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Half-Life (Windows)

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Title Screen

Half-Life (Windows)

Developer: Valve Software
Publisher: Sierra Entertainment
Platform: PC
Released internationally: November 19, 1998


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Half-Life revolutionized the gaming industry by arming you with a crowbar. Whapish!

Region Differences

Hmmm...
To do:
Higher quality screen caps

The German version has the following changes made in order to avoid a USK 18 rating:

  • Replaces all the human soldiers with robots
  • The humans' blood is yellow (but the aliens' is still red and there is still blood on the walls)
  • Replaced blood particles with gears and springs
  • Makes the scientists and security guards sit down when they are shot
  • Replaces Gina's, Gordon's, and the scientist's models with a version of Gordon's suit with a helmet on, to make them look less human
(Source: Schnittberichte)

Unused Enemies

Models and coding for various enemies that never made it into the final game are still in the files.

Mr. Friendly

A horse sized Alien creature, named "Mr. Friendly". Apparently this creature was designed to "Rape" the player, in a way. His model and textures are in the game files, fully animated. Oh my, what great... Tentacles, you have!


Archer

The Archer was an aquatic creature, intended to shoot projectiles at the player and bite them. Its model and textures appear in game, fully animated. Cut because the Itchyosaur was freaking terrifying enough.


Charger

Another Alien creature, found in the Half-Life SDK files. Its model and textures are intact, but it lacks animations.

I'll charge YOU!


Flocking Floater

This cut balloon like alien's model can be found in the game files, it was to shoot out gas at the player.

So, do you flock here often?

Kingpin

Yet another Alien creature, the Kingpin was slated to use Psionic attacks and defenses, with its massive brain filling most of its body. It was cut for lack of convincing AI and gameplay goals. Its model and textures can be found intact in the game files.

Wait, the movie?


PantherEye

The PantherEye was a single feline (Panther?) like alien. It can be found more prominently in the leaked prototype. All that remains in the files is its model and textures.

Houndeye, Panthereye, so much eye!


Snapbug

An insect like alien creature, slightly larger then a Headcrab (Its model size, anyways). Its model and textures appear in the game files, although with no animations.

SNAP!


Stukabat

A six eyed bat-like alien creature, its fully animated model and textures appear in the game files.

Six eyes? What kinda pansy needs six eyes!?


Yellow Boid

File:Yellow boid.jpg
Yellow Boid, "Injured".

The Yellow Boid's textures are found in the original game, along with evidence of a much more varied animation set. As stated at the Half-Life Wiki:

"While the standard Boid has only one animation ("idle", showing it simply flying), the yellow Boid model features two other flying animations and several interaction animations such as "hit", "wounded" and "crash", showing that the player was originally to be able to kill it, added to unused "alert" sounds ("boid_alert" 1 and 2) found in the sound files. The file "aflock.cpp" found in the Half-Life SDK and again related to the yellow Boid also mentions that there was to be a leader forming a flock from surrounding Boids, and that the newly formed flock was to go idle after being formed and wait for a player to come along, then start reacting to its presence. It also mentions that after killing a leader the next Boid was to become the new one. While the yellow Boid was brought back for Blue Shift, it was without the cut features previously mentioned, having it only use the simple "idle" (flying) animation, as in Half-Life."

Unused Models

Ivan the Space Biker

File:Ivan.jpg
Before Gordon Freeman, there was Ivan.

The original playable character before Gordon Freeman was fleshed out. He was nicknamed Ivan the Biker due to his wild looks. His model, "doctor.mdl", still exists in the game files but cannot be opened without repair. Various textures also exist.

Mr. Valve

This creepy model is found in the demo "Day One", named mrvalve.mdl. He was for the original intro video, but was cut later.

Stealth

File:Stealth.jpg
Stealth.mdl

A model of a stealth jet still exists in the game files under "stealth.mdl".