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Fallout: New Vegas/Unused Items
This is a sub-page of Fallout: New Vegas.
To add these to your inventory, type player.additem [form id] 1.
Also, note that many items, keys, and a few enemies, NPCs and locations from FO3 reappear in NV's code. The base ids for all the items are identical in both games.
Contents
- 1 Armor
- 2 Weapons
- 2.1 Deathclaw Gauntlet
- 2.2 Debug MegaPistol
- 2.3 The Disintegrator
- 2.4 Double Barrel Shotgun
- 2.5 Eagle Flag Pole
- 2.6 General Purpose Machine Gun
- 2.7 Heavy Rail Cannon and Light Rail Cannon
- 2.8 Heavy Riveter
- 2.9 L.A.E.R.
- 2.10 Mesmetron
- 2.11 Nellis Artillery
- 2.12 Pew Pew unused script
- 2.13 Plasma Rifle
- 2.14 R9000 Camera
- 2.15 Slave's Burden
- 2.16 Stun Grenade
- 2.17 Unique Multiplas Rifle
- 2.18 Unused Big Boomer skin
- 3 Weapon Mods
- 4 Ammo
- 5 Aid Items
- 6 Misc. Items
- 6.1 Aster's Journal
- 6.2 Barnabas Bear
- 6.3 Doggie Treat
- 6.4 EggTimer
- 6.5 GawdyGnome
- 6.6 Mayor Steyn's Journal 1/2
- 6.7 NCR Ranger Station Logs
- 6.8 Platinum Chip
- 6.9 Radscorpion Egg
- 6.10 Recipes - Ruby's Spicy Casserole
- 6.11 Schematics - Mantis Scythe
- 6.12 Sentry Bot Toy
- 6.13 Thrust Control Modules
- 6.14 Vault 22 Mantis Egg
- 6.15 Currency
- 7 Keys
- 8 Unused Containers
- 8.1 Antique Nuka-Cola Fridge
- 8.2 Armor Trunk
- 8.3 Compost Heap
- 8.4 Drug Stash
- 8.5 Felicia's Merchant Container
- 8.6 Gun Locker
- 8.7 Legion Drop Box
- 8.8 Liquor Cabinet
- 8.9 Merchant's Trunk
- 8.10 Nellis Argyll Store
- 8.11 Pharmacy Supplies
- 8.12 Pony Express Pickup
- 8.13 Pristine Vending Machine
- 8.14 Produce Crate
- 8.15 Quartermaster Mayes' Caravan Cash
- 8.16 Radiation Suit Locker
- 8.17 Refuse Pile
- 8.18 School Desk
- 8.19 Tom Dooley's Player Stuff Merchant Container
- 8.20 Weapons Trunk
- 9 Unused Inventory Pip-Boy Images
Armor
Armored Vault 21 Jumpsuit
Form ID: 1046f8
An armored version of the V21 suit, like the armored V101/V13 suits. +5 Guns, +3 Energy Weapons. Considering how nonsensical it was that you got the regular V21 suit, it's no loss that this was cut. You can still see the armor being worn by the courier in some of the very last ending slides.
Its script indicates that it was to be found mounted ritualistically rather than neatly folded:
scn ArmoredVaultSuitMountedSCRIPT BEGIN OnActivate if IsActionRef player == 1 player.additem MS03VaultSuit21Armored 1 1 disable endif END
Aura Token Kicker
Form ID: 13b1a8
This is an odd item. The GECK says it's a pair of sunglasses, but it can't be equipped or even seen if added to inventory. Despite apparently being a Legion-related item (called LegionExplorerAuraToken internally), the only place in the game it can be found is in the inventory of Crandon in North Vegas. The following developer commentary is in the item's script:
| This script runs on an unplayable token in Legion Explorers' inventory. I place this GameMode code in an item so as not to run the script on the Actor entity. The token merely kicks in a timer that, when appropriate, makes the Legion Explorer's reference cast on itself (CIOS) an AOE, touch based, spell. This AOE spell is responsible for applying the "aura" effects on nearby Legion allies. |
Boomer and Followers disguises
A pair of unused message files (FactionReminderBoomer, FactionReminderFollowers) shows that it was once possible to disguise oneself as a Boomer or a member of the Followers of the Apocalypse. The Boomer disguise would have been useful for infiltrating Nellis, but not otherwise, and a Followers of the Apocalypse disguise would have been near useless.
You are still dressed as a member of the Boomers.
You are still dressed as a member of the Followers of the Apocalypse.
Fiend Faction Armor
Similarly, there is an unused script indicating that Fiend armor was planned to function like regular faction armor at one point:
scn FiendTestArmorScript begin OnEquip Player setAlly FiendFriendFaction PlayerFaction 1 1 showwarning "faction set" end begin OnUnequip Player setenemy playerfaction FiendFriendFaction 1 1 showwarning "faction unset" end
Papa Khan Armor and Helmet
Form IDs: 15a937 (Armor), 15a935 (Helmet)
This helmet and this armor can be found on a second unused Papa Khan NPC. Stats of these items are incomplete and the texture of the armor is missing.
Power Ganger Simple Armor hood
The texture file for the Powder Ganger Simple armor contains an unused white hood. It was likely omitted to allow the player to wear separate headgear, as very few pieces of armor take both the head and body equipment slots. Further evidence of the scrapped hood can be seen in the Powder Ganger's reputation icon.
Remnants Tesla Armor
Form IDs: 133f31 (Armor), 134094 (Helmet)
Enclave power armor similar to the set you get for helping Arcade Gannon with his quest, except it's got tesla coils on the back. Gannon will wear an identical looking piece of armor in the final battle if you get his help, but it's actually a completely different item. Nevertheless, an unused message file (FollowersMessageArcadeUpgradeGiveArmor) indicates Arcade would have been the source of this armor.
Arcade has chosen to give you the customized Tesla armor of his father for the upcoming battle against Caesar's Legion.
As indicated by the following unused message file (FollowersMessageArcadeUpgradeKeepArmor) his personal quest could have also been solved differently, with another outcome that has him keep his armor (similar to how it is in the final game under all circumstances).
Arcade has chosen to don the customized Tesla armor of his father for the upcoming battle against Caesar's Legion.
Repconn Jumpsuit
Form ID: 153a0e
Other than the fact that all the REPCONN employees are dead, there's no real reason why this shouldn't have made it in. Note the uncapitalized name. When dropped on the ground it looks like a RobCo Jumpsuit.
Vault 24 Jumpsuit
Form ID: 1300b0
Has the same stats as every other vault jumpsuit, except there's a 24 on the back. Vault 24 doesn't appear in the game and wasn't even mentioned in any supplemental materials. It is possibly a vestige of a cut location. Its Pipboy icon is darker than those of the other vault jumpsuits.
White Mask
Form ID: 11a970
Graphically identical to the White Glove Society Mask. Repaired by and uses the Pipboy icon of the Raider Arclight Helmet. Weighs three times as much as the WGS Mask, but does not disguise.
Weapons
Deathclaw Gauntlet
Form ID: 432b
The armor-piercing homemade claw weapon from Fallout 3 was set to return but didn't make it into the final version of the game, making Deathclaw Hands useless. There was however a unique version of the Deathclaw Gauntlet included in the Lonesome Road DLC.
Debug MegaPistol
Form ID: 1465a6
A 9mm pistol which inflicts 9999 damage per hit. I wonder why this was cut.
The Disintegrator
Form ID: f82aa
A laser rifle which inflicts 1000 damage per hit and always critical hits, thus always turning the target into a pile of ashes.
Double Barrel Shotgun
Its repair list can be found in the GECK's form lists, but there is no other evidence of its existence. It's probably safe to assume that this would have been the same as the double-barreled shotgun from Fallout 3 GOTY.
Eagle Flag Pole
Contained in the first-person view models for the weapons. This was later used in the game's final DLC add-on Lonesome Road as the model for Ulysses' weapon Old Glory.
General Purpose Machine Gun
Evident by it unused and empty repair list, RepairNVGPMachineGun. Might have been an early name for the Light Machine Gun (which has its own list) but probably not.
Heavy Rail Cannon and Light Rail Cannon
WeapNVHeavyRailCannon and WeapNVLightRailCannon are two unused weapon names found in the unused NVMissFortuneGunScript. The name brings to mind the Railway Rifle from Fallout 3 but what these weapons did is anyone's guess.
Heavy Riveter
Has an unused repair list, RepairNVHeavyRiveter. Likely similar in concept to the above. A giant nail gun would have been a cool weapon. Utterly baseless speculation: Might have nailed enemy ragdolls to the wall like some other popular weapons (e.g. Painkiller's Stake Gun).
L.A.E.R.
Laser-assisted Electric Rifle. Has a concept art in the collector's edition strategy guide; the only in-game evidence of its existence are leftover actor and object effects in the GECK. Later added as a weapon in the DLC expansion Old World Blues.
Mesmetron
Though the Fallout 3 weapon itself has been deleted from the game's files, the faction MS13 Can be Mezzed with Mesmetron is full of New Vegas NPCs, indicating that player-initiated slavery may have been planned at some point.
Nellis Artillery
Form ID: 1003b1
At first glance appears to be an embedded weapon, however it is marked as playable, has all of its art assets (embedded weapons typically lack these; Nellis Artilery uses the Fat Man's graphical assets), and is otherwise completely unused. Uses the Barter skill to calculate damage.
Pew Pew unused script
From an unused script:
scn WeapPewPewScript ; This script is attached to weapon WeapNVLaserPistolUnique, otherwise known as ; Pew Pew. It makes the pistol fire twice quickly for every pull of the trigger. ; KNOWN ISSUE: If the player has one charge left in the pistol and fires, the gun will ; fire twice and pull the ammo for the second shot from the player's reserve, before ; playing the reload animation. As soon as we have a way to check ammo, I'll set this ; up to not fire the second shot if there's no ammo left in the gun.
This was apparently never corrected so the Pew Pew's behavior was (eventually) changed to fire five energy cells at once.
Plasma Rifle
Form IDs: cda5c (Weak), f7eae (Always Crit)
There are three items with this name in the game's files, two of them unused. The first is called HVWeapPlasmaRifleWeak internally, and just as its name suggests, it's weaker then the regular Plasma Rifle. The HV prefix in the name means it was intended for use in Hidden Valley, probably as another broken weapon like the Jammed Minigun. The other is named WeapPlasmaRifleAlwaysCrit, which functions more like a Multiplas Rifle, except like the Disintegrator, it always crits and always turns the target into a puddle of goo. Both unused rifles look identical to the regular version.
R9000 Camera
Form ID: 13621d
A clone of the Codac R9000. Uses small energy cells.
Slave's Burden
Form ID: 171b48
An early version of the Legion slaves' backpack, equipped as a weapon. Using it has the player throw a punch as if nothing is equipped. It is marked as unplayable so cannot be picked up when dropped or sold. Its textures are not displayed correctly indicating that the texture file for the slave backpack was modified.
Stun Grenade
Form ID: 14dddf
Inflicts fatigue damage like the boxing gloves.
Unique Multiplas Rifle
The model for the Multiplas Rifle that is actually used in-game is not the one that was originally intended for the weapon - it's the unique version. The image above is the original Multiplas Rifle, which went unused. Since there was no model for the unique Multiplas Rifle, it never made it in the game.
Unused Big Boomer skin
An unused alternate skin for the unique Sawed-Off Shotgun. The texture is designed to fit the Sawed-Off Shotgun model from Fallout 3.
Weapon Mods
10mm Pistol Heavy Frame
The name of the mesh for the default 10mm view model lists it as a 'Heavy Frame' mod in the GECK. The mod, if it existed, would have increased the durability.
Hunting Rifle Stripper Clip
Listed in the GECK's viewmodels in name only. The mesh doesn't exist.
Marksman Carbine Extended Magazine
Unfortunate, as the Marksman Carbine has no mods in the game.
Service Rifle Bayonet and Reflex Sight
Their graphics exist, but the specifics for the mods themselves are incomplete. How the bayonet would have worked is a mystery since there are no combination melee-firearm weapons in the game.
Trail Carbine Laminate Stock and Custom Action
Form IDs: eea6f (Custom Action), eea6e (Laminate Stock), eea6d (Scope)
Would have reduced the carry weight and increased durability, respectively. There are junk item versions of all three mods which do absolutely nothing.
Ammo
.30-30 Soft Round
.30-30 Soft Round, an unused ammo type of unknown properties that exists in icon form only
25mmGrenadeWP
Mentioned only in the empty levelled item list VendorAmmo25mmGrenadeWP. WP most likely stands for White Phosphorous. Incidentally, there is an unused message file that describes the construction of white phosphorous shells at The Fort (based on editor ID) but this is probably unrelated:
You created several white phosphorous artillery shells.
Pure Water
Form ID: 15fd42
Unused ammo type, flagged as usable by the player. Uses the water bottle Pip Boy icon, but no world mesh.
Unused Ammo Effects
Woo hoo. Both pretty self-explanatory.
- AmmoEffect308DTReduction
- AmmoEffectBeanBagSpreadReduction
Aid Items
Focus
An unused chem existing in Pip Boy image form only. What it would have done remains unknown.
Fruit Mentats
Form IDs: : bf7c6 (Berry), bf7c5 (Grape), bf7c7 (Orange)
These are the three special flavored mentats from Fallout 3: Berry, Orange, and Grape. There are signs they were meant to return in New Vegas at some point - all three are on the list of items banned by Caesar's Legion, as well as an unused form list NVFiendDrugList. Instead of bringing back three items which were virtually the same, they introduced Party Time Mentats which are much more helpful.
Irradiated Radroach Meat
Form ID: 13215b
Called just 'Radroach Meat'. Has 8 more rads than the regular kind. Would have been dropped by an irradiated radroach.
Miss. Quantum Pie
Form ID: 49076
This consumable item from Fallout 3 confusingly appears both on the list of the Legion's contraband as well as its list of allowed consumables, though its stats were not updated for New Vegas's hardcore mode.
Nuka-Cola Quantum
Form ID: 284f9
Another Fallout 3 leftover adjusted for hardcore mode and featured on the Legion's contraband list for some reason. Likely cut due to because of Quantum's region-specific nature. This was brought back for the final expansion.
Rebound addiction
Rebound has its own addiction type in the game files, but instead uses Jet addiction.
Rum & Nuka agility boost
Rum & Nuka is set to give the player an agility boost for 240 seconds. However, the magnitude of the buff is set to zero, rendering it effectively useless.
Scorpion Poison
Form ID: 13d60f
Puts Radscorpion poison on the player's weapon. World model is identical to Absinthe. Also on the Legion's contraband list.
Scorpion Poison Grease
Form ID: 15bd07
Identical to the above.
Spore Plant Pods
Form ID: e2f69
A minor healing item which increases poison resistance. Would have been dropped by the spore plants in V22. Likely cut because their exclusive location meant there would be no reliable way to find these without trekking down to the vault's basement. You can find one of them on the ground in the test map. They can however be found in Honest Hearts and Old World Blues areas.
Sweetroll
Form ID: 30a23
The Elder Scrolls running gag from FO3 was meant to return at some point, likely at character generation. The item's stats were also adjusted for hardcore mode.
testfx
Form ID: 1598ef
Test item. Inflicts one 'hiss' of Cazador poison on the player. Uses Psycho's mesh and carries a risk of Psycho addiction.
Misc. Items
Aster's Journal
Form ID: 16007f
This would have gone in Hidden Valley so Aster was almost certainly Brotherhood of Steel.
Barnabas Bear
Form ID: 13abdc
A teddy bear intended for use in Bitter Springs, to be received by the player after hearing "I like you. Will you take Barnabas Bear to New Vegas when you go?".
Doggie Treat
Though not unused, this strange and useless item (found in the abandoned shack near Yangtze Memorial and in Old World Blues' X-13 Research Facility) is coded to knock dogs out with fatigue damage. The only problem is there is no way to get the dogs to ingest it.
scn SleepytimeDogTreatBaseEffectScript ; Inflicts Fatigue damage on the consumer to temporarily knock it out. ; Effect-level logic should only apply this effect to CreatureType 0. ; Non-animals receive a different negative effect. ; JES Ref SleepytimeTarget Begin ScriptEffectStart Set SleepytimeTarget to GetSelf SleepyTimeTarget.damageav Fatigue 300 End
EggTimer
Form ID: 154308
Duplicate of Egg Timer (with a space).
GawdyGnome
Form ID: 15e013
An evil gnome identical to the unique one you find in Fire Root Cave, but with a different GECK name. The Evil Gnome's GECK name is "ScottEGnome", named after one of the developers.
Mayor Steyn's Journal 1/2
Form ID: 13722c
You can read this on his office computer, but not pick it up anywhere.
NCR Ranger Station Logs
Items relating to the quest 'Return to Sender'. The only one which made it into the game is the GBRM2KX Memory Chip, which is in the inventory of a Robobrain at RS Delta.
- Lineholm's Log (Alpha): 1210f9
- Ericsen's Log (Bravo): 1210fa
- Charlie Station Supply Manifest: 1210fb
- Erasmus's Logbook (Echo): 1210fd
- Kudlow's Report Log (Foxtrot): 1210fe
Platinum Chip
Form ID: 11678e
The actual chip is called "The Platinum Chip" in-game.
Radscorpion Egg
Form ID: 15e5c2
More clutter to be fetched for Red Lucy's egg-hunting quest. Adding a dozen of them to your inventory during the Radscorpion stage of the quest Bleed Me Dry will convert them into a Pile of Radscorpion Eggs.
Recipes - Ruby's Spicy Casserole
Form IDs: 1613d3 (Item), 1613d1 (Note)
This is a junk item, not the functional (unused) note.
Schematics - Mantis Scythe
Form ID: efb3c
Probably referring to the weapon Mantis Gauntlet. It was was quite obviously intended to be craftable, but for some reason they forgot to implement the recipe.
Sentry Bot Toy
Form IDs: 140ca2 (Normal), 140ca1 (Broken)
Uses the model for the Ash Tray internally, but if dropped by the player it creates a fully functioning Sentry Bot Toy (or a broken one, see unused creatures). At some point in development you would have found a tiny Sentry Bot you could pick up. If you killed it first you'd get a broken version. The item and creature are almost fully functioning, except it doesn't disappear when you pick it up, allowing you to get infinite toys. Has no Pip-Boy icon.
Thrust Control Modules
Form ID: 842d7
Duplicate item.
Vault 22 Mantis Egg
Form ID: ef40d
Duplicate item intended for the quest Bleed Me Dry. One is lying around on one of the test maps. Relevant noteworthy script, entirely commented out:
;If (Player.GetItemCount V22MantisEgg >= 12) ; Vault 22 mantis eggs are obsolete - we use only the general mantis eggs now. ; VPitMantisEggsREF.Disable ; Player.AddItem VMS38MantisEggs 1 ; Player.RemoveItem V22MantisEgg 12 ; Set VMS38.LucyAwaits to 1 ; Set VMS38.PlayerSearches to 0 ; SetStage VMS38 20 ; Return
Currency
The faction-specific currencies have junk item equivalents that are never used.
- $5 NCR: 13a4d6
- $20 NCR: 13a4d7
- $100 NCR: 13a4d8
- Legion Denarius: 137b9d
- Legion Aureus: 13a4d9
- Mangled Denarius: 173236
Keys
Red Lucky's Chamber Key
Form ID: 167e18
This is a clean key. After completing her associated quest, Red Lucy invites you to her room[1]. At one point, she must have given you the key, or otherwise carried it on her person.
Thorn's Cages Key
Form ID: 167e19
This is a worn key.
Thorn' Master Key
Form ID: 167e1a
This is a worn key. Along with the above, this key was likely intended for a cut unmarked quest that had the player releasing the Thorn's critters from their cages.
Becky Hostetler's Key
Form ID: 167e25
This is a clean key. Becky Hostetler is probably the real name of Mrs. Hostetler, the wife of Don Hostetler of the Crimson Caravan Company. There's nothing particularly valuable in her house, so it's uncertain what this would have opened.
Unused Containers
Antique Nuka-Cola Fridge
Three copies, each containing generic food items.
Armor Trunk
There are twenty different copies of this container, all of them empty.
Compost Heap
Differently-named ant refuse pile. There are ten of them and they're all empty.
Drug Stash
Three copies. Contents (identical between the three copies):
- Blood Pack (25% chance)
- Bobby Pin (25% chance)
- 1 Stimpak
- Another 2 Stimpaks (75% chance each)
- Three of the following: Rad-X, Stimpak, Dirty Water, Purified Water, RadAway (75% chance each)
Felicia's Merchant Container
Contents:
- 1 Conductor
- 1 Leaf Blower
- 1 Sensor Module
- 1 Scrap Metal
- 1 Pre-war Toaster
- Microfusion Cells
- Small Energy Cells
- Medium-sized vendor caps package
- 3 Plasma Mines
- 4 Pulse Mines
This container is flagged to respawn.
Gun Locker
There are many containers with this name, most of them empty, some containing randomized guns, armor, caps and clutter.
Legion Drop Box
Not to be confused with the not unused Legion Dropbox. There are two of these, one for positive and one for neutral reputation. Contains one Legion Aureus.
Liquor Cabinet
There are ten of these with identical contents:
- 1 Whiskey
- 1 Empty Whiskey Bottle
- 2 random liquor items (75% chance each)
- 3 Bobby Pins
Merchant's Trunk
There are five of them (though their internal names number from 06 to 10) and they're all empty.
Nellis Argyll Store
Contents:
- 1 Doctor Bag (50% chance)
- 1 Stimpak (75% chance)
- 300-2400 caps, leveled
- 5 Stimpaks or Super Stimpaks, 75% chance each
Pharmacy Supplies
There are five of these, each with contents identical to the Drug Stash.
Pony Express Pickup
Has the appearance of a generic metal box. Pony Express may have been an early name for the Mojave Express.
Pristine Vending Machine
Contents:
- 1-9 caps
- 2 Nuka Colas
- 4 more Nuka Colas, 75% chance each
Produce Crate
There are five of these, all of them empty.
Quartermaster Mayes' Caravan Cash
Contains 200 caps. This wouldn't have been accessible by the player if it were used.
Radiation Suit Locker
There are ten of them (they are labelled internally as VLootArmorLockerGen21-30) and they're all empty.
Refuse Pile
Differently-named Ant Refuse Piles, in several different varieties. Contains Ant Nectar and various household/military clutter.
School Desk
There are five of these. Contents:
- 0-9 caps
- 20-80 caps (requires Fortune Finder perk)
- Random school clutter, 15% chance
Tom Dooley's Player Stuff Merchant Container
Placed in the NVVendorChestsCell, this is where the player's stolen goods would go after they were stolen by Betsy the Brahmin.
Weapons Trunk
There are thirty of these, all of them empty.
