We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
Killer7/2016 Leak/Textures
< Killer7 | 2016 Leak
Jump to navigation
Jump to search
Revision as of 16:54, 23 December 2018 by Cdromantic (talk | contribs) (Created page with "{{WIP}} It's no surprise the leaked source code is filled to the brim with early assets, as a result many of the images and textures found within detail several planned locat...")
| This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
It's no surprise the leaked source code is filled to the brim with early assets, as a result many of the images and textures found within detail several planned locations, early and/or scrapped puzzles, and much more...
Early Area Artwork
The directory killer7\Design\FX\Texture\map contains a collection of artwork of areas in the game world, interestingly there is artwork for an area that was scrapped.
Temple of Horizon
Map02_Img.tga
This artwork details the Temple of Horizon, the setting for a cut scenario which appears to have been roughly analogous to what later became Target00: Angel - a tutorial-esque prologue mission which would introduce the player to the world and finish with a battle against a main antagonist.
