This is a sub-page of Half-Life (Windows).
HEV Dialogue
Many pieces of dialogue for the HEV Suit go unused. Apparently it was planned for the suit to have been much more narrative and Navi-like.
General Sounds and Notifications
| Sound Clip |
File Name |
Description
|
|
|
armor_compromised
|
Warning: Reactive armor compromised.
|
|
|
armor_gone
|
Armor compromised.
|
|
|
danger
|
Danger
|
|
|
hev_critical_fail
|
HEV critical failure failure (Note: the second failure is intended).
|
|
|
hev_general_fail
|
HEV general failure.
|
|
|
hev_damage
|
HEV damage sustained.
|
|
|
online
|
Online
|
|
|
power_below
|
Warning: HEV power level below (meant to be used in conjunction with a number and the used "percent" sound)
|
|
|
powermove_overload
|
Warning: Power movement system overload.
|
|
|
targetting(sic)_system
|
Automatic target acquisition system
|
|
|
activated
|
Activated (meant to be used in conjunction with "targetting_system")
|
|
|
deactivated
|
Dectivated (meant to be used in conjunction with "targetting_system")
|
|
|
voice_on
|
Voice system activated.
|
|
|
voice_off
|
Voice system deactivated.
|
Weapon, Ammo, and Item-Related Sounds
| Sound Clip |
File Name |
Transcription
|
|
|
get_44pistol
|
.44 caliber handgun
|
|
|
get_44ammo
|
.44 caliber ammunition
|
|
|
get_9mmclip
|
9mm ammunition
|
|
|
get_alien_wpn
|
Unidentified bioweapon
|
|
|
ammo_pickup
|
Ammunition acquired.
|
|
|
get_assault
|
9mm fully-automatic weapon with grenade launcher
|
|
|
get_assaultgren
|
Self-propelled grenade
|
|
|
get_battery
|
HEV power unit
|
|
|
get_bolts
|
Neurotoxin-treated crossbow ammunition
|
|
|
get_buckshot
|
Combat shotgun ammunition
|
|
|
get_crossbow
|
High velocity stealth crossbow
|
|
|
get_egon
|
Experimental energy weapon
|
|
|
get_egonpower
|
Energy recharge unit
|
|
|
get_gauss
|
Experimental hypervelocity projectile weapon
|
|
|
get_grenade
|
Fragmentation grenade
|
|
|
get_medkit
|
Automatic medical kit
|
|
|
get_pistol
|
9mm semi-automatic handgun
|
|
|
get_rpg
|
Laser-guided rocket launcher
|
|
|
get_rpgammo
|
Laser-guided rocket
|
|
|
get_satchel
|
Remote-activated demolition unit
|
|
|
get_shotgun
|
Combat shotgun acquired.
|
|
|
get_tripmine
|
Laser-activated anti-personnel mine
|
|
|
weapon_pickup
|
Weapon acquired.
|
|
|
acquired
|
acquired (meant to be used in conjunction with the items listed above in most cases)
|
Damage
Sounds that would play for some of the various booboos and ouchies Gordon could get.
| Sound Clip |
File Name |
Transcription
|
|
|
evacuate_area
|
Evacuate area (meant to be used with some used damage quotes, but goes unused)
|
|
|
heat_damage
|
Extreme heat damage detected.
|
|
|
immediately
|
Immediately (meant to be used with some used damage quotes, but goes unused)
|
|
|
internal_bleeding
|
Internal bleeding detected.
|
|
|
major_lacerations
|
Major lacerations detected.
|
Healing
Sounds meant to be used when cut can items were automatically used, along with sounds related to the HEV Suit giving Gordon drugs that make him feel very happy.
| Sound Clip |
File Name |
Description
|
|
|
administering_medical
|
Administering medical attention.
|
|
|
adrenaline_shot
|
Adrenaline administered.
|
|
|
antidote_shot
|
Antidote administered.
|
|
|
antitoxin_shot
|
Antitoxin administered.
|
|
|
bleeding_stopped
|
Bleeding has stopped.
|
|
|
blood_plasma
|
Blood plasma administered.
|
|
|
evacuate_area
|
Evacuate area. (meant to be used with the sentences that play as the player takes damage)
|
|
|
innsuficient(sic)_medical
|
Insufficient medical supplies to repair damage.
|
|
|
pain_block
|
Pain suppressant administered.
|
|
|
torniquette(sic)_applied
|
Local tourniquet applied.
|
|
|
wound_sterilized
|
Wound sterilized.
|
Bio Readings
The sound file "bio_reading" suggests that the HEV suit could detect "bio-readings" at one point.
| Sound Clip |
File Name |
Transcription
|
|
|
bio_reading
|
Possible bio-reading.
|
Telling the Time
It seems that, at one point, the HEV suit was able to tell the player the current time. Sound clips related to this still exist in the game's files, and tools for online servers have reactivated this as well.
| Sound Clip |
File Name |
Transcription
|
|
|
time_is_now
|
The Time is Now
|
|
|
am
|
A.M.
|
|
|
pm
|
P.M.
|
Time Left
The HEV suit was also intended to tell the player how much time was remaining in terms of seconds, minutes, or hours. Tools for admins of multiplayer servers have reactivated this as well.
| Sound Clip |
File Name |
Transcription
|
|
|
time_remaining
|
Time remaining
|
|
|
seconds
|
Seconds
|
|
|
minutes
|
Minutes
|
Direction
Sounds for an unused ability for the HEV suit to tell the player their current direction also exist.
| Sound Clip |
File Name |
Transcription
|
|
|
your
|
Your
|
|
|
position
|
Position
|
|
|
north
|
North
|
|
|
south
|
South
|
|
|
west
|
West
|
|
|
east
|
East
|
Range
The HEV Suit had the ability to tell the player how far they were from something in meters.
| Sound Clip |
File Name |
Transcription
|
|
|
range
|
Range
|
|
|
meters
|
Meters
|
Numbers
There are several unused sounds of the HEV Suit saying certain numbers that go unused.
| Sound Clip |
File Name |
Transcription
|
|
|
one
|
One
|
|
|
two
|
Two
|
|
|
three
|
Three
|
|
|
four
|
Four
|
|
|
six
|
Six
|
|
|
seven
|
Seven
|
|
|
eight
|
Eight
|
|
|
nine
|
Nine
|
|
|
Eleven
|
Eleven
|
|
|
twelve
|
Twelve
|
|
|
thirteen
|
Thirteen
|
|
|
fourteen
|
Fourteen
|
|
|
sixteen
|
Sixteen
|
|
|
seventeen
|
Seventeen
|
|
|
eighteen
|
Eighteen
|
|
|
nineteen
|
Nineteen
|
power_restored
The "power" line used when the player's armor amount has hit a certain percent has an additional line that is cut by the game.
| Sound Clip |
File Name |
Transcription
|
|
|
power_restored
|
Power restored
|
Announcement System
Bootup
The announcement system has an unused "login" sound clip that explains what it is.
| Sound Clip |
File Name |
Transcription
|
|
|
vox_login
|
Hello. The Automatic Diagnostic and Announcement System welcomes you to the Black Mesa Research Facility. Remember: Have a secure day.
|
Office Complex Quotes
| Sentence name |
Transcription
|
| C1A2_0
|
Emergency clean-up team to Biological Waste Processing Plant.
|
| C1A2_1
|
Attention. Administration personnel, evacuate Sector D immediately.
|
| C1A2_2
|
Attention. Security personnel to Sector D.
|
| C1A2_3
|
Service team, check Elevator 1, Sector C.
|
| C1A2_4
|
Warning. Unauthorized biological forms detected in ventilation system.
|
| C1A2_5
|
Lieutenant Backman and clean-up team to Sub-Level 3.
|
| C1A2_6
|
Danger. Turret defense systems activated, Sector D.
|
| C1A2_7
|
Security officer reports men down in Sector D, medical help required.
|
| C1A2_8
|
Extreme danger, all turret defense systems activated, Sector D.
|
| C1A2_9
|
Turret repair personnel to High Security Materials Storage Area.
|
| C1A2_10
|
Attention. Electric shock hazard detected in Administration Center.
|
| C1A2_11
|
Security officer reports medical emergency, Administration Center.
|
Unused Blast Pit Announcements
| Sentence name |
Transcription
|
| C1A4_0
|
Attention. Experimental rocket test fire disengaged.
|
| C1A4_1
|
Repair crew, report to Track Control, Sector E.
|
| C1A4_2
|
Maintenance Team Blue, check heat exchange coolant level.
|
| C1A4_3
|
Maintenance Team Green, check voltage on Cable 729.
|
| C1A4_4
|
Medical Team to Materials Storage Facility, Team Bravo reports men down.
|
| C1A4_5
|
Alpha Force move out, science personnel resistance extreme.
|
| C1A4_6
|
Attention. All Black Mesa security personnel wanted for immediate questioning.
|
| C1A4_7
|
Attention. Gordon Freeman, report to military personnel for immediate security check.
|
| C1A4_8
|
Warning. Hostile biological forms detected in Track Control, Sector E.
|
| FUEL_OFF
|
Fuel and power must be engaged to activate rocket test fire.
|
Unused Power Up Announcements
| Sentence name |
Transcription
|
| C2A1_0
|
Warning. Track power failure. Check lower level power plant.
|
| C2A1_1
|
Maintenance Team Yellow, please service Relay 394.
|
| C2A1_2
|
Attention. Gordon Freeman, report to military personnel for immediate security check.
|
| C2A1_3
|
Delta Team reports Launch Control secured.
|
| C2A1_4
|
Danger. Turret defense systems activated, Silo E.
|
| C2A1_5
|
Sector E Track Control, please report status.
|
| C2A1_6
|
Echo Force reports perimeter breach, Sector E.
|
| C2A1_7
|
Attention. Search and Destroy Force go to Code 3. Eliminate all biological forms.
|
| C2A1_8
|
Danger. Unauthorized detonation detected in Experimental Propulsion Laboratory.
|
| POWER_ON
|
Main power is on.
|
Unused On A Rail Announcements
| Sentence name |
Transcription
|
| C2A2_0
|
Attention. Clear Silo E launch area immediately.
|
| C2A2_1
|
Containment Inspection Team to Advanced Biological Research Laboratory.
|
| C2A2_2
|
Medical team to Sector E, Echo Team has men down.
|
| C2A2_3
|
Alert. Military personnel, authorized to prosecute Gordon Freeman with extreme force.
|
| C2A2_3 (2)
|
Alert. Military personnel, you are authorized to shoot the renegade on sight.
|
| C2A2_4
|
Alert. Squad in Silo E, Freeman may be operating inside your perimeter.
|
| C2A2_5
|
Launch Control train activity detected.
|
| C2A2_6
|
Medical team to Sector E, Echo Team squad failed to reach checkpoint.
|
| C2A2_7
|
Satellite Rocket Loading Bay reports status green.
|
| C2A2_launch
|
Satellite launch system activated. Five. Four. Three. Two. One. Launch is go.
|
Unused Residue Processing or Questionable Ethics Announcements
The internal names for these announcements are "C2A4", which covers both Residue Processing and Questionable Ethics. It's impossible to know what chapter each announcement was for.
| Sentence name |
Transcription
|
| C2A4_0
|
Warning. Emergency containment system activated.
|
| C2A4_1
|
Alert. Biological containment breach detected.
|
| C2A4_2
|
Warning. Biological sterilization system activated.
|
| C2A4_3
|
Attention. Hostile alien military force detected, Advanced Biological Research Laboratory.
|
| C2A4_4
|
Search and Destroy Force reports backup required, engaged with extreme resistance.
|
| C2A4_5
|
Topside Containment Force alert, hostile alien military force detected.
|
| C2A4_6
|
High Power Laser status is green.
|
| C2A4_7
|
Alien containment system failure, use sterilization chamber.
|
| C2A4_8
|
Attention. All topside military personnel, clear Helicopter Hangar 4.
|
| C2A4_9
|
Alien breach, Topside Checkpoint Alpha, Checkpoint Delta.
|
| C2A4_10
|
Alert. Topside Containment Force, use any force to prosecute Gordon Freeman. You are authorized to shoot on sight.
|
| C2A4_11
|
Alert. Topside Containment Force, Freeman may approach your perimeter.
|
| C2A4_12
|
Gordon, all science personnel will be terminated until you surrender.
|
| C2A4_ster
|
Sterilization system activated.
|
Unused Forget About Freeman! Announcements
Many of these announcements reference areas that are not in Forget About Freeman!, but seem to fit more for the cut chapter that evolved into Forget About Freeman!, The Communication Center.
| Sentence name |
Transcription
|
| C3A2_0
|
Warning. Primary Antenna failure detected.
|
| C3A2_1
|
Clear Topside Motorpool for emergency medical helicopter.
|
| C3A2_2
|
Warning. Topside Armory security bypass detected.
|
| C3A2_3
|
Warning. Radiation leak detected in Primary Antenna area.
|
| C3A2_4
|
Search and Destroy Force Kilo, Central Command reports hostile alien force inside perimeter.
|
| C3A2_5
|
Message for Gordon Freeman, you will not escape this time.
|
| C3A2_6
|
Attention. All units, renegade Freeman is now your primary target. (Interestingly, the word "units" does not exist in the announcement system's sounds folder)
|
| C3A2_7
|
Alert. Remaining Containment Force, Freeman may have experimental weapon.
|
| C3A2_8
|
All personnel evacuate Lambda Complex, extreme dimensional malfunction detected.
|
| C3A2_9
|
Fire Control Team to Topside Armory, Checkpoint Delta, Topside Hydro Plant.
|
Unused Lambda Core Announcements
| Sentence name |
Transcription
|
| C3A2_target
|
Satellite target system engaged.
|
| C3A2_portal
|
Warning. Cross-Dimensional Portal Device power level is 120%.
|
| C3A2_core
|
Attention. Lambda Complex personnel, Primary Core activated.
|
Unused Generic Hazard Warnings
| Sentence name |
Transcription
|
| WE0
|
Warning. High voltage cable.
|
| WE1
|
Warning. High power cable.
|
| WE2
|
Warning. Electric shock hazard.
|
| WE3
|
Warning. Severe electric shock hazard.
|
Security Lockout Engaged Announcements
| Sentence name |
Transcription
|
| ND0
|
Security lock is engaged.
|
| ND1
|
Secure area. No entry.
|
| ND2
|
Security lockout. No entry.
|
| ND3
|
Secure door. No entry.
|
| ND4
|
Security system in force.
|
| ND5
|
Security system armed. No entry.
|
| ND6
|
Door is secured.
|
| ND7
|
Illegal access. Move away.
|
Security Lockout Disengaged Announcements
| Sentence name |
Transcription
|
| ED0
|
Security lock disengaged.
|
| ED1
|
Security clear. Proceed.
|
| ED2
|
Security lockout released.
|
| ED3
|
Secure override accepted.
|
| ED4
|
Security access acknowledged.
|
| ED5
|
Security system disengaged.
|
| ED6
|
Door security disengaged.
|
Chemical Containment Door Announcements
| Sentence name |
Transcription
|
| NCHEM0
|
Chemical leak containment door activated.
|
| ECHEM0
|
Chemical leak containment door open.
|
Fire Containment Door Announcement
| Sentence name |
Transcription
|
| EFIRE0
|
Fire containment door open.
|
Radiation Containment Door Announcements
| Sentence name |
Transcription
|
| NRAD0
|
Radiation containment door activated.
|
| ERAD0
|
Radiation containment door open.
|
Containment Door Announcement
| Sentence name |
Transcription
|
| ECON0
|
Emergency containment door disengaged.
|
Maintenance Area Announcements
| Sentence name |
Transcription
|
| NH0
|
No access. Maintenance area.
|
| NH1
|
No personnel permitted in maintenance area.
|
| EH0
|
Maintenance area access granted.
|
| EH1
|
Maintenance area door open.
|
Door Access Granted Announcements
| Sentence name |
Transcription
|
| EA0 and EA8
|
Access granted.
|
| EA1
|
Access permitted.
|
| EA2
|
Entry granted.
|
| EA3
|
Entry permitted.
|
| EA4 and EA6
|
Access authorized.
|
| EA5
|
Entry is permitted.
|
| EA7
|
Access to facility granted.
|
Biohazard Announcements
| Sentence name |
Transcription
|
| DB0
|
Danger. Liquid biohazard leak in immediate area.
|
| DB1
|
Danger. Coolant leak. Severe biohazard now in this area.
|
| DB2
|
Danger. Liquid biohazard released. Evacuate area.
|
| DB3
|
Danger. Biohazard detected in immediate area.
|
Chemical Hazard Announcements
| Sentence name |
Transcription
|
| DC0
|
Danger. Chemical leak. Area now a high health hazard.
|
| DC1
|
Danger. Chemical coolant leak. Health hazard zone.
|
| DC2
|
Danger. Chemical containment breach. All personnel evacuate this area.
|
| DC3
|
Danger. Supercooled chemical leak.
|
| DC4
|
Danger. Supercooled helium leak.
|
Radiation Hazard Announcements
| Sentence name |
Transcription
|
| DC0
|
Danger. Radiation leak detected.
|
| DR1
|
Danger. Radiation hazard detected.
|
| DR2
|
Danger. High radiation level detected.
|
| DR3
|
Danger. Severe radiation hazard. Evacuate area immediately.
|
| DR4
|
Danger. Safety violation. Extreme radiation level detected.
|
Turret Warning Announcements
| Sentence name |
Transcription
|
| T0
|
Extreme hazard defense system is armed in this zone.
|
| T1
|
Hazard area defense system activated.
|
| T2
|
Danger. Turret perimeter defense system armed.
|
| T3
|
Extreme hazard. Nearest defense system engaged.
|
| T4
|
Danger. Base defense turret system may power up.
|
| T5
|
Danger. Automatic defense system activated.
|
Countdown
Several of these are used in server-side mods for multiplayer server administrators.
| Sentence name |
Transcription
|
| CTR0
|
Zero.
|
| CTR1
|
One second.
|
| CTR2
|
Two.
|
| CTR3
|
Three seconds.
|
| CTR4
|
Four.
|
| CTR5
|
Five seconds remaining.
|
| CTR6
|
Six.
|
| CTR7
|
Seven.
|
| CTR8
|
Eight.
|
| CTR9
|
Nine.
|
| CTR10
|
Ten seconds remaining.
|
| CTR11
|
Eleven.
|
| CTR12
|
Twelve.
|
| CTR13
|
Thirteen.
|
| CTR14
|
Fourteen.
|
| CTR15
|
Fifteen seconds remaining.
|
| CTR16
|
Sixteen.
|
| CTR17
|
Seventeen.
|
| CTR18
|
Eighteen.
|
| CTR19
|
Nineteen.
|
| CTR20
|
Twenty seconds remaining.
|
Scientist
Unused Generic Dialogue
| Sound Clip |
File Name |
Description
|
|
|
overhere
|
Psst, over here.
|
|
|
protectme
|
I can get you some valuable supplies, if you'll protect me.
|
|
|
sorryimleaving
|
Sorry, I'm leaving now.
|
|
|
ushouldsee
|
There's something you should see.
|
|
|
waithere
|
Don't you think we should wait here for a while?
|
|
|
whatissound
|
That sound... what is it?
|
|
|
whoareyou
|
Who are you? I've been waiting here for ages hoping someone would come along.
|
|
|
yesihope
|
Yes, I sincerely hope you know what you are doing.
|
|
|
yesok
|
Yes, okay.
|
Unused Anomalous Materials Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c1a0_sci_dis4a
|
Tell him to stand back from the focal stage? That suit won't do him any good if he wanders into the beam.
|
|
|
c1a0_sci_dis17a
|
He waited too long! We can't contain it!
|
|
|
c1a0_sci_itsyou
|
Oh, it's you. I thought it might be another of the Administrator's men. They're everywhere this morning.
|
|
|
c1a0_sci_scanrpt
|
You'll need me to activate the retinal scanners.
|
Unused Unforeseen Consequences Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c1a1_sci_5scan
|
Be careful, Gordon.
|
Unused Office Complex Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c1a2_sci_1zomb
|
Get out of there! Run, man, run!
|
|
|
c1a2_sci_3zomb
|
Don't be a fool!
|
|
|
c1a2_sci_5zomb
|
No!
|
|
|
c1a2_sci_6zomb
|
Don't just stand there! Pick up that gun and shoot it!
|
|
|
c1a2_sci_elevator
|
If you can make it up the elevator shaft, you should able to get to the surface. Try to send help and let world know what has happened.
|
Unused We've Got Hostiles! Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c1a3_sci_atlast
|
Rescued at last!
|
|
|
c1a3_sci_thankgod
|
Thank God you're here!
|
Unused Blast Pit Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c1a4_sci_blind
|
Is someone there? I-I can't see a thing. (This quote is used in the Uplink demo)
|
|
|
c1a4_sci_trainend
|
Have you heard? They're killing scientists. Our own race turning against us. I think I'll stay here and take my chances with the creatures.
|
Unused Questionable Ethics Dialogue
| Sound Clip |
File Name |
Description
|
|
|
c2a4_sci_alldie
|
If you let us all die, Freeman, you'll never get out of here!
|
|
|
c2a4_sci_arg2a
|
It's not our fault, I tell you.
|
|
|
c2a4_sci_arg4a
|
Nature made them. We were only studying them.
|
Unused Surface Tension Dialogue
Note that the Gargantua on the landing field can be seen in pre-release media, and oddly, the color test image used in the pre-Steam versions of the game.
| Sound Clip |
File Name |
Description
|
|
|
c2a5_sci_lebuz
|
Thank you, Mr. Freeman. You are Gordon Freeman, aren't you? The one they're expecting in the Lambda Complex? If you can figure a way past that Gargantua on the landing field and through the bunker door out there, you'll find yourself at the Lambda Lab's doorstep.
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Unused Forget About Freeman! Dialogue
All of the unused dialogue in this section seems to be made for an earlier version of Forget About Freeman!, The Communications Center.
Of note is that all of the dialogue in this section was used in the Uplink demo.
| Sound Clip |
File Name |
Description
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c3a1_sci_2sat
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I'm sorry, but those doors will not open until we send the "All-Clear".
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c3a1_sci_4sat
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I would love to do that, but the area bombardment has made a wreck of my transmitter, the cables are severed, we have to aim it by hand and I'm getting high radiation levels in the transmitter dome. Nobody but a fool would go in there.
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c3a1_sci_6sat
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Yes. You could survive in that suit of yours. Very well. I will lower security on the satellite access elevator, and you can go up into the dome. I'll try to help you over the intercom.
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c3a1_sci_dome
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Freeman. You want to work quickly. Tune the transmitter to US NRC. I repeat! Tune to the US NRC.
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c3a1_sci_done
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Excellent. I'm sending the "All-Clear" and the door should open now. We'll meet you down below.
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Unused Lambda Core Dialogue
| Sound Clip |
File Name |
Description
|
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c3a2_sci_1glu
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Psst! Over here.
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c3a2_sci_3glu
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I see you found the Gluon Gun. I hope it serves you better than it has me. I built the thing, but I can't bring myself to use it on a living creature. (an alternate version of this is used in-game)
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c3a2_sci_shower
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Freeman! What a relief to see you. We've been tracking your progress. I've stayed behind to let you into the Reactor Complex. You'll need me to activate the retinal scanner.
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Security Guard
Unused Hazard Course Dialogue
| Sound Clip |
File Name |
Description
|
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tr_ba_lightson
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Let me get the lights and you can try that again.
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Unused Office Complex Dialogue
| Sound Clip |
File Name |
Description
|
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c1a2_ba_2zomb
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It's okay, sir, I can take him!
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c1a2_ba_4zomb
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Argh, oh shit!
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c1a2_ba_goforit
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All right, let's go for it.
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Unused Blast Pit Dialogue
| Sound Clip |
File Name |
Description
|
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c1a4_ba_octo2
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Hey, hey you take me down!
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c1a4_ba_octo4
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Hey, eat this you bastard!
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Unused Power Up Dialogue
| Sound Clip |
File Name |
Description
|
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c2a1_ba_again
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What I said is, you got to get to the generator.
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Unused Questionable Ethics Dialogue
| Sound Clip |
File Name |
Description
|
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c2a4_ba_arg1a
|
This is all happening because of you scientists!
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c2a4_ba_arg3a
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It is, you made these mutants!
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c2a4_ba_arg5a
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Shut up, someone's coming.
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c2a4_ba_longnite
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Jeez, and I thought I had a long night. You look like hell! I don't suppose the day's going to be any easier. Listen, I'm going to wait it out right here. You go on ahead if you have to.
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c2a4_ba_steril
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Get in here, quick!
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c2a4_ba_teach
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These sterilizers come in handy. You ever find yourself in a bind, just duck into one of these booths, hit the big button. They're supposed to kill microorganisms, but they work on the big stuff too.
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Unused Surface Tension Dialogue
| Sound Clip |
File Name |
Description
|
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c2a5_ba_letout
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Hey! Hey! Hey, lemme outta here!
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c2a5_ba_rpg
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This is your lucky day. There's rocket propelled grenade launcher in there. Laser sight and everything. Now, if you can figure a way in, you'll be an even match for these bastards.
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c2a5_ba_sniped
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I've been hit! Stay back! Sniper got me!
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Unused Forget about Freeman! Dialogue
Like the unused Forget About Freeman! dialogue, these lines seem more suited to The Communications Center than Forget About Freeman.
All of the lines were used in the Uplink demo.
| Sound Clip |
File Name |
Description
|
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c3a1_ba_1sat
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Open up the Reactor Complex so we can get down to safety.
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c3a1_ba_3sat
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So send it already!
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c3a1_ba_5sat
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What about this guy?
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G-Man
The G-Man has one unused line of dialogue, seemingly meant as an expanded version of the dialogue used if one refuses to work for G-Man at the end of the game.
| Sound Clip |
File Name |
Description
|
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gman_noregret
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Well, it looks like we won't be working together. No regrets, Mr. Freeman, but there are a few survivors of your personal holocaust who would like the chance to meet the man responsible for the total annihilation of their race.
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Nihilanth
The Nihilanth has some unused quotes as well.
| Sound Clip |
File Name |
Description
|
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nil_win
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Win... you cannot win...
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nil_last
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The last... you are the last... you are...
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nil_man_notman
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You are man... he is not man... for you he waits... for you...
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nil_slaves
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Their slaves... we are their slaves... we are...
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Hassault Sounds
The cut Hassault enemy has a full set of sounds related to his gun that go unused.
| Sound file |
Name
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hw_gun4
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hw_shoot1
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hw_shoot2
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hw_shoot3
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hw_spin
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hw_spindown
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hw_spinup
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Unused German Hologram Sounds
| To do: Check other language versions for similar files. |
The holographic assistant from the Hazard Course has unused voice lines in the German version that have no equivalent in the original, and seem to be referring to cut areas.
| Sound Clip |
File Name |
Translation |
Notes
|
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holointro
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Hello, and welcome to the Black Mesa Training Facility. I am your holographic assistant. If you want to see a demonstration of a specific obstacle, just press one of these buttons, and I'll be right there to accompany you through the course.
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A shorter intro, which calls it the "Training Facility" instead of Hazard Course, and goes straight into explaining what the buttons do.
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holostn1
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This is the charging unit for your hazard suit. If your energy level gets too low, just step in front of the next charging station and press the "use" key. Your suit will quickly charge up fully.
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Mostly just an alternate take of the used charging station line with minor differences, and without any mention of batteries at the end.
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holostn2
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The first two jumps are easy. Just press the "jump" key while running. The next two jumps may take some practice. Jump, and while you are in the air, hold the "duck" key. Watch me, and then try it yourself.
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A very different version of the part where the player has to do 3 jumps in a row. In the final course, you are also not told to do a duck jump at the end, and the hologram does not demonstrate the jumps.
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holostn3
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This is another spot where you should practice your duck jump. The key here is to jump and press the "duck" key while you are still in the air.
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Another line that has no equivalent in the final version.
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holostn4
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This is a special jump module, with which you can do very far jumps. Hold both the "duck" key and the "forward" key, and then press the "jump" key to jump forwards. Try the first jump yourself. If you need help, I will demonstrate it on the next platform.
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Another very different line, this one implying that there was another jump before the long jump, or even two long jumps (but the hologram would only demonstrate the second one?).
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holostn5
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I will now show you the long jump. Hold the keys for "ducking" and "forward", and then press "jump". With some practice you will quickly master it.
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In the final, the hologram has no lines for demonstrating the long jump.
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holostn6
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You will find such medkits everywhere on the Black Mesa site. If you want to restore your health, go to a medkit and press the "use" key. But don't forget that a kit can only be used a single time.
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An intro for the small medkit pickups that don't even show up in the final course, and that get picked up automatically without having to press the use key.
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holostn7
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Now you know how to do your basic movements. You can keep training here, or go through the door to the next training level.
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An unused outro for basic movement practice.
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holostn8
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In the climbing tower you will learn how to climb ladders, break open grates, and use elevators. I will leave you on your own. We'll meet at the exit.
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A line intended for the cut "climbing tower", a sign for which can still be found in the game files.
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holostn9
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Wouldn't you like to try the strength enhancer of your suit now? Break yourself a way through this wall using a crowbar, then you can either continue training in the climbing tower, or go on to the next section.
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Mentions breaking through a wall and a "strength enhancer", which might just be a canon way of explaining why Gordon is so strong. The line also shows that the Hazard Course was a lot more open in an earlier version.
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holostn10
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Almost everything in this room can be pulled, pushed, or broken. You will see...
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Sounds like it was intended for a "physics playground" type of area, which is not in the final course.
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holostn10a
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If you want to pull a box, you have to hole the "use" key while moving backwards. You can push a box by simply moving forward towards the box.
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The final course has an area each for learning how to push and pull boxes.
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holostn11
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If you have caused enough damage, or there is nothing left to break, just go through this door.
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Another line intended for the physics playground area.
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holostn13
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Welcome to the aquatic training center. Jump in, I will wait for you further ahead, around there area where you will need air again.
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A vastly different intro to swimming, which still mentions the cut "aquatic training center".
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holostn14
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You can cure a possible lack of oxygen by swimming to an air bubble and waiting until your health shows the previous level again. As soon as you have caught air you can keep on swimming.
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A similar area exists in the final course, but the hologram's line is very different.
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holostn15
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From here we go back through the main training room and on to the shooting range.
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Another line showing that the original course had a more open layout and allowed for backtracking.
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holostn16
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The shooting range is just around the corner there. First door on the right.
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There is an area in the final course where this could be used, but the first door on the right leads to the armory, not the actual range.
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gren_cock1
A sound called "gren_cock1" can be found. It's a slightly slower and lower quality version of the "reloading" type sound heard after firing an SMG grenade.
Unused Item Sounds
Several unused item sounds exist.
| Sound Clip |
File Name |
Notes
|
|
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airtank1
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Likely meant for the cut Oxygen Tank item.
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ammopickup1
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Reused for sound played when picking up a backpack in Team Fortress Classic.
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ammopickup2
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Reused for sound played when picking up a backpack in Team Fortress Classic.
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gunpickup1
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gunpickup3
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gunpickup4
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medshot5
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Reused as a sound used for the Medkit weapon in Team Fortress Classic.
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smallmedkit2
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Lower quality version of the used Medkit sound.
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