseen and clunky facial animations.
- In the cutscene for The Big Game, Jimmy looked like he was holding the mascot's head before it got moved to the crates, and kept changing position.
- In the intro of Chapter 5, Lola was meant to kiss Jimmy on the cheek instead of Mandy.
- That mouse that appears in the cutscene for Rats In The Library is fully animated and has more detail compared to the mice in the final game, which are just static low-poly objects.
- When Mr. Burton gets hurt in the portable toilet at the end of Revenge On Mr. Burton cutscene, his model has two lines on his gym shorts. That oversight isn't present in the original PlayStation 2 version.
Textures
Some of the in-game textures have details that mostly go unseen.
druglbl
This texture is actually used in the game, as an item for a Hobo that can be seen in town.
| 143933857-12x
QTY: 90 480MG Methemphatamine Take when unhappy, bored with life Or just to fit in and be cool.
Dr. Wilbur Brunum Refill after 10-15-2005 |
Strangely, the label is dated October 15, 2005, which was likely the planned release date of the video game and may have been an old leftover.
gamedude
There is an image displayed on the Game Boy knockoff that lurks in the Nerds' Hideout, albeit in a very low resolution. Details like a slightly earlier design of the Bullworth Students and the old walking style is present in a few screenshots.
TestC0 & C1
While these graphics are used for a cutscene, they seem to be in two separate texture files, even though they're both exactly the same. Also, it may have been related to the scrapped television-watching system which would likely later be retooled for Grand Theft Auto IV.
Full Timecycle
| To do: Make a video of the timecycle of all seasons and weather types. |
The game has a full 24 hour timecyc. file, even though Jimmy normally passes out at 2AM and wakes up at only 8AM. It may have been possible that Jimmy was supposed to stay up all night, and do some odd jobs, much like the mainline Grand Theft Auto games.
This unused timecycle can be seen via a certain glitch that only works on the PlayStation 2 version, even though the glitch cannot be done in the fall season. The glitch was fixed in Scholarship Edition.
Doorways
Most of the interior doors in Bully are just made for other pedestrians to come in and out, while some remain to be purely decorative, there are some doorways from decorative doors that might hint some earlier development leftovers.
Bullworth Town Movie Teather
If one looks very closely at the broken doors around the closed-down cinema in Bullworth Town, a doorway can be seen. Earlier in development, the cinema was actually operational and the Movie Tickets mission took place there rather than at the cinema in Old Bullworth Vale.
School Basement
The untextured stairs behind the locked door in the basement.
Oddities
Bully was a very rushed game, unlike other titles that were developed by Rockstar Games. Thus, there are a lot of leftovers and other unanswered odds and ends.
Unknown Interaction Spots
Bullworth Town Ramp
Just at the back of the closed cinema in Bullworth Town lies a broken intractable spot behind the ramp.
It might have been a place to park the bicycle, or another hose to fill up water balloons.
Junkyard
There is an unknown interaction spot where the crane's control area is located.
Perhaps Jimmy was supposed to press it during the boss fight in Fighting Johnny Vincent?
Locations
The Hole Elevator Entrance
There is a curious broken-down elevator which is located a few moments away from the other side of The Hole. The elevator cannot be used by Jimmy, nor it gets fixed later in the game, and a Rubber Band pick-up can only be found there. An elevator very similar in appearance can be found in the Power Plant and the tunnel leading to it actually looks like an entrance of some sort, meaning that the elevator was likely accessible early in the game's development.
During the boss fight in the mission Russell In The Hole, a group of students come from the entrance where the broken elevator was supposed to be, which further hints that the elevator might have played a role in the game.
Police Station/Pizza Parlor
Cornelius refers to a pizza parlor in New Coventry during the mission Wrong Part of Town. In the final game, no such parlor exists - it was replaced with a police station, likely because there wasn't a spawn point where Jimmy would be after being busted. Strangely, the pizza parlor's ambience music can still be heard emitting from the police station.
| David Byun's 3D Portfolio | Final |
|---|---|
The pizza parlor, as seen in David Byun's website, was originally called "Sponge Crust Pizza". Byun was in charge of graphic art for the game.
Greaser Hideout Restroom
Before Complete Mayhem and Final Showdown, there is a door that is always locked. After beating the missions, the door will open, revealing a trashed restroom inside.
After Ted is beaten in Complete Mayhem and the Library is exited, the door to the restroom will open since the restroom door uses the same ID as the one in the Library.
Strange Tenements Room
The mission The Tenements spawns a door that locks an empty room which is otherwise accessible.
This door is called "BossFight_NortonsDoor", meaning the Norton boss fight was supposed to take place in this small, empty room rather than in the bigger, expansive room on the top floor with breakable walls.
Textures
Yearbook
The Yearbook on the PS2, Xbox360 and PC versions of the game appear to be using pictures from pre-release designs:
- Any student that wears glasses lacks them.
- Bucky wears a nerd sweater instead of a vest.
- Chad wears an earring, which was present in his original design.
- Dan's picture is of his pre-release design, where he is doing a pose not done by any of the other students - He is also wearing his early tracksuit instead of a sweater.
- Derby is misplaced between Dan and Davis. Early in development, Derby's original name was Darby. He also wears an ascot, present in his appearance only during Complete Mayhem.
- Jimmy is shown with his early model.
- Karen's hair color is notably darker.
- Pete is shown using his nickname known as "Petey", for some reason.
- Russell, Trent, Wade and Tom wear sweaters over their shirts, which were present in their earlier designs.
- Tad and Gord are wearing sweaters instead of vests, which were their designs in development.
- Zoe wears her casual outfit instead of her school uniform. It was possible that Zoe's school uniform wasn't designed yet. Strangely, this also goes over to the Anniversary Edition.
Lola Icons
These Lola icons share the same name, meaning that during the mission The Tenements in Chapter 3, the game will randomly pick one between the two.
Room Trophies
The Room Trophies Jimmy can get while progressing through the game seem to have been made earlier in development.
Mandy Poster HUD Graphic
The HUD graphic of the poster from the mission Discretion Assured shows a graphic of the poster that is not seen anywhere else in the game, along with some unreadable text. It seems to be more suggestive, as Mandy is doing a pose in her pajamas that is not seen elsewhere. Judging by unused quotes, the unreadable text was most likely intended to be Mandy's phone number.
Derby or Darby?
During development, Derby's original name was Darby, it was then changed to Derby. Because of this, he's called in two ways throughout the game.
Vehicle Colors
The Scooter and the Go-kart come in different colors. The Go-Kart is driveable in different colors, as it spawns at Bullworth Academy (after beating all of the Go-Kart races) with a random color. Strangely, the scooter only spawns in a white color, no matter what. To add to that, pedestrians can be seen riding scooters in different colors that can be stolen, but cannot be stored, making the recolored scooters impossible to obtain.
Girls' Dorm Ambience Oddity
Sounds of girls chatting can be heard inside the empty bedroom near the first-floor back exit, even though there is nobody in the room and the door is wide open. It was likely that the door was supposed to be locked, much like some of the Boys' Dorm bedrooms.
Townies' Original Name
According to some of the lines of dialog and the data files in Bully, the Townies were originally known as the "Dropouts". It was likely changed to "Townies" to avoid controversy with the stereotypical deception of them in the game. It could have been changed when Damon was still part of the Preppies, as one of his unused lines references the "Townies Hideout".
Music Changes
The music used for the mission Rats in The Library is "MS_FinalShowdown" meaning this could've been the original theme for the Final Showdown mission. Oddly enough, the real Final Showdown music track is named "MS_FinalShowdown03", making it possible that the song went through atleast three iterations.
Regional Differences
Title Screen
| International | Japan | Germany |
|---|---|---|
- The Japanese version removes Scholarship Edition from the bottom of the logo, so it just says Bully.
- The German version changes the Scholarship Edition subtitle and replaces it with what translates to "The honor round" (an act which describes an extra, self congratulatory round a racer does if they finish first).
English Class
In order to pass English classes, you need a much lower score when playing in Japanese.
This is most likely because you're still finding English words, rather than Japanese ones.
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