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Knuckles' Chaotix
| Knuckles' Chaotix |
|---|
|
Developer:
Sega
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| To do: Add stuff from the prototypes. |
It's Sonic... on the 32X... without Sonic...
A prototype of this game exists called Sonic Crackers that does feature Sonic, as well as several other prototype revisions of the game after becoming Knuckles' Chaotix.
Contents
Unused Sprites
| To do: Get other sprites out, such as other characters's dizzy/drunk sprites, Vector in a bubble, a different spinning Vector, and others. |
All sprites in Chaotix are drawn on the 32X side, and all the art is consolidated in a database. Luckily, andlabs wrote a tool to view it all (though some of it was found long before)!
| Artwork | Description | ||
|---|---|---|---|
| Dizzy or drunk Knuckles and Mighty. Possibly used as a death animation. | |||
| Unused sprites of Super Sonic. Purpose unknown, though its proximity to other sprites related to the good ending make it appear to be part of a scrapped good ending animation. While character limbs are separate sprites the game engine puts together in real time, the person who created these rips, SGR, put them back together. No appropriate palette is known to exist; SGR created this one. | |||
| Unused sprite of Tails in the Tornado. Purpose unknown, though its proximity to other sprites related to the good ending make it appear to be part of a scrapped good ending animation. | |||
| A small banner. Purpose unknown. | |||
| A small bubble. Believed to be part of a scrapped underwater section. | |||
| A splash. Believed to be part of a scrapped underwater section. | |||
| A spinning ball. Believed to be a scrapped bumper. A yellow one (given the same palette) also exists. | |||
| An unused version of the Mosqui (called Kameka in this game). Possibly related to the intro cutscene, which features other Mosqui. No appropriate palette is known to exist. | |||
| An unused Robotnik pose believed to be part of a scrapped version of the pre-final boss scene. | |||
| "Test." Yeah, I guess... | |||
A skull. Purpose unknown. The Japanese text reads "tobu" (とぶ).
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| Hourglass icons for monitors. Purpose unknown, though there is some code for an unused monitor type so it might be a remnant of a Time Attack mode seen in some prototypes. |
Stage Select and Free Movement
Configuring the Color Test to look as it is on the left activates a stage select in the main menu. Choosing a stage and configuration also enables a free movement debug mode, activated whenever the game is paused. Use the D-pad to move and combinations of A, B, and C to move faster. There are three numerical values shown: the X coordinate of the crosshair (which is always at the center of the main character sprite; all sprites are drawn relative to their centers in Chaotix), Y coordinate of the crosshair, and an unknown value.
The second character on the player select menu is a deleted character simply named "**********", which uses Knuckles' art and Mighty's palette; in earlier prototypes, this character could fly similarly to Tails, showing that Sonic and Tails were scrapped sometime after Sonic Crackers. Using this character may trigger game breaking bugs.
For the five "attractions." the level numbers should be between 1 and 5; 0 is the same as 1 and 6 will crash. For the Special Stage, 0-5 are the six normal stages and 6 is the first wireframe stage. World Entrance Level 0 is the normal world lobby, level 1 is the penultimate boss, level 2 is Metal Sonic Kai, and all the others crash the game.
| To do: Other configurations. |
Sound Test-Related
Unused Sounds
In prototypes, the Sega screen would play a sound at code 6B. This was removed from the final game, however a different version of the beta sound remains in slot 6B.
| File:Chaotix Beta 0202 6B.ogg | Version of the sound from prototype 0202 (2 February 1995). This is the last known build to play a sound on the Sega screen and the last known build to contain this version of the sound. |
| FInal version of the sound. Used by all prototypes after 0202 and the final builds. |
Amy in the Sound Test
Configuring the Color Test to look as it is on the left will replace the volume meters with a dancing Amy Rose saying "Cool Sweet & Catchy!"
Unused Text
None of the texts shown on the left are ever used in the game. They are shown with an incorrect palette (though a more correct palette could possibly be applied; perhaps the HUD palette). Most of these appear to be related to a Time Attack mode present in some betas but removed from the final build.
Cleanup > To do
Games > Games by content > Games with debugging functions
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