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Garfield: Caught in the Act (Genesis)

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Title Screen

Garfield: Caught in the Act

Developer: Sega Interactive
Publishers: Sega (US/EU/AU), Tec Toy (BR)
Platform: Genesis
Released in US: October 31, 1995
Released in EU: December 8, 1995
Released in AU: 1995
Released in BR: 1995


DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.


Garfield: Caught in the Act is a platform game featuring the beloved comic strip cat.

Level Under Construction

Garfield - Caught in the Act undrconstr.png
The code FFEE20:0004 will open a special screen after the present screen ends that shows that any screen in the game is presently under construction. The message shown is determined by the value at word $FFEE22 (for example, FFEE22:0012 shows "City Streets"). While values range from $00-$20, they do not line up with values of $FFEE20 but rather with a screen mode structure at $8AA.

Code for this screen begins at $5014.

Number String
$00 "Sega Logo"
$01 "SIDD Logo"
$02 "Password"
$03 "Death"
$04 "Continue"
$05 "Game Over"
$06 "Game Win"
$07 "End Of Level"
$08 "Title"
$09 "Demos"
$0A "Graveyard"
$0B "Graveyard Boss"
$0C "Pirate Swamp"
$0D "Pirate Jungle"
$0E "Jungle Boss"
$0F "Prehistoric Beach"
$10 "Prehistoric Cliffs"
$11 "Prehistoric Boss"
$12 "City Streets"
$13 "Catsab Boss"
$14 "Pyramid Tunnels"
$15 "Pyramid Boss"
$16 "TV Boss"
$17 "Inside TV"
$18 "Bonus - Tube"
$19 "Bonus - Whack"
$1A "Story"
$1B "Credits "
$1C "Tv Land Trans " (corresponds to the level intros)
$1D "Get Password"
$1E "Options Screen"
$1F "Help Screen"
$20 "Win Credits "

Error Messages

Present at 0x1F9E87:

VRam Allocation Failed!
AddItem has Failed!!
Attempt to remove a NULL Item!
Attempt to remove a NULL Plyr!
LoadDataFile has Illegal packet Type!
SatShadow Allocation Failed!
An Address Error has Occured!
An Illegal Instruction Occured!
A Divide by Zero Error Occured!
VRam Allocation Failed!
AddItem has Failed!!
Attempt to remove a NULL Item!
Attempt to remove a NULL Plyr!
LoadDataFile has Illegal packet Type!
SatShadow Allocation Failed!
An Address Error has Occured!
An Illegal Instruction Occured!
A Divide by Zero Error Occured!
VRam Allocation Failed!
AddItem has Failed!!
Attempt to remove a NULL Item!
Attempt to remove a NULL Plyr!
LoadDataFile has Illegal packet Type!
SatShadow Allocation Failed!
An Address Error has Occured!
An Illegal Instruction Occured!
A Divide by Zero Error Occured!
VRam Allocation Failed!
AddItem has Failed!!
Attempt to remove a NULL Item!
Attempt to remove a NULL Plyr!
LoadDataFile has Illegal packet Type!
SatShadow Allocation Failed!
An Address Error has Occured!
An Illegal Instruction Occured!
A Divide by Zero Error Occured!
FATAL ERROR @ $00000000
ERROR CODE = $00000000
An Unknown FATAL ERROR occured
UNKNOWN

Free-Movement Mode

Garfield Caught in the Act Genesis Free Movement Mode.png

Pause gameplay and press A, Right, C, C, B, Up. A sound will confirm correct entry. Unpause and use the D-Pad to move Garfield around. Pause and enter the code again to disable it.


Unused Music

Three small, apologetic "stinger" pieces apparently to be used for either when Garfield loses a life or for sound-engine testing still exist in the sound test. 01 plays on the right side only and 11 lacks any sort of volume variance.

01:
04:
11: