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Call of Duty: Modern Warfare 2 (Windows)
| Call of Duty: Modern Warfare 2 |
|---|
|
Also known as: Modern Warfare 2
|
| To do: New discoveries have been made very recently.
|
Call of Duty: Modern Warfare 2 is the second entry in the Modern Warfare series as well as the sixth entry in the Call of Duty series. It features a blockbuster-themed campaign, a brand new co-op mode, and dozens of graphical enhancements from the first Modern Warfare game.
Contents
Subpages
| Debug Material There are so many debugging options in this game, it has its own subpage. |
| Unused Sounds An expanding library of audio that isn't used. |
| Call of Duty 4 Leftovers The amount of leftovers in the game's files is incredible. |
Unused Killstreaks
| To do: Get the rest of the unused killstreaks. Here is a list of strings this game has (Used and Unused). |
Little Bird
In the game files, there a bunch of sounds for an unused killstreak named "Little Bird". By switching the game's languages, you can access the voices recorded in a different language.
The following is code mentioning this killstreak.
precacheHelicopter( "vehicle_little_bird_armed", "cobra" );
|
makeHeliType( "littlebird", "explosions/aerial_explosion_littlebird_mp", ::defaultLightFX );
|
addAirExplosion( "littlebird", "explosions/aerial_explosion_littlebird_mp" );
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The following strings are used by this killstreak.
| Codename | String |
|---|---|
| MP_EARNED_LITTLEBIRD_SUPPORT | "Press [{+actionslot 4}] for LITTLEBIRD." |
| PERKS_LITTLEBIRD_SUPPORT | "OH-6 combat support" |
| PERKS_DESC_LITTLEBIRD_SUPPORT | "2 killstreak for littlebird support." |
Predator Airdrop
All that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_PREDATOR_AIRDROP | "Press [{+actionslot 4}] for PREDATOR AIRDROP." |
Super Airstrike
Like the Predator Airdrop, all that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_SUPER_AIRSTRIKE | "Press [{+actionslot 4}] for SUPER AIRSTRIKE." |
| KILLSTREAKS_SUPER_AIRSTRIKE | "Super Airstrike" |
| KILLSTREAKS_SUPER_AIRSTRIKE_DESC | "Airstrike with some extra kick." |
Advanced UAV
Like the Super Airstrike and Predator Airdrop, all that remains of this killstreak are strings.
| Codename | String |
|---|---|
| MP_EARNED_DOUBLE_UAV | "Press [{+actionslot 4}] for ADVANCED UAV." |
| KILLSTREAKS_DOUBLE_UAV | "Advanced UAV" |
| KILLSTREAKS_DOUBLE_UAV_DESC | "UAV with faster sweep time." |
Helicopter Blackbox
Like the killstreaks above, all that remains of this one are strings.
| Codename | String |
|---|---|
| MP_EARNED_HELICOPTER_BLACKBOX | "Press [{+actionslot 4}] for HELICOPTER BLACKBOX." |
| KILLSTREAKS_HELICOPTER_BLACKBOX | "Helicopter Blackbox" |
| KILLSTREAKS_HELICOPTER_BLACKBOX_DESC | "Longer lasting helicopter." |
Tank
Like the killstreaks above, all that remains of this one are strings. Like the Little Bird, there is some code that references this as well.
thread maps\mp\killstreaks\_tank::init();
Below is a table of strings used by this killstreak.
| Codename | String |
|---|---|
| MP_EARNED_TANK | "Press [{+actionslot 4}] for Tank." |
| PERKS_TANK | "6 killstreak for armor support." |
| KILLSTREAKS_TANK | "Tank" |
| KILLSTREAKS_TANK_DESC | "A tank." |
Helicopter MK19
Like the killstreaks above, all that remains of this one are strings. Judging from these strings, it is possible that you would have been able to take control of a helicopter that isn't the Chopper Gunner.
| Codename | String |
|---|---|
| MP_EARNED_HELICOPTER_MK19 | "Press [{+actionslot 4}] for HELICOPTER MK19." |
| KILLSTREAKS_HELICOPTER_MK19 | "Helicopter Gunner" |
| KILLSTREAKS_HELICOPTER_MK19_DESC | "Remote control of a helicopter GL." |
Auto-Grenade Launcher
Like the killstreaks above, all that remains of this one are strings.
| Codename | String |
|---|---|
| MP_EARNED_AUTO_SENTRY_GL | "Press [{+actionslot 4}] for AUTO-GRENADE LAUNCHER." |
Unused Music
In the game's files, there is a music file for the "Tactical Nuke" killstreak, most likely intended for when someone uses it. The sound file is an excerpt from the music track when the player kills General Shepherd at the end of the game.
Unused Graphics
Unused HUD Elements
| File Name: test01.iwi A graphic that has the number one in a circle. Located in iw_05.iwd, it was likely meant for testing purposes. | |
| File Name: death_train.iwi A graphic for the multiplayer game mode. Located in iw_01.iwd, it was most likely intended for if the player got killed by a train that no longer exists. What a shame. | |
| File Name: hud_server_pure.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server does not use mods. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
| File Name: hud_server_locked.iwi An icon for a dedicated server browser. Located in iw_02.iwd, it was meant to show if the listed server requires a password to be entered. However, since the game relies on matchmaking rather than a dedicated server browser, this icon is unused. | |
| File Name: specialty_akimbo.iwi An unused perk icon for a used attachment. Located in iw_05.iwd, it is possible that during development instead of having Akimbo as a weapon attachment, it would have been a perk. | |
| File Name: objectivea.iwi An unused objective point icon. Located in iw_03.iwd, it is possible that this icon was used in very early versions of the game, as it isn't even shown in any early screenshots. | |
| File Name: objectiveb.iwi An unused objective point icon. Located in iw_03.iwd, it is similar to objectivea.iwi, as it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
| File Name: objpoint_ammo.iwi An unused ammo point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
| File Name: objpoint_bomb.iwi An unused bomb point icon. Located in iw_03.iwd, it was probably used in very early versions of the game, as it isn't even shown in any early screenshots. | |
| File Name: objpoint_flag_russian.iwi An unused flag icon for the Spetznaz. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
| File Name: objpoint_flag_american.iwi An unused flag icon for the Navy Seals. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
| File Name: objpoint_flag_british.iwi An unused flag icon for Task Force 141. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
| File Name: objpoint_flag_opfor.iwi An unused flag icon for OpFor. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
| File Name: objpoint_flag_neutral.iwi An unused flag icon for neither of the two teams. Located in iw_03.iwd, it seems to be a very early version of the flag, as it lacks the traditional outline that most HUD elements would use. | |
| File Name: xenon_controller_top.iwi An Xbox 360 controller. While this is used in the Xbox 360 version of the game, the Windows version of the game does not support controllers, making this unused. |
Unused In-Game Elements
Unused Cinematics
In the game's files, there are a few .bik files that are not used in the actual game.
| default.bik | attract.bik | title.bik |
|---|---|---|
Unused Vehicles
An untextured model that barely resembles an actual vehicle is present in the game's files. Likely meant for testing purposes.
Unused Weapons
Unused Weapon Attachments
These are strings for each weapon that were cut for balancing purposes.
| Weapon | Codename | Attachment | String |
|---|---|---|---|
| Model 1887 | WEAPON_MODEL1887_XMAGS | Extended Mags | "Model 1887 Extended Mags" |
| SPAS-12 | WEAPON_SPAS12_HEARTBEAT_SENSOR | Heartbeat Sensor | "SPAS-12 Heartbeat" |
| Winchester 1200 | WEAPON_WINCHESTER1200_GRIP | Foregrip | "W1200 Foregrip" |
| Winchester 1200 | WEAPON_WINCHESTER1200_REDDOT | Red Dot Sight | "W1200 Red Dot Sight" |
Default Weapon
Accessible using console commands or modding. This weapon lacks textures, proper sights, as well as a reload animation. However it does have a model.
Below is a table of strings (attachments included) used by this weapon.
| Codename | Attachment | String |
|---|---|---|
| WEAPON_DEFAULTWEAPON | None | "Default Weapon" |
Unused Maps/Missions
Maps
Only the following localized strings remain.
| Map Name | Code Name | Description (if any) | Notes |
|---|---|---|---|
| "Ambush" | MPUI_CONVOY | "Large desert town. Excels in Sabotage matches." | Cod4 Leftover |
| "Arcadia" | MPUI_SUBURBIA | "<Description Needed>" | Might have been associated with the campaign missions Exodus and Wolverines!, which are set in Arcadia. |
| "Argun" | MPUI_ARGUN | Cut Cod4 map | |
| "Backlot" | MPUI_BACKLOT | "Medium sized construction site. Great level for any mode." | Cod4 Leftover |
| "Bloc" | MPUI_BLOC | "Large Russian apartment bloc. Intense Domination matches." | Cod4 Leftover |
| "Bog" | MPUI_BOG | "Small desert bog. Open level, excellent for smaller groups." | Cod4 Leftover |
| "Broadcast" | MPUI_BROADCAST | "TV Station." | Cod4 Leftover |
| "Cellblock" | MPUI_CELLBLOCK | Cut Cod4 map | |
| "Countdown" | MPUI_COUNTDOWN | "Open launch pad. Huge sight lines and dangerous maneuvering." | Cod4 Leftover |
| "Crib - Basement" | MPUI_CRIB_BASEMENT | ||
| "Crossfire" | MPUI_CROSSFIRE | "Small desert town. Intense interior fighting and strong firefights." | Cod4 Leftover |
| "District" | MPUI_CITYSTREETS | "Large urban town with a market in the middle. Great for team games." | Cod4 Leftover |
| "Downpour" | MPUI_FARM | "Big rainy Russian farm. Excellent for Sabotage matches." | Cod4 Leftover |
| "Dusk" | MPUI_DUSK | Cut Cod4 map (Remake of dawnville from Cod1 and 2) | |
| "Facility" | MPUI_FACILITY | Cut Cod4 map | |
| "Firing Range | MPUI_FIRINGRANGE | Most likely the firing range for testing weapons from Cod4. | |
| "Gridiron" | MPUI_SABOTAGE_COUNTDOWN | ||
| "Gulag" | MPUI_GULAG | "Night time jail fight. Large scale Russian prison fighting." | As the title implies, it would have likely been based on the campaign map that bears a very similar name. |
| "Hill" | MPUI_HILL | Cut Cod4 map | |
| "Mall" | MPUI_MALL | ||
| "Mansion" | MPUI_MANSION | Cut Cod4 map | |
| "Oil Rig" | MPUI_OILRIG | Based on the campaign mission "The Only Easy Day... Was Yesterday". | |
| "Palace" | MPUI_PALACE | Cut Cod4 map | |
| "Pipeline" | MPUI_PIPELINE | "Russian trainyard. Excellent team games." | Cod4 Leftover |
| "Plaza" | MPUI_DOWNTOWN_LA | ||
| "Riverwalk" | MPUI_RIVERWALK | ||
| "Shipment" | MPUI_SHIPMENT | "Tiny Russian shipyard. Fast paced action with no hiding." | Cod4 Leftover |
| "Showdown" | MPUI_SHOWDOWN | "Small desert arena. Great fast game play for small numbers of players." | Cod4 Leftover |
| "Trailer" | MPUI_TRAILER | Later included in the Resurgence Pack as Trailer Park. | |
| "Vertigo" | MPUI_VERTIGO | The lobby image (present in the console releases but not on the Windows release) suggests that it would have been similar to the Highrise map. | |
| "Wet Work" | MPUI_CARGOSHIP | "Medium-large cargoship. Fast-paced Search and Destroy matches." | Cod4 Leftover |
so_ghillies
While there is a map that is used by the game that is similar to this one, the level "All Ghillied Up" from the original Modern Warfare is still present but the mission is not. You spawn wielding no weapon but you can obtain the M1014 by attempting to switch weapons. The map lacks a proper compass map, some models don't have their textures, and the radiation that should kill you doesn't exist. The level can be accessed using console commands or modding.
co_hunted
Interestingly, co_hunted, a map from the original Modern Warfare is still in the final release build. It's possible to load a half finished mission that uses it. Your objective is to run from the helicopter crash site to the bridge as quickly as possible. Upon reaching the bridge, your controls either freeze, or a grey window appears that asks you to "Return To Special Ops". If you run out of time, it blows up and you fail the mission.
| Difficulty | Time Limit |
|---|---|
| Recruit | 4 Minutes |
| Regular | 3 Minutes |
| Hardened | 2 Minutes |
| Veteran | 1½ Minutes |
All allied forces use models from the original Modern Warfare. However, the axis forces, as well as your own character, use models from this game.
The mission would later be refined in the final game as the Special Ops mission Overwatch with significant differences, such as no allied forces at the beginning and the mission ending at the barn rather than the gas station. This version requires two players to play, one player would protect the other by attacking enemy forces with an AC-130.
Below is a video which demonstrates the unused mission.
Unused Gamemodes
Arcade Mode
A special version of the Singleplayer gametype. You are given 5 lives, and your task is to get as many points as possible while playing the campaign with a 20 minute time limit. When you run out of lives, the game is over. Although most of the gametype is functional, getting a game over does not work as intended. Accessible using console commands or modding. Below is a video which demonstrates the gamemode.
Arena
Very similar to Search and Destroy. No respawning, first team to win four rounds wins. The objective of the game mode is to kill all the opposing team's players. When only one player on each team is left standing, a flag spawns in a random location. If the flag is brought back to a team's respective side, they win. Even if one of the last two players alive kills the other, the flag must still be captured in order to win the round. Accessible using console commands or modding.
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| MPUI_ARENA | "Arena" |
| MPUI_ARENA_CAPS | "ARENA" |
| OBJECTIVES_ARENA | "Team elimination with a twist" |
| OBJECTIVES_ARENA_HINT | "Eliminate the enemy or capture the flag" |
| OBJECTIVES_ARENA_SCORE | "Eliminate the enemy or capture the flag. The flag will spawn when a team is down to one player." |
| MENU_ARENA | "Win the match by eliminating the opposing team or capturing the center point." |
| MENU_ARENA_DESC | "ARENA." |
Defcon
A game mode with a twist. At Defcon 5, the game progresses as normal. At Defcon 4, each player goes into Last Stand before death. At Defcon 3, every weapon deals more damage. At Defcon 2, all killstreaks take one less kill to obtain. At Defcon 1, all players are eliminated from one round when killed. If after a minute one side has not won at Defcon 1, a Nuke detonates, and the games ends as a draw. Files called "[faction]_1mc_defcon_[1-5]_01.wav" can be found, and there are also the announcer sound files for the player's team saying Defcon 5 all the way to Defcon 1. Accessible using console commands or modding.
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| CHALLENGE_DESC_DICTATOR | "Change the DEFCON 3 times in one game." |
| CHALLENGE_DESC_MACH5 | "Change the DEFCON in the first minute of a game." |
| CHALLENGE_DEFCON | "Defcon" |
| CHALLENGE_DEFCON_CHALLENGES | "DEFCON Challenges" |
| MENU_DEFCON_CAPS | "DEFCON" |
| MP_CAUSED_DEFCON | "Emergency Airdrop!" |
| SPLASHES_DEFCON_LOWER | "DEFCON Lowered!" |
| SPLASHES_DEFCON_RAISE | "DEFCON Raised" |
| SPLASHES_DEFCON_LOWER_DESC | "Killstreaks upgraded!" |
| SPLASHES_DEFCON_RAISE_DESC | "Killstreaks downgraded." |
| SPLASHES_DEFCON_5 | "DEFCON 5" |
| SPLASHES_DEFCON_4 | "DEFCON 4" |
| SPLASHES_DEFCON_3 | "DEFCON 3" |
| SPLASHES_DEFCON_2 | "DEFCON 2" |
| SPLASHES_DEFCON_1 | "DEFCON 1" |
| SPLASHES_DEFCON_4_DESC | "Match starting!" |
| SPLASHES_DEFCON_3_DESC | "Emergency airdrop incoming!" |
| SPLASHES_DEFCON_2_DESC | "Killstreaks rollover!" |
| SPLASHES_DEFCON_1_DESC | "Double points for objectives!" |
Die Hard
Team Deathmatch, except everyone is given Last Stand and teammates in Last Stand are marked with a green cross on the minimap. This game mode has a variant of almost every other game mode such as Die Hard Team Deathmatch, Die Hard Domination, and so on.
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| MPUI_RULES_DIEHARD | "Diehard Mode: " |
Global Thermonuclear War
Guard a tactical nuke from the enemy team until the time runs out. It appears to have been scrapped late in development, as it's fully functional and can be played using console commands or modding. Plus, the Strategy guide shows pictures of a game of Global Thermonuclear War.
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| MPUI_GTNW | "Global Thermonuclear War" |
| MPUI_GTNW_CAPS | "GLOBAL THERMONUCLEAR WAR" |
| OBJECTIVES_GTNW | "Be the first team to capture the Nuclear Strike crate to win." |
| OBJECTIVES_GTNW_SCORE | "Be the first team to capture the Nuclear Strike crate to win. First team to &&1 capture wins." |
| OBJECTIVES_GTNW_HINT | "Capture the nuke." |
| SPLASHES_GTNW_OVERTIME | "Sudden Death!" |
| SPLASHES_GTNW_OVERTIME_DESC | "No respawning." |
One Flag Capture the Flag
Capture the Flag, except one team has to defend a flag while the other team have to grab the flag and bring it back to their side. Accessible using console commands or modding.
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| MPUI_ONE_FLAG | "One Flag CTF" |
| MPUI_ONE_FLAG_CAPS | "ONE FLAG CTF" |
| OBJECTIVES_ONE_FLAG_ATTACKER | "Gain points by stealing the enemy flag and then touching the beacon at your base." |
| OBJECTIVES_ONE_FLAG_DEFENDER | "Protect the flag from being captured." |
| OBJECTIVES_ONE_FLAG_ATTACKER_SCORE | "Gain points by stealing the enemy flag and then touching the beacon at your base. First team with &&1 captures wins." |
| OBJECTIVES_ONE_FLAG_DEFENDER_SCORE | "Protect the flag from being captured. First team with &&1 captures wins." |
| OBJECTIVES_ONE_FLAG_DEFENDER_HINT | "Defend the flag." |
VIP
Capture the Flag, but your team is instead protecting a randomly selected player.
When you open the Game Rules menu for it in a private match, these are the following options:
| Game Rule | Default Value | Valid Values |
|---|---|---|
| Time Limit | 2.5 Minutes | 2.5 Minutes 3 Minutes 5 Minutes 8 Minutes 10 Minutes |
| Round Switch | Every Round | Never Every Round Every 2 Rounds Every 3 Rounds Every 4 Rounds |
The following table is a list of strings this gamemode uses.
| Codename | String |
|---|---|
| MPUI_VIP | "VIP" |
| OBJECTIVES_VIP | "VIP mode" |
| OBJECTIVES_VIP_ATTACKER_HINT | "Kill the VIP and keep him from reaching the extraction zone." |
| OBJECTIVES_VIP_DEFENDER_HINT | "Defend the VIP and help him reach the extraction zone." |
| OBJECTIVES_VIP_DEFENDER_SCORE | "Protect the VIP and assist his extraction. When the VIP reaches the extraction zone defend him until extraction is complete." |
| OBJECTIVES_VIP_ATTACKER_SCORE | "Kill the VIP and any defenders. Prevent the VIP from being extracted from battle." |
| SPLASHES_VIP | "You are the VIP" |
| MENU_VIP | "Take turns escorting the VIP to the extraction zone." |
| MP_ELIMINATED_VIP | "V.I.P. Eliminated" |
| MP_DEFENDED_VIP | "V.I.P. Rescued" |
Unused Strings
Beta Leftover
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there any copy of this supposed beta? If not, is there any information about it? |
| Codename | Text |
|---|---|
| MP_BETACLOSED | "The Beta for Modern Warfare 2 has now ended." |
Unused Perks
A bunch of unused perks can be found in the game files. While some were cut due to balancing, others were made into deathstreaks.
| Name | Code Name | Description |
|---|---|---|
| "Flash Grenade x 3" | PERKS_FLASHGRENADE | "Blinds and deafens targets." |
| "EMP Grenades x3" | PERKS_3X_WEAPON_EMP_GRENADE | "Utilize the grenades of KIA." |
| "Mozambique" | PERKS_BURSTFIRE | "3 round burst mode." |
| "Siege" | PERKS_SIEGE | "Immobile but greater accuracy" |
| "Free Fall" | PERKS_FREEFALL | "No falling damage." |
| "Feign Death" | PERKS_FEIGNDEATH | "Fake your own Death" |
| "Shellshock" | PERKS_SHELLSHOCK | "A riot shield on your back." |
| "Freerunner" | PERKS_FASTMANTLE | "Climb obstacles faster." |
| "Explosive Bullets" | PERKS_EXPLOSIVEBULLETS | "Bullets explode on impact" |
| "Thermal Vision" | PERKS_THERMAL | "Enemies glow white hot." |
| "Dive" | PERKS_JUMPDIVE | "Jump to dodge bullets." |
| "Blackbox" | PERKS_BLACKBOX | "Longer killstreak duration." |
| "Steel Nerves" | PERKS_STEELNERVES | "Improves marksmanship." |
| "Amplify" | PERKS_AMPLIFY | "Enhanced hearing of enemy footsteps." |
| "Saboteur" | PERKS_SABOTEUR | "Quickly complete objectives." |
| "Heart-Breaker" | PERKS_HEARTBREAKER | "Invisible to heartbeat sensors." |
| "Challenger" | PERKS_CHALLENGER | "Easy death but extra experience." |
| "Rearview" | PERKS_REARVIEW | "Minimap is replaced with rear view." |
| "Improved Iron Lungs" | PERKS_IMPROVEDEXTRABREATH | "Even longer breath for steadier sniper shots." |
| "Primary Stand" | PERKS_LAST_STAND_PRIMARY | "Use any weapon in Last Stand." |
| "Spy Game" | PERKS_SPYGAME | "No red crosshair or name when targeted." |
| "C4Death" | PERKS_C4DEATH | "Pull out C4 before death." |
| "Offhand" | PERKS_LAST_STAND_OFFHAND | "Use equipment in last stand." |
Multiplayer Mail System
It appears that during its early stages of development, the game used an in-game mailing system. The following localized strings are what remain in the game files. A similar idea was used with the daily and weekly orders in Call of Duty: WW2, where the player can complete challenges (such as getting a number of kills on a set playlist), in return for a supply drop or bonus XP.
| Code Name | Description |
|---|---|
| MPUI_MAIL_CONTACT_DMITRI | "Dmitri Volkov" |
| MPUI_MAIL_CONTACT_STRICKLAND | "Col. Strickland" |
| MPUI_MAIL_SUBJECT_TOO | "Target of oppurtunity eliminated!" |
| MPUI_MAIL_BODY_WEAPON_TOO | "You've eliminated a known target that we'd been looking for for some time. We'll be sending you something useful as payment." |
| MPUI_MAIL_SUBJECT_WEAPON_ARRIVED | "Enjoy your new hardware!" |
| MPUI_MAIL_BODY_WEAPON_ARRIVED | "We hope this bad boy helps you out in the fight against the enemy. Give 'em hell for us." |
| MPUI_MAIL_SUBJECT_PERK_ARRIVED | "New field manual declassified." |
| MPUI_MAIL_BODY_PERK_ARRIVED | "You've received clearence for the field opperations manual. Use what you've learned wisely." |
| MPUI_MAIL_SUBJECT_INCOMING_ATTACHMENT | "Something new is on the way." |
| MPUI_MAIL_BODY_INCOMING_ATTACHMENT | "I've sent you a little something for your troubles; it should be arriving shortly. Enjoy." |
| MPUI_MAIL_SUBJECT_ATTACHMENT_ARRIVED | "Hope you get some use out of this" |
| MPUI_MAIL_BODY_ATTACHMENT_ARRIVED | "Here's a handy attachment for your weapon. P.S. I miss you so bad it hurts." |
| MPUI_MAIL_SUBJECT_CAMO_ARRIVED | "Enjoy your new camo!" |
| MPUI_MAIL_BODY_CAMO_ARRIVED | "Here's a little something to spice up the look of your weapon." |
| MPUI_MAIL_SUBJECT_INCOMING_SUPPORT | "You've earned it." |
| MPUI_MAIL_BODY_INCOMING_SUPPORT | "I'm working on authorization to get you some new air support. Stay tuned." |
| MPUI_MAIL_SUBJECT_SUPPORT_ARRIVED | "Your authorization came through." |
| MPUI_MAIL_BODY_SUPPORT_ARRIVED | "I got the authorization for some new air support. Get out there and win one for us!" |
| MPUI_LOTTERY_TICKET_NORMAL | "Lottery Ticket" |
| MPUI_LOTTERY_TICKET_SUPER | "Super Lottery Ticket" |
| MPUI_LOTTERY_TICKET_MEGA | "MEGA LOTTERY TICKET!" |
It appears that along with this mailing system, it would be possible to earn one of three lottery tickets, being either a regular ticket, a super ticket, or a mega ticket.
Unused Abilities
Getting a Tactical Nuke from a Care Package
It isn't possible to get the Tactical Nuke killstreak from a care package or emergency airdrop. With the use of console commands or modding, you can force the game to give you the killstreak in a care package/emergency airdrop. Due to the nature of the killstreak itself, the chances of getting it were made impossible most likely for balancing purposes.
The following string is left unused because of this.
| Codename | String |
|---|---|
| MP_NUKE_PICKUP | "Press and hold [{+activate}] for a Nuclear Strike" |
Camouflaged Secondary Weapons
It usually isn't possible to apply a camouflage to a secondary weapon in the multiplayer game mode. However, with the use of console commands or modding, you can apply camouflages to secondary weapons.
The following weapons support this feature:
- SPAS-12
- AA-12
- M1014
- Striker
Create-A-Mode
Judging from the strings that used this feature, it may have been possible to create your own game mode and potentially use it in the future. This feature was actually used in Black Ops 2.
The following are strings used by this gamemode.
| Codename | String |
|---|---|
| MENU_CREATEAMODE | "Create-a-Mode" |
| MENU_CUSTOMMODE_KEYBOARD | "Name your custom game mode" |
| PLATFORM_SAVECUSTOMMODE | "� Save / Back" |
| GAME_CUSTOM_GAMEMODE | "Modern Warfare 2 Custom Game Mode" |
Hidden Level Select
To access this menu, type /developer 1 into the developer console. At the singleplayer menu, if you go to the Mission Select screen, you should get a new option named "Game Levels". Upon selecting it you can access a screen that bears a striking resemblance to the original Modern Warfare's UI. It allows you to select any level in the singleplayer campaign. Next to the name of each mission are the names of the developers that were assumedly assigned to work on the mission.
| Mission Select | Game Levels Screen |
|---|---|
Hidden Developer Signatures
Designer/Scripter Alexander Roycewicz hid his name in a couple of maps he worked on. These can be hard to find as these are flat brown letters floating in the air and are in locations where the player normally can't go.
Region Differences
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there more than what is documented below? |
"No Russian" Mission
The mission, "No Russian" was subject to changes in a few regions. If you kill a civilian in the Japanese and German releases, you fail the mission. To add to this, the Russian release of the game doesn't even have the mission at all.
The Japanese version of the mission was by far the most affected. The poor translation accuracy ended up having an effect on Makarov's infamous line. As a result, there was a lot of backlash towards the Japanese publisher Square Enix.
| English | Japanese (Translated) |
|---|---|
| "Remember... no Russian." | "Kill them, they are Russians." |
Multiplayer Unlocked Icon
The icon used for an unlocked item differs between the English and the non-English versions of the game. It is likely that to save the trouble of translating the word "new" to different languages, the developers just changed the picture to a picture of an unlocked lock.
| English | Non-English |
|---|---|
Version Differences
| To do: Include information about any updates not noted below. |
Update 1.06
The update was released on December 11, 2009. This update did several things, including:
- Fixed a glitch that allowed the player to have three guns.
- Fixed several XP hacks.
- Fixed the so-called "Javelin Glitch", shown here.
- Adjusted how players behaved when holding a Care Package marker. Initially, after earning any killstreak delivered by Care Package (including the Sentry Gun and Emergency Airdrop killstreaks), players would receive a large boost in movement speed while equipping the marker. It's debatable whether this was intended in the first place or not, but it was regardless changed in this update so that movement speed is no longer increased.
Update 1.07
The update was released on December 18, 2009. Before this update, the Model 1887's Akimbo attachment had an excessively long range. The update significantly reduced the range of the Akimbo attachment and also patched a hack that gave a very high level to players. The video below demonstrates the range before and after this update.
Update 1.08
The update was released on January 29, 2010. Before this update, the Model 1887's Akimbo and Bling attachment combination had the same excessively long range that the pre-1.07 Akimbo attachment had. The update significantly reduced the range of the attachment combination and fixed several glitches.
Map Pulled
On October 8, 2012, Activision temporarily pulled the Favela map after getting several complaints from offended Muslim players because on the Favela map, there is a room in one of the buildings with 2 paintings. The picture's frames contained foreign text that read "Allah is beautiful and He loves beauty". The problem with this was that the painting was placed in a bathroom and as a result many found this location choice to be very disrespectful.
After solving the problem, the map returned on October 23, 2012 without the offensive content.
| The Call of Duty series | |
|---|---|
| Windows | Call of Duty 2 • Call of Duty 4 (Prototypes) • World at War • Modern Warfare 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Infinite Warfare • Modern Warfare (2019) |
| Xbox 360 | Call of Duty 2 • Black Ops • Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| Mac OS X | Call of Duty 2 |
| Nintendo DS | Modern Warfare • Modern Warfare: Mobilized |
| PlayStation 2 | World at War – Final Fronts |
| PlayStation 3 | Modern Warfare 3 • Black Ops II • Ghosts • Black Ops III |
| PlayStation Portable | Roads to Victory |
| Wii | Modern Warfare 3 |
| Wii U | Black Ops II • Ghosts |
| Xbox One | Ghosts • Infinite Warfare |
| PlayStation 4 | Ghosts • Infinite Warfare |
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