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Duke Nukem 3D (PC)
| Duke Nukem 3D |
|---|
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Developer:
3D Realms
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| To do: Add more actual detail to this page, as well as some additional stuff not here yet. |
Ass, bubblegum, you guys surely know the drill by now.
Contents
Unfinished/Unused Monsters
Organic Turret (sprite 2420)
Some sort of brown creature attached to the ceiling, which opens like a flower revealing a tentacle. It has 30 hit points, and can be killed by the player. The CON files have the code for some melee attack, which is never used due to incorrect syntax.
Early Pig Cop Tank (sprite 1870-1876)
Sprites for an early version of the Pig Cop Tank located somewhere else in the .art files. There is no code associated with the sprites.
| Early Pig Cop Tank | Used Pig Cop Tank |
|---|---|
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| Early Pig Cop Tank | Used Pig Cop Tank |
|---|---|
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| Early Pig Cop Tank | Used Pig Cop Tank |
|---|---|
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Mini Overlord
A small version of the Overlord boss, like the mini Battlelord seen in regular gameplay, can be added into a level by placing his sprite in a level, then changing the palette to being anything other than 0.
In-game, he behaves like the regular Overlord, but has a very fatal flaw: he has only one hitpoint. That means anything damaging can kill him. His missiles will also occasionally detonate very close ot him after he fires. Because of this, he has a tendency to accidentally. kill himself.
This variant was fixed and used in both Duke Nukem 64 and Duke Nukem 3D: 20th Anniversary World Tour.
Mini Cycloid Emperor
A mini version of the Cycloid Emperor boss can also be added to levels by adding a regular Cycloid Emperor sprite, then changing his palette to anything but 0.
Like the mini Overlord, he behaves like a smaller version of the regular Cycloid Emperor, but also has one hitpoint. His rockets tend to explode near him more often than the Overlord's, giving him a high chance of killing himself before he can hit the player.
This enemy was fixed up and used in World Tour.
Mini Alien Queen
A smaller version of the Alien Queen can be found. She's added the same way the other mini bosses are.
Unlike the other mini versions of bosses, the only difference between this one and the regular version of the Alien Queen is size. Otherwise, she has the exact same stats and behavior of the regular Alien Queen, down to making a level end when she is killed.
Unused Objects
Forcesphere (sprite 2590)
Creates a large sphere of solid white sparks. When one of the sparks gets shot, it is destroyed and the sphere starts rotating at a fast pace. After enough of the sparks are destroyed, the sphere gradually vanishes. May have been part of a planned force field power-up. A video of this object in action is available here.
ROTT Flame Trap (sprite 2333)
The flamethrowing obstacles from Rise of the Triad make a return in Duke3D. While they were never actually used in the game, they're fully functional.
| Unused Flame Trap | Rise of the Triad Flame Trap |
|---|---|
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Trash (sprite 1272)
Small pieces of trash that blow around and disappear when they hit something, but are nowhere to be seen in the final game because Duke gives a hoot and doesn't pollute.
Space Suit
A planned inventory item that would have activated automatically like the Scuba Gear. In the pre-release 1.0 demo leak, it changes Duke's speed/physics to moon conditions while letting him survive in the vacuum of space. However, very few vacuum areas were built so the Space Suit's coding was removed and the pickup sprite was turned into a decorative sprite, and the remaining vacuum areas (only one, in E2L8: Dark Side) was altered slightly with a forcefield so that they could be played normally.
It's still placed in the bonus Zoo demo level and the Space Suit's sprite is located among the rest of the item sprites in the files, so it must have been cut late.
Unused Graphics
Unused CON File Stuff
The following unused messages and definitions are in USER.CON.
Messages
definequote 25 TYPE THE CHEAT CODE: (Appeared in the leaked shareware when user typed "DN")
definequote 46 CHEAT CODE: UNRECOGNIZED (Appeared in the leaked shareware when it didn't recognise anything you typed afterwards)
definequote 28 WILL ALWAYS HAVE NO FUTURE (??)
definequote 42 BODY SUIT (This message was meant to be displayed when the player got the scrapped Space Suit inventory item)
definequote 77 SPACE SUIT ON (Activating the above)
definequote 108 YOU'RE BURNING! (This message was meant to be displayed when the player was hurt with the flamethrower used by Enforcers in early versions)
Level Names
definelevelname 0 8 E1L9.map 00:00 00:00 MULTIPLAYER 3
definelevelname 0 9 E1L10.map 00:00 00:00 MULTIPLAYER 4
definelevelname 0 10 E1L11.map 00:00 00:00 MULTIPLAYER 5
Definitions for non-existent levels. The two levels before these are multiplayer-only levels, Faces of Death and User Map (which is a placeholder).
In version 1.4, these names were replaced by Easter Egg names.
definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT
Note that the level times are actually references. Void Zone refers to bit/byte types (16/32/etc.), Roach Condo refers to the movie THX-1138, and Antiprofit refers to the song Jenny (867-5309). Void Zone is displayed when the player finishes a User Map, referring to the fact that there is no map afterwards.
Unused Audio
With Labels, Lacking Definitions
define DUKE_PASSWIND 32 define DUKE_GLAD 44 define DUKE_HEHE 46 define DUKE_SHUCKS 47 define LIZTROOP_GROWL 52 define LIZTROOP_TALK1 53 define LIZTROOP_TALK2 54 define LIZTROOP_TALK3 55 define LIZCAPT_GROWL 57 define LIZCAPT_TALK1 58 define LIZCAPT_TALK2 59 define LIZCAPT_TALK3 60 define LIZARD_PAIN 62 define LIZARD_DEATH 63 define DRONE1_HISSRATTLE 65 define DRONE1_HISSSCREECH 66 define THEATER_BREATH 94
With Definitions, Lacking Sound Files
definesound TURR_ROAM turrrm.voc 0 0 3 0 0 definesound TURR_RECOG turrrg.voc 0 0 3 0 0 definesound TURR_ATTACK turrat.voc 0 0 3 0 0 definesound TURR_PAIN turrpn.voc 0 0 3 0 0 definesound TURR_DYING turrdy.voc 0 0 3 0 0 // definesound SLIM_PAIN slimpn.voc -256 256 3 0 0 // note: this is commented and does not have a label definesound BOS3_ATTACK1 b3atk01.voc 0 0 3 0 0 definesound BOS3_ATTACK2 b3atk01.voc 0 0 3 0 0 definesound DUKE_BREATHING hlminhal.voc 0 0 255 4 0 definesound DUKE_EXHALING hlmexhal.voc 0 0 255 4 0 definesound DUKE_YES yes.voc 0 0 255 4 0 definesound FAN fan.voc 0 0 0 0 0 definesound HOVER_CRAFT hover.voc 0 0 0 0 0 definesound GENERIC_AMBIENCE22 vpiss2.voc 0 0 255 4 0 // definesound ENDSEQVOL3SND1 KICKHEAD.VOC 0 0 254 0 0 // KICKHEAD.VOC was present in v1.3D but oddly removed in v1.4/v1.5 definesound VOL4_1 jacuzzi2.voc 0 0 0 1 0 definesound JOKE joke.voc 0 0 128 0 0
Unreferenced Sound Files
| Sound Clip | File Name | Description |
|---|---|---|
| N/A | BLANK.VOC | A 34 byte file containing nothing but silence. |
| DSCREAM38.VOC | Might have been used when Duke got caught on fire. | |
| PAIN13.VOC | Unused voice clip of Duke Nukem in pain. | |
| PAIN28.VOC | Unused voice clip of Duke Nukem in pain. | |
| PISSIN01.VOC | "You're pissin' me off." Possibly an alternate version of "This really pisses me off." | |
| PIGWRN.VOC | Early take on the voice clip played at the end of Red Light District. This is used in the leaked shareware, but a different voice clip is used in the final version. |
Unused Sound Files
| Sound Clip | File Name | Label | Description |
|---|---|---|---|
| B2REC03.VOC | BOS2_RECOG | Unused sound for the Cycloid Emperor (spotting the player). | |
| B3PAIN04.VOC | BOS3_RECOG | Unused sound for the Overlord (spotting the player). | |
| SNAKDY.VOC | DRON_DYING | Unused sound for the Sentry Drone, or the early "Snake Head", being killed. | |
| BLREC4B.VOC | NEWBEAST_RECOG | Unused sound for the Protector Drone (spotting the player). | |
| BQREC2A.VOC | BOS4_RECOG | Unused sound for the Alien Queen (spotting the player). |
The unused sight sounds for the Cycloid Emperor, Overlord, and Alien Queen are programmed to play whenever the appropriate enemy has its palette set to 1. This may have been a slight mistake; the game allows bosses to be designated as "minibosses" by giving them any palette other than the default, but palette 1 is not meant to be used for this purpose (the game itself uses palette 21 for mini Battlelords, which is visually identical to the default palette).
Regardless, these enemies are not meant to be used as minibosses regardless; among other buggy behavior, a mini Cycloid Emperor or Overlord will have only one hit point, while a mini Alien Queen will be mostly identical to the normal version apart from its smaller size.
Unused Force Fields
These are possibly just the result of bad cleanup on level objects. Use DNUNLOCK to see these.
Tiberius Station (E2L6)
At the very start, right at the end of the path on the left in the starting area's "control room".
Spin Cycle (E2L10)
Around the Beta and Alpha rooms on the outer perimeter.
L.A. Rumble (E3L4)
At the very end of the level, nonsensically surrounding some ceiling lights.
Unused Areas
Incubator
From the beginning of the level, go through the first two rooms and into the room where you press the off/on switch to open the windows. In the little room in front of you that opens up after you walk in, walk up to it, but stand just outside of it. Turn left, and use the “No clipping” Gameshark code and slowly walk through the wall until you come to a tiny, tiny room with a grey and blue wall in front of you.
To your left is a switch. Activating the switch opens a panel with scuba gear. To your right is an odd door with the medical red cross on it. Open this up to find a Portable Medkit and Steroids.
No idea why this room is even here, much less has items in it. This room also exists, still unused, in the PC version of the map.
Movie Set (E3L5)
Right at the end of the level, while you’re going down the stairs to finish the level, stop at the next to last step on the stairs and turn right. Turn on the No Clipping cheat and go through the wall, going directly forward. You’ll end up walking through nothing for a while, but then you’ll end up in a room with a large health container, armor, and several porn mag vendors. Standing on the two red ones will make it lower, revealing a cubby hole with a Holoduke.
A similar setup is used for one of the secrets in the next level, Rabid Transit, but the two red porn mag vendors are seperated, the player has to stand on the leftmost one to reveal the secret, and the cubbyhole is much tighter.
| Unused room in Movie Set | Used Rabid Transit secret. |
|---|---|
| Unused room in Movie Set | Used Rabid Transit secret. |
|---|---|
Hidden Messages
In various levels, there are hidden messages or easter eggs from the developer.
The Abyss (E1L5)
"You're not supposed to be here. -- Levelord" can be found if you use noclip to reach the shrinker. It was intended to be visible to only those that used the no-clip cheat. However, this can be reached if you obtained the jetpack on E1L6: Launch Facility.
Spaceport (E2L1)
If you activate no-clipping and god mode, you can head outside and see the name of the ship, U.S.S. Framerate.
This message is not reachable in version 1.3d. In that version, God mode doesn't protect against being killed by passing through a wall, nor does it protect against the vacuum of space.
Raw Meat (E3L1)
Found near the exit, when you no-clip through a crack in the wall and look around: "Noone should be here", signed Levelord.
L.A. Rumble (E3L4)
At the level exit, use noclip to walk through the window. The text is visible on a metal box.
"You're not supposed to be here ... EITHER", signed Levelord.
1.3d to 1.4 differences
The game underwent some changes in its existing content between 1.3d and 1.4 (the Atomic Edition).
3D Realms logo
3D Realm's logo was completely changed between 1.3D and 1.4. Its much less colorful and uses a metal theme in 1.4.
| 1.3d | 1.4 |
|---|---|
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Title screen
The title screen lacks the "Atomic" logo in 1.3d.
| 1.3d | 1.4 |
|---|---|
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Menu
1.4 uses a completely new font for the menu compared to 1.3d.
An "atomic" logo was also added on the right side of the Duke Nukem 3D logo.
| 1.3d | 1.4 |
|---|---|
Demos
The in-game demos are completely different between 1.3d and 1.4. 1.4 has one more demo compared 1.3d, but all of 1.4's demos are significantly shorter than 1.3d's.
A list of the levels shown in each demo reel is below.
| 1.3d | 1.4 |
|---|---|
| Dark Side (E2L8) Flood Zone (E3L3) |
Freeway (E3L11) Area 51 (E4L11) Duke Burger (E4L2) |
Development team image
The image of the Duke Nukem 3D development team shown when defeating the final boss (Cycloid Emperor in 1.3d, Alien Queen in 1.4) is completely different because several members of the original Duke team leaving and new people joining.
Of note is that the background for the 1.3d image seems to be based on the bathroom in Lunar Reactor (E2L7), while the one used in 1.4 is from an unknown location using desert textures.
| 1.3d | 1.4 |
|---|---|
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| 1.3d | Lunar Reactor (E2L7) |
|---|---|
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Faces of Death faces
The staff faces in the multiplayer level Faces of Death (E1L7) were also changed to reflect the people that left and joined the Duke team between 1.3d and 1.4.
Note that Doug Wood was "upgraded" to having his head in a spacesuit in 1.4.
| 1.3d | 1.4 |
|---|---|
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| 1.3d | 1.4 |
|---|---|
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| 1.3d | 1.4 |
|---|---|
| 1.3d | 1.4 |
|---|---|
| 1.3d | 1.4 |
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Mac OS Classic Differences
Mac-Exclusive Cheat-Codes
The Mac OS Classic port of the game had a few extra cheat codes added in by the team who ported it.
- DNMACS: Prints "Macs Rule!" to the screen, and replaces the security monitor textures with a screenshot of a Mac OS desktop.
- DNMONKEYMODE: Prints "The Monkey Lives!" to the screen, and wiggles Duke's movement controls while firing straight ahead. Typing "DN" turns it off.
- DN1984: When typed in E1L1, it turns off the music, prints "Big Brother is Watching!" to the screen, and replaces the short animated loop on the movie screen with the full Apple "1984" ad that introduced the Macintosh to the world, complete with audio. Typing it again turns off the audio and freezes the video.
| DNMACS | DN1984 |
|---|---|
| The Duke Nukem series | |
|---|---|
| DOS | Duke Nukem • Duke Nukem II • Duke Nukem 3D (Prototypes) |
| Windows | Duke Nukem: Manhattan Project • Duke Nukem Forever • Duke Nukem 3D: 20th Anniversary World Tour |
| Mac OS Classic | Duke Nukem 3D (Prototypes) |
| Genesis | Duke Nukem 3D |
| Nintendo 64 | Duke Nukem 64 • Duke Nukem: Zero Hour |
| PlayStation | Duke Nukem: Total Meltdown (Prototype) • Duke Nukem: Time to Kill • Duke Nukem: Land of the Babes (Prototype) |
| Sega Saturn | Duke Nukem 3D |
| Game Boy (Color) | Duke Nukem |
| Game Boy Advance | Duke Nukem Advance |
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- To do
- Duke Nukem series
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