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Duke Nukem 3D (PC)
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| Duke Nukem 3D |
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Developer:
3D Realms
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Ass, bubblegum, you guys surely know the drill by now.
Unfinished/Unused Monsters
TODO: Add more actual detail to this page.
Organic Turret: Brown python thing. Code was in the leaked shareware but art was in Atomic Edition, confusingly. IIRC it slithered around and spat acid at you like the Lizardmen.
Probably cut because it was kind of unnecessary since there were enemies that already spat and slithered.
Scorpion Tank: A Pigcop in a weird tank with the turret curving up from behind, like a Scorpion's tail. No code, art in Atomic Edition.
Was probably cut in favor of the less-bulky Pigcop Tank.
Unused CON File Stuff
The following unused messages and definitions are in USER.CON.
definequote 25 TYPE THE CHEAT CODE: (Appeared in the leaked shareware when user typed "DN")
definequote 46 CHEAT CODE: UNRECOGNIZED (Appeared in the leaked shareware when it didn't recognise anything you typed afterwards)
definequote 28 WILL ALWAYS HAVE NO FUTURE (??)
definequote 42 BODY SUIT (The spacesuits in Episode 2 worked like scuba gear at one point. Was cut because they were buggy and crap.)
definequote 77 SPACE SUIT ON
definequote 108 YOU'RE BURNING! (The freezethrower was at one point a flamethrower, so this probably had something to do with that.)
definequote 114 !!! INCORRECT VERSION !!! (Whoa, punctuation much?)
definequote 124 MAP HAS A DIFFERENT NUMBER OF PLAYERS (There's no player count checking. If there's too many players for the number of spawn points, there'll just be telefrags at level load.)
definelevelname 0 8 E1L9.map 12:48 16:32 VOID ZONE
definelevelname 0 9 E1L10.map 0T:HX 11:38 ROACH CONDO
definelevelname 0 10 E1L11.map 08:67 53:09 ANTIPROFIT
(Definitions for non-existent levels. Presumably DM-only since they come after Faces of Death)
definesound BIGBANG bang1.voc 0 0 255 0 0
definesound HORNSND shorn1.voc 0 0 255 2 0
definesound BELLSND sbell1a.voc 0 0 255 2 0
definesound JOKE joke.voc 0 0 128 0 0
(Definitions for non-existent sounds.)
To Be Added
Sprites for the unused monsters.
LameDuke Beta from 199...2? Either way, it's WAAAY different from the finished product.
Leaked shareware demo from some game magazine. Had a bunch of changes and differences.
General fact-checking by people who've forgotten more about Duke3D than I remember.
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by 3D Realms
Games > Games by platform > DOS games
Games > Games by platform > Mac OS Classic games
Games > Games by publisher > Games published by Atari, SA > Games published by GT Interactive
Games > Games by release date > Games released in 1996
Games > Games by series > Duke Nukem series
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