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Grand Theft Auto V (Xbox 360, PlayStation 3)

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Grand Theft Auto V

Developer: Rockstar North
Publisher: Rockstar Games
Platforms: Xbox 360, PlayStation 3, Xbox One, PlayStation 4, Windows
Released in JP: October 10, 2013
Released in US: September 17, 2013
Released in EU: September 17, 2013


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

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Grand Theft Auto V is an open-world action adventure videogame released in 2013, and was met with widespread critical acclaim. Like past Grand Theft Auto installments, this one contains a large amount of cut and unused material.

Unused Audio

Unused Vehicles

Annihilator

Cognoscenti

Cop 55 (?)

Dukes

EOD

Faction

Feroci

Hakumai

Hellfury

Hunter

Marbelle

Police Fugitive

RC Bandito

Sabre

Sea Plane

Slamvan

Tampa

Vulkan

Wayfarer

Willard

Unused Vehicle Categories

Airboat

APC

Combine

Fanboat

Go-kart

Horse-related audio

Hydrofoil

Motorized skateboard

Roller skates

Skateboard

Unused Manufacturers

Classique

Progen

Steel Horse

Willard

Mission Complete Tunes

Franklin Mission Complete Small

Franklin Mission Complete Big

Michael Mission Complete Small

Michael Mission Complete Big

Trevor Mission Complete Small

Trevor Mission Complete Big


(Source: GTAForum's Ash_735)

There is a bunch of audio that never made it to the final game, but the Hunter was actually seen in a trailer for The Simian (before the MeltDown movie). Horses are a completely new thing that comes from Red Dead Redemption and is rumored to be from a cut heist. They would come in various colors, but the last traces of these are unused police scanner quotes. There is even audio for multiple vehicles from GTA IV that do not appear in the game as well as the Annihilator, which is only available in GTA Online and can be obtained in singleplayer only by save editing - the police scanner isn't normally heard in Online. There are multiple "Mission Complete" tunes that go unused, in favor of the same tune being reused. Each character has their own "big" and "small" tunes. There is also a slew of unused vehicle categories. One category omitted here is "monster truck" which was originally unused, but was put into use in single player with the intoduction of The Liberator monster truck in Independence Day Special update.


Additionally, The '30 second countdown race timer from GTA IV remains in the files for GTA V for whatever reason.

Unused Textures

GTAV-UnusedcopPC.png

A ton of textures which makes the LCPD police computer from Grand Theft Auto IV is here for some reason. When you look in the interior of the Police Interceptor and even the civilian Stanier, you can see a low-res LCPD police computer that's black and white. It could mean that the Police Computer was either scrapped early in development, or might appear in a future DLC.

GTAV-oldhud.png

There is even more leftover GTA4 HUD in Hudold.xtd, there's textures for the radar, thumbs down, dropping a grenade, etc.

GTAV-bokeh cross.png

And there's some shapes colored red and without a transparent BG in graphics_pc.xtd, which seems to be just test textures. In the same texture file is a circle, hexagon, and octagon.

Additionally, others have uncovered cut map icons which hint at quite a few missing activities and altered mission mechanics, along with placeholder icons from GTA 4. Plenty of final game assets point to the existence of these activities being in the game at some point in development, such as private security patrols in the wealthy suburbs and Los Santos being littered with abandoned taco trucks.

Build Changelog

Download.png Download builds.xml
File: GTAV-builds.zip (139 KB) (info)

Inside the game's common.rpf, there is a file called builds.xml that shows a lot of builds, with the earliest dating back to 2009, a year after GTA IV was released. This also mentions the heavily demanded PC version a number of times. There are mentions of various changes made during development, such as "includes new square/3D minimap/satnav" listed in a build created on February 2nd 2012, suggesting that before this the minimap was circular like in previous Grand Theft Auto titles. There are also mentions of "Cops N Crooks" in multiplayer, with players being able to take "crooks" into custody as a "cop", along with mentions of a "stolen car tutorial" and "plate scanner". There is also reference to a "prison break" mission, possibly featuring the heavily detailed but largely unused prison.

Similarly, before the game was released, some configuration files were leaked that mentioned an 'Orbis' version of the game. 'Orbis' was the codename of the PlayStation 4 before release. This was later officially announced at E3 2014 by Sony.

Oddities

Using a save editor, your character will unlock every single contact in the game's files. You can even get some storyline related contacts, unused ones, and some from GTA Online. There's even a test contact named Dummy_1 that can't be connected to.

GTAV-OrtegasTrailer.png

The trailer owned by the character Ortega from the mission Mr. Philips is actually a vehicle that can be spawned in your hangar with a save editor. It's missing the entire rear wall for some strange reason. Once spawned, it emits smoke from the chimneys, and pressing Triangle/Y to enter the trailer actually works—your character will go through the wall and "drive" it. Obviously though, it has no handling at all and can't move at all. Entering from the "passenger" side will open one of the doors. The inside of the trailer is detailed but has no collision and nothing is able to be interacted with it.

Unused Text

TXDCut.ide is STILL leftover from GTA4. Really, it's from GTA San Andreas, and it's disturbing to see this STILL in the game's common.rpf. TXDCut.ide simply redirected the cutscene cars textures to the non-cutscene version cars, like the cutscene Greenwood uses the non-cs Greenwood's texture.

Regional Differences

The Japanese version of GTAV has a number of cuts and changes to the game, mostly in cutscenes:

  • In the cutscene at the start of Mr. Phillips, the scene of Trevor and Ashley having sex has been removed, skipping a few seconds ahead to Trevor staring slackjawed at the TV.
  • In the cutscene at the start of Scouting the Port, Trevor's animation for exposing himself to Floyd remains unchanged, but the actual model swap to remove his pants does not occur, resulting in him miming the act of taking off his pants.
  • In the mission By the Book, the notorious torture sequence is disabled - you only see the cutscenes bookending each playable sequence.
  • In the mission Paparazzo - The Sex Tape, the animation of Poppy Mitchell and Justin having sex has been replaced with them having a quiet smoke.

Surprisingly, the German and Australian releases of the game appear to be completely uncensored.

(Source: Kotaku)