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Keitai Denjuu Telefang

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Title Screen

Keitai Denjuu Telefang

Developer: Natsume
Publisher: Smilesoft
Platform: Game Boy
Released in JP: November 3, 2000


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


NotesIcon.png This game has a notes page
PrereleaseIcon.png This game has a prerelease article

This game was also pirated under the name "Pokémon Diamond and Jade".

Non-visitable screens

On the overworld map, there are four screens that cannot be accessed by any means. One between Pepperi Mountain and Cactos Ruins, two behind the Antenna Tree and the building in Paparuna Lake, and one behind the Antenna Tree in Palm Sea.

Hmmm...
To do:
screens.

Unused T-Fangers

In the ROM, from 1F8000 to 1FFFFF, there are some unused sprites of T-Fangers.

Hmmm...
To do:
rip them.

D-Shots

There are at least three D-Shots that are unused, complete with unique, unused graphics and their own color palettes. The D-Shot used can be modified by modifying RAM address CDB5. The D-Shots used in Power Version have hex identifiers 00, 01, and 02. The D-Shots used in Speed Version have hex identifiers 03, 04, and 05. The unused ones have hex identifiers 06, 07, and 08.

Interestingly enough, the borders for the menu options are used on Smilesoft's official Telefang website, on the side bar.

These unused D-Shots hint that a third version of Telefang was planned, but this is just speculation.

Unused locations

Human World

The Human World has 7 unused arces, two of which have unused graphics for unused buildings. It is possible to access these either by hacking warp data, or using the GameShark codes 012C04C9 and 010106C9, and either entering a warp or saving the game with these codes activated.

Orchid Island

There is text for at least one unused location in the game, located at ROM offset AAB75 in the Japanese version. The text reads オーキッドなかのしま4さい. There is also a pointer to this text, at AAB15. In the bootleg version, the offset is instead at AAAEC, the text reads "Orchid Island", and the text pointer is at AAA8B.

Replicas of Golaking's room

There are four unused replicas of Golaking's room, although in three of these four maps, there are a couple of acres that actually are used. [1] One map is unused altogether, with a Sorghum (or one of its evolutions) that does not talk at all, and exiting it leads right outside the cave where the Potzal boss is at. It appears that Golaking's room was used as a placeholder for a few maps in the game.

Hmmm...
To do:
Add screens.

Tripa Antenna Tree Cave

In Tripa Antenna Tree Cave, there is an unused acre on the final floor. It is just north of where you fight Dipsacus. It consists of a pit in the middle which takes you to the floor below.

Hmmm...
To do:
Add screen.

Unused mart

There is an unused mart in the game. It can be accessed by modifying RAM address C903 to 62, RAM address C904 to 0B, and address C906 to 04. When exited, it leads to the entrance of Sanaeba Research Center. [2]

Unused wild Denjuu

Every acre in the game has data for four Denjuu, and the levels that it can appear at. However, in some acres in the overworld, some Denjuu only appear in grass or water, and in some of these types of acres, there isn't any water or grass at all; thus no Denjuu appear and the data for it is unused. Some examples of this include certain parts of Freesia or Iris.

Also, no Denjuu ever appear in any antenna trees, even when there is grass or water, but typically this unused data uses Denjuu group 00, which is the "placeholder" group for some unused data.

Hmmm...
To do:
Add lists of locations of unused wild Denjuu, including the Denjuu/levels themselves.

Unused moves

There are some moves in the game that are not learned by any Denjuu.

Hmmm...
To do:
Add what these moves do. Also possibly take screenshots of move animations.
Hex Japanese English translation Effect
00 ダミー0 Dummy 0 ???
59 パラメータダウン ??? ???
5A ステータスもどる ??? ???
71 ふんばる Brace ???
72 ダミー1 Dummy 1 ???
74 リピアー Repair ???
75 ダミー2 Dummy 2 ???
78 ダミー3 Dummy 3 ???
7C ダミー4 Dummy 4 ???
7D ダミー5 Dummy 5 ???
7F ダミー6 Dummy 6 ???
80 ダミー7 Dummy 7 ???
81 ダミー8 Dummy 8 ???
82 ダミー9 Dummy 9 ???
83 ダミー10 Dummy 10 ???
87 まふうじ Denma Seal ???

Note: Dummy 0 actually shows up in some Denjuu's move lists internally, particularly most unevolved Denjuu, but they learn this "move" at level 100, which is higher than the maximum possible of 99, so they never truly learn it.

Experience items

As any person who plays Telefang knows, there are items that can be used to evolve certain Denjuu or give them lots of experience. For some Denjuu, the key (an item normally used to unlock doors) was programmed to also increase their experience, however, this ends up unused as the key is not a selectable item on the test evolution screen (or else the game could become unwinnable, as you wouldn't be able to progress if you're missing a key that you need). The list of Denjuu that are capable of taking experience from the key can currently be found here.

Hmmm...
To do:
Make the list on this page.

Free walk mode

Setting C98E to a non-zero value enables you to walk through walls, though not diagonally.