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Final Fantasy IV (SNES, PlayStation)
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| Final Fantasy IV |
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Developer:
Squaresoft
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Final Fantasy IV is the fourth game in the Final Fantasy series, and the first one released on the SNES. It's been ported to other systems and re-released many times over the years with varying changes in content, and first appeared on western shores as "Final Fantasy II", although with the western release of the actual Final Fantasy II, very few people call it this anymore. Though still a quality RPG in its own right, it was actually an even further stripped down version of a separate, more simplified release called, appropriately enough, Final Fantasy IV Easytype. It wouldn't be until years later that the English-speaking world would get the actual Final Fantasy IV.
Inaccessible Bab-il Tower Rooms
Anyone who's played through Final Fantasy IV knows that deep within the Tower of Bab-il exists a large Crystal Room, where all the crystals stolen by Golbez are kept. And anyone who's made it this far also knows that as soon as you set foot in this room, you trigger a hidden pit trap and fall to another section of the tower, never to return...
What most players do not know, however, is that this Crystal Room is not only fully intact, but there's actually something else beyond it, which can only be reached via a walk-through-walls code! The Crystal Room itself is arranged in a rather strange way, preventing access to the center of the room, and examining any of the crystals causes the game to crash rather spectacularly. Also, despite that you're never able to see it normally, the uppermost crystal chamber is empty. This actually makes perfect logical sense, as at that point in the game, there's still one crystal Golbez has not obtained yet... though why this is represented in a room you can't see all of is a mystery.
Beyond the crystals, on the wall in the back of the room is a doorway, like the one in Mysidia's Crystal Room...
The door leads to a hallway behind the Crystal Room, which can be seen normally, but there's no legit way to reach it. There's nothing back here, however; while the door in the upper left corner opens, it not only leads nowhere, but it also causes minor graphic glitches. There's also no way to get back into the Crystal Room once you're here, meaning you'd normally be trapped... but as the only way to get here is via a walk-through-walls code, this isn't much of an issue.
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