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Cars Mater-National Championship (Wii)

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Cars: Mater-National Championship

Developer: Incinerator Studios
Publisher: THQ
Platform: Wii
Released internationally: October 29, 2007


GraphicsIcon.png This game has unused graphics.


This article will focus solely on the Wii version as it contains a lot of unused content unique just to it as well as most of the unused content from other versions.

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Unused Graphics

Unused Concept Art

Seen here are early versions of the concept art\renders of Ornament Valley Airport, Bessie, Luigi's Casa Della Tires (both the Radiator Springs and Ornament Valley and Tailfin Pass versions), Lightning's racing stadium and Red, as well as a concept render of Fred which never made it into the final game.

Early Ornament Valley Airport's concept art (first piece)
Early Ornament Valley Airport's concept art (second piece)
Early Ornament Valley Airport's concept art (third piece)
Early Bessie's concept render.
Fred's concept render.
Early Luigi's Casa Della Tires concept render.
Early Lightning's racing stadium's concept art.
Early Red's concept render.





Primarily blue menus remnants

There are several remnants of a point in the game's development where, as opposed to red, the menus were primarily blue. The game also used a slightly different logo at this point.

Early primarily blue legal information screen, presumably to be used in the PS2 version, judging by its filename "load_legal_ps2".
Early primarily blue legal information screen presumably for the Xbox 360 version, judging by the filename "load_legal_x360".
Early primarily blue title screen. When modded back into the game, the "press Start" text will actually fit perfectly into the footer below the logo.
Early primarily blue menu header.












Early\unused character icons

Several early versions of character icons remain in the files, as well as some that never went used at all.

Unused Bessie icon.
Early Emma icon, showcasing an early design of her.
Unused Frank icon.
Early Fred icon.
Unused Guido icon.
Unused Koji icon, showcasing a cut paintjob for him.
Early Judd icon.
Unused Lizzie icon.
Early Otto icon, showcasing an early design of him.
Unused Red icon.
Unused Sally icon, practically confirming that she was supposed to return.
Early Gudmund icon, showcasing an early design of him.
Early Tommy Joe icon.
Early Yuri icon, showcasing an early design of him.
Zeke's final icon is strangely swapped out with an early one in this version, resulting in it going unused.




Unused load screens

There exist some early takes of the different load screens in the files. Considering the similarity to one another and simplicity of the early area load screens, there's a chance that they simply could've been placeholders.

Although this resembles the final title screen and may even be exactly the same, this image's filename is "load_logo", so it was likely going to be the default load screen before being repurposed into the title screen. This would explain the lack of detail compared to the earlier blue one.
Early Ornament Valley load screen.
Early Radiator Springs load screen.
Early Tailfin Pass load screen.

Controller Renders

There exist multiple, strange renders of a PlayStation 2 controller. Purpose is ultimately unknown, however it's theorised that the developers were toying around with different artstyles for the control overviews and had these ones in mind for a while.

CarsMaterNationalChampionship-PS2 control renders load control.1.png
CarsMaterNationalChampionship-PS2 control renders load control BS.1.1.png
CarsMaterNationalChampionship-PS2 control renders load control BS whole.1.png
CarsMaterNationalChampionship-PS2 control renders load control no floor.1.png
CarsMaterNationalChampionship-PS2 UI renders.1.png
CarsMaterNationalChampionship-PS2 UI renders.2.png
CarsMaterNationalChampionship-PS2 UI renders.3.png
CarsMaterNationalChampionship-PS2 UI renders A.1.png
CarsMaterNationalChampionship-PS2 UI renders A.2.png
CarsMaterNationalChampionship-PS2 UI renders A.3.png
CarsMaterNationalChampionship-PS2 UI renders Alt.4.png