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Crash Tag Team Racing

From The Cutting Room Floor
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Title Screen

Crash Tag Team Racing

Also known as: Crash Bandicoot: Gacchanko World (JP)
Developer: Radical Entertainment
Publisher: Sierra Entertainment
Platform: PlayStation 2
Released in JP: December 1, 2005
Released in US: October 19, 2005
Released in EU: November 4, 2005


AreasIcon.png This game has unused areas.
CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Crash Tag Team Racing is a racing and platforming game built on The Simpsons: Hit & Run's engine (as evidenced by a similar file structure and tools to mod that game working with this game).

Being the successor to 2004's Crash Twinsanity, it features character models inspired by that game, and also contains some assets from it. The game was largely coded in Lua, and it's fairly easy to view and edit its scripts.

Unused Cars

The game contains 5 unused cars:

  • "testcar": A yellow jeep.
  • "testcar2": A green buggy.
  • "testcar3": A blue car with tank-like "wheels".
  • "CRster": A 3-wheeled orange painted car, an early version of one of Crash's cars.
  • "highend_testcar": Looks the same as "testcar".

Note: "testcar4" is Crash's PSP car that's unlockable via the PSP link.

Unused Cheat Screen

CTTR CheatScreen.png

In addition to the already implemented button based cheats, there's an unused cheat screen with a couple cheats that are unavailable in any other way. Unfortunately, the menu was not fully implemented, so it doesn't save your preferences when you exit. Exiting the screen puts you into the extras screen, suggesting that was its original location.

Unused Costume

There's a fully functional "Buckethead" costume for Crash, which gives him a textureless low polygon shape as a hat and appears to use an early version of Crash's model. Its spin model looks identical to the costume-less Crash. It's not obtainable ingame in any way, however the game's coding suggests it being unlockable via cheat code, and belonging in Astro Land:

BeginObject Skin BucketHeadCrash 
this.SetCharacterName("Crash")
this.SetSkinName("BucketHeadCrash")
this.SetLevelName("onfoot_solar")
this.SetDrivingSkinFilename("crash_buckethead_onfoot_model")
this.SetOnfootSkinFilename("crash_buckethead_onfoot_model")
this.SetSpinSkinFilename("crash_buckethead_spin_model")
this.SetCheatOnly(true)
EndObject

Unused Features

The controls.god file in the COMMON.RCF cement file can be used to bind a scrapped racing feature called the "scootch" to buttons.

It gives the player a sideways boost that damages cars on impact and maintains drifts. It's split into two directions (L2/R2 on PlayStation 2) and a stick X-axis (Right Stick on PlayStation 2) to replace the two buttons.

Unused Levels

The level list in the startup.god file in the COMMON.RCF cement file contains entries for three unknown levels:

LevelTypes=..
["sandbox"]={"driving","test/sandbox"},
..
["bonus11"]={"driving","bonus/bonus11"},
..
["testbed1"]={"driving","test/testbed1"},

Note: These are not the bonus arenas from the PSP link, those are called bonus1_arena and bonus2_arena.

Unused Mode

There are prop layouts for a scrapped "Cone Attack" race track mode (as a 6th main mode) in the 0.RCF cement file of the NTSC-U XBOX version. They exist only for Tyrannosaurus Wrecks and Astro Land tracks. One version of the demo also contains a layout for Track And The Beanstalk.

BeginObject Script HitCone
    MiniGameControl_Get().HitProp()
EndObject

BeginObject DynamicPropMotif DynamicPropMotif1
    this.SetMesh( "pylonShape" )
    this.SetSimState( "pylon", "pylon" )
    this.SetScript( "HitCone" )
    this.SetLifetime( 1 )
    this.EnableGroundTriggers( false )
    this.EnableWeaponTriggers( false )
    this.EnableAvatarTriggers( true )
EndObject

BeginObject DynamicProp DynamicProp1
    this.SetPosition( -645.89, 22.71, -986.04 )
    this.SetQuaternion( -0.28, -0.01, 0.96, 0.00 )
    this.Enable( true )
    this.SetMotif( "DynamicPropMotif1" )
EndObject

Unused Movie

The MOVIES.RCF cement file contains an unused "weenie_placeholder.bik" FMV. On the PlayStation 2 version, it depicts an early render of a die-o-rama or gem collecting cutscene. Its name suggests that it was a placeholder at some point.

Unused Music

The DEFAULT.RCF cement file contains level music from Crash Twinsanity (Cavern Catastrophe and Rockslide Rumble), with filenames such as temp_race_hth.wav, suggesting temporary placeholder use in races.

Note: The Rooftop Rampage theme also exists as tempba_rooftoprampage.wav, however it is used in the arenas unlocked by linking the PlayStation 2 version to the PSP version.

Unused Powerups/Weapons

The driving_objects.god file in the "levels/common" directory describes an unused Invisibility Shield powerup pickup for the unclashed/single driver and an unused Guided Marble Missile weapon pickup for the gunner. Forcing the Shield ingame crashes upon pickup, while the Marble Missile gets replaced with a Shark Missile on pickup.

this.SetDistributionOneToFour(POWERUPTYPE_INVISIBILITYSHIELD,0.00,0.00,0.00,0.00)
this.SetDistributionOneToFour(WEAPONTYPE_GUIDEDMARBLEMISSILE,0.00,0.00,0.00,0.00)

this.SetPowerupTextures(5,"hud3Dobjects/hud_pkp_gunner_marblemissile.bmp")

Unused Icons

Hidden in giftshopicons.p3d, Icons for the PSP exclusive battle arenas "The Tragic Kingdom" and "Fight Like An Egyptian" can be found.

While the icon for "Fight Like An Egyptian" goes unused in all the other version except the PSP version, there's no way to purchase "The Tragic Kingdom" in the Gift Shop as it is pretty much the default battle arena for the PSP version of the game and therefore goes unused in every version. It's also worth noting that the icon for "The Tragic Kingdom" showed that at one point the skybox was going to be the same as in the other "Happily Ever Faster" related race track and hub area.

Regional Differences

The Japanese version turns the "Japanese Crash" costume into the default one, as well as feature versions of the other costumes based around that model. While the pre-rendered cutscenes still feature the original Crash, the Gags and Die-O-Ramas were given new versions featuring the Japanese Crash, presumably so as to keep some consistency.