We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
LittleBigPlanet (PlayStation 3)/Unused Audio
Jump to navigation
Jump to search
This is a sub-page of LittleBigPlanet (PlayStation 3).
Unused Music
A couple of unused music tracks can be found in the files.
| Audio | Usage |
|---|---|
| An unused theme for the Pod, found alongside the other Pod themes in gamedata/audio/i_pod.fsb. It would later be used as the base for LittleBigPlanet 2's Pod theme. | |
| Patch notes indicate that the interactive "My Advice 2" song was going to be added as DLC. This preview track, located in gamedata/audio/i_my_advice_2_prev.fsb, would have played when highlighting it in the Popit. |
Unused Ambient Loops
A handful of unused ambient loops can be found in gamedata/audio/musicbank.fsb.
| Audio | Usage |
|---|---|
| The daytime ambience for the removed English Seaside theme. | |
| The nighttime ambience for the removed English Seaside theme. | |
| The daytime ambience for the removed American Mid-West Train theme. | |
| The nighttime ambience for the removed American Mid-West Train theme. | |
| The ambience for the removed Japanese Akihabara District theme. | |
| The ambience for the removed Russian Theatre theme. | |
| A looping wind sound. Unlike the others, it isn't prefixed with "amb_". |
Unused Sound Effects
A number of unused sound effects can be found in gamedata/audio/sfxbank_compressed.fsb and gamedata/audio/patch_01_sfx.fsb.
| Audio | Usage | .fsb Path | Internal Reference Path |
|---|---|---|---|
| Sounds that would play when you would "icenate" a material. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| Sounds that would loop when standing near the ice hazard. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| Sounds that would play when a player comes in contact with the ice hazard. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/ice_chatter | |
| Sounds that would play when a player becomes frozen in a block of ice. These would go on to be used in LittleBigPlanet 3's SpongeBob SquarePants DLC. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/ice_freeze | |
| Some sounds labelled "shake_try", which likely would've played while trying to break free from an ice block. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/ice_shake_try | |
| Some strange sounds labelled "shake_tinkle", likely related to the "shake_try" sounds. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/ice_shake_tinkle | |
| Sounds that would play when breaking free from an ice block. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/ice_break_free | |
| Sound effects for "unicenating" a material. These would also go on to be given out in LittleBigPlanet 3's SpongeBob SquarePants DLC. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| Sounds that would play when a player comes in contact with electricity, just before the explosion. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/electricity_zap | |
| Sound effects that, based on their filenames, would have played when Sackboy's eyes popped off during the unused animation: death_electric_outof.anim. | gamedata/audio/sfxbank_compressed.fsb | gameplay/lethal/electricity_eye_pop | |
| A version of the high score sound falling and breaking, most likely used when the player loses points and drops below someone else's high score. | gamedata/audio/sfxbank_compressed.fsb | gameplay/resource/down_level | |
| Sounds for the lights on race gates flickering. | gamedata/audio/sfxbank_compressed.fsb | gameplay/race/race_flicker_on
gameplay/race/race_flicker_off | |
| A sound that would play when revealing scoreboard prizes. It was later used in LittleBigPlanet Karting for that game's scoreboards. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| Sound effects for spending resources, likely intended for the scrapped resource-based creation system. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| Sound effects for being refunded resources, likely intended for the scrapped resource-based creation system. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| A sound effect that would play upon selecting the Angle & Zoom tweak on the Camera Zone and Photo Booth tools. | gamedata/audio/sfxbank_compressed.fsb | poppet/camerazone_angle_enter | |
| A sound effect that would play upon backing out of the Angle & Zoom tweak on the Camera Zone and Photo Booth tools. | gamedata/audio/sfxbank_compressed.fsb | poppet/camerazone_angle_exit | |
| A looping sound effect that would play while undoing. The sound that's actually used for undoing does not loop. This would later be used in LittleBigPlanet Karting when undoing a track path. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| A sound effect that would play after initialising an undo. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| A sound effect that would play once the game finished undoing. | gamedata/audio/sfxbank_compressed.fsb | Unknown | |
| A sound effect intended for a removed feature where QR codes could be scanned with a PlayStation Eye Camera to access community levels. This sound effect would have played upon a QR code being identified. | gamedata/audio/patch_01_sfx.fsb | gameplay/qr_code/identified | |
| A sound for a train whistle. Although it IS used in the level "The Mines" for when a minecart is spawned, it is not provided in any of the sound objects in the game. | gamedata/audio/sfxbank_compressed.fsb | spots/mechanical/train_whistle | |
| Sound effects related to the Hessian Sackboy Fragrances DLC, possibly intended to play after selecting one of the two fragrance items in the Popit. | gamedata/audio/patch_01_sfx.fsb | character/accessories/smelly_stuff/select | |
| Sound that would loop when resizing an object. | gamedata/audio/pc_main.fev | poppet/resizeobject |