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Castlevania: Symphony of the Night (PlayStation)

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Title Screen

Castlevania: Symphony of the Night

Also known as: Akumajou Dracula X:
Gekka no Yasoukyoku (Japan)
Developer: Konami
Publisher: Konami
Platform: PlayStation
Released in JP: March 20, 1997
Released in US: October 2, 1997
Released in EU: November 1997


AreasIcon.png This game has unused areas.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

Castlevania: Symphony of the Night is the originator of the "Metroidvania" games in this long-running series. What is a game? A miserable little pile of secrets (that the programmers never expected you to find in the code)!

Sub-Pages

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Unused Voice Clips‎
Lots of assorted unused voice clips, including an unused ending!

Unused Areas

Small Cave

Well no wonder it was closed off.

Near the very entrance of Dracula's castle is a small grate which never opens at any point in the game. There is something down there, however, and while it's not terribly interesting, it's possible to reach it via glitches.

All this hidden area consists of is a small vertical tunnel with a save point at the end, which is bizarrely graphically glitched if you're playing as Alucard but looks fine if you're playing as Richter. In either case, the save point functions as it should. Upon exiting the cave, the grate opens, allowing this little area to be re-entered without further glitching.

In the Sega Saturn port, this path can be accessed normally and leads to the Underground Gardens, an area exclusive to that port. It seems the developers started to include it in the PS1 version as well, but ran out of time and simply sealed it away. As it stands, there's no actual purpose to this area beyond adding an extra .3% to your map exploration total.

This little hallway also exists in the inverted castle, although there is no known way short of using a cheat device to access it. It's identical, except upside-down, has a reddish palette, and the grate does not open upon trying to exit.

Hmmm...
To do:
See if the "Edge Travel" glitch can grant access to the inverted version - it is at least possible in the PSP version, but that version seems to introduce more glitches so it may behave differently.

Debug Room

Darkening.

A debug room can be found by entering GameShark codes 80097918 0040 and 800974A0 0040.

Debug Room Japanese voice track

"Hi, I'm Joji Yanami. I'm not a young man anymore. I've done this job for a long time. Eyup. I've done a lot of stupid roles. Man, though, this year has been so hot, I could die. It's way too much... I'm an old man, you see. I can't do anything anymore. It's exhausting. Someone save me, please. It's already September. I think something will come of all this, maybe. Old age is old age. Maybe not, though. Yeah. Well, that's all. See you, then."

Unused Richter Animations

Some unused Richter animations have been found. Some are later used in Castlevania: Portrait of Ruin, such as the kicking animation.

SOTN-RichterElec.png
SOTN-RichterFreez.png

These animations seem to show Richter taking elemental damage such as electricity and being frozen in a block of ice.

File:SOTN RichterCloak.gif A sprite of Richter standing in his outfit seen in artwork. It is shown in the game but the bottom half is cut off. A screenshto of the sprite as showin the game can be seen here

Unused Items

Flashy. This flashing treasure chest is mixed in with the other "money" objects, and can be made to appear when candles are slashed. It gives you $5,000 when picked up; more than any other item in the game. It's a mystery as to why it was left unused, as it works perfectly, and it's not as though there weren't places to put it.

Castlevania heroes do love poultry. There is a turkey in the game as an inventory item, but one can also be made to appear when candles are slashed, although it does nothing. Traditionally, meat restores some or all of your energy in Castlevania games, so this is likely a leftover from an early stage of development.

SOTN UnusedBooks.gif Books. One has a hand on the cover and the other has a "?". Could be a powerup.

SOTN UnusedPotion.gif Potion. Guessed to be a MP increase potion, similar to the HP and Heart increase items.

SOTN AlucardSpear.png Alucard Spear. Weapon. This later appeared in the Saturn version.

SOTN AstralDagger.png Astral Dagger. Weapon. This later appeared in the Saturn version.

SOTN DoubleBladeAxe.png Double Blade Axe. Weapon.

SOTN No.png No! Can be equipped in Alucard's right hand and protects him from holy attacks.[1]

SOTN NowMake.png Now Make. Perhaps a placeholder graphic. A perfectly usable sword that uses this icon can be equipped using a Gameshark code (80097C00 00FD for the U.S. version, and 80097C10 00FD for PAL territories). Seems to have no special attributes. There are other weapons that use this sprite too but the Now Make sword listed here is the most unique. It cause Alucard to grunt with every attack.

SOTN UnknownItem5.png Unknown item. Looks like a sword, stick, or spear. Looks to be on fire.

SOTN UnknownSword1.png Unknown sword. Perhaps something dripping from the sword?

SOTN UnknownSword2.png Unknown sword. Looks like a sword.

SOTN Autograph.png Autograph. Item. This later appeared in the Saturn version.

SOTN Bag.png Perhaps a Bag? It's use is unknown. Perhaps contained a powerup?

SOTN LyricsCard.png Lyrics Card. Item. This later appeared in the Saturn version. In the Saturn version it must be equpped to allow the Fairy familiar sing when you fall asleep in a chair.

SOTN DahMy.png Unknown item. Looks like it says Dah My. Could be a placeholder graphic.

SOTN AxelordHelm.png Pehaps Axelord Helmut? Armor.

SOTN UnknownItem7.png Unknown item. Looks like a helmet.

SOTN IvyShield.png Ivy Shield. Shield. This later appeared in the Saturn version.

SOTN UnknownItem6.png Unknown item. Looks like a shield.

SOTN UnknownItem8.png Unknown item. Looks like boots.

SOTN BootsOfGodspeed.png Boots of Godspeed. These later appeared in the Saturn version. In the Saturn game they were a relic that would allow Alucard go faster by double tapping left or right.

SOTN DeliciousMeal.png Delicious Meal. Food. Probably restored HP.

SOTN SmellyRice.png Smelly Rice. Food. Probably deducts HP or poisons the character.

SOTN RainbowRobe.png Rainbow Robe. Cape. This later appeared in the Saturn version.

SOTN UnknownCape1.png Unknown Cape. Cape.

SOTN UnknownItem1.png Unknown item. Looks similar to the autograph. Perhaps it was gonna be a series?

SOTN UnknownItem2.png Unknown item. Looks similar to the autograph. Perhaps it was gonna be a series?

SOTN UnknownItem3.png Unknown item. Looks similar to the edge of two books.

SOTN UnknownItem4.png Unknown item. Probably placeholder graphics. Looks like something written in japanese or just 3E.

Unused Music

Dracula Castle Remix

A Redbook Audio track that can be played directly from the game disc. It begins with a warning about playing the data track, then segues into a remix of the Dracula Castle theme. This track is not actually used in the game and is just a little bonus.

Nocturne

This is supposed to be a hidden song that you could get the Half-Fairy Familiar to sing, but said familiar was removed from international releases. Additionally, it will only play through normal means in the Japanese "The Best" re-release; it is locked out of other versions (except the Saturn release, which required the exclusive item "Lyrics Card").

Silence

This short song is present in the Sound Test, but it's not actually used anywhere.

Unknown Song

This strange lullaby-like song is one of only two tracks in the game that aren't streamed. It also isn't used anywhere.

Regional Differences

Unused Familiars

Hello

Two familiars are available in the Japanese version but not in the US version. They are called Fairy and Nose Demon (counterparts of the Faerie and Demon, respectively) in the English PSP version. The Nose Demon has no new abilities but the Fairy will sing normally when Alucard sits in a chair in the Japanese "The Best" re-release, Saturn version when certain circumstances are met, and the PSP Dracula X Chronicles version.

The Japanese-exclusive familiars are still programmed and can be activated with certain game enhancer codes, but their cards were removed from the game and they will leave once the player changes their familiar settings. In addition to this (or perhaps because of it), some key items were reordered throughout the game.

Oddities

Gargoyle Statue

Scared you, didn't I?

This is not unused, but the method to show the sprite in the game is extremely obscure: after gaining the double jump relic, if you are turned into stone while performing a double jump, Alucard will turn into a huge gargoyle statue. While he normally takes several times the normal amount of damage if hit by an enemy while petrified, he is invincible to enemy attacks in this form.