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Final Fantasy Tactics

From The Cutting Room Floor
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Title Screen

Final Fantasy Tactics

Developer: Squaresoft
Platform: Playstation



NotesIcon.png This game has a notes page

Final Fantasy Tactics is a strategy RPG for Playstation, which was eventually ported to the Playstation Portable with a new translation and various extras.

TODO: Basically... everything. Several interesting unused things in this game... Screens would be nice.

Unused Areas

There are a handful of areas/battlefields that were entirely unused in the main game, but you can fight on them with a map modifier Gameshark code. (TODO: Add code; I have the digits saved, but not the code, for some dumb reason)

0F - Gate of Limberry Castle: This is entirely different from the map normally used in the game, suggesting that the developers may have intended for it to be similar to Bethla Garrison, in that you could choose which side to attack the castle from.

21 - Hospital in Slums: A series of four small rooms, set up in such a way where only one can be visible on screen at a time without rotating the camera. This appears to have been for cutscene use, rather than somewhere you'd actually *fight* (as the map modifier code lets you fight on *any* map, including ones solely used for cutscenes). Presumably, it would have appeared during Chapter 1, but it realistically could have been put just about anywhere.

2A - Warjilis Trade City: This is the one and only area where you *never* fight at any point in the game, yet there exists a full map for it. It looks rather like you'd expect a port marketplace to, with rows of shopping stalls and some water at the edge of the map (as I recall; it's been a while). It's possible they planned a battle here at some point, but scrapped it, or they designed the map just in case it was needed at some point.

61 - Inside Castle Gate at Lesalia: Another map likely intended for cutscene use, along with...

62 - Outside Castle Gate at Lesalia: ...this map, and...

63 - Main Street of Lesalia: ...this map. The first two are castle gates, which both look completely different from anything else in the game, while the third is more of a fancy city street. All three maps are glitchy, in so much that the move/attack ranges are messed up, and many objects bleed through other objects or vanish entirely depending on how the camera is rotated.

Unused Command Sets

(To be done...)