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Call of Duty: Modern Warfare 2 (Windows)
| Call of Duty: Modern Warfare 2 |
|---|
|
Developer:
Infinity Ward
|
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. Notes: There are likely going to be more things to uncover in the game's files. |
Call of Duty: Modern Warfare 2 is the 2nd entry in the Modern Warfare series. With improved graphics, an impressive singleplayer campaign, and a soundtrack scored by Hans Zimmer, it ultimately proved to be a success.
Contents
Subpages
| Debug Material There are so many debugging options in this game, it has its own subpage. |
Unused Killstreaks
| To do: Get the rest of the unused killstreaks. Here is a list of strings this game has (Used and Unused). |
Little Bird
| To do: Get the voices in other languages. |
In the game files, there a bunch of sounds for an unused killstreak named "Little Bird". By switching the game's languages, you can access the voices recorded in a different language.
The following strings are used by this killstreak.
| Codename | String |
|---|---|
| MP_EARNED_LITTLEBIRD_SUPPORT | "Press [{+actionslot 4}] for LITTLEBIRD." |
| PERKS_LITTLEBIRD_SUPPORT | "OH-6 combat support" |
| PERKS_DESC_LITTLEBIRD_SUPPORT | "2 killstreak for littlebird support." |
English Version
The following table is for the English language.
| Faction | Friendly | Enemy | Standing By |
|---|---|---|---|
| Army Rangers | |||
| Militia | |||
| Navy SEALs | |||
| OpFor | |||
| Spetsnaz | |||
| Task Force 141 |
French Version
The following table is for the French language.
| Faction | Friendly | Enemy | Standing By |
|---|---|---|---|
| Army Rangers | |||
| Militia | |||
| Navy SEALs | |||
| OpFor | |||
| Spetsnaz | |||
| Task Force 141 |
Predator Airdrop
All that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_PREDATOR_AIRDROP | "Press [{+actionslot 4}] for PREDATOR AIRDROP." |
Super Airstrike
Like the Predator Airdrop, all that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_SUPER_AIRSTRIKE | "Press [{+actionslot 4}] for SUPER AIRSTRIKE." |
| KILLSTREAKS_SUPER_AIRSTRIKE | "Super Airstrike" |
| KILLSTREAKS_SUPER_AIRSTRIKE_DESC | "Airstrike with some extra kick." |
Advanced UAV
Like the Super Airstrike and Predator Airdrop, all that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_DOUBLE_UAV | "Press [{+actionslot 4}] for ADVANCED UAV." |
| KILLSTREAKS_DOUBLE_UAV | "Advanced UAV" |
| KILLSTREAKS_DOUBLE_UAV_DESC | "UAV with faster sweep time." |
Helicopter Blackbox
Like the killstreaks above, all that remains of this one are strings.
| Codename | String |
|---|---|
| MP_EARNED_HELICOPTER_BLACKBOX | "Press [{+actionslot 4}] for HELICOPTER BLACKBOX." |
| KILLSTREAKS_HELICOPTER_BLACKBOX | "Helicopter Blackbox" |
| KILLSTREAKS_HELICOPTER_BLACKBOX_DESC | "Longer lasting helicopter." |
Tank
Like the killstreaks above, all that remains of this one are strings.
| Codename | String |
|---|---|
| MP_EARNED_TANK | "Press [{+actionslot 4}] for Tank." |
| PERKS_TANK | "6 killstreak for armor support." |
| KILLSTREAKS_TANK | "Tank" |
| KILLSTREAKS_TANK_DESC | "A tank." |
Helicopter MK19
Like the killstreaks above, all that remains of this one are strings. Judging from these strings, it is possible that you would have been able to take control of a helicopter.
| Codename | String |
|---|---|
| MP_EARNED_HELICOPTER_MK19 | "Press [{+actionslot 4}] for HELICOPTER MK19." |
| KILLSTREAKS_HELICOPTER_MK19 | "Helicopter Gunner" |
| KILLSTREAKS_HELICOPTER_MK19_DESC | "Remote control of a helicopter GL." |
Unused Music
Unused Nuke Music
In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.
Unused Graphics
Train Death Feed
A graphic for the multiplayer game mode. Most likely intended for if the player got killed by a train, but it isn't used.
Test Graphic
A graphic that has the number one in a circle. Likely meant for testing purposes.
Unused Server Browser Graphics
There are graphics in the game's files for a possible dedicated server browser. However, since the game doesn't support dedicated servers, they are left unused.
Unused Faction Icon
A leftover from the original Modern Warfare.
Unused MG4 Scope
The MG4 has a texture sheet for an unused scope attachment. It can be added to the gun by modifying the attachment's file.
Unused Akimbo Perk Icon
In the game's files, there is an unused perk icon for "Akimbo". It is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk.
Unused Cinematics
In the game's files, there are a few .bik files that are not used in the actual game.
| default.bik | attract.bik |
|---|---|
Unused Vehicles
Default Vehicle
An untextured model that barely resembles an actual vehicle. Likely to be meant for testing purposes.
Unused Weapons
| To do: Add unused weapons not mentioned here and add sounds to the mix. |
Unused Weapon Attachments
Model 1887
In the game's files, there are strings for the Model 1887 that are unused.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_MODEL1887_XMAGS | Extended Mags | "Model 1887 Extended Mags" |
SPAS-12
In the game's files, there are strings for the SPAS-12 that are unused.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_SPAS12_HEARTBEAT_SENSOR | Heartbeat Sensor | "SPAS-12 Heartbeat" |
Winchester 1200
Accessible using console commands or modding. This weapon is fully functional and has a Create a Class icon, a HUD icon, and a texture sheet in the game's files. However, like the M40A3, it is just a leftover from the original Modern Warfare.
- CODMW2-Winchester1200-InGame.png
The Winchester 1200 when it is held.
- CODMW2-Winchester1200-InGame-Aiming.png
Aiming down the Winchester 1200's sights.
- CODMW2-Winchester1200-HUDIcon.png
The Winchester 1200's HUD icon.
- CODMW2-Winchester1200-TextureSheet.png
The Winchester 1200's texture sheet.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_WINCHESTER1200 | None | "W1200" |
| WEAPON_WINCHESTER1200_GRIP | Foregrip | "W1200 Foregrip" |
| WEAPON_WINCHESTER1200_REDDOT | Red Dot Sight | "W1200 Red Dot Sight" |
AK-74u
Only a Create a Class icon and texture sheet exists.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_AK74U | None | "AK-74u" |
| WEAPON_AK74U_ACOG | ACOG Scope | "AK-74u ACOG Sight" |
| WEAPON_AK74U_SILENCER | Silencer | "AK-74u Silenced" |
| WEAPON_AK74U_REDDOT | Red Dot Sight | "AK-74u Red Dot Sight" |
AW-50
Only a Create a Class icon exists.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_AW50 | None | "AW-50" |
| WEAPON_AW50_ACOG | ACOG Scope | "AW-50 ACOG Sight" |
| Example | Example | Example |
Default Weapon
Accessible using console commands or modding. This weapon lacks textures, proper sights, as well as a reload animation. However it does have a model.
- Mw2-Default-Weapon.png
The Default Weapon when it is held in the multiplayer game mode. The FOV has been changed to show the model. Note the untextured cube under the left arm.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_DEFAULTWEAPON | None | "Default Weapon" |
G3
Files remain mentioning this. It can be seen in some early screenshots.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_G3 | None | "G3" |
| WEAPON_G3_ACOG | ACOG Scope | "G3 ACOG Sight" |
| WEAPON_G3_SILENCER | Silencer | "G3 Silenced" |
| WEAPON_G3_REDDOT | Red Dot Sight | "G3 Red Dot Sight" |
| WEAPON_G3_GL | Grenade Launcher | "G3 Grenade Launcher" |
G36C
Accessible using console commands or modding. This weapon is fully functional and has a Create a Class icon, HUD icon, and a Red Dot Sight leftover from Modern Warfare
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_G36C | None | "G36C" |
| WEAPON_G36C_ACOG | ACOG Scope | "G36C ACOG Sight" |
| WEAPON_G36C_SILENCER | Silencer | "G36C Silenced" |
| WEAPON_G36C_REDDOT | Red Dot Sight | "G36C Red Dot Sight" |
| WEAPON_G36C_GL | Grenade Launcher | "G36C Grenade Launcher" |
Gold Desert Eagle
Accessible using console commands or modding. This weapon is also fully functional, but it is just a leftover from the original Modern Warfare.
- Mw2-golddeagle-aiming.png
Aiming down the Gold Desert Eagle's sights.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_DESERTEAGLEGOLD | None | "Gold Desert Eagle" |
M40A3
This weapon is functional and can only be accessed in the mission "Of Their Own Accord" by typing give m40a3 in the console.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_M40A3 | None | "M40A3" |
| WEAPON_M40A3_ACOG | ACOG Scope | "M40A3 ACOG Sight" |
MP-44
A Create a Class icon, HUD icon, and a texture sheet exists.
Below is a table of strings (attachments included) used by this weapon.
| String | Attachment | String |
|---|---|---|
| MPUI_MP44 | None | "MP44" |
MP5
A Create a Class icon, two HUD icons, and a texture sheet for the gun itself and a silencer exists. This, along with the MP-44, is a leftover from Modern Warfare.
Power Drill
Only a texture sheet remains for this "weapon". What this would've used for is anybody's guess.
Remington 700
Completely inaccessible. In the game's files, there is a Create a Class icon and a HUD icon present. It appears to just be a leftover from the original Modern Warfare.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_REMINGTON700 | None | "R700" |
| WEAPON_REMINGTON700_ACOG | ACOG Scope | "R700 ACOG Sight" |
Remington 870 MCS
Completely inaccessible. This weapon only has a texture sheet in the game's files.
Unused Maps/Missions
Maps
Only the following localized strings remain.
| Map Name | Code Name | Description (if any) |
|---|---|---|
| "Ambush" | MPUI_CONVOY | "Large desert town. Excels in Sabotage matches." |
| "Arcadia" | MPUI_SUBURBIA | "<Description Needed>" |
| "Argun" | MPUI_ARGUN | |
| "Backlot" | MPUI_BACKLOT | "Medium sized construction site. Great level for any mode." |
| "Bloc" | MPUI_BLOC | "Large Russian apartment bloc. Intense Domination matches." |
| "Bog" | MPUI_BOG | "Small desert bog. Open level, excellent for smaller groups." |
| "Broadcast" | MPUI_BROADCAST | "TV Station." |
| "Cellblock" | MPUI_CELLBLOCK | |
| "Countdown" | MPUI_COUNTDOWN | "Open launch pad. Huge sight lines and dangerous maneuvering." |
| "Crib - Basement" | MPUI_CRIB_BASEMENT | |
| "Crossfire" | MPUI_CROSSFIRE | "Small desert town. Intense interior fighting and strong firefights." |
| "District" | MPUI_CITYSTREETS | "Large urban town with a market in the middle. Great for team games." |
| "Downpour" | MPUI_FARM | "Big rainy Russian farm. Excellent for Sabotage matches." |
| "Dusk" | MPUI_DUSK | |
| "Facility" | MPUI_FACILITY | |
| "Firing Range | MPUI_FIRINGRANGE | |
| "Gridiron" | MPUI_SABOTAGE_COUNTDOWN | |
| "Gulag" | MPUI_GULAG | "Night time jail fight. Large scale Russian prison fighting." |
| "Hill" | MPUI_HILL | |
| "Mall" | MPUI_MALL | |
| "Mansion" | MPUI_MANSION | |
| "Oil Rig" | MPUI_OILRIG | |
| "Palace" | MPUI_PALACE | |
| "Pipeline" | MPUI_PIPELINE | "Russian trainyard. Excellent team games." |
| "Plaza" | MPUI_DOWNTOWN_LA | |
| "Riverwalk" | MPUI_RIVERWALK | |
| "Shipment" | MPUI_SHIPMENT | "Tiny Russian shipyard. Fast paced action with no hiding." |
| "Showdown" | MPUI_SHOWDOWN | "Small desert arena. Great fast game play for small numbers of players." |
| "Trailer" | MPUI_TRAILER | |
| "Vertigo" | MPUI_VERTIGO | |
| "Wet Work" | MPUI_CARGOSHIP | "Medium-large cargoship. Fast-paced Search and Destroy matches." |
so_ghillies
While there is a map that is used by the game that is similar to this one, the level "All Ghillied Up" from the original Modern Warfare is still present but the mission is not. You spawn wielding no weapon but you can obtain the M1014 by attempting to switch weapons. The map lacks a proper compass map, some models don't have their textures, and the radiation that should kill you doesn't exist. The level can be accessed using console commands or modding.
Unused Special Ops Mission
Interestingly, co_hunted, a map from the original Modern Warfare is still in the final release build. The best part is, it is possible to load a half finished mission that uses it. Your objective is to run from the helicopter crash site to the bridge as quickly as possible. Upon reaching the bridge, your controls either freeze, or a grey window appears that asks you to "Return To Special Ops". If you run out of time, it blows up and you fail the mission.
| Difficulty | Time Limit |
|---|---|
| Easy | 4 Minutes |
| Regular | 3 Minutes |
| Hardened | 2 Minutes |
| Veteran | 1½ Minutes |
All allied forces use models from the original Modern Warfare. However, the axis forces, as well as your own character, use models from this game. Below is a video which demonstrates the unused mission.
Unused Gamemodes
Arena
Very similar to Search and Destroy. No respawning, first team to win four rounds wins. The object of the game mode is to kill all the opposing team's players. When only one player on each team is left standing, a flag spawns in a random location. If the flag is brought back to a team's respective side, they win. Even if one of the last two players alive kills the other, the flag must still be captured in order to win the round.
| Faction | Default | Hardcore | Tactical | Third-person |
|---|---|---|---|---|
| Army Rangers | ||||
| Militia | ||||
| Navy SEALs | ||||
| OpFor | ||||
| Spetsnaz | ||||
| Task Force 141 |
Defcon
A game mode with a twist. At Defcon 5, the game progresses as normal. At Defcon 4, each player goes into Last Stand before death. At Defcon 3, every weapon deals more damage. At Defcon 2, all killstreaks take one less kill to obtain. At Defcon 1, all players are eliminated from one round when killed. If after a minute one side has not won at Defcon 1, a Nuke detonates, and the games ends as a draw. Files called "[faction]_1mc_defcon_[1-5]_01.wav" can be found, and there are also the announcer sound files for the player's team saying Defcon 5 all the way to Defcon 1. Accessible using console commands or modding.
| Faction | Default | Defcon 5 | Defcon 4 | Defcon 3 | Defcon 2 | Defcon 1 |
|---|---|---|---|---|---|---|
| Army Rangers | ||||||
| Militia | ||||||
| Navy SEALs | ||||||
| OpFor | ||||||
| Spetsnaz | ||||||
| Task Force 141 |
Defcon Gamemodes
| Gamemode | Army Rangers | Militia | Navy SEALs | OpFor | Spetsnaz | Task Force 141 |
|---|---|---|---|---|---|---|
| Arena* | ||||||
| Arms Race* | ||||||
| Capture the Flag | ||||||
| Demolition | ||||||
| Domination | ||||||
| Free-for-All | ||||||
| Global Thermonuclear War* | ||||||
| Headquarters | ||||||
| One Flag* | ||||||
| Sabotage | ||||||
| Search and Destroy | ||||||
| Team Deathmatch |
Die Hard
Team Deathmatch, except everyone is given Last Stand and teammates in Last Stand are marked with a green cross on the minimap. This game mode has a variant of almost every other game mode such as Die Hard Team Deathmatch, Die Hard Domination, and so on.
| Gamemode | Army Rangers | Militia | Navy SEALs | OpFor | Spetsnaz | Task Force 141 |
|---|---|---|---|---|---|---|
| Arena* | ||||||
| Arms Race* | ||||||
| Capture the Flag | ||||||
| Demolition | ||||||
| Domination | ||||||
| Free-for-All | ||||||
| Global Thermonuclear War* | ||||||
| Headquarters | ||||||
| One Flag* | ||||||
| Sabotage | ||||||
| Search and Destroy | ||||||
| Team Deathmatch |
Global Thermonuclear War
Guard a tactical nuke from the enemy team until the time runs out. It appears to have been scrapped late in development, as it's fully functional and can be played using console commands or modding. Plus, the Strategy guide shows pictures of a game of Global Thermonuclear War.
| Faction | Default | Hardcore | Tactical | Third-person |
|---|---|---|---|---|
| Army Rangers | ||||
| Militia | ||||
| Navy SEALs | ||||
| OpFor | ||||
| Spetsnaz | ||||
| Task Force 141 |
One Flag Capture the Flag
Capture the Flag, except one team has to defend a flag while the other team have to grab the flag and bring it back to their side. Accessible using console commands or modding.
| Faction | Default | Hardcore | Tactical | Third-person |
|---|---|---|---|---|
| Army Rangers | ||||
| Militia | ||||
| Navy SEALs | ||||
| OpFor | ||||
| Spetsnaz | ||||
| Task Force 141 |
VIP
Capture the Flag, but your team is instead protecting a randomly selected player.
Unused Strings
Unused Perks
A bunch of unused perks can be found in the game files. While some were cut due to balancing, others were made into deathstreaks.
| Name | Code Name | Description |
|---|---|---|
| "Flash Grenade x 3" | PERKS_FLASHGRENADE | "Blinds and deafens targets." |
| "EMP Grenades x3" | PERKS_3X_WEAPON_EMP_GRENADE | "Utilize the grenades of KIA." |
| "Mozambique" | PERKS_BURSTFIRE | "3 round burst mode." |
| "Siege" | PERKS_SIEGE | "Immobile but greater accuracy" |
| "Free Fall" | PERKS_FREEFALL | "No falling damage." |
| "Feign Death" | PERKS_FEIGNDEATH | "Fake your own Death" |
| "Shellshock" | PERKS_SHELLSHOCK | "A riot shield on your back." |
| "Freerunner" | PERKS_FASTMANTLE | "Climb obstacles faster." |
| "Explosive Bullets" | PERKS_EXPLOSIVEBULLETS | "Bullets explode on impact" |
| "Thermal Vision" | PERKS_THERMAL | "Enemies glow white hot." |
| "Dive" | PERKS_JUMPDIVE | "Jump to dodge bullets." |
| "Blackbox" | PERKS_BLACKBOX | "Longer killstreak duration." |
| "Steel Nerves" | PERKS_STEELNERVES | "Improves marksmanship." |
| "Amplify" | PERKS_AMPLIFY | "Enhanced hearing of enemy footsteps." |
| "Saboteur" | PERKS_SABOTEUR | "Quickly complete objectives." |
| "Heart-Breaker" | PERKS_HEARTBREAKER | "Invisible to heartbeat sensors." |
| "Challenger" | PERKS_CHALLENGER | "Easy death but extra experience." |
| "Rearview" | PERKS_REARVIEW | "Minimap is replaced with rear view." |
| "Improved Iron Lungs" | PERKS_IMPROVEDEXTRABREATH | "Even longer breath for steadier sniper shots." |
| "Primary Stand" | PERKS_LAST_STAND_PRIMARY | "Use any weapon in Last Stand." |
| "Spy Game" | PERKS_SPYGAME | "No red crosshair or name when targeted." |
| "C4Death" | PERKS_C4DEATH | "Pull out C4 before death." |
| "Offhand" | PERKS_LAST_STAND_OFFHAND | "Use equipment in last stand." |
Multiplayer Mail System
It appears that during its early stages of development, the game used an in-game mailing system. The following localized strings are what remain in the game files.
| Code Name | Description |
|---|---|
| MPUI_MAIL_CONTACT_DMITRI | "Dmitri Volkov" |
| MPUI_MAIL_CONTACT_STRICKLAND | "Col. Strickland" |
| MPUI_MAIL_SUBJECT_TOO | "Target of oppurtunity eliminated!" |
| MPUI_MAIL_BODY_WEAPON_TOO | "You've eliminated a known target that we'd been looking for for some time. We'll be sending you something useful as payment." |
| MPUI_MAIL_SUBJECT_WEAPON_ARRIVED | "Enjoy your new hardware!" |
| MPUI_MAIL_BODY_WEAPON_ARRIVED | "We hope this bad boy helps you out in the fight against the enemy. Give 'em hell for us." |
| MPUI_MAIL_SUBJECT_PERK_ARRIVED | "New field manual declassified." |
| MPUI_MAIL_BODY_PERK_ARRIVED | "You've received clearence for the field opperations manual. Use what you've learned wisely." |
| MPUI_MAIL_SUBJECT_INCOMING_ATTACHMENT | "Something new is on the way." |
| MPUI_MAIL_BODY_INCOMING_ATTACHMENT | "I've sent you a little something for your troubles; it should be arriving shortly. Enjoy." |
| MPUI_MAIL_SUBJECT_ATTACHMENT_ARRIVED | "Hope you get some use out of this" |
| MPUI_MAIL_BODY_ATTACHMENT_ARRIVED | "Here's a handy attachment for your weapon. P.S. I miss you so bad it hurts." |
| MPUI_MAIL_SUBJECT_CAMO_ARRIVED | "Enjoy your new camo!" |
| MPUI_MAIL_BODY_CAMO_ARRIVED | "Here's a little something to spice up the look of your weapon." |
| MPUI_MAIL_SUBJECT_INCOMING_SUPPORT | "You've earned it." |
| MPUI_MAIL_BODY_INCOMING_SUPPORT | "I'm working on authorization to get you some new air support. Stay tuned." |
| MPUI_MAIL_SUBJECT_SUPPORT_ARRIVED | "Your authorization came through." |
| MPUI_MAIL_BODY_SUPPORT_ARRIVED | "I got the authorization for some new air support. Get out there and win one for us!" |
It appears that along with this mailing system, it would be possible to earn one of three lottery tickets, being either a regular ticket, a super ticket, or a mega ticket.
Unused Abilities
Getting a Tactical Nuke from a Care Package in Multiplayer
Normally, it isn't possible to get the "Tactical Nuke" killstreak from a care package, nor can you get one from an emergency airdrop. However, using console commands or modding, you can obtain it. The following string is left unused because of this.
| Codename | String |
|---|---|
| MP_NUKE_PICKUP | "Press and hold [{+activate}] for a Nuclear Strike" |
Camouflaged Secondary Weapons in Multiplayer
Normally, it isn't possible to get a secondary weapon with a camouflage in the multiplayer game mode. However, using console commands or modding, you can apply camouflages to certain secondary weapons.
Hidden Level Select
To access this, go into the developer console and type /developer 1. At the singleplayer menu, if you go to the Mission Select screen, you should get a new option named "Game Levels". Upon selecting it you can access a screen that bears a striking resemblance to the original Modern Warfare's UI. It allows you to select any level in the singleplayer campaign.
| Mission Select | Game Levels Screen |
|---|---|
Hidden Developer Signatures
Designer/Scripter Alexander Roycewicz hid his name in a couple of maps he worked on. These can be hard to find as these are flat brown letters floating in the air and are in locations where the player normally can't go.
Region Differences
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there more than what is documented below? |
"No Russian" Mission
The mission, "No Russian" was subject to changes in a few regions. If you kill a civilian in the Japanese and German releases, you fail the mission. In addition to this, the Russian release does not have the mission altogether.
Multiplayer Unlocked Icon
The icon used for an unlocked item differs between the English and the non-English versions of the game. In the English version, the icon has a background, while in the non-English versions, the icon doesn't.
| English | Non-English |
|---|---|
Version Differences
| To do: Get more information about Update 1.06 and the updates not noted below. |
Update 1.06
The update was released on December 11, 2009. This update fixes several glitches.
Update 1.07
The update was released on December 18, 2009. Before this update, the Model 1887's Akimbo attachment had an excessively long range. The update significantly reduced the range of the Akimbo attachment and also patched a hack that gave a very high level to players. The video below demonstrates the range before and after this update.
Update 1.08
The update was released on January 29, 2010. Before this update, the Model 1887's Akimbo and Bling attachment combination had the same excessively long range that the pre-1.07 Akimbo attachment had. The update significantly reduced the range of the attachment combination and fixed several glitches.
| The Call of Duty series | |
|---|---|
| Windows | Call of Duty 2 • Call of Duty 4 (Prototypes) • World at War • Modern Warfare 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Infinite Warfare • Modern Warfare (2019) |
| Xbox 360 | Call of Duty 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| Mac OS X | Call of Duty 2 |
| Nintendo DS | Modern Warfare • Modern Warfare: Mobilized |
| PlayStation 2 | World at War – Final Fronts |
| PlayStation 3 | Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| PlayStation Portable | Roads to Victory |
| Wii | Modern Warfare 3 |
| Wii U | Black Ops II • Ghosts |
| Xbox One | Ghosts • Infinite Warfare |
| PlayStation 4 | Ghosts • Infinite Warfare |
- Pages with broken file links
- Games developed by Infinity Ward
- Games published by Activision
- Games published by Square Enix
- Windows games
- Games released in 2009
- Games with unused areas
- Games with unused code
- Games with hidden developer credits
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused items
- Games with unused abilities
- Games with unused sounds
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with revisional differences
- Works In Progress
- To do
- To investigate
- Call of Duty series
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Activision Blizzard > Games developed by Activision > Games developed by Infinity Ward
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Activision Blizzard > Games published by Activision
Games > Games by publisher > Games published by Square Enix
Games > Games by release date > Games released in 2009
Games > Games by series > Call of Duty series
The Cutting Room Floor > Featured articles



