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Deltarune
| This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
| DELTARUNE |
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Developer:
Toby Fox
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New! From the maker of Undertale, by Toby Fox! It's Deltarune, by Boxy Oft!
Debug mode
Edit the following bytes in data.win.
- 3E8144 and 3E8138: Set to 01. Enables debug mode.
- 3E8568: Set to 00. Disables the 'dogcheck', allowing you to enter rooms above 130 via save file editing.
Enabling debug mode will show a few additional things during the game:
- The frames per second will be printed in the top left, in red.
- Areas with enemies will have a red and cyan box to the upper-left and lower-right of your character.
- Possibly others.
Additional hotkeys are available as well, some of which are reused from the previous game.
- O: Sets the FPS cap to 3.
- P: Sets the FPS cap to 60.
- Z and other "action" buttons: Displays a small rectangle in front of you for one frame, indicating the 'interaction' hitbox.
- R: Restarts the game. No need to press it 7 times.
- S: Opens the save dialog anywhere. Using it will usually unlock your movement, if it was locked by a script.
- L: Immediately reloads your save.
- W: When held down, pushing 1 through 6 will teleport you to various rooms near the end of the game.
- Ins: Moves you to the previous room by internal order.
- Del: Moves you to the next room.
Unused text
Within the lang files (lang/lang_en.json, lang/lang_ja.json) are some conspicuously unused messages:
"UNUSED_slash_UNUSED_gml_1_0": "Where...", "UNUSED_slash_UNUSED_gml_2_0": "Where am I?", "UNUSED_slash_UNUSED_gml_3_0": "Hello...? Anyone...?", "UNUSED_slash_UNUSED_gml_4_0": "Is... is anybody out there...?", "UNUSED_slash_UNUSED_gml_5_0": "Someone!? Anyone!? Can anyone hear me!?", "UNUSED_slash_UNUSED_gml_6_0": "...", "UNUSED_slash_UNUSED_gml_7_0": "It's dark.", "UNUSED_slash_UNUSED_gml_8_0": "It's so dark here.", "UNUSED_slash_UNUSED_gml_9_0": "Someone, anyone, if you can hear me...", "UNUSED_slash_UNUSED_gml_10_0": "Say something... please...",
Unused graphics
An early sketch of the beach area room_beach exists, in the same style as the Lab and Undyne's Room sketches from the previous game.
Unused rooms
Room 3, room_torroom, is an empty (all-black) room. Assumedly it would be Toriel's room in her house, but the door is locked.
Room 11, room_town_apartments, is an empty black room as well, though larger than room_torroom. It may have been for the apartments in the town, which cannot be entered.
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
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