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Bully (PlayStation 2)/Unused Objects
This is a sub-page of Bully (PlayStation 2).
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Peds
player
ID 0. Jimmy's default model. Technically not unused, but the moment the game starts a new save, the clothing system overrides this model, making it impossible to see.
DEFAULTPED
ID 1. An even earlier model of Jimmy. It lacks textures.
JKlead_Ted_W
ID 19 also has a winter variation of Ted's model. It goes unused as he's never seen during Chapter 3.
DOGirl_Zoe_W
ID 48 also has a winter variation of Zoe's model. It goes unused as she's never seen during Chapter 3.
Player_Mascot_W
ID 88 also has a winter variation of the mascot's model. It goes unused as it's never seen during Chapter 3.
DOLead_Edgar
ID 91 also has a winter variation of Edgar's model. It goes unused as he's never seen during Chapter 3.
JK_LuisWrestle
ID 92. Luis' wrestling model. Meant to be used in Gym Class.
Player_OWres
ID 98. Jimmy's wrestling model. Meant to be used in Gym Class.
TO_FireOwner
ID 103. The unused character Nate. He was the owner of the unused Rocket in My Pocket store, and, according to unused quotes, had a role in Movie Tickets.
GenericWrestler
ID 121. Bob's wrestling model. Meant to be used in Gym Class.
TO_Associate
ID 124. The unused character Ian. He was going to appear in the scrapped mission Discreet Deliveries.
TO_Record
ID 152. The unused character Floyd. He was going to be the owner of the unused Record Store.
PRGirl_Pinky_BW
ID 175. Unknown.
PRH1a_Tad_BW
ID 177. Unknown.
PRH2_Bryce_BW
ID 178. Unknown.
PRH3_Justin_BW
ID 179. Unknown.
GN_Lblkboy_PJ
ID 225. Sheldon's pajama model. Meant to be used in the Boys' Dorm at certain times of the day.
GN_Hboy_PJ
ID 226. Pedro's pajama model. Same as GN_Lblkboy_PJ.
Weapons
SnwBallB
ID 308. A slightly larger version of the snowball. It works just like the used one.
Chemical
ID 315. Meant to be delivered to Dr. Watts' customers in Discreet Deliveries.
garbpick
ID 321. Judging by the name, it might have been related to the scrapped Garbage Pickup minigame.
It can be thrown. It will roll for a bit once it hits the ground.
ChknLeg
ID 349. Meant for scrapped interactions with dogs. It lacks a model.
Wrench
ID 354. According to unused quotes, this was meant for The Setup.
Barrel
ID 358. Unknown.
cement
ID 360. Unknown.
Boxcard01
ID 364. Unknown.
W_Candy
ID 371. According to unused quotes, this was meant for Halloween.
SuperSpudG
ID 374. An upgraded Spud Gun. It works just like the normal Spud Gun.
It's unknown how it was meant to be obtained.
GOG_Player
ID 386. Unknown. Its model is loaded during Chemistry Class, but never used.
DevilFork
ID 387. Meant to be used during Halloween, possibly by Casey, as he wears a demon mask.
PinkyWand
ID 388. Meant to be used during Halloween, by Pinky.
TBone
ID 397. Same as ChknLeg.
W_JPhoto
ID 401. A photograph showing Damon. Meant to be given to Dr. Crabblesnitch during the scrapped mission The Paddle.
W_Mug
ID 406. Unknown.
Jimmy_Panties
ID 407. Unknown.
PeanutUndie
ID 408. Unknown.
Cash
coin_dollar
ID 428. At one point in development, peds would drop money after being knocked out.
coin_penny
ID 429. Same as coin_dollar.
Items
AdmisTicket
ID 445. The admission ticket needed to enter the Carnival is automatically added to the player's inventory, so its model is never seen.
CollectA
ID 447. Unknown.
GiftA
ID 448. Unknown.
PickBull
ID 451. Unknown.
LabNotes
ID 454. Like AdmisTicket, Beatrice's lab notes are automatically added to the player's inventory.
textbook
ID 464. Unknown.
drugbag
ID 467. Unknown.
PCspec
ID 469. Meant to fill up the Special Meter.
dossier
ID 471. Unknown.
BUNCHOFPANTIES
ID 481. Unknown. The model doesn't match the name. Probably a placeholder.
SmWatch
ID 486. Unknown.
SmCargo
ID 496. Unknown.
Props
3_06CarBarr01
ID 3671. A model of cars. Meant for The Rumble.
3_06TruckBarr
ID 3674. A model of a truck. Meant for The Rumble.
SC_PrepHouseGate
ID 5183. A model of a gate that lacks collision. As suggested by the name, Harrington House might have been locked at one point.
BMXGate
ID 9605. A barricade. tbusines_BMXGate.DAT, an unused file, loads it in New Coventry, but it has the wrong name.
Its purpose is probably to hide the shortcut, and can be easily destroyed by running into it.
GhostDrs
ID 9995. Funhouse doors. It's possible FGhost would come out of them.
FLbPaint
ID 10087. An upside-down painting. It can be interacted with.
FGhost
ID 10093. A Funhouse ghost. It moves around a bit when spawned.