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Killer7/2016 Leak/Textures

From The Cutting Room Floor
< Killer7‎ | 2016 Leak
Revision as of 16:54, 23 December 2018 by Cdromantic (talk | contribs) (Created page with "{{WIP}} It's no surprise the leaked source code is filled to the brim with early assets, as a result many of the images and textures found within detail several planned locat...")
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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

It's no surprise the leaked source code is filled to the brim with early assets, as a result many of the images and textures found within detail several planned locations, early and/or scrapped puzzles, and much more...

Early Area Artwork

The directory killer7\Design\FX\Texture\map contains a collection of artwork of areas in the game world, interestingly there is artwork for an area that was scrapped.

Temple of Horizon

Map02 Img.png

Map02_Img.tga
This artwork details the Temple of Horizon, the setting for a cut scenario which appears to have been roughly analogous to what later became Target00: Angel - a tutorial-esque prologue mission which would introduce the player to the world and finish with a battle against a main antagonist.