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Cars Mater-National Championship (Wii)

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Cars: Mater-National Championship

Developer: Incinerator Studios
Publisher: THQ
Platform: Wii
Released internationally: October 29, 2007


GraphicsIcon.png This game has unused graphics.


Cars: Mater-National Championship is a racing game developed by Rainbow Studios for PC, PlayStation 2 and Xbox 360 and Incinerator Studios for Wii and PlayStation 3. It is the sequel to Cars: The Video Game, also a racing game developed by Rainbow and Incinerator. This article will focus solely on the Wii version as it contains a lot of unused content unique just to it as well as most of the unused content from other versions.

Unused Graphics

Unused Concept Art

Seen here are early versions of the concept art\renders of Ornament Valley Airport, Bessie, Luigi's Casa Della Tires (both the Radiator Springs and Ornament Valley and Tailfin Pass versions), Lightning's racing stadium and Red, as well as a concept render of Fred which never made it into the final game.

File:BA con AIRP 01 large.png
Early Ornament Valley Airport's concept art (first piece)
File:BA con AIRP 02 large.png
Early Ornament Valley Airport's concept art (second piece)
File:BA con AIRP 03 large.png
Early Ornament Valley Airport's concept art (third piece)
File:BA con BES large.png
Early Bessie's concept render.
File:BA con FRED large.png
Fred's concept render.
File:BA con LUI SAT large.png
Early Luigi's Casa Della Tires concept render.
File:BA con MCQ HQ large.png
Early Lightning's racing stadium's concept art.
File:BA con RED large.png
Early Red's concept render.





Primarily blue menus remnants

There are several remnants of a point in the game's development where, as opposed to red, the menus were primarily blue. The game also used a slightly different logo at this point.

File:Load legal ps2.png
Early primarily blue legal information screen, presumably to be used in the PS2 version, judging by its filename "load_legal_ps2".
File:Load legal x360.png
Early primarily blue legal information screen presumably for the Xbox 360 version, judging by the filename "load_legal_x360".
File:Start screen full.png
Early primarily blue title screen. When modded back into the game, the "press Start" text will actually fit perfectly into the footer below the logo.
File:Header.png
Early primarily blue menu header.












Early\unused character icons

Several early versions of character icons remain in the files, as well as some that never went used at all.

File:Icon Bes A.png
Unused Bessie icon.
File:Icon Emm a.png
Early Emma icon, showcasing an early design of her.
File:Icon Fra A.png
Unused Frank icon.
File:Icon Fre A.png
Early Fred icon.
File:Icon Gui A.png
Unused Guido icon.
File:Icon Hir a.png
Unused Koji icon, showcasing a cut paintjob for him.
File:Icon Jud A.png
Early Judd icon.
File:Icon Liz A.png
Unused Lizzie icon.
File:Icon Ott A.png
Early Otto icon, showcasing an early design of him.
File:Icon Red A.png
Unused Red icon.
File:Icon Sal A.png
Unused Sally icon, practically confirming that she was supposed to return.
File:Icon Sve A.png
Early Gudmund icon, showcasing an early design of him.
File:Icon Tom Joe A.png
Early Tommy Joe icon.
File:Icon Yur A.png
Early Yuri icon, showcasing an early design of him.
File:Icon ZEKE a.png
Zeke's final icon is strangely swapped out with an early one in this version, resulting in it going unused.




Unused load screens

There exist some early takes of the different load screens in the files. Considering the similarity to one another and simplicity of the early area load screens, there's a chance that they simply could've been placeholders.

File:Load logo.png
Although this resembles the final title screen and may even be exactly the same, this image's filename is "load_logo", so it was likely going to be the default load screen before being repurposed into the title screen. This would explain the lack of detail compared to the earlier blue one.
File:OV load screen.png
Early Ornament Valley load screen.
File:RS load screen.png
Early Radiator Springs load screen.
File:TF load screen.png
Early Tailfin Pass load screen.










Controller Renders

There exist multiple, strange renders of a PlayStation 2 controller. Purpose is ultimately unknown, however it's theorised that the developers were toying around with different artstyles for the control overviews and had these ones in mind for a while.