We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
File:Sonic3-1103-LavaReefAct2-(SK)broken.png
Revision as of 19:39, 23 November 2019 by Jorge Nuno (talk | contribs) (Jorge Nuno uploaded a new version of File:Sonic3-1103-LavaReefAct2-(SK)broken.png)
Size of this preview: 800 × 155 pixels. Other resolutions: 320 × 62 pixels | 15,872 × 3,072 pixels.
Original file (15,872 × 3,072 pixels, file size: 1.4 MB, MIME type: image/png)
S3 november 3 protoype layout using final SK's dataset The chunks except 00 and 01 have been shifted by 2 to better match the SK's series of blocks. Of course this is not representative of how the level appears to the player, but gives a representation on how the paths got changed a bit between this version and the final. Perhaps a better matach could further be done as the pipes used by knuckles are further shifted by 1, among other blocks.
This image is a full map ripped from a(n) Genesis game.
File history
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 19:39, 23 November 2019 | 15,872 × 3,072 (1.4 MB) | Jorge Nuno (talk | contribs) | ||
| 01:25, 23 November 2019 | 15,872 × 3,072 (1.46 MB) | Jorge Nuno (talk | contribs) | S3 november 3 protoype layout using final SK's dataset The chunks except 00 and 01 have been shifted by 2 to better match the SK's series of blocks. Of course this is not representative of how the level appears to the player, but gives a representation... |
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