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DX-Ball 2

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DX-Ball 2 is a brick buster game for Microsoft Windows, developed by Longbow Games. As a follow up to DX-Ball by Michael P. Welch, the sequel is foremost remarked by the introduction of its 16-bit high-colour engine, presenting textured bricks and background graphics in vivid colours. The game also features two new Power-Ups, an easy to play "Kid-Mode", and a hotseat multiplayer mode, alongside an original soundtrack by SideWinder. DX-Ball 2 also introduces the feature of board-set selection, allowing the player to select between different sets of boards to play.[1]


Title Screen

DX-Ball 2

Developer: Longbow Digital Arts
Publisher: Longbow Digital Arts
Platform: Windows
Released in US: December 16, 1998


GraphicsIcon.png This game has unused graphics.


Unused powerup sprites

Obsolete and unused shrink powerup sprite

The old blue arrow color of the shrink powerup sprite, which was the arrow color of DX-Ball 2's predecessor DX-Ball made by Michael P. Welch, is present on the file PowerUps.img and left unused.

Used:

Unused:

Placeholder Powerups

These placeholders are found in the same file PowerUps.img and they are placed quite randomly on the spritesheet.

Red:

Blue:

White:

Unused powerups' graphics

In the same file, two unused and supposedly abandoned powerups can be found. They are labelled as foo and bar respectively. These seems to be similar to two powerups in another breakout game called Megaball, made my Ed and Al Mackey. These were abandoned for unknown reasons.