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Crash Twinsanity (PlayStation 2, Xbox)

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Title Screen

Crash Twinsanity

Developer: Traveller's Tales
Publisher: Vivendi Universal Games
Platform: PlayStation 2
Released in JP: November 9, 2004
Released in US: August 30, 2004
Released in EU: October 8, 2004


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

In Crash Twinsanity, Crash Bandicoot and Dr. Neo Cortex have become glued to each other due to a common enemy, and have to work together to solve puzzles and navigate the open world.

And by "work together", I mean "beat enemies by using each other as a weapon". It's...a very unusual game, considered one of the last good entries before the Crash franchise was run into the ground.

On the other hand, it's also a very unfinished game, having been rushed with a lot of unused stuff in files and in concept art. Unlike some other rushed games (the 2006 Sonic the Hedgehog being the go-to example), this one manages to hold together. Just.

Hmmm...
To do:
  • Figure out the model format.
  • Create a prototype page for the demo included with Official UK PlayStation 2 Magazine Disc 50.
  • Revisional Differences topic.
  • Document leftover remnants of the E3 demo hub world.

Subpages

Unused Text
Unused Text found in the games files.

Unused Dialogue

Hmmm...
To do:
A few voice clips can be heard in [this video]. They aren't on the PAL disc (as I checked myself to clarify), but may be present on the US version.

A voice clip of Cortex giving a hint about spinning back the green plasma blasts from the first boss can be found in AMERICAN.MB.

Intended to be used for scenarios when Crash and Cortex are forced to work together. It may have been cut due to proving irritating upon hearing it repeatedly.

A cheeky reference to Naughty Dog, the company that originally created the marsupial to begin with. It very likely would have been used when Cortex "spanked" Crash during Rollerbrawls.

Unused Game Over Taunts

These voice clips suggests the Evil Twins were meant to taunt the player after getting a Game Over. 300px 300px 300px 300px 300px

Unused Music

Hmmm...
To do:
An unused theme for Classroom Chaos supposedly exists on the disc. Check the US version for it, as it doesn't seem to be present in the European version.

This unused theme immediately follows Iceberg Lab in the game's memory. While no direct confirmation of this is possible, its internal location heavily implies it would've been used for Ice Climb... which reuses Iceberg Lab's theme in the final game. Lame.

Misplaced Objects

Hmmm...
To do:
Add a screenshot or video.

NITRO Box

In Ant Agony, near a pile of boxes if the player were to look up. They'd notice a NITRO box oddly floating in the sky.

Life Crate

Just after you destroy Dingodile's house. Just before passing the frozen rhynoc, there's an inaccessible Life Crate on top of the mountain on the right.

Unused Characters

Nina & Cortex

Using glitches and exploits, you can play as Nina with Cortex attached. Due to some of the coding being removed, the game will freeze if you attempt to move, unless you move whilst spinning. The game even shows you a tutorial on it. (4:03)

Glitch Character/Mecha Bandicoot?

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Confirm whether this character is unused or just garbage data.

Rarely, if you die somewhere out of bounds. The game will become confused as to what character you're playing as. This can lead to it pulling out some garbage data. Similar to MissingNo. It's rumored that this "garbage" character is Mecha Bandicoot, seeing as Mecha Bandicoot was originally to have a larger role, in the removed level Ocean Commotion.

(Source: Bandipedia)

Unused Objects

Hoverboard

By using codes or going out of bounds, it is possible to activate an invisible, controllable hoverboard. It is extremely buggy, and Crash has no animations for riding it.