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Half-Life (Windows)/Textures

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This is a sub-page of Half-Life (Windows).

Hmmm...
To do:
  • Many People Seem to talk about GMans briefcase, but nobody knows why it is textured. I recently came across this website which there is described about Gmans briefcase. It is Sierras Developement note About Half life 0.61.

Leftovers from earlier versions

Alien Research Lab

halflife.wad contains a lot of leftovers from a cut area, the Alien Research Lab, which can be seen in the 1997 prototype. While some of the textures were repurposed (mainly screen images), many were not, leaving them orphaned.

Carpet textures

Textures for what looks like carpeting can be found. These were extensively used in the 1997 prototype.

Department of Defense variations

What seem to be floor textures bearing the logo of the United States Department of Defense can be found. Most of them seem to fit the unused carpet textures, but that are two that look like the DoD's logo overlaid on black and white tiles.

"Days since last injury" sign

Hl SIGN17.png

An unused sign that has the text "days since last injury", an empty box above the text, and ironically, a blood splatter on the sign can be found.

It appears in various levels from the 1997 prototype.

First Aid boxes

Halflife.wad contains textures for a first aid box. There are multiple front covers in the files.

In the 1997 prototype, boxes using these textures were the only way to heal damage.

The Communications Center

Graphics for earlier revisions of Forget About Freeman!, where the player had to decrease Black Mesa's security status by sending an all-clear message to an off-site location, are found in halflife.wad. Some of these graphics were reused for the Uplink demo.

The Portal Device

An unused sign with "Emergency auto lock" on it can be found. It has a lit-up and a non-lit-up version.


The Security Complex leftovers

A leftover sign showing how to complete the vent puzzle in the scrapped The Security Complex chapter found in the 1997 prototype, along with labels for switches key to solving the puzzle, can be found in halflife.wad.

Alternate versions of textures

Many textures seen throughout the game seem to have an unused variation.

Anti-Mass Spectrometer floor textures

An alternate set of textures for the Anti-Mass Spectrometer's floor exists under the filenames CA1X C1A through C1D.

The unused textures have a lot more pipes on them and lack the walkway on the left side.

Unused texture Used texture
Hl CA1X C1A.png Hl CA1X C2A.png
Unused texture Used texture
Hl CA1X C1B.png Hl CA1X C2B.png
Unused texture Used texture
Hl CA1X C1C.png Hl CA1X C2C.png
Unused texture Used texture
Hl CA1X C1D.png Hl CA1X C2D.png

Control Room sign

Hl SIGN50A.png

An unused alternate version of the sign saying "Control Room" exists. The used design makes it appear the words are appearing on a screen, while the unused variant has them made out of metal.

Unused texture Used texture
Hl SIGN50A.png Hl SIGN50.png

Lab Number sign

Hl SIGN51A.png

An alternate version of the sign to the right of the first door that leads to the Anti-Mass Spectrometer can be found. The metal is of a different style and the "Test Lab" on the upper part is made in the same style as the text on the unused "Control Room" sign.

Unused texture Used texture
Hl SIGN51A.png Hl SIGN51.png

M2 Bradley

An unused set of textures for the M2 Bradley vehicle found in Surface Tension exists. These textures have a desert camouflage pattern and have much darker lines than the textures used. There is also an unidentifiable logo on the vehicle's side texture that does not appear in the used texture.

Interestingly, the used textures are called "brdly2", while the unused ones are called "brdly", suggesting the used textures came after the unused textures were made.

Unused texture Used texture
Hl BRDLY BACK1.png Hl BRDLY2 BACK1.png
Unused texture Used texture
Hl BRDLY BTILE1.png Hl BRDLY2 BTILE1.png
Unused texture Used texture
Hl BRDLY FRNT1.png Hl BRDLY2 FRNT1.png
Unused texture Used texture
Hl BRDLY SIDE1.png Hl BRDLY2 SIDE1.png
Unused texture Used texture
Hl BRDLY TOP1.png Hl BRDLY2 TOP1.png

Security Clearance Levels

The game's files contain textures for areas that need security levels 5 through 8. In-game, only the ones for level 3 and 4 are used.

Target

Hl OUT TARGT.png

A black and white version of the target used in the Hazard Course can be found. It is labeled "OUT TARGT", while the used texture is called "OUT TARGT2", suggesting the one used is newer than the unused one.

Unforeseen Consequences signs

Hl +A~FIFTIES CAU.png

A version of the "Caution" sign found near the start of Unforeseen Consequences with black instead of red font is in the files. It seems the intention was to have it blink at one point.

Unused texture Used texture
Hl +A~FIFTIES CAU.png Hl +0~FIFTIES CAU.png

An alternate version of the Caution sign found near the start of Unforeseen Consequences can be found. This version uses a darker gray metal background and lacks the screws the used texture has.

Unused texture Used texture
Hl +0~LAB1 CAU.png Hl +0~FIFTIES CAU.png

Xen Crystals

Dark orange Xen crystal texture

Hl CRYS 3A.png

The dark orange crystal seen in Xen has an unused texture related to it.

Green Xen crystal textures

Two unused textures for the green crystals seen in the Xen chapters can be found.

Light orange Xen crystal textures

Like the green crystals, the light orange Xen crystals have two unused textures too.

Purple Xen crystal textures

Xeno.wad contains textures for a purple version of the crystals found in Xen that are not seen anywhere during the Xen chapters.

Xen Launcher

Hl BIOSPHINC1.png

An unused texture for the launchers seen throughout the later chapters and Xen exists in xeno.wad.

Unused Skyboxes

Half-Life contains several cut skyboxes in its "gfx/env" folder.

Most of these seem to have been meant for Xen.

Alien2

Alien2 is a trippy space skybox.

Alien3

Alien3 is another trippy space skybox.

City

City is a skybox featuring low resolution screenshots of a city.

Unlike most skyboxes, City's textures only exist in tga format instead of both tga and bmp.

Neb1

Neb1 is taken from pictures of outer space, presumably a nebula.

Like City, Neb1 only exists in tga format.

Neb2b

Neb2b (Neb2 does not exist) is also taken from images of a nebula.

Like the previous ones, this only exists in tga format.

Unused Blast Pit Indicator

Among the textures for the objective lights in Blast Pit is an unused one. It is green and has "Safety Hood" at the top of it.

Floor Wax barrel

Hl BARREL2.png

BARREL2 is a texture meant for a barrel that says "Extra slippery floor wax" on it.

Portable toilet

Textures exist for a portable toilet that does not appear anywhere in the game.

Tent

Textures for a tent that does not appear anywhere in the game can be found.

Train Roof

Hl NGIN ROOF.png

A texture named "NGIN ROOF" can be found with the rest of the textures used for the train used at the start of Apprehension. It seems the Apprehension train would have a roof at one point, judging by its name.

Unused Subtransit Train Texture

Hl TRAIN3.png

The train found in the multiplayer level Subtransit has an unused texture associated with it.

G-Man Inner Briefcase Textures

The inside of the G-Man's briefcase has two textures that cannot be seen normally. One has a pistol, a piece of paper, and some pencils, while the other has an ID card with the G-Man's face on it.

Bloody Office Complex Wall

Hl FIFT BLOODW.png

A 50s-style wall seen in Office Complex, but with blood already drawn on it, can be found. The final game uses blood decals to show gore.

Regional Map

Hl C1A3C MAP.png

A cut map texture can be found. Based on the location in its name (C1A3), it was meant to appear during We've Got Hostiles!.

Knob Switch

Two textures for a knob switch can be found. The knob itself was reused in the expansion packs.

Gear Textures

Two unused textures with "GEAR" in their names can be found. Based on their names, they were meant to appear in Forget About Freeman!, where there are two gears the player must slip by in order to proceed. However, both gears use only one texture, while there are three textures labeled "GEAR" in halflife.wad.

Unused "access denied" Sign

An unusual flashing "Access denied" sign can be found. There are textures for it with none of the words lit up, the word "Access" lit up, and both "Access" and "Denied" lit up.

Space Signs

Two images taken from outer space with the sentence "Sample WORDS HERE" near the top of them can be found.

They are located right next to the textures that make up the world map with the Black Mesa logo seen early in Anomalous Materials.

Unused Locker Names

There are several textures for names on lockers seen in Anomalous Materials that go unused.

Ichthyosaur Chart

Hl C2A3ICKY.png

A chart showing the Ichthyosaur's skeleton and a scientific-sounding name for it can be found in the game's files. Its filename has C2a3 in it, which suggests it was meant to be found in Apprehension, which has levels that have "c2a3" in their internal names.

This graphic is used in Half-Life: Opposing Force.

Unused Pictures

The game has several unused framed images starting with the name PICTURE.

Pin-up Images

The game has three cut pin-up images of...Xena the Warrior Princess?

One of the images is simply called "PINUP", while the others are called "PINUPXENA".

Cut Posters

There are also images with the name "POSTER" in them that were unused. All of these are taken from real life images.

Satellite Control Sign

A sign exists for an area called "Satellite Control" that cannot be found in-game. It was used in the Half-Life: Decay level Surface Call.

Data Operations Center Signs

Two signs exist for an area called "Data Operations Center" that cannot be found in-game.

The red sign was used in the Half-Life: Decay level Surface Call.

Cut Hazard Course Signs

Three unused signs related to the Hazard Course can be found in the game's files.

One of them mentions a "climbing tower", an area unseen in the final game's Hazard Course.

Cut Office Complex Signs

Office Complex has signs pointing to a "Sec D Admin 1" and "Sec D Admin 2" throughout the chapter. However, there is a sign that says "Sec D Admin 3" that was not used.

There is also a sign for a "Sgt. Harrington", a character who is occasionally mentioned on the announcement system, that was meant to appear in Office Complex.

Cut Power Up Signs

Two removed signs bearing the word "C2A1" in their names can be found. C2A1 is the internal name for the levels used in the Power Up chapter.

These signs mention a Sector D, which is where the chapter Office Complex is set. This suggests that the developers intended for the areas in Power Up and Office Complex to be connected in some way at one point.

Cut On a Rail Signs

Two signs with "C2A2" in their names are in the game's files. All of On A Rail's levels use the name C2A2 internally.

This sign mentions the administrative sections the player travels through in Office Complex, including the cut "Level 3" mentioned earlier. It seems the developers wanted to make another connection between the rail section and Office Complex.

The second sign mentions a "Sector E Surface Transport", which is seemingly never visited. This texture was reused in Opposing Force.

Cut Questionable Ethics Signs

Halflife.wad contains a lot of signs for a C2A4. In the final game, this is Residue Processing and Questionable Ethics. These don't fit Residue Processing but seem to work with Questionable Ethics (particularly the "CenCom High Security Research Labs" sign), so they must've been for Questionable Ethics.

Miscellaneous

Miscellaneous Signs

Three miscellaneous signs can be found. The first one is blue and has the text "Reservoir access", the second one is orange and says "Research Labs", while the last one is orange with an arrow pointing west and the text "Ikea" to the right of the arrow. Someone really wanted to go to Ikea!

Hidden Happy Face

Hl happyface.png

The sprite 640hud7 has a little happy face to the right of the graphics for the HUD's ammo icons. Awww!

Unused face

HL1 PALETTE.BMP.png

The image palette.bmp is a deadpanning face. Its 8-bit palette data contains a group of gradient colors like its sister file palette.lmp. The file is usually found in the "gfx" folder inside "valve/pak0.pak", or separately in Steam version of Half-Life.