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Call of Duty: Modern Warfare 2 (Windows)

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Title Screen

Call of Duty: Modern Warfare 2

Developer: Infinity Ward
Publishers: Activision, Square Enix (JP)
Platform: Windows
Released in JP: December 23, 2009
Released in US: November 10, 2009
Released in EU: November 10, 2009


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Notes: There are likely going to be more things to uncover in the game's files.

Call of Duty: Modern Warfare 2 is the 2nd entry in the Modern Warfare series. With improved graphics, an impressive singleplayer campaign, and a soundtrack scored by Hans Zimmer, it ultimately proved to be a success.

Subpages

DebugIcon.png
Debug Material
There are so many debugging options in this game, it has its own subpage.

Unused Audio

Little Bird Killstreak

Hmmm...
To do:
Get the voices in other languages.

In the game files, there a bunch of sounds for an unused killstreak named "Little Bird". By switching the game's languages, you can access the voices recorded in a different language.

English Version

The following table is for the English language.

Faction Friendly Enemy Standing By
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

French Version

The following table is for the French language.

Faction Friendly Enemy Standing By
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

Unused Nuke Music

In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.

Unused Graphics

Train Death Feed

A graphic for the multiplayer game mode. Most likely intended for if the player got killed by a train, but it isn't used.

CODMW2-TrainDeathFeed.png

Test Graphic

A graphic that has the number one in a circle. Likely meant for testing purposes.

Unused Server Browser Graphics

There are graphics in the game's files for a possible dedicated server browser. However, since the game doesn't support dedicated servers, they are left unused.

Unused Faction Icon

A leftover from the original Modern Warfare.

CODMW2-COD4Leftover-USMCIcon.png

Unused MG4 Scope

The MG4 has a texture sheet for an unused scope attachment. It can be added to the gun by modifying the attachment's file.

Unused Akimbo Perk Icon

In the game's files, there is an unused perk icon for "Akimbo". It is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk.

Unused Cinematics

In the game's files, there are a few .bik files that are not used in the actual game.

default.bik attract.bik

Unused Vehicles

Default Vehicle

An untextured model that barely resembles an actual vehicle. Likely to be meant for testing purposes.

CoDMW2-Default Vehicle.png

Unused Weapons

Hmmm...
To do:
Add unused weapons not mentioned here and add sounds to the mix.

Winchester 1200

Accessible using console commands or modding. This weapon is fully functional and has a Create a Class icon, a HUD icon, and a texture sheet in the game's files. However, like the M40A3, it is just a leftover from the original Modern Warfare.

AK-74u

Only a Create a Class icon and texture sheet exists.

AW-50

There's pretty much nothing that references this weapon other than a "Create a Class" icon, which is just a black rectangle. It does, however, exist in Modern Warfare unused and functional.

Default Weapon

Accessible using console commands or modding. This weapon lacks textures, proper sights, as well as a reload animation. However it does have a model.

G3

Files remain mentioning this. It can be seen in some early screenshots.

G36C

Accessible using console commands or modding. This weapon is fully functional and has a Create a Class icon, HUD icon, and a Red Dot Sight leftover from Modern Warfare

Gold Desert Eagle

Accessible using console commands or modding. This weapon is also fully functional, but it is just a leftover from the original Modern Warfare.

M40A3

This weapon is functional and can only be accessed in the mission "Of Their Own Accord" by typing give m40a3 in the console.

MP-44

A Create a Class icon, HUD icon, and a texture sheet exists.

MP5

A Create a Class icon, two HUD icons, and a texture sheet for the gun itself and a silencer exists. This, along with the MP-44, is a leftover from Modern Warfare.

Power Drill

Only a texture sheet remains for this "weapon". What this would've used for is anybody's guess.

Remington 700

Completely inaccessible. In the game's files, there is a Create a Class icon and a HUD icon present. It appears to just be a leftover from the original Modern Warfare.

Remington 870 MCS

Completely inaccessible. This weapon only has a texture sheet in the game's files.

(Source: Remington 870 MCS - Call of Duty Wiki)

Unused Maps/Missions

Hmmm...
To do:
Add some images for the maps that do work.
Map Name Description (if any)
Ambush Large desert town. Excels in Sabotage matches.
Arcadia
Argun
Armada
Backlot Medium sized construction site. Great level for any mode.
Bloc Large Russian apartment bloc. Intense Domination matches.
Bog Small desert bog. Open level, excellent for smaller groups.
Broadcast TV Station.
Cellblock
Countdown
Crib - Basement
Crossfire Small desert town. Intense interior fighting and strong firefights.
District Large urban town with a market in the middle. Great for team games.
Downpour Big rainy Russian farm. Excellent for Sabotage matches.
Dusk
Facility
Firing Range
Gridiron Open launch pad. Huge sight lines and dangerous maneuvering.
Gulag Night time jail fight. Large scale Russian prison fighting.
Hill
Mall
Mansion
Oil Rig
Palace
Pipeline Russian trainyard. Excellent team games.
Plaza
Raid
Riverwalk
Shipment Tiny Russian shipyard. Fast paced action with no hiding.
Showdown Small desert arena. Great fast game play for small numbers of players.
Strike Large urban desert town. Excellent team games.
Trailer
Verdict - Basement
Vertigo
Wet Work Medium-large cargoship. Fast-paced Search and Destroy matches.

so_ghillies

While there is a map that is used by the game that is similar to this one, the level "All Ghillied Up" from the original Modern Warfare is still present but the mission is not. You spawn wielding no weapon but you can obtain the M1014 by attempting to switch weapons. The map lacks a proper compass map, some models don't have their textures, and the radiation that should kill you doesn't exist. The level can be accessed using console commands or modding.

Unused Special Ops Mission

Interestingly, co_hunted, a map from the original Modern Warfare is still in the final release build. The best part is, it is possible to load a half finished mission that uses it. Your objective is to run from the helicopter crash site to the bridge as quickly as possible. Upon reaching the bridge, your controls either freeze, or a grey window appears that asks you to "Return To Special Ops". If you run out of time, it blows up and you fail the mission.

Difficulty Time Limit
Easy 4 Minutes
Regular 3 Minutes
Hardened 2 Minutes
Veteran 1½ Minutes

All allied forces use models from the original Modern Warfare. However, the axis forces, as well as your own character, use models from this game. Below is a video which demonstrates the unused mission.

Unused Gamemodes

Arena

Very similar to Search and Destroy. No respawning, first team to win four rounds wins. The object of the game mode is to kill all the opposing team's players. When only one player on each team is left standing, a flag spawns in a random location. If the flag is brought back to a team's respective side, they win. Even if one of the last two players alive kills the other, the flag must still be captured in order to win the round.

Faction Default Hardcore Tactical Third-person
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

Defcon

A game mode with a twist. At Defcon 5, the game progresses as normal. At Defcon 4, each player goes into Last Stand before death. At Defcon 3, every weapon deals more damage. At Defcon 2, all killstreaks take one less kill to obtain. At Defcon 1, all players are eliminated from one round when killed. If after a minute one side has not won at Defcon 1, a Nuke detonates, and the games ends as a draw. Files called "[faction]_1mc_defcon_[1-5]_01.wav" can be found, and there are also the announcer sound files for the player's team saying Defcon 5 all the way to Defcon 1. Accessible using console commands or modding.

Faction Default Defcon 5 Defcon 4 Defcon 3 Defcon 2 Defcon 1
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

Defcon Gamemodes

Gamemode Army Rangers Militia Navy SEALs OpFor Spetsnaz Task Force 141
Arena*
Arms Race*
Capture the Flag
Demolition
Domination
Free-for-All
Global Thermonuclear War*
Headquarters
One Flag*
Sabotage
Search and Destroy
Team Deathmatch

Die Hard

Team Deathmatch, except everyone is given Last Stand and teammates in Last Stand are marked with a green cross on the minimap. This game mode has a variant of almost every other game mode such as Die Hard Team Deathmatch, Die Hard Domination, and so on.

Gamemode Army Rangers Militia Navy SEALs OpFor Spetsnaz Task Force 141
Arena*
Arms Race*
Capture the Flag
Demolition
Domination
Free-for-All
Global Thermonuclear War*
Headquarters
One Flag*
Sabotage
Search and Destroy
Team Deathmatch

Global Thermonuclear War

Guard a tactical nuke from the enemy team until the time runs out. It appears to have been scrapped late in development, as it's fully functional and can be played using console commands or modding. Plus, the Strategy guide shows pictures of a game of Global Thermonuclear War.

Faction Default Hardcore Tactical Third-person
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

One Flag Capture the Flag

Capture the Flag, except one team has to defend a flag while the other team have to grab the flag and bring it back to their side. Accessible using console commands or modding.

Faction Default Hardcore Tactical Third-person
Army Rangers
Militia
Navy SEALs
OpFor
Spetsnaz
Task Force 141

VIP

Capture the Flag, but your team is instead protecting a randomly selected player.

Unused Strings

Unused Perks

A bunch of unused perks can be found in the game files. While some were cut due to balancing, others were made into deathstreaks.

Name Code Name Description
"Flash Grenade x 3" PERKS_FLASHGRENADE "Blinds and deafens targets."
"EMP Grenades x3" PERKS_3X_WEAPON_EMP_GRENADE "Utilize the grenades of KIA."
"Mozambique" PERKS_BURSTFIRE "3 round burst mode."
"Siege" PERKS_SIEGE "Immobile but greater accuracy"
"Free Fall" PERKS_FREEFALL "No falling damage."
"Feign Death" PERKS_FEIGNDEATH "Fake your own Death"
"Shellshock" PERKS_SHELLSHOCK "A riot shield on your back."
"Freerunner" PERKS_FASTMANTLE "Climb obstacles faster."
"Explosive Bullets" PERKS_EXPLOSIVEBULLETS "Bullets explode on impact"
"Thermal Vision" PERKS_THERMAL "Enemies glow white hot."
"Dive" PERKS_JUMPDIVE "Jump to dodge bullets."
"Blackbox" PERKS_BLACKBOX "Longer killstreak duration."
"Steel Nerves" PERKS_STEELNERVES "Improves marksmanship."
"Amplify" PERKS_AMPLIFY "Enhanced hearing of enemy footsteps."
"Saboteur" PERKS_SABOTEUR "Quickly complete objectives."
"Heart-Breaker" PERKS_HEARTBREAKER "Invisible to heartbeat sensors."
"Challenger" PERKS_CHALLENGER "Easy death but extra experience."
"Rearview" PERKS_REARVIEW "Minimap is replaced with rear view."
"Improved Iron Lungs" PERKS_IMPROVEDEXTRABREATH "Even longer breath for steadier sniper shots."
"Primary Stand" PERKS_LAST_STAND_PRIMARY "Use any weapon in Last Stand."
"Spy Game" PERKS_SPYGAME "No red crosshair or name when targeted."
"C4Death" PERKS_C4DEATH "Pull out C4 before death."
"Offhand" PERKS_LAST_STAND_OFFHAND "Use equipment in last stand."

Multiplayer Mail System

It appears that during its early stages of development, the game used an in-game mailing system. The following localized strings are what remain in the game files.

Code Name Description
MPUI_MAIL_CONTACT_DMITRI "Dmitri Volkov"
MPUI_MAIL_CONTACT_STRICKLAND "Col. Strickland"
MPUI_MAIL_SUBJECT_TOO "Target of oppurtunity eliminated!"
MPUI_MAIL_BODY_WEAPON_TOO "You've eliminated a known target that we'd been looking for for some time. We'll be sending you something useful as payment."
MPUI_MAIL_SUBJECT_WEAPON_ARRIVED "Enjoy your new hardware!"
MPUI_MAIL_BODY_WEAPON_ARRIVED "We hope this bad boy helps you out in the fight against the enemy. Give 'em hell for us."
MPUI_MAIL_SUBJECT_PERK_ARRIVED "New field manual declassified."
MPUI_MAIL_BODY_PERK_ARRIVED "You've received clearence for the field opperations manual. Use what you've learned wisely."
MPUI_MAIL_SUBJECT_INCOMING_ATTACHMENT "Something new is on the way."
MPUI_MAIL_BODY_INCOMING_ATTACHMENT "I've sent you a little something for your troubles; it should be arriving shortly. Enjoy."
MPUI_MAIL_SUBJECT_ATTACHMENT_ARRIVED "Hope you get some use out of this"
MPUI_MAIL_BODY_ATTACHMENT_ARRIVED "Here's a handy attachment for your weapon. P.S. I miss you so bad it hurts."
MPUI_MAIL_SUBJECT_CAMO_ARRIVED "Enjoy your new camo!"
MPUI_MAIL_BODY_CAMO_ARRIVED "Here's a little something to spice up the look of your weapon."
MPUI_MAIL_SUBJECT_INCOMING_SUPPORT "You've earned it."
MPUI_MAIL_BODY_INCOMING_SUPPORT "I'm working on authorization to get you some new air support. Stay tuned."
MPUI_MAIL_SUBJECT_SUPPORT_ARRIVED "Your authorization came through."
MPUI_MAIL_BODY_SUPPORT_ARRIVED "I got the authorization for some new air support. Get out there and win one for us!"

It appears that along with this mailing system, it would be possible to earn one of three lottery tickets, being either a regular ticket, a super ticket, or a mega ticket.

Unused Abilities

Camouflaged Secondary Weapons in Multiplayer

Normally, it isn't possible to get a secondary weapon with a camouflage in the multiplayer game mode. However, using console commands or modding, you can apply camouflages to certain secondary weapons.

Hidden Level Select

To access this, go into the developer console and type /developer 1. At the singleplayer menu, if you go to the Mission Select screen, you should get a new option named "Game Levels". Upon selecting it you can access a screen that bears a striking resemblance to the original Modern Warfare's UI. It allows you to select any level in the singleplayer campaign.

Mission Select Game Levels Screen
CODMW2-Debug-GameLevelsMissionSelect.png CODMW2-Debug-GameLevels.png

Region Differences

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there more than that mission?

The mission, "No Russian" was subject to changes in a few regions. If you kill a civilian in the Japanese and German releases, you fail the mission. In addition to this, the Russian release does not have the mission altogether.

Version Differences

Hmmm...
To do:
Get more information about Update 1.06 and the updates not noted below.

Update 1.06

The update was released on December 11, 2009. This update fixes several glitches.

Update 1.07

The update was released on December 18, 2009. Before this update, the Model 1887's Akimbo attachment had an excessively long range. The update significantly reduced the range of the Akimbo attachment and also patched a hack that gave a very high level to players. The video below demonstrates the range before and after this update.

Update 1.08

The update was released on January 29, 2010. Before this update, the Model 1887's Akimbo and Bling attachment combination had the same excessively long range that the pre-1.07 Akimbo attachment had. The update significantly reduced the range of the attachment combination and fixed several glitches.